X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.cpp;h=54b4f2f6907d11bc702ef2e972d2e602ad7ed433;hb=8b6e8f3ad7390309795eb35c0959264cb7924402;hp=44c4e649526c530a4160ae2f93542b91a2f140bb;hpb=531512ddd1b17458281b27a6f21be83bc2a9c16c;p=lugaru.git diff --git a/Source/Game.cpp b/Source/Game.cpp index 44c4e64..54b4f2f 100644 --- a/Source/Game.cpp +++ b/Source/Game.cpp @@ -1,485 +1,193 @@ -#include "Game.h" -#include "openal_wrapper.h" -#include "SDL_thread.h" - -extern int mainmenu; - -int numdialogues; -int numdialogueboxes[max_dialogues]; -int dialoguetype[max_dialogues]; -int dialogueboxlocation[max_dialogues][max_dialoguelength]; -float dialogueboxcolor[max_dialogues][max_dialoguelength][3]; -int dialogueboxsound[max_dialogues][max_dialoguelength]; -char dialoguetext[max_dialogues][max_dialoguelength][128]; -char dialoguename[max_dialogues][max_dialoguelength][64]; -XYZ dialoguecamera[max_dialogues][max_dialoguelength]; -XYZ participantlocation[max_dialogues][10]; -int participantfocus[max_dialogues][max_dialoguelength]; -int participantaction[max_dialogues][max_dialoguelength]; -float participantrotation[max_dialogues][10]; -XYZ participantfacing[max_dialogues][max_dialoguelength][10]; -float dialoguecamerarotation[max_dialogues][max_dialoguelength]; -float dialoguecamerarotation2[max_dialogues][max_dialoguelength]; -int indialogue; -int whichdialogue; -int directing; -float dialoguetime; -int dialoguegonethrough[20]; - -namespace Game{ - GLuint terraintexture; - GLuint terraintexture2; - GLuint terraintexture3; - GLuint screentexture; - GLuint screentexture2; - GLuint logotexture; - GLuint loadscreentexture; - GLuint Maparrowtexture; - GLuint Mapboxtexture; - GLuint Mapcircletexture; - GLuint cursortexture; - GLuint Mainmenuitems[10]; - - int selected; - int keyselect; - int indemo; - - bool won; - - bool entername; - - char registrationname[256]; - float registrationnumber; - - int newdetail; - int newscreenwidth; - int newscreenheight; - - bool gameon; - float deltah,deltav; - int mousecoordh,mousecoordv; - int oldmousecoordh,oldmousecoordv; - float rotation,rotation2; - SkyBox skybox; - bool cameramode; - int olddrawmode; - int drawmode; - bool firstload; - bool oldbutton; - - float leveltime; - float loadtime; - - Model hawk; - XYZ hawkcoords; - XYZ realhawkcoords; - GLuint hawktexture; - float hawkrotation; - float hawkcalldelay; - - Model eye; - Model iris; - Model cornea; - - bool stealthloading; - - std::vector campaignlevels; - int whichchoice; - int actuallevel; - bool winhotspot; - bool windialogue; - - bool minimap; - - int musictype,oldmusictype,oldoldmusictype; - bool realthreat; - - Model rabbit; - XYZ rabbitcoords; - - XYZ mapcenter; - float mapradius; - - Text* text; - float fps; - - XYZ cameraloc; - float cameradist; - - int drawtoggle; - - bool editorenabled; - int editortype; - float editorsize; - float editorrotation; - float editorrotation2; - - float brightness; - - int quit; - int tryquit; - - XYZ pathpoint[30]; - int numpathpoints; - int numpathpointconnect[30]; - int pathpointconnect[30][30]; - int pathpointselected; - - int endgame; - bool scoreadded; - int numchallengelevels; - - bool console; - int archiveselected; - char consoletext[15][256]; - int consolechars[15]; - bool chatting; - char displaytext[15][256]; - int displaychars[15]; - float displaytime[15]; - float displayblinkdelay; - bool displayblink; - int displayselected; - bool consolekeydown; - float consoleblinkdelay; - bool consoleblink; - int consoleselected; - bool autocam; - - unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey; - unsigned