X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.cpp;h=44c4e649526c530a4160ae2f93542b91a2f140bb;hb=cfdbe0ad0521045b27a60dbb1c963ea6dfdcda5a;hp=723396bd197b1370da05131663fdf5214020cb2a;hpb=a2c433c31cd6ee454ace7f582375c6002dfba732;p=lugaru.git diff --git a/Source/Game.cpp b/Source/Game.cpp index 723396b..44c4e64 100644 --- a/Source/Game.cpp +++ b/Source/Game.cpp @@ -26,10 +26,155 @@ int directing; float dialoguetime; int dialoguegonethrough[20]; -std::vector Game::textures; +namespace Game{ + GLuint terraintexture; + GLuint terraintexture2; + GLuint terraintexture3; + GLuint screentexture; + GLuint screentexture2; + GLuint logotexture; + GLuint loadscreentexture; + GLuint Maparrowtexture; + GLuint Mapboxtexture; + GLuint Mapcircletexture; + GLuint cursortexture; + GLuint Mainmenuitems[10]; + + int selected; + int keyselect; + int indemo; + + bool won; + + bool entername; + + char registrationname[256]; + float registrationnumber; + + int newdetail; + int newscreenwidth; + int newscreenheight; + + bool gameon; + float deltah,deltav; + int mousecoordh,mousecoordv; + int oldmousecoordh,oldmousecoordv; + float rotation,rotation2; + SkyBox skybox; + bool cameramode; + int olddrawmode; + int drawmode; + bool firstload; + bool oldbutton; + + float leveltime; + float loadtime; + + Model hawk; + XYZ hawkcoords; + XYZ realhawkcoords; + GLuint hawktexture; + float hawkrotation; + float hawkcalldelay; + + Model eye; + Model iris; + Model cornea; + + bool stealthloading; + + std::vector campaignlevels; + int whichchoice; + int actuallevel; + bool winhotspot; + bool windialogue; + + bool minimap; + + int musictype,oldmusictype,oldoldmusictype; + bool realthreat; + + Model rabbit; + XYZ rabbitcoords; + + XYZ mapcenter; + float mapradius; + + Text* text; + float fps; + + XYZ cameraloc; + float cameradist; + + int drawtoggle; + + bool editorenabled; + int editortype; + float editorsize; + float editorrotation; + float editorrotation2; + + float brightness; + + int quit; + int tryquit; + + XYZ pathpoint[30]; + int numpathpoints; + int numpathpointconnect[30]; + int pathpointconnect[30][30]; + int pathpointselected; + + int endgame; + bool scoreadded; + int numchallengelevels; + + bool console; + int archiveselected; + char consoletext[15][256]; + int consolechars[15]; + bool chatting; + char displaytext[15][256]; + int displaychars[15]; + float displaytime[15]; + float displayblinkdelay; + bool displayblink; + int displayselected; + bool consolekeydown; + float consoleblinkdelay; + bool consoleblink; + int consoleselected; + bool autocam; + + unsigned short crouchkey,jumpkey,forwardkey,chatkey,backkey,leftkey,rightkey,drawkey,throwkey,attackkey; + unsigned short consolekey; + bool oldattackkey; + + int loading; + float talkdelay; + + int numboundaries; + XYZ boundary[360]; + + int whichlevel; + int oldenvironment; + int targetlevel; + float changedelay; + + float musicvolume[4]; + float oldmusicvolume[4]; + int musicselected; + int change; + + bool waiting; + Account* accountactive; +} -Game::Game() +void Game::newGame() { + text=NULL; + text=new Text(); + terraintexture = 0; terraintexture2 = 0; terraintexture3 = 0; @@ -44,17 +189,6 @@ Game::Game() memset(Mainmenuitems, 0, sizeof(Mainmenuitems)); - nummenuitems = 0; - - memset(startx, 0, sizeof(startx)); - memset(starty, 0, sizeof(starty)); - memset(endx, 0, sizeof(endx)); - memset(endy, 0, sizeof(endy)); - - memset(selectedlong, 0, sizeof(selectedlong)); - memset(offsetx, 0, sizeof(offsetx)); - memset(offsety, 0, sizeof(offsety)); - selected = 0; keyselect = 0; indemo = 0; @@ -63,7 +197,6 @@ Game::Game() entername = 0; - memset(menustring, 0, sizeof(menustring)); memset(registrationname, 0, sizeof(registrationname)); registrationnumber = 0; @@ -103,28 +236,10 @@ Game::Game() */ stealthloading = 0; - campaignnumlevels = 0; - - memset(campaignmapname, 0, sizeof(campaignmapname)); - memset(campaigndescription, 0, sizeof(campaigndescription)); - memset(campaignchoosenext, 0, sizeof(campaignchoosenext)); - memset(campaignnumnext, 0, sizeof(campaignnumnext)); - memset(campaignnextlevel, 0, sizeof(campaignnextlevel)); - memset(campaignlocationx, 0, sizeof(campaignlocationx)); - memset(campaignlocationy, 0, sizeof(campaignlocationy)); - memset(campaignlocationy, 0, sizeof(campaignlocationy)); - - campaignchoicenum = 0; - - memset(campaignchoicewhich, 0, sizeof(campaignchoicewhich)); - whichchoice = 0; - - numlevelspassed = 0; - - memset(levelorder, 0, sizeof(levelorder)); - memset(levelvisible, 0, sizeof(levelvisible)); - memset(levelhighlight, 0, sizeof(levelhighlight)); + actuallevel = 0; + winhotspot = false; + windialogue = false; minimap = 0; @@ -185,6 +300,7 @@ Game::Game() autocam = 0; crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0; + consolekey = 0; oldattackkey = 0; loading = 0; @@ -211,10 +327,26 @@ Game::Game() accountactive = NULL; } -typedef struct { - Game* game; - void (Game::*method)(); -} params_thread; +void Game::deleteGame(){ + if(text) + delete text; + for(int i=0;i<10;i++){ + if(Mainmenuitems[i])glDeleteTextures( 1, &Mainmenuitems[i] ); + } + glDeleteTextures( 1, &cursortexture ); + glDeleteTextures( 1, &Maparrowtexture ); + glDeleteTextures( 1, &Mapboxtexture ); + glDeleteTextures( 1, &Mapcircletexture ); + glDeleteTextures( 1, &terraintexture ); + glDeleteTextures( 1, &terraintexture2 ); + if(screentexture>0)glDeleteTextures( 1, &screentexture ); + if(screentexture2>0)glDeleteTextures( 1, &screentexture2 ); + glDeleteTextures( 1, &hawktexture ); + glDeleteTextures( 1, &logotexture ); + glDeleteTextures( 1, &loadscreentexture ); + + Dispose(); +} void Game::fireSound(int sound) { emit_sound_at(sound); @@ -222,7 +354,6 @@ void Game::fireSound(int sound) { void Game::inputText(char* str, int* charselected, int* nb_chars) { SDL_Event evenement; - int i; if(!waiting) { waiting=true; @@ -230,51 +361,52 @@ void Game::inputText(char* str, int* charselected, int* nb_chars) { SDL_EnableUNICODE(true); } - SDL_PollEvent(&evenement); + while(SDL_PollEvent(&evenement)) { - switch(evenement.type) { - case SDL_KEYDOWN: - if(evenement.key.keysym.sym == SDLK_ESCAPE) { - for(i=0;i<255;i++) - str[i]=0; - *nb_chars=0; - *charselected=0; - waiting=false; - } else if(evenement.key.keysym.sym==SDLK_BACKSPACE){ - if((*charselected)!