X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.cpp;h=5465a8e96012356bda8072a3c851ac02d2bb8e26;hb=845b8ad33ffc79190b6c89e22fa2a7e9913a1e16;hp=241914c63b716d0734d25cd5fa0c0dcf390134df;hpb=1df9856bb875811f00e685eb185c54fd0a828276;p=lugaru.git
diff --git a/Source/Game.cpp b/Source/Game.cpp
index 241914c..5465a8e 100644
--- a/Source/Game.cpp
+++ b/Source/Game.cpp
@@ -1,366 +1,195 @@
-#include "Game.h"
-#include "openal_wrapper.h"
-#include "SDL_thread.h"
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
-extern int mainmenu;
-extern OPENAL_SAMPLE *samp[100];
-extern int channels[100];
-extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
+This file is part of Lugaru.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
-Game::Game()
-{
- terraintexture = 0;
- terraintexture2 = 0;
- terraintexture3 = 0;
- screentexture = 0;
- screentexture2 = 0;
- logotexture = 0;
- loadscreentexture = 0;
- Maparrowtexture = 0;
- Mapboxtexture = 0;
- Mapcircletexture = 0;
- cursortexture = 0;
-
- memset(Mainmenuitems, 0, sizeof(Mainmenuitems));
-
- nummenuitems = 0;
-
- memset(startx, 0, sizeof(startx));
- memset(starty, 0, sizeof(starty));
- memset(endx, 0, sizeof(endx));
- memset(endy, 0, sizeof(endy));
-
- memset(selectedlong, 0, sizeof(selectedlong));
- memset(offsetx, 0, sizeof(offsetx));
- memset(offsety, 0, sizeof(offsety));
- memset(movex, 0, sizeof(movex));
- memset(movey, 0, sizeof(movey));
- memset(endy, 0, sizeof(endy));
-
- transition = 0;
- anim = 0;
- selected = 0;
- loaddistrib = 0;
- keyselect = 0;
- indemo = 0;
-
- won = 0;
-
- entername = 0;
-
- memset(menustring, 0, sizeof(menustring));
- memset(registrationname, 0, sizeof(registrationname));
- registrationnumber = 0;
-
- newdetail = 0;
- newscreenwidth = 0;
- newscreenheight = 0;
-
- gameon = 0;
- deltah = 0,deltav = 0;
- mousecoordh = 0,mousecoordv = 0;
- oldmousecoordh = 0,oldmousecoordv = 0;
- rotation = 0,rotation2 = 0;
-
-// SkyBox skybox;
-
- cameramode = 0;
- cameratogglekeydown = 0;
- chattogglekeydown = 0;
- olddrawmode = 0;
- drawmode = 0;
- drawmodetogglekeydown = 0;
- explodetogglekeydown = 0;
- detailtogglekeydown = 0;
- firstload = 0;
- oldbutton = 0;
-
- leveltime = 0;
- loadtime = 0;
-
-// Model hawk;
-
-// XYZ hawkcoords;
-// XYZ realhawkcoords;
-
- hawktexture = 0;
- hawkrotation = 0;
- hawkcalldelay = 0;
-/*
- Model eye;
- Model iris;
- Model cornea;
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see .
