X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.h;h=43f256e9f645cb2127aa92795a74234fae2b4e6b;hb=afc437d91c5c31a6569349a118ace6876737889f;hp=97e3487d61dcabda13282b8e0fa7bc9616230bf1;hpb=40573ae221c63f41612f1b68ea4399825235866f;p=lugaru.git
diff --git a/Source/Game.h b/Source/Game.h
index 97e3487..43f256e 100644
--- a/Source/Game.h
+++ b/Source/Game.h
@@ -1,22 +1,21 @@
/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see .
*/
#ifndef _GAME_H_
@@ -24,33 +23,17 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "SDL.h"
-#if (defined(__APPLE__) && defined(__MACH__))
-# ifdef PLATFORM_MACOSX
-# error Do not define PLATFORM_MACOSX for new builds. It is for the old Carbonized build.
-# endif
-#endif
-
-#ifdef PLATFORM_MACOSX
-#include
-#include "Quicktime.h"
-#endif
-
-//Jordan included glut.h
-//#include
-
-#include "TGALoader.h"
+#include "ImageIO.h"
#include "Terrain.h"
#include "Skybox.h"
-#include "Skeleton.h"
+#include "Animation/Skeleton.h"
#include "Models.h"
#include "Lights.h"
#include "Person.h"
#include "Sprite.h"
-//#include
#include "Text.h"
#include "Objects.h"
-//#include
#include "Weapons.h"
#include "binio.h"
#include
@@ -58,266 +41,129 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "Stereo.h"
#include "Account.h"
#include "Sounds.h"
+#include "Texture.h"
+#include "optionparser.h"
#define NB_CAMPAIGN_MENU_ITEM 7
-extern GLuint rabbittexture;
-
-struct TextureInfo;
-
-class Game
+namespace Game
{
- public:
- static std::vector textures;
-
- GLuint terraintexture;
- GLuint terraintexture2;
- GLuint terraintexture3;
- GLuint screentexture;
- GLuint screentexture2;
- GLuint logotexture;
- GLuint loadscreentexture;
- GLuint Maparrowtexture;
- GLuint Mapboxtexture;
- GLuint Mapcircletexture;
- GLuint cursortexture;
- GLuint Mainmenuitems[10];
-
- int nummenuitems;
- int startx[100];
- int starty[100];
- int endx[100];
- int endy[100];
- float selectedlong[100];
- float offsetx[100];
- float offsety[100];
- int selected;
- int keyselect;
- int indemo;
-
- bool won;
-
- bool entername;
-
- char menustring[100][256];
- char registrationname[256];
- float registrationnumber;
-
- int newdetail;
- int newscreenwidth;
- int newscreenheight;
-
- bool gameon;
- float deltah,deltav;
- int mousecoordh,mousecoordv;
- int oldmousecoordh,oldmousecoordv;
- float rotation,rotation2;
- SkyBox skybox;
- bool cameramode;
- int olddrawmode;
- int drawmode;
- bool firstload;
- bool oldbutton;
-
- float leveltime;
- float loadtime;
-
- Model hawk;
- XYZ hawkcoords;
- XYZ realhawkcoords;
- GLuint hawktexture;
- float hawkrotation;
- float hawkcalldelay;
-
- Model eye;
- Model iris;
- Model cornea;
-
- bool stealthloading;
-
- int campaignnumlevels;
- char campaignmapname[50][256];
- char campaigndescription[50][256];
- int campaignchoosenext[50];
- int campaignnumnext[50]; // 0 on final level. As David said: he meant to add story branching, but he eventually hadn't.
- int campaignnextlevel[50][10];
- int campaignlocationx[50];
- int campaignlocationy[50];
- int whichchoice;
- int actuallevel;
-
- bool minimap;
-
- int musictype,oldmusictype,oldoldmusictype;
- bool realthreat;
-
- Model rabbit;
- XYZ rabbitcoords;
-
- XYZ mapcenter;
- float mapradius;
-
- Text text;
- float fps;
-
- XYZ cameraloc;
- float cameradist;
-
- int drawtoggle;
-
- bool editorenabled;
- int editortype;
- float editorsize;
- float editorrotation;
- float editorrotation2;
-
- float brightness;
-
- int quit;
- int tryquit;
-
- XYZ pathpoint[30];
- int numpathpoints;
- int numpathpointconnect[30];
- int pathpointconnect[30][30];
- int pathpointselected;
-
- int endgame;
- bool scoreadded;
- int numchallengelevels;
-
- bool console;
- int archiveselected;
- char consoletext[15][256];
- int consolechars[15];
- bool chatting;
- char displaytext[15][256];
- int displaychars[15];
- float displaytime[15];
- float displayblinkdelay;
- bool displayblink;
- int displayselected;
- bool consolekeydown;
- float consoleblinkdelay;
- bool consoleblink;
- int consoleselected;
- bool autocam;
-
- unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey;
- bool oldattackkey;
-
- static void LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
- static void LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize);
- static void LoadTextureData(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha);
- static void LoadTextureSaveData(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize, bool reload);
- void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize);