short consolekey; - bool oldattackkey; - - int loading; - float talkdelay; - - int numboundaries; - XYZ boundary[360]; - - int whichlevel; - int oldenvironment; - int targetlevel; - float changedelay; - - float musicvolume[4]; - float oldmusicvolume[4]; - int musicselected; - int change; - - bool waiting; - Account* accountactive; -} - -void Game::newGame() -{ - text=NULL; - text=new Text(); - - terraintexture = 0; - terraintexture2 = 0; - terraintexture3 = 0; - screentexture = 0; - screentexture2 = 0; - logotexture = 0; - loadscreentexture = 0; - Maparrowtexture = 0; - Mapboxtexture = 0; - Mapcircletexture = 0; - cursortexture = 0; - - memset(Mainmenuitems, 0, sizeof(Mainmenuitems)); - - selected = 0; - keyselect = 0; - indemo = 0; - - won = 0; - - entername = 0; +/* +Copyright (C) 2003, 2010 - Wolfire Games +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) - memset(registrationname, 0, sizeof(registrationname)); - registrationnumber = 0; +This file is part of Lugaru. - newdetail = 0; - newscreenwidth = 0; - newscreenheight = 0; +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. - gameon = 0; - deltah = 0,deltav = 0; - mousecoordh = 0,mousecoordv = 0; - oldmousecoordh = 0,oldmousecoordv = 0; - rotation = 0,rotation2 = 0; +Lugaru is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. -// SkyBox skybox; +You should have received a copy of the GNU General Public License +along with Lugaru. If not, see . +*/ - cameramode = 0; - olddrawmode = 0; - drawmode = 0; - firstload = 0; - oldbutton = 0; +#include "Game.hpp" - leveltime = 0; - loadtime = 0; +#include "Audio/openal_wrapper.hpp" +#include "Level/Dialog.hpp" -// Model hawk; +#include -// XYZ hawkcoords; -// XYZ realhawkcoords; +extern int mainmenu; - hawktexture = 0; - hawkrotation = 0; - hawkcalldelay = 0; -/* - Model eye; - Model iris; - Model cornea; -*/ - stealthloading = 0; - - whichchoice = 0; - actuallevel = 0; - winhotspot = false; - windialogue = false; - - minimap = 0; - - musictype = 0,oldmusictype = 0,oldoldmusictype = 0; - realthreat = 0; - -// Model rabbit; -// XYZ rabbitcoords; - -// XYZ mapcenter; - mapradius = 0; - -// Text text; - fps = 0; - -// XYZ cameraloc; - cameradist = 0; - - drawtoggle = 0; - - editorenabled = 0; - editortype = 0; - editorsize = 0; - editorrotation = 0; - editorrotation2 = 0; - - brightness = 0; - - quit = 0; - tryquit = 0; - -// XYZ pathpoint[30]; - numpathpoints = 0; - memset(numpathpointconnect, 0, sizeof(numpathpointconnect)); - memset(pathpointconnect, 0, sizeof(pathpointconnect)); - pathpointselected = 0; - - endgame = 0; - scoreadded = 0; - numchallengelevels = 0; - - console = false; - archiveselected = 0; - - memset(consoletext, 0, sizeof(consoletext)); - memset(consolechars, 0, sizeof(consolechars)); - chatting = 0; - memset(displaytext, 0, sizeof(displaytext)); - memset(displaychars, 0, sizeof(displaychars)); - memset(displaytime, 0, sizeof(displaytime)); - displayblinkdelay = 0; - displayblink = 0; - displayselected = 0; - consolekeydown = 0; - consoleblinkdelay = 0; - consoleblink = 0; - consoleselected = 0; - autocam = 0; - - crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0; - consolekey = 0; - oldattackkey = 0; - - loading = 0; - talkdelay = 0; - - numboundaries = 0; -// XYZ boundary[360]; - - whichlevel = 0; - oldenvironment = 0; - targetlevel = 0; - changedelay = 0; - - memset(musicvolume, 0, sizeof(musicvolume)); - memset(oldmusicvolume, 0, sizeof(oldmusicvolume)); - musicselected = 0; - change = 0; - -//------------ - - waiting = false; - mainmenu = 0; - - accountactive = NULL; -} +const char* pathtypenames[] = { "keepwalking", "pause" }; +const char* editortypenames[] = { + "active", "sitting", "sitting wall", "sleeping", + "dead1", "dead2", "dead3", "dead4" +}; -void Game::deleteGame(){ - if(text) - delete text; - for(int i=0;i<10;i++){ - if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] ); - } - glDeleteTextures( 1, &cursortexture ); - glDeleteTextures( 1, &Maparrowtexture ); - glDeleteTextures( 1, &Mapboxtexture ); - glDeleteTextures( 1, &Mapcircletexture ); - glDeleteTextures( 1, &terraintexture ); - glDeleteTextures( 1, &terraintexture2 ); - if(screentexture>0)glDeleteTextures( 1, &screentexture ); - if(screentexture2>0)glDeleteTextures( 1, &screentexture2 ); - glDeleteTextures( 1, &hawktexture ); - glDeleteTextures( 1, &logotexture ); - glDeleteTextures( 1, &loadscreentexture ); - - Dispose(); +namespace Game +{ +Texture terraintexture; +Texture terraintexture2; +Texture loadscreentexture; +Texture Maparrowtexture; +Texture Mapboxtexture; +Texture Mapcircletexture; +Texture cursortexture; +GLuint screentexture = 0; +GLuint screentexture2 = 0; +Texture Mainmenuitems[10]; + +int selected = 0; +int keyselect = 0; + +int newdetail = 0; +int newscreenwidth = 0; +int newscreenheight = 0; + +bool gameon = 0; +float deltah = 0; +float deltav = 0; +int mousecoordh = 0; +int mousecoordv = 0; +int oldmousecoordh = 0; +int oldmousecoordv = 0; +float yaw = 0; +float pitch = 0; +SkyBox* skybox = NULL; +bool cameramode = 0; +bool firstLoadDone = false; + +Texture hawktexture; +float hawkyaw = 0; +float hawkcalldelay = 0; + +float leveltime = 0; +float wonleveltime = 0; +float loadtime = 0; + +Model hawk; +XYZ hawkcoords; +XYZ realhawkcoords; + +Model eye; +Model iris; +Model cornea; + +bool stealthloading = 0; + +int musictype = 0; + +XYZ mapcenter; +float mapradius = 0; + +Text* text = NULL; +Text* textmono = NULL; +float fps = 0; + +bool editorenabled = 0; +int editortype = 0; +float editorsize = 0; +float editoryaw = 0; +float editorpitch = 0; + +int tryquit = 0; + +XYZ pathpoint[30]; +int numpathpoints = 0; +int numpathpointconnect[30] = {}; +int pathpointconnect[30][30] = {}; +int pathpointselected = 0; + +int endgame = 0; +bool scoreadded = 0; +int numchallengelevels = 0; + +bool console = false; +std::string consoletext[15] = {}; +float consoleblinkdelay = 0; +bool consoleblink = 0; +unsigned consoleselected = 0; + +unsigned short crouchkey = 0, jumpkey = 0, forwardkey = 0, backkey = 0, leftkey = 0, rightkey = 0, drawkey = 0, throwkey = 0, attackkey = 0; +unsigned short consolekey = 0; + +int loading = 0; + +int oldenvironment = 0; +int targetlevel = 0; +float changedelay = 0; + +bool waiting = false; } -void Game::fireSound(int sound) { - emit_sound_at(sound); +void Game::fireSound(int sound) +{ + emit_sound_at(sound); } -void Game::inputText(char* str, int* charselected, int* nb_chars) { - SDL_Event evenement; - - if(!waiting) { - waiting=true; - SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,SDL_DEFAULT_REPEAT_INTERVAL); - SDL_EnableUNICODE(true); - } - - while(SDL_PollEvent(&evenement)) { - - switch(evenement.type) { - case SDL_KEYDOWN: - if(evenement.key.keysym.sym == SDLK_ESCAPE) { - for(int i=0;i<255;i++) - str[i]=0; - *nb_chars=0; - *charselected=0; - waiting=false; - } else if(evenement.key.keysym.sym==SDLK_BACKSPACE){ - if((*charselected)!