*/
- stealthloading = 0;
- campaignnumlevels = 0;
-
- memset(campaignmapname, 0, sizeof(campaignmapname));
- memset(campaigndescription, 0, sizeof(campaigndescription));
- memset(campaignchoosenext, 0, sizeof(campaignchoosenext));
- memset(campaignnumnext, 0, sizeof(campaignnumnext));
- memset(campaignnextlevel, 0, sizeof(campaignnextlevel));
- int campaignchoicesmade;
- memset(campaignchoices, 0, sizeof(campaignchoices));
- memset(campaignlocationx, 0, sizeof(campaignlocationx));
- memset(campaignlocationy, 0, sizeof(campaignlocationy));
- memset(campaignlocationy, 0, sizeof(campaignlocationy));
-
- campaignchoicenum = 0;
-
- memset(campaignchoicewhich, 0, sizeof(campaignchoicewhich));
-
- whichchoice = 0;
-
- numlevelspassed = 0;
-
- memset(levelorder, 0, sizeof(levelorder));
- memset(levelvisible, 0, sizeof(levelvisible));
- memset(levelhighlight, 0, sizeof(levelhighlight));
-
- minimap = 0;
-
- musictype = 0,oldmusictype = 0,oldoldmusictype = 0;
- realthreat = 0;
-
-// Model rabbit;
-// XYZ rabbitcoords;
-
-// XYZ mapcenter;
- mapradius = 0;
-
-// Text text;
- fps = 0;
-
-// XYZ cameraloc;
- cameradist = 0;
-
- envtogglekeydown = 0;
- slomotogglekeydown = 0;
- texturesizetogglekeydown = 0;
- freezetogglekeydown = 0;
- drawtoggle = 0;
-
- editorenabled = 0;
- editortype = 0;
- editorsize = 0;
- editorrotation = 0;
- editorrotation2 = 0;
-
- brightness = 0;
-
- quit = 0;
- tryquit = 0;
-
-// XYZ pathpoint[30];
- numpathpoints = 0;
- memset(numpathpointconnect, 0, sizeof(numpathpointconnect));
- memset(pathpointconnect, 0, sizeof(pathpointconnect));
- pathpointselected = 0;
-
- endgame = 0;
- scoreadded = 0;
- numchallengelevels = 0;
-
- console = 0;
- archiveselected = 0;
-
- memset(consoletext, 0, sizeof(consoletext));
- memset(consolechars, 0, sizeof(consolechars));
- chatting = 0;
- memset(displaytext, 0, sizeof(displaytext));
- memset(displaychars, 0, sizeof(displaychars));
- memset(displaytime, 0, sizeof(displaytime));
- displayblinkdelay = 0;
- displayblink = 0;
- displayselected = 0;
- consolekeydown = 0;
- consoletogglekeydown = 0;
- consoleblinkdelay = 0;
- consoleblink = 0;
- consoleselected = 0;
-// memset(togglekey, 0, sizeof(togglekey));
-// memset(togglekeydelay, 0, sizeof(togglekeydelay));
- registernow = 0;
- autocam = 0;
-
- crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0;
- oldattackkey = 0;
-
- loading = 0;
- talkdelay = 0;
-
- numboundaries = 0;
-// XYZ boundary[360];
-
- whichlevel = 0;
- oldenvironment = 0;
- targetlevel = 0;
- changedelay = 0;
-
- memset(musicvolume, 0, sizeof(musicvolume));
- memset(oldmusicvolume, 0, sizeof(oldmusicvolume));
- musicselected = 0;
- change = 0;
-
-//------------
-
- waiting = false;
- mainmenu = 0;
-
- accountactive = NULL;
-}
+#include "Game.hpp"
-typedef struct {
- Game* game;
- void (Game::*method)();
-} params_thread;
-
-void Game::fireSound(int sound) {
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[sound], 9999.0f, 99999.0f);
- PlaySoundEx( sound, samp[sound], NULL, true);
- OPENAL_3D_SetAttributes(channels[sound], gLoc, vel);
- OPENAL_SetVolume(channels[sound], 256);
- OPENAL_SetPaused(channels[sound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[sound], 8.0f, 2000.0f);
-}
+#include "Audio/openal_wrapper.hpp"
+#include "Level/Dialog.hpp"
