X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.h;h=0baa365c2719a04b13d2140b9931a9584718f580;hb=97989f58ab13c64fbe05e629d2b2a024a2c3cfa4;hp=fc89b4cf0f86c680e188eb87ab355aab06dbc8b2;hpb=fcfe1edb8c85534fc39744821769d6981d31caa7;p=lugaru.git diff --git a/Source/Game.h b/Source/Game.h index fc89b4c..0baa365 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -3,20 +3,18 @@ Copyright (C) 2003, 2010 - Wolfire Games This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #ifndef _GAME_H_ @@ -24,21 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "SDL.h" -#if (defined(__APPLE__) && defined(__MACH__)) -# ifdef PLATFORM_MACOSX -# error Do not define PLATFORM_MACOSX for new builds. It is for the old Carbonized build. -# endif -#endif - -#ifdef PLATFORM_MACOSX -#include -#include "Quicktime.h" -#endif - -//Jordan included glut.h -//#include - -#include "TGALoader.h" +#include "ImageIO.h" #include "Terrain.h" #include "Skybox.h" @@ -47,10 +31,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Lights.h" #include "Person.h" #include "Sprite.h" -//#include #include "Text.h" #include "Objects.h" -//#include #include "Weapons.h" #include "binio.h" #include @@ -58,314 +40,131 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Stereo.h" #include "Account.h" #include "Sounds.h" +#include "Texture.h" #define NB_CAMPAIGN_MENU_ITEM 7 -extern GLuint rabbittexture; - -struct TextureInfo; - -class CampaignLevel -{ -private: - int width; - struct Position - { - int x; - int y; - }; -public: - std::string mapname; - std::string description; - int choosenext; - /* - 0 = Immediately load next level at the end of this one. - 1 = Go back to the world map. - 2 = Don't bring up the Fiery loading screen. Maybe other things, I've not investigated. - */ - //int numnext; // 0 on final level. As David said: he meant to add story branching, but he eventually hadn't. - std::vector nextlevel; - Position location; - - CampaignLevel() : width(10) { - choosenext = 1; - location.x = 0; - location.y = 0; - } - - int getStartX() { - return 30+120+location.x*400/512; - } - - int getStartY() { - return 30+30+(512-location.y)*400/512; - } - - int getEndX() { - return getStartX()+width; - } - - int getEndY() { - return getStartY()+width; - } - - XYZ getCenter() { - XYZ center; - center.x=getStartX()+width/2; - center.y=getStartY()+width/2; - return center; - } - - int getWidth() { - return width; - } - - istream& operator<< (istream& is) { - is.ignore(256,':'); - is.ignore(256,':'); - is.ignore(256,' '); - is >> mapname; - is.ignore(256,':'); - is >> description; - for(int pos = description.find('_');pos!=string::npos;pos = description.find('_',pos)) { - description.replace(pos,1,1,' '); - } - is.ignore(256,':'); - is >> choosenext; - is.ignore(256,':'); - int numnext,next; - is >> numnext; - for(int j=0;j> next; - nextlevel.push_back(next-1); - } - is.ignore(256,':'); - is >> location.x; - is.ignore(256,':'); - is >> location.y; - return is; - } - - friend istream& operator>> (istream& is, CampaignLevel& cl) { - return cl << is; - } -}; - -class Game +namespace Game { - public: - GLuint terraintexture; - GLuint terraintexture2; - GLuint terraintexture3; - GLuint screentexture; - GLuint screentexture2; - GLuint logotexture; - GLuint loadscreentexture; - GLuint Maparrowtexture; - GLuint Mapboxtexture; - GLuint Mapcircletexture; - GLuint cursortexture; - GLuint Mainmenuitems[10]; - - int nummenuitems; - int startx[100]; - int starty[100]; - int endx[100]; - int endy[100]; - float selectedlong[100]; - int selected; - int keyselect; - int indemo; - - bool won; - - bool entername; - - char menustring[100][256]; - char registrationname[256]; - float registrationnumber; - - int newdetail; - int newscreenwidth; - int newscreenheight; - - bool gameon; - float deltah,deltav; - int mousecoordh,mousecoordv; - int oldmousecoordh,oldmousecoordv; - float rotation,rotation2; - SkyBox skybox; - bool cameramode; - int olddrawmode; - int drawmode; - bool firstload; - bool oldbutton; - - float leveltime; - float loadtime; - - Model hawk; - XYZ hawkcoords; - XYZ realhawkcoords; - GLuint hawktexture; - float hawkrotation; - float hawkcalldelay; - - Model eye; - Model iris; - Model cornea; - - bool stealthloading; - - std::vector campaignlevels; - int whichchoice; - int actuallevel; - - bool minimap; - - int musictype,oldmusictype,oldoldmusictype; - bool realthreat; - - Model rabbit; - XYZ rabbitcoords; - - XYZ mapcenter; - float mapradius; - - Text text; - float fps; - - XYZ cameraloc; - float cameradist; - - int drawtoggle; - - bool editorenabled; - int editortype; - float editorsize; - float editorrotation; - float editorrotation2; - - float brightness; - - int quit; - int tryquit; - - XYZ pathpoint[30]; - int numpathpoints; - int numpathpointconnect[30]; - int pathpointconnect[30][30]; - int pathpointselected; - - int endgame; - bool scoreadded; - int numchallengelevels; - - bool console; - int archiveselected; - char consoletext[15][256]; - int consolechars[15]; - bool chatting; - char displaytext[15][256]; - int displaychars[15]; - float displaytime[15]; - float displayblinkdelay; - bool displayblink; - int displayselected; - bool consolekeydown; - float consoleblinkdelay; - bool consoleblink; - int consoleselected; - bool autocam; - - unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey; - unsigned short consolekey; - bool oldattackkey; - - static void LoadTexture(const string fileName, GLuint *textureid,int mipmap, bool hasalpha); - static void LoadTextureSave(const string fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize); - void LoadSave(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize); - bool AddClothes(const char *fileName, GLubyte *array); - void InitGame(); - void LoadScreenTexture(); - void LoadStuff(); - void LoadingScreen(); - void LoadCampaign(); - static std::vector ListCampaigns(); - void FadeLoadingScreen(float howmuch); - void Dispose(); - int DrawGLScene(StereoSide side); - void DrawMenu(); - void DrawGL(); - //factored from Tick() -sf17k - void MenuTick(); - void doTutorial(); - void doDebugKeys(); - void doJumpReversals(); - void doAerialAcrobatics(); - void doAttacks(); - void doPlayerCollisions(); - void doAI(int i); - //end factored - void Tick(); - void TickOnce(); - void TickOnceAfter(); - void SetUpLighting(); - void Loadlevel(int which); - void Loadlevel(const char *name); - void Setenvironment(int which); - GLvoid ReSizeGLScene(float fov, float near); - int findPathDist(int start,int end); - int checkcollide(XYZ startpoint, XYZ endpoint); - int checkcollide(XYZ startpoint, XYZ endpoint, int what); - int loading; - float talkdelay; - - void fireSound(int sound=fireendsound); - void setKeySelected(); - - int numboundaries; - XYZ boundary[360]; - - int whichlevel; - int oldenvironment; - int targetlevel; - float changedelay; - - float musicvolume[4]; - float oldmusicvolume[4]; - int musicselected; - int change; - Game(); - ~Game() { - for(int i=0;i<10;i++){ - if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] ); - } - glDeleteTextures( 1, &cursortexture ); - glDeleteTextures( 1, &Maparrowtexture ); - glDeleteTextures( 1, &Mapboxtexture ); - glDeleteTextures( 1, &Mapcircletexture ); - glDeleteTextures( 1, &terraintexture ); - glDeleteTextures( 1, &terraintexture2 ); - if(screentexture>0)glDeleteTextures( 1, &screentexture ); - if(screentexture2>0)glDeleteTextures( 1, &screentexture2 ); - glDeleteTextures( 1, &hawktexture ); - glDeleteTextures( 1, &logotexture ); - glDeleteTextures( 1, &loadscreentexture ); - - Dispose(); - } - bool isWaiting() { return waiting; }; - private: - void setKeySelected_thread(); - static int thread(void *data); - void inputText(char* str, int* charselected, int* nb_chars); - void flash(); - bool waiting; - //int mainmenu; - Account* accountactive; -}; +extern Texture terraintexture; +extern Texture terraintexture2; +extern Texture loadscreentexture; +extern Texture Maparrowtexture; +extern Texture Mapboxtexture; +extern Texture Mapcircletexture; +extern Texture cursortexture; +extern GLuint screentexture; +extern GLuint screentexture2; +extern Texture Mainmenuitems[10]; + +extern int selected; +extern int keyselect; + +extern int newdetail; +extern int newscreenwidth; +extern int newscreenheight; + +extern bool gameon; +extern float deltah, deltav; +extern int mousecoordh, mousecoordv; +extern int oldmousecoordh, oldmousecoordv; +extern float yaw, pitch; +extern SkyBox *skybox; +extern bool cameramode; +extern bool firstload; + +extern float leveltime; +extern float loadtime; + +extern Model hawk; +extern XYZ hawkcoords; +extern XYZ realhawkcoords; +extern Texture hawktexture; +extern float hawkyaw; +extern float hawkcalldelay; + +extern Model eye; +extern Model iris; +extern Model cornea; + +extern bool stealthloading; +extern int loading; + +extern int