X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.h;h=00dfb53dd47f280ed1705905f58300ec78805cca;hb=8a1a91c0a10a37799dc95d423f9db8dc5ff7b965;hp=5243716ac2e890dcac5062c184d86cafff13d586;hpb=2edee4153ff2829f28ca0136520eb9cc37d49dbe;p=lugaru.git diff --git a/Source/Game.h b/Source/Game.h index 5243716..00dfb53 100644 --- a/Source/Game.h +++ b/Source/Game.h @@ -59,6 +59,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "Account.h" #include "Sounds.h" +#define NB_CAMPAIGN_MENU_ITEM 7 + extern GLuint rabbittexture; struct TextureInfo; @@ -89,13 +91,8 @@ class Game float selectedlong[100]; float offsetx[100]; float offsety[100]; - float movex[100]; - float movey[100]; - float transition; - int anim; int selected; int keyselect; - int loaddistrib; int indemo; bool won; @@ -142,7 +139,7 @@ class Game char campaignmapname[50][256]; char campaigndescription[50][256]; int campaignchoosenext[50]; - int campaignnumnext[50]; + int campaignnumnext[50]; // Set this to 0 on final level. As David said: he meant to add story branching, but he eventually hadn't. int campaignnextlevel[50][10]; int campaignlocationx[50]; int campaignlocationy[50]; @@ -226,6 +223,7 @@ class Game void LoadStuff(); void LoadingScreen(); void LoadCampaign(); + static std::vector ListCampaigns(); void FadeLoadingScreen(float howmuch); void Dispose(); int DrawGLScene(StereoSide side);