-void Game::inputText(char* str, int* charselected, int* nb_chars) {
- SDL_Event evenement;
- int i;
-
- if(!waiting) {
- waiting=true;
- SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,SDL_DEFAULT_REPEAT_INTERVAL);
- SDL_EnableUNICODE(true);
- }
-
- SDL_PollEvent(&evenement);
-
- switch(evenement.type) {
- case SDL_KEYDOWN:
- if(evenement.key.keysym.sym == SDLK_ESCAPE) {
- for(i=0;i<255;i++){
- str[i]=' ';
- }
- *nb_chars=0;
- *charselected=0;
- waiting=false;
- } else if(evenement.key.keysym.sym==SDLK_BACKSPACE){
- if((*charselected)!=0) {
- for(i=(*charselected)-1;i<255;i++){
- str[i]=str[i+1];
- }
- str[255]=' ';
- (*charselected)--;
- (*nb_chars)--;
- }
- } else if(evenement.key.keysym.sym==SDLK_DELETE){
- for(i=(*charselected);i<255;i++){
- str[i]=str[i+1];
- }
- str[255]=' ';
- (*nb_chars)--;
- } else if(evenement.key.keysym.sym==SDLK_LEFT){
- if((*charselected)!=0)
- (*charselected)--;
- } else if(evenement.key.keysym.sym==SDLK_RIGHT){
- if((*charselected)<(*nb_chars))
- (*charselected)++;
- } else if(evenement.key.keysym.sym==SDLK_RETURN) {
- waiting=false;
- } else if((evenement.key.keysym.unicode<127)&&((*nb_chars)<60)&&(evenement.key.keysym.sym!=SDLK_LSHIFT)&&(evenement.key.keysym.sym!=SDLK_RSHIFT)) {
- for(i=255;i>=(*charselected)+1;i--){
- str[i]=str[i-1];
- }
- str[*charselected]=evenement.key.keysym.unicode;
- (*charselected)++;
- (*nb_chars)++;
- }
- break;
- }
-
- if(!waiting) {
- SDL_EnableKeyRepeat(0,0); // disable key repeat
- SDL_EnableUNICODE(false);
- }
-}
+#include
-void Game::setKeySelected() {
- waiting=true;
- params_thread* data = new params_thread;
- data->game = this;
- data->method = &Game::setKeySelected_thread;
- printf("launch thread\n");
- SDL_Thread* thread = SDL_CreateThread(Game::thread, data);
- if ( thread == NULL ) {
- fprintf(stderr, "Unable to create thread: %s\n", SDL_GetError());
- waiting=false;
- return;
- }
+extern int mainmenu;
+
+const char* pathtypenames[] = { "keepwalking", "pause" };
+const char* editortypenames[] = {
+ "active", "sitting", "sitting wall", "sleeping",
+ "dead1", "dead2", "dead3", "dead4"
+};
+
+namespace Game
+{
+Texture terraintexture;
+Texture terraintexture2;
+Texture loadscreentexture;
+Texture Maparrowtexture;
+Texture Mapboxtexture;
+Texture Mapcircletexture;
+Texture cursortexture;
+GLuint screentexture = 0;
+GLuint screentexture2 = 0;
+Texture Mainmenuitems[10];
+
+int selected = 0;
+int keyselect = 0;
+
+int newdetail = 0;
+int newscreenwidth = 0;
+int newscreenheight = 0;
+
+bool gameon = 0;
+float deltah = 0;
+float deltav = 0;
+int mousecoordh = 0;
+int mousecoordv = 0;
+int oldmousecoordh = 0;
+int oldmousecoordv = 0;
+float yaw = 0;
+float pitch = 0;
+SkyBox* skybox = NULL;
+bool cameramode = 0;
+bool firstLoadDone = false;
+
+Texture hawktexture;
+float hawkyaw = 0;
+float hawkcalldelay = 0;
+
+float leveltime = 0;
+float wonleveltime = 0;
+float loadtime = 0;
+
+Model hawk;
+XYZ hawkcoords;
+XYZ realhawkcoords;
+
+Model eye;
+Model iris;
+Model cornea;
+
+bool stealthloading = 0;
+
+int musictype = 0;
+
+XYZ mapcenter;
+float mapradius = 0;
+
+Text* text = NULL;
+Text* textmono = NULL;
+float fps = 0;
+
+bool editorenabled = 0;
+int editortype = 0;
+float editorsize = 0;
+float editoryaw = 0;
+float editorpitch = 0;
