X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.cpp;h=5465a8e96012356bda8072a3c851ac02d2bb8e26;hb=6c2be7b3030442d0ffda2d712ef2159283de2f22;hp=2beac5a342b9d21beff4582ae6b9318a3fdebab2;hpb=9e06cb73424ca3f0eb971350c5dfb3cdaec0d5bf;p=lugaru.git
diff --git a/Source/Game.cpp b/Source/Game.cpp
index 2beac5a..5465a8e 100644
--- a/Source/Game.cpp
+++ b/Source/Game.cpp
@@ -1,258 +1,195 @@
-#include "Game.h"
-#include "openal_wrapper.h"
-#include "SDL_thread.h"
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see .
+*/
+
+#include "Game.hpp"
+
+#include "Audio/openal_wrapper.hpp"
+#include "Level/Dialog.hpp"
+
+#include
extern int mainmenu;
-int numdialogues;
-int numdialogueboxes[max_dialogues];
-int dialoguetype[max_dialogues];
-int dialogueboxlocation[max_dialogues][max_dialoguelength];
-float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
-int dialogueboxsound[max_dialogues][max_dialoguelength];
-char dialoguetext[max_dialogues][max_dialoguelength][128];
-char dialoguename[max_dialogues][max_dialoguelength][64];
-XYZ dialoguecamera[max_dialogues][max_dialoguelength];
-XYZ participantlocation[max_dialogues][10];
-int participantfocus[max_dialogues][max_dialoguelength];
-int participantaction[max_dialogues][max_dialoguelength];
-float participantyaw[max_dialogues][10];
-XYZ participantfacing[max_dialogues][max_dialoguelength][10];
-float dialoguecamerayaw[max_dialogues][max_dialoguelength];
-float dialoguecamerapitch[max_dialogues][max_dialoguelength];
-int indialogue;
-int whichdialogue;
-int directing;
-float dialoguetime;
-int dialoguegonethrough[20];
-
-namespace Game{
- GLuint terraintexture = 0;
- GLuint terraintexture2 = 0;
- GLuint terraintexture3 = 0;
- GLuint screentexture = 0;
- GLuint screentexture2 = 0;
- GLuint logotexture = 0;
- GLuint loadscreentexture = 0;
- GLuint Maparrowtexture = 0;
- GLuint Mapboxtexture = 0;
- GLuint Mapcircletexture = 0;
- GLuint cursortexture = 0;
- GLuint Mainmenuitems[10] = {};
-
- int selected = 0;
- int keyselect = 0;
-
- int newdetail = 0;
- int newscreenwidth = 0;
- int newscreenheight = 0;
-
- bool gameon = 0;
- float deltah = 0;
- float deltav = 0;
- int mousecoordh = 0;
- int mousecoordv = 0;
- int oldmousecoordh = 0;
- int oldmousecoordv = 0;
- float yaw = 0;
- float pitch = 0;
- SkyBox *skybox = NULL;
- bool cameramode = 0;
- bool firstload = 0;
-
- GLuint hawktexture = 0;
- float hawkyaw = 0;
- float hawkcalldelay = 0;
- float leveltime = 0;
- float loadtime = 0;
-
- Model hawk;
- XYZ hawkcoords;
- XYZ realhawkcoords;
-
- Model eye;
- Model iris;
- Model cornea;
-
- bool stealthloading = 0;
-
- int musictype = 0;
-
- XYZ mapcenter;
- float mapradius = 0;
-
- Text *text = NULL;
- float fps = 0;
-
- bool editorenabled = 0;
- int editortype = 0;
- float editorsize = 0;
- float editoryaw = 0;
- float editorpitch = 0;
-
- int tryquit = 0;
-
- XYZ pathpoint[30];
- int numpathpoints = 0;
- int numpathpointconnect[30] = {};
- int pathpointconnect[30][30] = {};
- int pathpointselected = 0;
-
- int endgame = 0;
- bool scoreadded = 0;
- int numchallengelevels = 0;
-
- bool console = false;
- char consoletext[15][256] = {};
- int consolechars[15] = {};
- bool chatting = 0;
- char displaytext[15][256] = {};
- int displaychars[15] = {};
- float displaytime[15] = {};
- float displayblinkdelay = 0;
- bool displayblink = 0;
- int displayselected = 0;
- float consoleblinkdelay = 0;
