X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.cpp;h=7efff10ea413b28276b053c00dfb6dee58b56db5;hb=1991e81a5c3bcc9cd0d6d49f56ebd8bcbd76e7b4;hp=ca2cb5df914734cc6a6a5ca415ee722ed625128c;hpb=5509b55dbc13227bdc7b97f2934fa71dad02cc66;p=lugaru.git diff --git a/Source/Game.cpp b/Source/Game.cpp index ca2cb5d..7efff10 100644 --- a/Source/Game.cpp +++ b/Source/Game.cpp @@ -21,31 +21,10 @@ along with Lugaru. If not, see . #include "Game.h" #include "openal_wrapper.h" #include "SDL_thread.h" +#include "Dialog.h" extern int mainmenu; -int numdialogues; -int numdialogueboxes[max_dialogues]; -int dialoguetype[max_dialogues]; -int dialogueboxlocation[max_dialogues][max_dialoguelength]; -float dialogueboxcolor[max_dialogues][max_dialoguelength][3]; -int dialogueboxsound[max_dialogues][max_dialoguelength]; -char dialoguetext[max_dialogues][max_dialoguelength][128]; -char dialoguename[max_dialogues][max_dialoguelength][64]; -XYZ dialoguecamera[max_dialogues][max_dialoguelength]; -XYZ participantlocation[max_dialogues][10]; -int participantfocus[max_dialogues][max_dialoguelength]; -int participantaction[max_dialogues][max_dialoguelength]; -float participantyaw[max_dialogues][10]; -XYZ participantfacing[max_dialogues][max_dialoguelength][10]; -float dialoguecamerayaw[max_dialogues][max_dialoguelength]; -float dialoguecamerapitch[max_dialogues][max_dialoguelength]; -int indialogue; -int whichdialogue; -int directing; -float dialoguetime; -int dialoguegonethrough[20]; - const char *pathtypenames[] = {"keepwalking", "pause"}; const char *editortypenames[] = { "active", "sitting", "sitting wall", "sleeping", @@ -166,6 +145,10 @@ void Game::inputText(string& str, unsigned* charselected) } while (SDL_PollEvent(&evenement)) { + if (!sdlEventProc(evenement)) { + tryquit = 1; + break; + } switch (evenement.type) { case SDL_TEXTEDITING: /* FIXME - We should handle this for complete input method support */