X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.cpp;h=9cdf9eb1ca3a5164dd904b29c2a4b7cc6c6c3c20;hb=bbf8873b80baf3cb468ac12b3f62b0938320fef1;hp=0751da011ff12a886863ecb6c0aec0dd0dea8f36;hpb=ac2329020de30416484a59f41e1156439d143b87;p=lugaru.git diff --git a/Source/Game.cpp b/Source/Game.cpp index 0751da0..9cdf9eb 100644 --- a/Source/Game.cpp +++ b/Source/Game.cpp @@ -3,10 +3,30 @@ #include "SDL_thread.h" extern int mainmenu; -extern int channels[100]; -extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused); - +int numdialogues; +int numdialogueboxes[max_dialogues]; +int dialoguetype[max_dialogues]; +int dialogueboxlocation[max_dialogues][max_dialoguelength]; +float dialogueboxcolor[max_dialogues][max_dialoguelength][3]; +int dialogueboxsound[max_dialogues][max_dialoguelength]; +char dialoguetext[max_dialogues][max_dialoguelength][128]; +char dialoguename[max_dialogues][max_dialoguelength][64]; +XYZ dialoguecamera[max_dialogues][max_dialoguelength]; +XYZ participantlocation[max_dialogues][10]; +int participantfocus[max_dialogues][max_dialoguelength]; +int participantaction[max_dialogues][max_dialoguelength]; +float participantrotation[max_dialogues][10]; +XYZ participantfacing[max_dialogues][max_dialoguelength][10]; +float dialoguecamerarotation[max_dialogues][max_dialoguelength]; +float dialoguecamerarotation2[max_dialogues][max_dialoguelength]; +int indialogue; +int whichdialogue; +int directing; +float dialoguetime; +int dialoguegonethrough[20]; + +std::vector Game::textures; Game::Game() { @@ -66,13 +86,8 @@ Game::Game() // SkyBox skybox; cameramode = 0; - cameratogglekeydown = 0; - chattogglekeydown = 0; olddrawmode = 0; drawmode = 0; - drawmodetogglekeydown = 0; - explodetogglekeydown = 0; - detailtogglekeydown = 0; firstload = 0; oldbutton = 0; @@ -136,10 +151,6 @@ Game::Game() // XYZ cameraloc; cameradist = 0; - envtogglekeydown = 0; - slomotogglekeydown = 0; - texturesizetogglekeydown = 0; - freezetogglekeydown = 0; drawtoggle = 0; editorenabled = 0; @@ -176,13 +187,9 @@ Game::Game() displayblink = 0; displayselected = 0; consolekeydown = 0; - consoletogglekeydown = 0; consoleblinkdelay = 0; consoleblink = 0; consoleselected = 0; -// memset(togglekey, 0, sizeof(togglekey)); -// memset(togglekeydelay, 0, sizeof(togglekeydelay)); - registernow = 0; autocam = 0; crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0; @@ -236,27 +243,30 @@ void Game::inputText(char* str, int* charselected, int* nb_chars) { switch(evenement.type) { case SDL_KEYDOWN: if(evenement.key.keysym.sym == SDLK_ESCAPE) { - for(i=0;i<255;i++){ - str[i]=' '; - } + for(i=0;i<255;i++) + str[i]=0; *nb_chars=0; *charselected=0; waiting=false; } else if(evenement.key.keysym.sym==SDLK_BACKSPACE){ if((*charselected)!=0) { - for(i=(*charselected)-1;i<255;i++){ + for(i=(*charselected)-1;i<255;i++) str[i]=str[i+1]; - } - str[255]=' '; + str[255]=0; (*charselected)--; (*nb_chars)--; } } else if(evenement.key.keysym.sym==SDLK_DELETE){ - for(i=(*charselected);i<255;i++){ - str[i]=str[i+1]; - } - str[255]=' '; - (*nb_chars)--; + if((*charselected)<(*nb_chars)){ + for(i=(*charselected);i<255;i++) + str[i]=str[i+1]; + str[255]=0; + (*nb_chars)--; + } + } else if(evenement.key.keysym.sym==SDLK_HOME){ + (*charselected)=0; + } else if(evenement.key.keysym.sym==SDLK_END){ + (*charselected)=(*nb_chars); } else if(evenement.key.keysym.sym==SDLK_LEFT){ if((*charselected)!=0) (*charselected)--; @@ -265,10 +275,9 @@ void Game::inputText(char* str, int* charselected, int* nb_chars) { (*charselected)++; } else if(evenement.key.keysym.sym==SDLK_RETURN) { waiting=false; - } else if((evenement.key.keysym.unicode<127)&&((*nb_chars)<60)&&(evenement.key.keysym.sym!=SDLK_LSHIFT)&&(evenement.key.keysym.sym!=SDLK_RSHIFT)) { - for(i=255;i>=(*charselected)+1;i--){ + } else if(evenement.key.keysym.unicode>=32&&evenement.key.keysym.unicode<127&&(*nb_chars)<60){ + for(i=255;i>=(*charselected)+1;i--) str[i]=str[i-1]; - } str[*charselected]=evenement.key.keysym.unicode; (*charselected)++; (*nb_chars)++;