- bool consoleblink = 0;
- int consoleselected = 0;
-
- unsigned short crouchkey=0,jumpkey=0,forwardkey=0,chatkey=0,backkey=0,leftkey=0,rightkey=0,drawkey=0,throwkey=0,attackkey=0;
- unsigned short consolekey=0;
-
- int loading = 0;
-
- int oldenvironment = 0;
- int targetlevel = 0;
- float changedelay = 0;
-
- bool waiting = false;
- Account* accountactive = NULL;
+const char* pathtypenames[] = { "keepwalking", "pause" };
+const char* editortypenames[] = {
+ "active", "sitting", "sitting wall", "sleeping",
+ "dead1", "dead2", "dead3", "dead4"
+};
+
+namespace Game
+{
+Texture terraintexture;
+Texture terraintexture2;
+Texture loadscreentexture;
+Texture Maparrowtexture;
+Texture Mapboxtexture;
+Texture Mapcircletexture;
+Texture cursortexture;
+GLuint screentexture = 0;
+GLuint screentexture2 = 0;
+Texture Mainmenuitems[10];
+
+int selected = 0;
+int keyselect = 0;
+
+int newdetail = 0;
+int newscreenwidth = 0;
+int newscreenheight = 0;
+
+bool gameon = 0;
+float deltah = 0;
+float deltav = 0;
+int mousecoordh = 0;
+int mousecoordv = 0;
+int oldmousecoordh = 0;
+int oldmousecoordv = 0;
+float yaw = 0;
+float pitch = 0;
+SkyBox* skybox = NULL;
+bool cameramode = 0;
+bool firstLoadDone = false;
+
+Texture hawktexture;
+float hawkyaw = 0;
+float hawkcalldelay = 0;
+
+float leveltime = 0;
+float wonleveltime = 0;
+float loadtime = 0;
+
+Model hawk;
+XYZ hawkcoords;
+XYZ realhawkcoords;
+
+Model eye;
+Model iris;
+Model cornea;
+
+bool stealthloading = 0;
+
+int musictype = 0;
+
+XYZ mapcenter;
+float mapradius = 0;
+
+Text* text = NULL;
+Text* textmono = NULL;
+float fps = 0;
+
+bool editorenabled = 0;
+int editortype = 0;
+float editorsize = 0;
+float editoryaw = 0;
+float editorpitch = 0;
+
+int tryquit = 0;
+
+XYZ pathpoint[30];
+int numpathpoints = 0;
+int numpathpointconnect[30] = {};
+int pathpointconnect[30][30] = {};
+int pathpointselected = 0;
+
+int endgame = 0;
+bool scoreadded = 0;
+int numchallengelevels = 0;
+
+bool console = false;
+std::string consoletext[15] = {};
+float consoleblinkdelay = 0;
+bool consoleblink = 0;
+unsigned consoleselected = 0;
+
+unsigned short crouchkey = 0, jumpkey = 0, forwardkey = 0, backkey = 0, leftkey = 0, rightkey = 0, drawkey = 0, throwkey = 0, attackkey = 0;
+unsigned short consolekey = 0;
+
+int loading = 0;
+
+int oldenvironment = 0;
+int targetlevel = 0;
+float changedelay = 0;
+
+bool waiting = false;
}
-void Game::fireSound(int sound) {
- emit_sound_at(sound);
+void Game::fireSound(int sound)
+{
+ emit_sound_at(sound);
}
-void Game::inputText(char* str, int* charselected, int* nb_chars) {
- SDL_Event evenement;
-
- if(!waiting) {
- waiting=true;
- SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY,SDL_DEFAULT_REPEAT_INTERVAL);
- SDL_EnableUNICODE(true);
- }
-
- while(SDL_PollEvent(&evenement)) {
-
- switch(evenement.type) {
- case SDL_KEYDOWN:
- if(evenement.key.keysym.sym == SDLK_ESCAPE) {
- for(int i=0;i<255;i++)
- str[i]=0;
- *nb_chars=0;
- *charselected=0;
- waiting=false;
- } else if(evenement.key.keysym.sym==SDLK_BACKSPACE){
- if((*charselected)!=0) {
- for(int i=(*charselected)-1;i<255;i++)
- str[i]=str[i+1];
- str[255]=0;
- (*charselected)--;
- (*nb_chars)--;
- }
- } else if(evenement.key.keysym.sym==SDLK_DELETE){
- if((*charselected)<(*nb_chars)){
- for(int i=(*charselected);i<255;i++)
- str[i]=str[i+1];
- str[255]=0;
- (*nb_chars)--;
- }
