X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.cpp;h=c3c846d8bce2a8fd6e878c2f22f4c15062cc271a;hb=7602f0f320a55597c79cdbee252658d601ca1853;hp=0751da011ff12a886863ecb6c0aec0dd0dea8f36;hpb=ac2329020de30416484a59f41e1156439d143b87;p=lugaru.git diff --git a/Source/Game.cpp b/Source/Game.cpp index 0751da0..c3c846d 100644 --- a/Source/Game.cpp +++ b/Source/Game.cpp @@ -3,10 +3,28 @@ #include "SDL_thread.h" extern int mainmenu; -extern int channels[100]; -extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); - +int numdialogues; +int numdialogueboxes[max_dialogues]; +int dialoguetype[max_dialogues]; +int dialogueboxlocation[max_dialogues][max_dialoguelength]; +float dialogueboxcolor[max_dialogues][max_dialoguelength][3]; +int dialogueboxsound[max_dialogues][max_dialoguelength]; +char dialoguetext[max_dialogues][max_dialoguelength][128]; +char dialoguename[max_dialogues][max_dialoguelength][64]; +XYZ dialoguecamera[max_dialogues][max_dialoguelength]; +XYZ participantlocation[max_dialogues][10]; +int participantfocus[max_dialogues][max_dialoguelength]; +int participantaction[max_dialogues][max_dialoguelength]; +float participantrotation[max_dialogues][10]; +XYZ participantfacing[max_dialogues][max_dialoguelength][10]; +float dialoguecamerarotation[max_dialogues][max_dialoguelength]; +float dialoguecamerarotation2[max_dialogues][max_dialoguelength]; +int indialogue; +int whichdialogue; +int directing; +float dialoguetime; +int dialoguegonethrough[20]; Game::Game() { @@ -182,7 +200,6 @@ Game::Game() consoleselected = 0; // memset(togglekey, 0, sizeof(togglekey)); // memset(togglekeydelay, 0, sizeof(togglekeydelay)); - registernow = 0; autocam = 0; crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0;