- bool AddClothes(const char *fileName, GLubyte *array);
- void InitGame();
- void LoadScreenTexture();
- void LoadStuff();
- void LoadingScreen();
- void LoadCampaign();
- static std::vector ListCampaigns();
- void FadeLoadingScreen(float howmuch);
- void Dispose();
- int DrawGLScene(StereoSide side);
- void DrawMenu();
- void DrawGL();
- //factored from Tick() -sf17k
- void MenuTick();
- void doTutorial();
- void doDebugKeys();
- void doJumpReversals();
- void doAerialAcrobatics();
- void doAttacks();
- void doPlayerCollisions();
- void doAI(int i);
- //end factored
- void Tick();
- void TickOnce();
- void TickOnceAfter();
- void SetUpLighting();
- void Loadlevel(int which);
- void Loadlevel(const char *name);
- void Setenvironment(int which);
- GLvoid ReSizeGLScene(float fov, float near);
- int findPathDist(int start,int end);
- int checkcollide(XYZ startpoint, XYZ endpoint);
- int checkcollide(XYZ startpoint, XYZ endpoint, int what);
- int loading;
- float talkdelay;
-
- void fireSound(int sound=fireendsound);
- void setKeySelected();
-
- int numboundaries;
- XYZ boundary[360];
-
- int whichlevel;
- int oldenvironment;
- int targetlevel;
- float changedelay;
-
- float musicvolume[4];
- float oldmusicvolume[4];
- int musicselected;
- int change;
- Game();
- ~Game() {
- for(int i=0;i<10;i++){
- if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] );
- }
- glDeleteTextures( 1, &cursortexture );
- glDeleteTextures( 1, &Maparrowtexture );
- glDeleteTextures( 1, &Mapboxtexture );
- glDeleteTextures( 1, &Mapcircletexture );
- glDeleteTextures( 1, &terraintexture );
- glDeleteTextures( 1, &terraintexture2 );
- if(screentexture>0)glDeleteTextures( 1, &screentexture );
- if(screentexture2>0)glDeleteTextures( 1, &screentexture2 );
- glDeleteTextures( 1, &hawktexture );
- glDeleteTextures( 1, &logotexture );
- glDeleteTextures( 1, &loadscreentexture );
-
- Dispose();
- }
- bool isWaiting() { return waiting; };
- private:
- void setKeySelected_thread();
- static int thread(void *data);
- void inputText(char* str, int* charselected, int* nb_chars);
- void flash();
- bool waiting;
- //int mainmenu;
- Account* accountactive;
-};
-
-//keeps track of which textures are loaded
-//TODO: delete them properly
-struct TextureInfo {
- bool isLoaded;
- bool isSkin;
- const char* fileName;
- GLuint* ptextureid;
- int mipmap;
- bool hasalpha;
- GLubyte* array;
- int* skinsize;
-
- void load() {
- if(isSkin)
- Game::LoadTextureSaveData(fileName,ptextureid,mipmap,array,skinsize,isLoaded);
- else
- Game::LoadTextureData(fileName,ptextureid,mipmap,hasalpha);
- isLoaded=true;
- }
- TextureInfo(const char *_fileName, GLuint *_ptextureid,int _mipmap, bool _hasalpha):
- isLoaded(false), isSkin(false), array(NULL), skinsize(NULL),
- fileName(_fileName), ptextureid(_ptextureid), mipmap(_mipmap), hasalpha(_hasalpha) { }
- TextureInfo(const char *_fileName, GLuint *_ptextureid, int _mipmap, GLubyte *_array, int *_skinsize):
- isLoaded(false), isSkin(true), hasalpha(false),
- fileName(_fileName), ptextureid(_ptextureid), mipmap(_mipmap), array(_array), skinsize(_skinsize) { }
-};
+extern Texture terraintexture;
+extern Texture terraintexture2;
+extern Texture loadscreentexture;
+extern Texture Maparrowtexture;
+extern Texture Mapboxtexture;
+extern Texture Mapcircletexture;
+extern Texture cursortexture;
+extern GLuint screentexture;
+extern GLuint screentexture2;
+extern Texture Mainmenuitems[10];
+
+extern int selected;
+extern int keyselect;
+
+extern int newdetail;
+extern int newscreenwidth;
+extern int newscreenheight;
+
+extern bool gameon;
+extern float deltah, deltav;
+extern int mousecoordh, mousecoordv;
+extern int oldmousecoordh, oldmousecoordv;
+extern float yaw, pitch;
+extern SkyBox *skybox;
+extern bool cameramode;
+extern bool firstload;
+
+extern float leveltime;
+extern float loadtime;
+
+extern Model hawk;
+extern XYZ hawkcoords;
+extern XYZ realhawkcoords;
+extern Texture hawktexture;
+extern float hawkyaw;
+extern float hawkcalldelay;
+
+extern Model eye;
+extern Model iris;
+extern Model cornea;
+
+extern bool stealthloading;
+extern int loading;
+
+extern int musictype;
+
+extern XYZ mapcenter;
+extern float mapradius;
+
+extern Text *text;
+extern float fps;
+
+extern bool editorenabled;
+extern int editortype;
+extern float editorsize;
+extern float editoryaw;
+extern float editorpitch;
+
+extern int tryquit;
+
+extern XYZ pathpoint[30];
+extern int numpathpoints;
+extern int numpathpointconnect[30];
