X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.h;h=45d9eb8c442cfd92702408a85d632254dac6f97c;hb=bccce69852faf174b633e3e85b975639bfab146f;hp=d5978de94d2fde3bb52aa909ce82d3f627e0e117;hpb=ff50d2ebce620062b6988247293af3a7e3b7ab90;p=lugaru.git diff --git a/Source/Game.h b/Source/Game.h index d5978de..45d9eb8 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -1,6 +1,37 @@ +/* +Copyright (C) 2003, 2010 - Wolfire Games + +This file is part of Lugaru. + +Lugaru is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +*/ + #ifndef _GAME_H_ #define _GAME_H_ +#if USE_SDL +#include "SDL.h" +#endif + +#if (defined(__APPLE__) && defined(__MACH__)) +# ifdef PLATFORM_MACOSX +# error Do not define PLATFORM_MACOSX for new builds. It is for the old Carbonized build. +# endif +#endif + #ifdef PLATFORM_MACOSX #include #include "Quicktime.h" @@ -11,10 +42,6 @@ #include "TGALoader.h" -#if USE_SDL -#include "SDL.h" -#endif - #if !PLATFORM_MACOSX #include "WinInput.h" #else @@ -24,7 +51,7 @@ #include "Terrain.h" #include "Skybox.h" #include "Skeleton.h" -#include "Models.h" +#include "Models.h" #include "Lights.h" #include "Person.h" #include "Constants.h" @@ -41,7 +68,7 @@ extern GLuint rabbittexture; -class Game +class Game { public: @@ -214,16 +241,16 @@ public: bool oldattackkey; long long MD5_string (char *string); - static void LoadTexture(char *fileName, GLuint *textureid,int mipmap, bool hasalpha); - static void LoadTextureSave(char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize); - void LoadSave(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); - bool AddClothes(char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); + static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha); + static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize); + void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); + bool AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); void InitGame(); void LoadStuff(); void LoadingScreen(); void FadeLoadingScreen(float howmuch); void Dispose(); - int DrawGLScene(GLvoid); + int DrawGLScene(void); void Tick(); void TickOnce(); void TickOnceAfter(); @@ -252,7 +279,7 @@ public: int musicselected; int change; Game(); - ~Game() { + ~Game() { for(int i=0;i<10;i++){ if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] ); }