X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FGame.cpp;h=0cc5057361aa86855ff8ff42fa6fc2ddf0f29b6a;hb=8afdcba610cded0e54b85069ba051268b29669a6;hp=5eb661fb99dc12e9fd4205a98ccf988677e18991;hpb=54cbb28b51da68b2280068a41e7964f78dec6858;p=lugaru.git diff --git a/Source/Game.cpp b/Source/Game.cpp index 5eb661f..0cc5057 100644 --- a/Source/Game.cpp +++ b/Source/Game.cpp @@ -26,8 +26,6 @@ int directing; float dialoguetime; int dialoguegonethrough[20]; -std::vector Game::textures; - Game::Game() { terraintexture = 0; @@ -52,8 +50,6 @@ Game::Game() memset(endy, 0, sizeof(endy)); memset(selectedlong, 0, sizeof(selectedlong)); - memset(offsetx, 0, sizeof(offsetx)); - memset(offsety, 0, sizeof(offsety)); selected = 0; keyselect = 0; @@ -103,28 +99,8 @@ Game::Game() */ stealthloading = 0; - campaignnumlevels = 0; - - memset(campaignmapname, 0, sizeof(campaignmapname)); - memset(campaigndescription, 0, sizeof(campaigndescription)); - memset(campaignchoosenext, 0, sizeof(campaignchoosenext)); - memset(campaignnumnext, 0, sizeof(campaignnumnext)); - memset(campaignnextlevel, 0, sizeof(campaignnextlevel)); - memset(campaignlocationx, 0, sizeof(campaignlocationx)); - memset(campaignlocationy, 0, sizeof(campaignlocationy)); - memset(campaignlocationy, 0, sizeof(campaignlocationy)); - - campaignchoicenum = 0; - - memset(campaignchoicewhich, 0, sizeof(campaignchoicewhich)); - whichchoice = 0; - - numlevelspassed = 0; - - memset(levelorder, 0, sizeof(levelorder)); - memset(levelvisible, 0, sizeof(levelvisible)); - memset(levelhighlight, 0, sizeof(levelhighlight)); + actuallevel = 0; minimap = 0; @@ -166,7 +142,7 @@ Game::Game() scoreadded = 0; numchallengelevels = 0; - console = 0; + console = false; archiveselected = 0; memset(consoletext, 0, sizeof(consoletext)); @@ -185,6 +161,7 @@ Game::Game() autocam = 0; crouchkey = 0,jumpkey = 0,forwardkey = 0,chatkey = 0,backkey = 0,leftkey = 0,rightkey = 0,drawkey = 0,throwkey = 0,attackkey = 0; + consolekey = 0; oldattackkey = 0; loading = 0; @@ -334,6 +311,8 @@ void Game::setKeySelected_thread() { break; case 8: attackkey=keycode; break; + case 9: consolekey=keycode; + break; default: break; }