+extern int pathpointconnect[30][30];
+extern int pathpointselected;
+
+extern int endgame;
+extern bool scoreadded;
+extern int numchallengelevels;
+
+extern bool console;
+extern std::string consoletext[15];
+extern std::string displaytext[15];
+extern float displaytime[15];
+extern float displayblinkdelay;
+extern bool displayblink;
+extern unsigned displayselected;
+extern float consoleblinkdelay;
+extern bool consoleblink;
+extern unsigned consoleselected;
+
+extern int oldenvironment;
+extern int targetlevel;
+extern float changedelay;
+
+extern bool waiting;
+extern Account* accountactive;
+
+extern unsigned short crouchkey, jumpkey, forwardkey, backkey, leftkey, rightkey, drawkey, throwkey, attackkey;
+extern unsigned short consolekey;
+
+void newGame();
+void deleteGame();
+
+void InitGame();
+void LoadStuff();
+void LoadScreenTexture();
+void LoadingScreen();
+int DrawGLScene(StereoSide side);
+void playdialoguescenesound();
+int findClosestPlayer();
+void Loadlevel(int which);
+void Loadlevel(const std::string& name);
+void Tick();
+void TickOnce();
+void TickOnceAfter();
+void SetUpLighting();
+GLvoid ReSizeGLScene(float fov, float near);
+int checkcollide(XYZ startpoint, XYZ endpoint);
+int checkcollide(XYZ startpoint, XYZ endpoint, int what);
+
+void fireSound(int sound = fireendsound);
+
+void inputText(std::string& str, unsigned* charselected);
+void flash(float amount = 1, int delay = 1);
+}
#ifndef __forceinline
# ifdef __GNUC__
@@ -327,55 +173,56 @@ struct TextureInfo {
static __forceinline void swap_gl_buffers(void)
{
- SDL_GL_SwapBuffers();
+ extern SDL_Window *sdlwindow;
+ SDL_GL_SwapWindow(sdlwindow);
+
+ // try to limit this to 60fps, even if vsync fails.
+ Uint32 now;
+ static Uint32 frameticks = 0;
+ const Uint32 endticks = (frameticks + 16);
+ while ((now = SDL_GetTicks()) < endticks) { /* spin. */ }
+ frameticks = now;
}
-extern "C" { void UndefinedSymbolToExposeStubbedCode(void); }
+extern "C" {
+ void UndefinedSymbolToExposeStubbedCode(void);
+}
//#define STUBBED(x) UndefinedSymbolToExposeStubbedCode();
#define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } }
//#define STUBBED(x)
-extern int numplayers;
-
-extern int numdialogues;
-const int max_dialogues = 20;
-const int max_dialoguelength = 20;
-extern int numdialogueboxes[max_dialogues];
-extern int dialoguetype[max_dialogues];
-extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
-extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
-extern int dialogueboxsound[max_dialogues][max_dialoguelength];
-extern char dialoguetext[max_dialogues][max_dialoguelength][128];
-extern char dialoguename[max_dialogues][max_dialoguelength][64];
-extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
-extern XYZ participantlocation[max_dialogues][10];
-extern int participantfocus[max_dialogues][max_dialoguelength];
-extern int participantaction[max_dialogues][max_dialoguelength];
-extern float participantrotation[max_dialogues][10];
-extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
-extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
-extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
-extern int indialogue;
-extern int whichdialogue;
-extern int directing;
-extern float dialoguetime;
-extern int dialoguegonethrough[20];
-
enum maptypes {
- mapkilleveryone, mapgosomewhere,
- mapkillsomeone, mapkillmost // These two are unused
+ mapkilleveryone, mapgosomewhere,
+ mapkillsomeone, mapkillmost // These two are unused
};
enum pathtypes {wpkeepwalking, wppause};
-static const char *pathtypenames[] = {"keepwalking", "pause"};
+extern const char *pathtypenames[2];
enum editortypes {typeactive, typesitting, typesittingwall, typesleeping,
- typedead1, typedead2, typedead3, typedead4};
+ typedead1, typedead2, typedead3, typedead4
+ };
-static const char *editortypenames[] = {
- "active", "sitting", "sitting wall", "sleeping",
- "dead1", "dead2", "dead3", "dead4"
-};
+extern const char *editortypenames[8];
+
+extern const char *rabbitskin[10];
+
+extern const char *wolfskin[3];
+
+extern const char **creatureskin[2];
+
+SDL_bool sdlEventProc(const SDL_Event &e);
+
+
+
+enum optionIndex { UNKNOWN, HELP, FULLSCREEN, NOMOUSEGRAB, SOUND, OPENALINFO, SHOWRESOLUTIONS, DEBUG };
+/* Number of options + 1 */
+const int commandLineOptionsNumber = 9;
+
+extern const option::Descriptor usage[13];
+
+extern option::Option commandLineOptions[commandLineOptionsNumber];
+extern option::Option* commandLineOptionsBuffer;
#endif