X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.h;h=5c3f80f766d6d4151b3e40e83789478d4e2862a0;hb=cd043e3f9e26c2b3406b40a354c2840941e9db7f;hp=500d9b6a17681be136aa7e31f750b6d92a59c628;hpb=c44a844d9305c4f1f7dd0479e4a3af3e90b96a1b;p=lugaru.git diff --git a/Source/Game.h b/Source/Game.h index 500d9b6..5c3f80f 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -3,20 +3,18 @@ Copyright (C) 2003, 2010 - Wolfire Games This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #ifndef _GAME_H_ @@ -58,291 +56,125 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Stereo.h" #include "Account.h" #include "Sounds.h" +#include "Texture.h" #define NB_CAMPAIGN_MENU_ITEM 7 -extern GLuint rabbittexture; - -struct TextureInfo; - -class CampaignLevel -{ -private: - int width; - struct Position - { - int x; - int y; - }; -public: - std::string mapname; - std::string description; - int choosenext; - /* - 0 = Immediately load next level at the end of this one. - 1 = Go back to the world map. - 2 = Don't bring up the Fiery loading screen. Maybe other things, I've not investigated. - */ - //int numnext; // 0 on final level. As David said: he meant to add story branching, but he eventually hadn't. - std::vector nextlevel; - Position location; - - CampaignLevel() : width(10) { - choosenext = 1; - location.x = 0; - location.y = 0; - } - - int getStartX() { - return 30+120+location.x*400/512; - } - - int getStartY() { - return 30+30+(512-location.y)*400/512; - } - - int getEndX() { - return getStartX()+width; - } - - int getEndY() { - return getStartY()+width; - } - - XYZ getCenter() { - XYZ center; - center.x=getStartX()+width/2; - center.y=getStartY()+width/2; - return center; - } - - int getWidth() { - return width; - } - - istream& operator<< (istream& is) { - is.ignore(256,':'); - is.ignore(256,':'); - is.ignore(256,' '); - is >> mapname; - is.ignore(256,':'); - is >> description; - for(int pos = description.find('_');pos!=string::npos;pos = description.find('_',pos)) { - description.replace(pos,1,1,' '); - } - is.ignore(256,':'); - is >> choosenext; - is.ignore(256,':'); - int numnext,next; - is >> numnext; - for(int j=0;j> next; - nextlevel.push_back(next-1); - } - is.ignore(256,':'); - is >> location.x; - is.ignore(256,':'); - is >> location.y; - return is; - } - - friend istream& operator>> (istream& is, CampaignLevel& cl) { - return cl << is; - } -}; - namespace Game { - //public: - extern GLuint terraintexture; - extern GLuint terraintexture2; - extern GLuint terraintexture3; - extern GLuint screentexture; - extern GLuint screentexture2; - extern GLuint logotexture; - extern GLuint loadscreentexture; - extern GLuint Maparrowtexture; - extern GLuint Mapboxtexture; - extern GLuint Mapcircletexture; - extern GLuint cursortexture; - extern GLuint Mainmenuitems[10]; - - extern int selected; - extern int keyselect; - extern int indemo; - - extern bool won; - - extern bool entername; - - extern char menustring[100][256]; - extern char registrationname[256]; - extern float registrationnumber; - - extern int newdetail; - extern int newscreenwidth; - extern int newscreenheight; - - extern bool gameon; - extern float deltah,deltav; - extern int mousecoordh,mousecoordv; - extern int oldmousecoordh,oldmousecoordv; - extern float rotation,rotation2; - extern SkyBox skybox; - extern bool cameramode; - extern int olddrawmode; - extern int drawmode; - extern bool firstload; - extern bool oldbutton; - - extern float leveltime; - extern float loadtime; - - extern Model hawk; - extern XYZ hawkcoords; - extern XYZ realhawkcoords; - extern GLuint hawktexture; - extern float hawkrotation; - extern float hawkcalldelay; - - extern Model eye; - extern Model iris; - extern Model cornea; - - extern bool stealthloading; - - extern std::vector campaignlevels; - extern int whichchoice; - extern int actuallevel; - extern bool winhotspot; - extern bool windialogue; - - extern bool minimap; - - extern int musictype,oldmusictype,oldoldmusictype; - extern bool realthreat; - - extern Model rabbit; - extern XYZ rabbitcoords; - - extern XYZ mapcenter; - extern