+
+int tryquit = 0;
+
+XYZ pathpoint[30];
+int numpathpoints = 0;
+int numpathpointconnect[30] = {};
+int pathpointconnect[30][30] = {};
+int pathpointselected = 0;
+
+int endgame = 0;
+bool scoreadded = 0;
+int numchallengelevels = 0;
+
+bool console = false;
+std::string consoletext[15] = {};
+float consoleblinkdelay = 0;
+bool consoleblink = 0;
+unsigned consoleselected = 0;
+
+unsigned short crouchkey = 0, jumpkey = 0, forwardkey = 0, backkey = 0, leftkey = 0, rightkey = 0, drawkey = 0, throwkey = 0, attackkey = 0;
+unsigned short consolekey = 0;
+
+int loading = 0;
+
+int oldenvironment = 0;
+int targetlevel = 0;
+float changedelay = 0;
+
+bool waiting = false;
}
-void Game::setKeySelected_thread() {
- int keycode=-1;
- SDL_Event evenement;
- while(keycode==-1) {
- SDL_WaitEvent(&evenement);
- switch(evenement.type) {
- case SDL_KEYDOWN:
- keycode = evenement.key.keysym.sym;
- break;
- case SDL_MOUSEBUTTONDOWN:
- keycode = SDLK_LAST+evenement.button.button;
- break;
- default:
- break;
- }
- }
- if(keycode != SDLK_ESCAPE) {
- fireSound();
- switch(keyselect) {
- case 0: forwardkey=keycode;
- break;
- case 1: backkey=keycode;
- break;
- case 2: leftkey=keycode;
- break;
- case 3: rightkey=keycode;
- break;
- case 4: crouchkey=keycode;
- break;
- case 5: jumpkey=keycode;
- break;
- case 6: drawkey=keycode;
- break;
- case 7: throwkey=keycode;
- break;
- case 8: attackkey=keycode;
- break;
- default:
- break;
- }
- }
- keyselect=-1;
- waiting=false;
+void Game::fireSound(int sound)
+{
+ emit_sound_at(sound);
}
-int Game::thread(void *data) {
- params_thread* pt = (params_thread*)data;
- if(pt) {
- (pt->game->*(pt->method))();
+void Game::inputText(string& str, unsigned* charselected)
+{
+ SDL_Event evenement;
+
+ if (!waiting) {
+ SDL_StartTextInput();
+ waiting = true;
+ }
+
+ while (SDL_PollEvent(&evenement)) {
+ if (!sdlEventProc(evenement)) {
+ tryquit = 1;
+ break;
+ }
+ switch (evenement.type) {
+ case SDL_TEXTEDITING:
+ /* FIXME - We should handle this for complete input method support */
+ break;
+ case SDL_TEXTINPUT:
+ str.insert(*charselected, evenement.text.text);
+ (*charselected) += strlen(evenement.text.text);
+ break;
+ case SDL_KEYDOWN:
+ if (evenement.key.keysym.sym == SDLK_ESCAPE) {
+ str.clear();
+ *charselected = 0;
+ waiting = false;
+ } else if (evenement.key.keysym.sym == SDLK_BACKSPACE) {
+ if ((*charselected) > 0) {
+ (*charselected)--;
+ str.erase(*charselected, 1);
+ }
+ } else if (evenement.key.keysym.sym == SDLK_DELETE) {
+ if ((*charselected) < str.size()) {
+ str.erase(*charselected, 1);
+ }
+ } else if (evenement.key.keysym.sym == SDLK_HOME) {
+ (*charselected) = 0;
+ } else if (evenement.key.keysym.sym == SDLK_END) {
+ (*charselected) = str.size();
+ } else if (evenement.key.keysym.sym == SDLK_LEFT) {
+ if ((*charselected) != 0) {
+ (*charselected)--;
+ }
+ } else if (evenement.key.keysym.sym == SDLK_RIGHT) {
+ if ((*charselected) < str.size()) {
+ (*charselected)++;
+ }
+ } else if (evenement.key.keysym.sym == SDLK_RETURN) {
+ waiting = false;
+ }
+ break;
+ }
}
-}
-void Game::DrawGL() {
- if ( stereomode == stereoNone ) {
- DrawGLScene(stereoCenter);
- } else {
- DrawGLScene(stereoLeft);
- DrawGLScene(stereoRight);
- }
+ if (!waiting) {
+ SDL_StopTextInput();
+ }
}