=0) { - for(int i=(*charselected)-1;i<255;i++) - str[i]=str[i+1]; - str[255]=0; - (*charselected)--; - (*nb_chars)--; - } - } else if(evenement.key.keysym.sym==SDLK_DELETE){ - if((*charselected)<(*nb_chars)){ - for(int i=(*charselected);i<255;i++) - str[i]=str[i+1]; - str[255]=0; - (*nb_chars)--; - } - } else if(evenement.key.keysym.sym==SDLK_HOME){ - (*charselected)=0; - } else if(evenement.key.keysym.sym==SDLK_END){ - (*charselected)=(*nb_chars); - } else if(evenement.key.keysym.sym==SDLK_LEFT){ - if((*charselected)!=0) - (*charselected)--; - } else if(evenement.key.keysym.sym==SDLK_RIGHT){ - if((*charselected)<(*nb_chars)) - (*charselected)++; - } else if(evenement.key.keysym.sym==SDLK_RETURN) { - waiting=false; - } else if(evenement.key.keysym.unicode>=32&&evenement.key.keysym.unicode<127&&(*nb_chars)<60){ - for(int i=255;i>=(*charselected)+1;i--) - str[i]=str[i-1]; - str[*charselected]=evenement.key.keysym.unicode; - (*charselected)++; - (*nb_chars)++; - } - break; - } - } - - if(!waiting) { - SDL_EnableKeyRepeat(0,0); // disable key repeat - SDL_EnableUNICODE(false); - } -} +void Game::inputText(string& str, unsigned* charselected) +{ + SDL_Event evenement; -void Game::setKeySelected() { - waiting=true; - printf("launch thread\n"); - SDL_Thread* thread = SDL_CreateThread(Game::setKeySelected_thread,NULL); - if ( thread == NULL ) { - fprintf(stderr, "Unable to create thread: %s\n", SDL_GetError()); - waiting=false; - return; + if (!waiting) { + SDL_StartTextInput(); + waiting = true; } -} -int Game::setKeySelected_thread(void* data) { - int keycode=-1; - SDL_Event evenement; - while(keycode==-1) { - SDL_WaitEvent(&evenement); - switch(evenement.type) { - case SDL_KEYDOWN: - keycode = evenement.key.keysym.sym; - break; - case SDL_MOUSEBUTTONDOWN: - keycode = SDLK_LAST+evenement.button.button; - break; - default: - break; - } - } - if(keycode != SDLK_ESCAPE) { - fireSound(); - switch(keyselect) { - case 0: forwardkey=keycode; - break; - case 1: backkey=keycode; - break; - case 2: leftkey=keycode; - break; - case 3: rightkey=keycode; - break; - case 4: crouchkey=keycode; - break; - case 5: jumpkey=keycode; - break; - case 6: drawkey=keycode; - break; - case 7: throwkey=keycode; - break; - case 8: attackkey=keycode; - break; - case 9: consolekey=keycode; - break; - default: - break; - } - } - keyselect=-1; - waiting=false; - LoadMenu(); - return 0; -} + while (SDL_PollEvent(&evenement)) { + if (!sdlEventProc(evenement)) { + tryquit = 1; + break; + } + switch (evenement.type) { + case SDL_TEXTEDITING: + /* FIXME - We should handle this for complete input method support */ + break; + case SDL_TEXTINPUT: + str.insert(*charselected, evenement.text.text); + (*charselected) += strlen(evenement.text.text); + break; + case SDL_KEYDOWN: + if (evenement.key.keysym.sym == SDLK_ESCAPE) { + str.clear(); + *charselected = 0; + waiting = false; + } else if (evenement.key.keysym.sym == SDLK_BACKSPACE) { + if ((*charselected) > 0) { + (*charselected)--; + str.erase(*charselected, 1); + } + } else if (evenement.key.keysym.sym == SDLK_DELETE) { + if ((*charselected) < str.size()) { + str.erase(*charselected, 1); + } + } else if (evenement.key.keysym.sym == SDLK_HOME) { + (*charselected) = 0; + } else if (evenement.key.keysym.sym == SDLK_END) { + (*charselected) = str.size(); + } else if (evenement.key.keysym.sym == SDLK_LEFT) { + if ((*charselected) != 0) + (*charselected)--; + } else if (evenement.key.keysym.sym == SDLK_RIGHT) { + if ((*charselected) < str.size()) + (*charselected)++; + } else if (evenement.key.keysym.sym == SDLK_RETURN) { + waiting = false; + } + break; + } + } -void Game::DrawGL() { - if ( stereomode == stereoNone ) { - DrawGLScene(stereoCenter); - } else { - DrawGLScene(stereoLeft); - DrawGLScene(stereoRight); - } + if (!waiting) { + SDL_StopTextInput(); + } }