X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.h;h=1297fbdc4f6c016076c7bdbe308e563b2a53b5d7;hb=decb00e82a2e65e25dbcdd8f16fff5a6a07d31d6;hp=727b9985d3eab9d660734468e77f54e72de13707;hpb=612415ff494c29cf2fc7ea560da9908eaff7d847;p=lugaru.git diff --git a/Source/Game.h b/Source/Game.h index 727b998..1297fbd 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -22,9 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef _GAME_H_ #define _GAME_H_ -#if USE_SDL #include "SDL.h" -#endif #if (defined(__APPLE__) && defined(__MACH__)) # ifdef PLATFORM_MACOSX @@ -64,6 +62,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "binio.h" #include #include "gamegl.h" +#include "Stereo.h" extern GLuint rabbittexture; @@ -105,7 +104,6 @@ public: int loaddistrib; int keyselect; int indemo; - int registered; bool won; @@ -249,7 +247,7 @@ public: void LoadingScreen(); void FadeLoadingScreen(float howmuch); void Dispose(); - int DrawGLScene(void); + int DrawGLScene(StereoSide side); void Tick(); void TickOnce(); void TickOnceAfter(); @@ -307,17 +305,9 @@ public: static __forceinline void swap_gl_buffers(void) { -#ifdef WIN32 - extern HDC hDC; - SwapBuffers( hDC); -#elif USE_SDL + SDL_GL_SwapBuffers(); -#elif PLATFORM_MACOSX - extern AGLContext gaglContext; - aglSwapBuffers(gaglContext); -#else - #error define your platform. -#endif + } #ifdef __GNUC__