float mapradius; - - extern Text* text; - extern float fps; - - extern XYZ cameraloc; - extern float cameradist; - - extern int drawtoggle; - - extern bool editorenabled; - extern int editortype; - extern float editorsize; - extern float editorrotation; - extern float editorrotation2; - - extern float brightness; - - extern int quit; - extern int tryquit; - - extern XYZ pathpoint[30]; - extern int numpathpoints; - extern int numpathpointconnect[30]; - extern int pathpointconnect[30][30]; - extern int pathpointselected; - - extern int endgame; - extern bool scoreadded; - extern int numchallengelevels; - - extern bool console; - extern int archiveselected; - extern char consoletext[15][256]; - extern int consolechars[15]; - extern bool chatting; - extern char displaytext[15][256]; - extern int displaychars[15]; - extern float displaytime[15]; - extern float displayblinkdelay; - extern bool displayblink; - extern int displayselected; - extern bool consolekeydown; - extern float consoleblinkdelay; - extern bool consoleblink; - extern int consoleselected; - extern bool autocam; - - extern unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey; - extern unsigned short consolekey; - extern bool oldattackkey; - - void LoadTexture(const string fileName, GLuint *textureid,int mipmap, bool hasalpha); - void LoadTextureSave(const string fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize); - void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); - bool AddClothes(const char *fileName, GLubyte *array); - void InitGame(); - void LoadScreenTexture(); - void LoadStuff(); - void LoadingScreen(); - void LoadCampaign(); - std::vector ListCampaigns(); - void FadeLoadingScreen(float howmuch); - void Dispose(); - int DrawGLScene(StereoSide side); - void DrawMenu(); - void DrawGL(); - //factored from Tick() -sf17k - void MenuTick(); - void doTutorial(); - void doDebugKeys(); - void doJumpReversals(); - void doAerialAcrobatics(); - void doAttacks(); - void doPlayerCollisions(); - void doAI(int i); - //end factored - void Tick(); - void TickOnce(); - void TickOnceAfter(); - void SetUpLighting(); - void Loadlevel(int which); - void Loadlevel(const char *name); - void Setenvironment(int which); - GLvoid ReSizeGLScene(float fov, float near); - int findPathDist(int start,int end); - int checkcollide(XYZ startpoint, XYZ endpoint); - int checkcollide(XYZ startpoint, XYZ endpoint, int what); - extern int loading; - extern float talkdelay; - - void fireSound(int sound=fireendsound); - void setKeySelected(); - - extern int numboundaries; - extern XYZ boundary[360]; - - extern int whichlevel; - extern int oldenvironment; - extern int targetlevel; - extern float changedelay; - - extern float musicvolume[4]; - extern float oldmusicvolume[4]; - extern int musicselected; - extern int change; - void newGame(); - void deleteGame(); - extern bool waiting; - //private: - int setKeySelected_thread(void*); - int thread(void *data); - void inputText(char* str, int* charselected, int* nb_chars); - void flash(); - //bool waiting; - extern Account* accountactive; +extern Texture terraintexture; +extern Texture terraintexture2; +extern Texture loadscreentexture; +extern Texture Maparrowtexture; +extern Texture Mapboxtexture; +extern Texture Mapcircletexture; +extern Texture cursortexture; +extern GLuint screentexture; +extern GLuint screentexture2; +extern Texture Mainmenuitems[10]; + +extern int selected; +extern int keyselect; + +extern int newdetail; +extern int newscreenwidth; +extern int newscreenheight; + +extern bool gameon; +extern float deltah, deltav; +extern int mousecoordh, mousecoordv; +extern int oldmousecoordh, oldmousecoordv; +extern float yaw, pitch; +extern SkyBox *skybox; +extern bool cameramode; +extern bool firstload; + +extern float leveltime; +extern float loadtime; + +extern Model hawk; +extern XYZ hawkcoords; +extern XYZ realhawkcoords; +extern Texture hawktexture; +extern float hawkyaw; +extern float hawkcalldelay; + +extern Model eye; +extern Model iris; +extern Model cornea; + +extern bool