=0) { - for(i=(*charselected)-1;i<255;i++) - str[i]=str[i+1]; - str[255]=0; - (*charselected)--; - (*nb_chars)--; - } - } else if(evenement.key.keysym.sym==SDLK_DELETE){ - if((*charselected)<(*nb_chars)){ - for(i=(*charselected);i<255;i++) - str[i]=str[i+1]; - str[255]=0; - (*nb_chars)--; - } - } else if(evenement.key.keysym.sym==SDLK_HOME){ - (*charselected)=0; - } else if(evenement.key.keysym.sym==SDLK_END){ - (*charselected)=(*nb_chars); - } else if(evenement.key.keysym.sym==SDLK_LEFT){ - if((*charselected)!=0) - (*charselected)--; - } else if(evenement.key.keysym.sym==SDLK_RIGHT){ - if((*charselected)<(*nb_chars)) + switch(evenement.type) { + case SDL_KEYDOWN: + if(evenement.key.keysym.sym == SDLK_ESCAPE) { + for(int i=0;i<255;i++) + str[i]=0; + *nb_chars=0; + *charselected=0; + waiting=false; + } else if(evenement.key.keysym.sym==SDLK_BACKSPACE){ + if((*charselected)!=0) { + for(int i=(*charselected)-1;i<255;i++) + str[i]=str[i+1]; + str[255]=0; + (*charselected)--; + (*nb_chars)--; + } + } else if(evenement.key.keysym.sym==SDLK_DELETE){ + if((*charselected)<(*nb_chars)){ + for(int i=(*charselected);i<255;i++) + str[i]=str[i+1]; + str[255]=0; + (*nb_chars)--; + } + } else if(evenement.key.keysym.sym==SDLK_HOME){ + (*charselected)=0; + } else if(evenement.key.keysym.sym==SDLK_END){ + (*charselected)=(*nb_chars); + } else if(evenement.key.keysym.sym==SDLK_LEFT){ + if((*charselected)!=0) + (*charselected)--; + } else if(evenement.key.keysym.sym==SDLK_RIGHT){ + if((*charselected)<(*nb_chars)) + (*charselected)++; + } else if(evenement.key.keysym.sym==SDLK_RETURN) { + waiting=false; + } else if(evenement.key.keysym.unicode>=32&&evenement.key.keysym.unicode<127&&(*nb_chars)<60){ + for(int i=255;i>=(*charselected)+1;i--) + str[i]=str[i-1]; + str[*charselected]=evenement.key.keysym.unicode; (*charselected)++; - } else if(evenement.key.keysym.sym==SDLK_RETURN) { - waiting=false; - } else if(evenement.key.keysym.unicode>=32&&evenement.key.keysym.unicode<127&&(*nb_chars)<60){ - for(i=255;i>=(*charselected)+1;i--) - str[i]=str[i-1]; - str[*charselected]=evenement.key.keysym.unicode; - (*charselected)++; - (*nb_chars)++; - } - break; + (*nb_chars)++; + } + break; + } } if(!waiting) { @@ -285,11 +417,8 @@ void Game::inputText(char* str, int* charselected, int* nb_chars) { void Game::setKeySelected() { waiting=true; - params_thread* data = new params_thread; - data->game = this; - data->method = &Game::setKeySelected_thread; printf("launch thread\n"); - SDL_Thread* thread = SDL_CreateThread(Game::thread, data); + SDL_Thread* thread = SDL_CreateThread(Game::setKeySelected_thread,NULL); if ( thread == NULL ) { fprintf(stderr, "Unable to create thread: %s\n", SDL_GetError()); waiting=false; @@ -297,7 +426,7 @@ void Game::setKeySelected() { } } -void Game::setKeySelected_thread() { +int Game::setKeySelected_thread(void* data) { int keycode=-1; SDL_Event evenement; while(keycode==-1) { @@ -334,19 +463,16 @@ void Game::setKeySelected_thread() { break; case 8: attackkey=keycode; break; + case 9: consolekey=keycode; + break; default: break; } } keyselect=-1; waiting=false; -} - -int Game::thread(void *data) { - params_thread* pt = (params_thread*)data; - if(pt) { - (pt->game->*(pt->method))(); - } + LoadMenu(); + return 0; } void Game::DrawGL() {