musictype; + +extern XYZ mapcenter; +extern float mapradius; + +extern Text *text; +extern float fps; + +extern bool editorenabled; +extern int editortype; +extern float editorsize; +extern float editoryaw; +extern float editorpitch; + +extern int tryquit; + +extern XYZ pathpoint[30]; +extern int numpathpoints; +extern int numpathpointconnect[30]; +extern int pathpointconnect[30][30]; +extern int pathpointselected; + +extern int endgame; +extern bool scoreadded; +extern int numchallengelevels; + +extern bool console; +extern std::string consoletext[15]; +extern std::string displaytext[15]; +extern float displaytime[15]; +extern float displayblinkdelay; +extern bool displayblink; +extern unsigned displayselected; +extern float consoleblinkdelay; +extern bool consoleblink; +extern unsigned consoleselected; + +extern int oldenvironment; +extern int targetlevel; +extern float changedelay; + +extern bool waiting; +extern Account* accountactive; + +extern unsigned short crouchkey, jumpkey, forwardkey, backkey, leftkey, rightkey, drawkey, throwkey, attackkey; +extern unsigned short consolekey; + +void newGame(); +void deleteGame(); + +void InitGame(); +void LoadStuff(); +void LoadScreenTexture(); +void LoadingScreen(); +int DrawGLScene(StereoSide side); +void LoadMenu(); +void playdialogueboxsound(); +int findClosestPlayer(); +bool AddClothes(const char *fileName, GLubyte *array); +void Loadlevel(int which); +void Loadlevel(const char *name); +void Tick(); +void TickOnce(); +void TickOnceAfter(); +void SetUpLighting(); +GLvoid ReSizeGLScene(float fov, float near); +int checkcollide(XYZ startpoint, XYZ endpoint); +int checkcollide(XYZ startpoint, XYZ endpoint, int what); + +void fireSound(int sound = fireendsound); +void setKeySelected(); + +void inputText(std::string& str, unsigned* charselected); +void flash(); +} #ifndef __forceinline # ifdef __GNUC__ @@ -375,16 +174,24 @@ class Game static __forceinline void swap_gl_buffers(void) { - SDL_GL_SwapBuffers(); + extern SDL_Window *sdlwindow; + SDL_GL_SwapWindow(sdlwindow); + + // try to limit this to 60fps, even if vsync fails. + Uint32 now; + static Uint32 frameticks = 0; + const Uint32 endticks = (frameticks + 16); + while ((now = SDL_GetTicks()) < endticks) { /* spin. */ } + frameticks = now; } -extern "C" { void UndefinedSymbolToExposeStubbedCode(void); } +extern "C" { + void UndefinedSymbolToExposeStubbedCode(void); +} //#define STUBBED(x) UndefinedSymbolToExposeStubbedCode(); #define STUBBED(x) { static bool seen = false; if (!seen) { seen = true; fprintf(stderr, "STUBBED: %s at %s:%d\n", x, __FILE__, __LINE__); } } //#define STUBBED(x) -extern int numplayers; - extern int numdialogues; const int max_dialogues = 20; const int max_dialoguelength = 20; @@ -399,31 +206,36 @@ extern XYZ dialoguecamera[max_dialogues][max_dialoguelength]; extern XYZ participantlocation[max_dialogues][10]; extern int participantfocus[max_dialogues][max_dialoguelength]; extern int participantaction[max_dialogues][max_dialoguelength]; -extern float participantrotation[max_dialogues][10]; +extern float participantyaw[max_dialogues][10]; extern XYZ participantfacing[max_dialogues][max_dialoguelength][10]; -extern float dialoguecamerarotation[max_dialogues][max_dialoguelength]; -extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength]; +extern float dialoguecamerayaw[max_dialogues][max_dialoguelength]; +extern float dialoguecamerapitch[max_dialogues][max_dialoguelength]; extern int indialogue; extern int whichdialogue; extern int directing; extern float dialoguetime; extern int dialoguegonethrough[20]; +extern float tintr, tintg, tintb; enum maptypes { - mapkilleveryone, mapgosomewhere, - mapkillsomeone, mapkillmost // These two are unused + mapkilleveryone, mapgosomewhere, + mapkillsomeone, mapkillmost // These two are unused }; enum pathtypes {wpkeepwalking, wppause}; -static const char *pathtypenames[] = {"keepwalking", "pause"}; +extern const char *pathtypenames[2]; enum editortypes {typeactive, typesitting, typesittingwall, typesleeping, - typedead1, typedead2, typedead3, typedead4}; + typedead1, typedead2, typedead3, typedead4 + }; -static const char *editortypenames[] = { - "active", "sitting", "sitting wall", "sleeping", - "dead1", "dead2", "dead3", "dead4" -}; +extern const char *editortypenames[8]; + +extern const char *rabbitskin[10]; + +extern const char *wolfskin[3]; + +extern const char **creatureskin[2]; #endif