stealthloading; +extern int loading; + +extern int musictype; + +extern XYZ mapcenter; +extern float mapradius; + +extern Text *text; +extern float fps; + +extern bool editorenabled; +extern int editortype; +extern float editorsize; +extern float editoryaw; +extern float editorpitch; + +extern int tryquit; + +extern XYZ pathpoint[30]; +extern int numpathpoints; +extern int numpathpointconnect[30]; +extern int pathpointconnect[30][30]; +extern int pathpointselected; + +extern int endgame; +extern bool scoreadded; +extern int numchallengelevels; + +extern bool console; +extern std::string consoletext[15]; +extern std::string displaytext[15]; +extern float displaytime[15]; +extern float displayblinkdelay; +extern bool displayblink; +extern unsigned displayselected; +extern float consoleblinkdelay; +extern bool consoleblink; +extern unsigned consoleselected; + +extern int oldenvironment; +extern int targetlevel; +extern float changedelay; + +extern bool waiting; +extern Account* accountactive; + +extern unsigned short crouchkey, jumpkey, forwardkey, backkey, leftkey, rightkey, drawkey, throwkey, attackkey; +extern unsigned short consolekey; + +void newGame(); +void deleteGame(); + +void InitGame(); +void LoadStuff(); +void LoadScreenTexture(); +void LoadingScreen(); +int DrawGLScene(StereoSide side); +void LoadMenu(); +void Tick(); +void TickOnce(); +void TickOnceAfter(); +void SetUpLighting(); +GLvoid ReSizeGLScene(float fov, float near); +int checkcollide(XYZ startpoint, XYZ endpoint); +int checkcollide(XYZ startpoint, XYZ endpoint, int what); + +void fireSound(int sound = fireendsound); +void setKeySelected(); + +void inputText(std::string& str, unsigned* charselected); +void flash(); } #ifndef __forceinline @@ -353,16 +185,24 @@ namespace Game static __forceinline void swap_gl_buffers(void) { - SDL_GL_SwapBuffers(); + extern SDL_Window *sdlwindow; + SDL_GL_SwapWindow(sdlwindow); + + // try to limit this to 60fps, even if vsync fails. + Uint32 now; + static Uint32 frameticks = 0; + const Uint32 endticks = (frameticks + 16); + while ((now = SDL_GetTicks()) < endticks) { /* spin. */ } + frameticks = now; } -extern "C" { void UndefinedSymbolToExposeStubbedCode(void); } +extern "C" { + void UndefinedSymbolToExposeStubbedCode(void); +} //#define STUBBED(x) UndefinedSymbolToExposeStubbedCode(); #define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } } //#define STUBBED(x) -extern int numplayers; - extern int numdialogues; const int max_dialogues = 20; const int max_dialoguelength = 20; @@ -377,10 +217,10 @@ extern XYZ dialoguecamera[max_dialogues][max_dialoguelength]; extern XYZ participantlocation[max_dialogues][10]; extern int participantfocus[max_dialogues][max_dialoguelength]; extern int participantaction[max_dialogues][max_dialoguelength]; -extern float participantrotation[max_dialogues][10]; +extern float participantyaw[max_dialogues][10]; extern XYZ participantfacing[max_dialogues][max_dialoguelength][10]; -extern float dialoguecamerarotation[max_dialogues][max_dialoguelength]; -extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength]; +extern float dialoguecamerayaw[max_dialogues][max_dialoguelength]; +extern float dialoguecamerapitch[max_dialogues][max_dialoguelength]; extern int indialogue; extern int whichdialogue; extern int directing; @@ -388,20 +228,18 @@ extern float dialoguetime; extern int dialoguegonethrough[20]; enum maptypes { - mapkilleveryone, mapgosomewhere, - mapkillsomeone, mapkillmost // These two are unused + mapkilleveryone, mapgosomewhere, + mapkillsomeone, mapkillmost // These two are unused }; enum pathtypes {wpkeepwalking, wppause}; -static const char *pathtypenames[] = {"keepwalking", "pause"}; +extern const char *pathtypenames[2]; enum editortypes {typeactive, typesitting, typesittingwall, typesleeping, - typedead1, typedead2, typedead3, typedead4}; + typedead1, typedead2, typedead3, typedead4 + }; -static const char *editortypenames[] = { - "active", "sitting", "sitting wall", "sleeping", - "dead1", "dead2", "dead3", "dead4" -}; +extern const char *editortypenames[8]; #endif