X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.cpp;h=debf51a872ea7cf40714da3f7967b693593e4253;hb=e724a1c4bd1f94b55ac1331bedd32c51eebb08d9;hp=1c250ca1f48b9da39f9a7d269ae0fc4004d6e1a1;hpb=c44a844d9305c4f1f7dd0479e4a3af3e90b96a1b;p=lugaru.git diff --git a/Source/Game.cpp b/Source/Game.cpp index 1c250ca..debf51a 100644 --- a/Source/Game.cpp +++ b/Source/Game.cpp @@ -16,10 +16,10 @@ XYZ dialoguecamera[max_dialogues][max_dialoguelength]; XYZ participantlocation[max_dialogues][10]; int participantfocus[max_dialogues][max_dialoguelength]; int participantaction[max_dialogues][max_dialoguelength]; -float participantrotation[max_dialogues][10]; +float participantyaw[max_dialogues][10]; XYZ participantfacing[max_dialogues][max_dialoguelength][10]; -float dialoguecamerarotation[max_dialogues][max_dialoguelength]; -float dialoguecamerarotation2[max_dialogues][max_dialoguelength]; +float dialoguecamerayaw[max_dialogues][max_dialoguelength]; +float dialoguecamerapitch[max_dialogues][max_dialoguelength]; int indialogue; int whichdialogue; int directing; @@ -27,327 +27,104 @@ float dialoguetime; int dialoguegonethrough[20]; namespace Game{ - GLuint terraintexture; - GLuint terraintexture2; - GLuint terraintexture3; - GLuint screentexture; - GLuint screentexture2; - GLuint logotexture; - GLuint loadscreentexture; - GLuint Maparrowtexture; - GLuint Mapboxtexture; - GLuint Mapcircletexture; - GLuint cursortexture; - GLuint Mainmenuitems[10]; - - int selected; - int keyselect; - int indemo; - - bool won; - - bool entername; - - char menustring[100][256]; - char registrationname[256]; - float registrationnumber; - - int newdetail; - int newscreenwidth; - int newscreenheight; - - bool gameon; - float deltah,deltav; - int mousecoordh,mousecoordv; - int oldmousecoordh,oldmousecoordv; - float rotation,rotation2; - SkyBox skybox; - bool cameramode; - int olddrawmode; - int drawmode; - bool firstload; - bool oldbutton; - - float leveltime; - float loadtime; + Texture terraintexture; + Texture terraintexture2; + Texture loadscreentexture; + Texture Maparrowtexture; + Texture Mapboxtexture; + Texture Mapcircletexture; + Texture cursortexture; + GLuint screentexture = 0; + GLuint screentexture2 = 0; + Texture Mainmenuitems[10]; + + int selected = 0; + int keyselect = 0; + + int newdetail = 0; + int newscreenwidth = 0; + int newscreenheight = 0; + + bool gameon = 0; + float deltah = 0; + float deltav = 0; + int mousecoordh = 0; + int mousecoordv = 0; + int oldmousecoordh = 0; + int oldmousecoordv = 0; + float yaw = 0; + float pitch = 0; + SkyBox *skybox = NULL; + bool cameramode = 0; + bool firstload = 0; + + Texture hawktexture; + float hawkyaw = 0; + float hawkcalldelay = 0; + float leveltime = 0; + float loadtime = 0; Model hawk; XYZ hawkcoords; XYZ realhawkcoords; - GLuint hawktexture; - float hawkrotation; - float hawkcalldelay; Model eye; Model iris; Model cornea; - bool stealthloading; - - std::vector campaignlevels; - int whichchoice; - int actuallevel; - bool winhotspot; - bool windialogue; - - bool minimap; + bool stealthloading = 0; - int musictype,oldmusictype,oldoldmusictype; - bool realthreat; - - Model rabbit; - XYZ rabbitcoords; + int musictype = 0; XYZ mapcenter; - float mapradius; - - Text* text; - float fps; + float mapradius = 0; - XYZ cameraloc; - float cameradist; + Text *text = NULL; + float fps = 0; - int drawtoggle; + bool