X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.h;h=32d14890b9f1b2f79fe3a0bbfca12f18291904e4;hb=663badee5c884c9aebcd745e70891831ac658878;hp=00dfb53dd47f280ed1705905f58300ec78805cca;hpb=3b278cb284afd5c1538bbd8564f714a576469311;p=lugaru.git diff --git a/Source/Game.h b/Source/Game.h index 00dfb53..32d1489 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -300,7 +300,7 @@ class Game //keeps track of which textures are loaded //TODO: delete them properly -struct TextureInfo{ +struct TextureInfo { bool isLoaded; bool isSkin; const char* fileName; @@ -310,7 +310,7 @@ struct TextureInfo{ GLubyte* array; int* skinsize; - void load(){ + void load() { if(isSkin) Game::LoadTextureSaveData(fileName,ptextureid,mipmap,array,skinsize,isLoaded); else