- } else if(evenement.key.keysym.sym==SDLK_HOME){
- (*charselected)=0;
- } else if(evenement.key.keysym.sym==SDLK_END){
- (*charselected)=(*nb_chars);
- } else if(evenement.key.keysym.sym==SDLK_LEFT){
- if((*charselected)!=0)
- (*charselected)--;
- } else if(evenement.key.keysym.sym==SDLK_RIGHT){
- if((*charselected)<(*nb_chars))
- (*charselected)++;
- } else if(evenement.key.keysym.sym==SDLK_RETURN) {
- waiting=false;
- } else if(evenement.key.keysym.unicode>=32&&evenement.key.keysym.unicode<127&&(*nb_chars)<60){
- for(int i=255;i>=(*charselected)+1;i--)
- str[i]=str[i-1];
- str[*charselected]=evenement.key.keysym.unicode;
- (*charselected)++;
- (*nb_chars)++;
- }
- break;
- }
- }
-
- if(!waiting) {
- SDL_EnableKeyRepeat(0,0); // disable key repeat
- SDL_EnableUNICODE(false);
- }
-}
+void Game::inputText(string& str, unsigned* charselected)
+{
+ SDL_Event evenement;
-int setKeySelected_thread(void* data) {
- using namespace Game;
- int keycode=-1;
- SDL_Event evenement;
- while(keycode==-1) {
- SDL_WaitEvent(&evenement);
- switch(evenement.type) {
- case SDL_KEYDOWN:
- keycode = evenement.key.keysym.sym;
- break;
- case SDL_MOUSEBUTTONDOWN:
- keycode = SDLK_LAST+evenement.button.button;
- break;
- default:
- break;
- }
- }
- if(keycode != SDLK_ESCAPE) {
- fireSound();
- switch(keyselect) {
- case 0: forwardkey=keycode;
- break;
- case 1: backkey=keycode;
- break;
- case 2: leftkey=keycode;
- break;
- case 3: rightkey=keycode;
- break;
- case 4: crouchkey=keycode;
- break;
- case 5: jumpkey=keycode;
- break;
- case 6: drawkey=keycode;
- break;
- case 7: throwkey=keycode;
- break;
- case 8: attackkey=keycode;
- break;
- case 9: consolekey=keycode;
- break;
- default:
- break;
- }
- }
- keyselect=-1;
- waiting=false;
- LoadMenu();
- return 0;
-}
+ if (!waiting) {
+ SDL_StartTextInput();
+ waiting = true;
+ }
+
+ while (SDL_PollEvent(&evenement)) {
+ if (!sdlEventProc(evenement)) {
+ tryquit = 1;
+ break;
+ }
+ switch (evenement.type) {
+ case SDL_TEXTEDITING:
+ /* FIXME - We should handle this for complete input method support */
+ break;
+ case SDL_TEXTINPUT:
+ str.insert(*charselected, evenement.text.text);
+ (*charselected) += strlen(evenement.text.text);
+ break;
+ case SDL_KEYDOWN:
+ if (evenement.key.keysym.sym == SDLK_ESCAPE) {
+ str.clear();
+ *charselected = 0;
+ waiting = false;
+ } else if (evenement.key.keysym.sym == SDLK_BACKSPACE) {
+ if ((*charselected) > 0) {
+ (*charselected)--;
+ str.erase(*charselected, 1);
+ }
+ } else if (evenement.key.keysym.sym == SDLK_DELETE) {
+ if ((*charselected) < str.size()) {
+ str.erase(*charselected, 1);
+ }
+ } else if (evenement.key.keysym.sym == SDLK_HOME) {
+ (*charselected) = 0;
+ } else if (evenement.key.keysym.sym == SDLK_END) {
+ (*charselected) = str.size();
+ } else if (evenement.key.keysym.sym == SDLK_LEFT) {
+ if ((*charselected) != 0) {
+ (*charselected)--;
+ }
+ } else if (evenement.key.keysym.sym == SDLK_RIGHT) {
+ if ((*charselected) < str.size()) {
+ (*charselected)++;
+ }
+ } else if (evenement.key.keysym.sym == SDLK_RETURN) {
+ waiting = false;
+ }
+ break;
+ }
+ }
-void Game::setKeySelected() {
- waiting=true;
- printf("launch thread\n");
- SDL_Thread* thread = SDL_CreateThread(setKeySelected_thread,NULL);
- if ( thread == NULL ) {
- fprintf(stderr, "Unable to create thread: %s\n", SDL_GetError());
- waiting=false;
- return;
+ if (!waiting) {
+ SDL_StopTextInput();
}
}