editorenabled = 0; + int editortype = 0; + float editorsize = 0; + float editoryaw = 0; + float editorpitch = 0; - bool editorenabled; - int editortype; - float editorsize; - float editorrotation; - float editorrotation2; - - float brightness; - - int quit; - int tryquit; + int tryquit = 0; XYZ pathpoint[30]; - int numpathpoints; - int numpathpointconnect[30]; - int pathpointconnect[30][30]; - int pathpointselected; - - int endgame; - bool scoreadded; - int numchallengelevels; - - bool console; - int archiveselected; - char consoletext[15][256]; - int consolechars[15]; - bool chatting; - char displaytext[15][256]; - int displaychars[15]; - float displaytime[15]; - float displayblinkdelay; - bool displayblink; - int displayselected; - bool consolekeydown; - float consoleblinkdelay; - bool consoleblink; - int consoleselected; - bool autocam; - - unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey; - unsigned short consolekey; - bool oldattackkey; - - int loading; - float talkdelay; + int numpathpoints = 0; + int numpathpointconnect[30] = {}; + int pathpointconnect[30][30] = {}; + int pathpointselected = 0; + + int endgame = 0; + bool scoreadded = 0; + int numchallengelevels = 0; + + bool console = false; + char consoletext[15][256] = {}; + int consolechars[15] = {}; + bool chatting = 0; + char displaytext[15][256] = {}; + int displaychars[15] = {}; + float displaytime[15] = {}; + float displayblinkdelay = 0; + bool displayblink = 0; + int displayselected = 0; + float consoleblinkdelay = 0; + bool consoleblink = 0; + int consoleselected = 0; + + unsigned short crouchkey=0,jumpkey=0,forwardkey=0,chatkey=0,backkey=0,leftkey=0,rightkey=0,drawkey=0,throwkey=0,attackkey=0; + unsigned short consolekey=0; + + int loading = 0; - int numboundaries; - XYZ boundary[360]; - - int whichlevel; - int oldenvironment; - int targetlevel; - float changedelay; - - float musicvolume[4]; - float oldmusicvolume[4]; - int musicselected; - int change; + int oldenvironment = 0; + int targetlevel = 0; + float changedelay = 0; - bool waiting; - Account* accountactive; -} - -void Game::newGame() -{ - text=NULL; - text=new Text(); - - terraintexture = 0; - terraintexture2 = 0; - terraintexture3 = 0; - screentexture = 0; - screentexture2 = 0; - logotexture = 0; - loadscreentexture = 0; - Maparrowtexture = 0; - Mapboxtexture = 0; - Mapcircletexture = 0; - cursortexture = 0; - - memset(Mainmenuitems, 0, sizeof(Mainmenuitems)); - - selected = 0; - keyselect = 0; - indemo = 0; - - won = 0; - - entername = 0; - - memset(menustring, 0, sizeof(menustring)); - memset(registrationname, 0, sizeof(registrationname)); - registrationnumber = 0; - - newdetail = 0; - newscreenwidth = 0; - newscreenheight = 0; - - gameon = 0; - deltah = 0,deltav = 0; - mousecoordh = 0,mousecoordv = 0; - oldmousecoordh = 0,oldmousecoordv = 0; - rotation = 0,rotation2 = 0; - -// SkyBox skybox; - - cameramode = 0; - olddrawmode = 0; - drawmode = 0; - firstload = 0; - oldbutton = 0; - - leveltime = 0; - loadtime = 0; - -// Model hawk; - -// XYZ hawkcoords; -// XYZ realhawkcoords; - - hawktexture = 0; - hawkrotation = 0; - hawkcalldelay = 0; -/* - Model eye; - Model iris; - Model cornea; -*/ - stealthloading = 0; - - whichchoice = 0; - actuallevel = 0; - winhotspot = false; - windialogue = false; - - minimap = 0; - - musictype = 0,oldmusictype = 0,oldoldmusictype = 0; - realthreat = 0; - -// Model rabbit; -// XYZ rabbitcoords; - -// XYZ mapcenter; - mapradius = 0; - -// Text text; - fps = 0; - -// XYZ cameraloc; - cameradist = 0; - - drawtoggle = 0; - - editorenabled = 0; - editortype = 0; - editorsize = 0; - editorrotation = 0; - editorrotation2 = 0; - - brightness = 0; - - quit = 0; - tryquit = 0; - -// XYZ pathpoint[30]; - numpathpoints = 0; - memset(numpathpointconnect, 0, sizeof(numpathpointconnect)); - memset(pathpointconnect, 0, sizeof(pathpointconnect)); - pathpointselected = 0; - - endgame = 0; - scoreadded = 0; - numchallengelevels = 0; - - console = false; - archiveselected = 0; - - memset(consoletext, 0, sizeof(consoletext)); - memset(consolechars, 0, sizeof(consolechars)); - chatting = 0; - memset(displaytext, 0, sizeof(displaytext)); - memset(displaychars, 0, sizeof(displaychars)); - memset(displaytime, 0, sizeof(displaytime)); - displayblinkdelay = 0; - displayblink = 0; - displayselected = 0; - consolekeydown = 0; - consoleblinkdelay = 0; - consoleblink = 0; - consoleselected = 0; - autocam = 0; - - crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0; - consolekey = 0; - oldattackkey = 0; - - loading = 0; - talkdelay = 0; - - numboundaries = 0; -// XYZ boundary[360]; - - whichlevel = 0; - oldenvironment = 0; - targetlevel = 0; - changedelay = 0; - - memset(musicvolume, 0, sizeof(musicvolume)); - memset(oldmusicvolume, 0, sizeof(oldmusicvolume)); - musicselected = 0; - change = 0; - -//------------ - - waiting = false; - mainmenu = 0; - - accountactive = NULL; -} - -void Game::deleteGame(){ - if(text) - delete text; - for(int i=0;i<10;i++){ - if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] ); - } - glDeleteTextures( 1, &cursortexture ); - glDeleteTextures( 1, &Maparrowtexture ); - glDeleteTextures( 1, &Mapboxtexture ); - glDeleteTextures( 1, &Mapcircletexture ); - glDeleteTextures( 1, &terraintexture ); - glDeleteTextures( 1, &terraintexture2 ); - if(screentexture>0)glDeleteTextures( 1, &screentexture ); - if(screentexture2>0)glDeleteTextures( 1, &screentexture2 ); - glDeleteTextures( 1, &hawktexture ); - glDeleteTextures( 1, &logotexture ); - glDeleteTextures( 1, &loadscreentexture ); - - Dispose(); + bool waiting = false; + Account* accountactive = NULL; } void Game::fireSound(int sound) { @@ -417,18 +194,8 @@ void Game::inputText(char* str, int* charselected, int* nb_chars) { } } -void Game::setKeySelected() { - waiting=true; - printf("launch thread\n"); - SDL_Thread* thread = SDL_CreateThread(Game::setKeySelected_thread,NULL); - if ( thread == NULL ) { - fprintf(stderr, "Unable to create thread: %s\n", SDL_GetError()); - waiting=false; - return; - } -} - -int Game::setKeySelected_thread(void* data) { +int setKeySelected_thread(void* data) { + using namespace Game; int keycode=-1; SDL_Event evenement; while(keycode==-1) { @@ -473,14 +240,17 @@ int Game::setKeySelected_thread(void* data) { } keyselect=-1; waiting=false; + LoadMenu(); return 0; } -void Game::DrawGL() { - if ( stereomode == stereoNone ) { - DrawGLScene(stereoCenter); - } else { - DrawGLScene(stereoLeft); - DrawGLScene(stereoRight); - } +void Game::setKeySelected() { + waiting=true; + printf("launch thread\n"); + SDL_Thread* thread = SDL_CreateThread(setKeySelected_thread,NULL); + if ( thread == NULL ) { + fprintf(stderr, "Unable to create thread: %s\n", SDL_GetError()); + waiting=false; + return; + } }