X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FEnvironment%2FTerrain.hpp;h=f4876cf19f9c75ecdc52e363116ab05fdd45c16b;hb=00a07ffc6abc6e36cf790448e694155f021c7b9d;hp=097cdbd375f2bfa28a13edf44be6abfb6672dd96;hpb=a3775aa01cd00672b37785365675f6842b9db2dc;p=lugaru.git diff --git a/Source/Environment/Terrain.hpp b/Source/Environment/Terrain.hpp index 097cdbd..f4876cf 100644 --- a/Source/Environment/Terrain.hpp +++ b/Source/Environment/Terrain.hpp @@ -1,6 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games -Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) +Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -22,10 +22,11 @@ along with Lugaru. If not, see . #define _TERRAIN_HPP_ #include "Environment/Lights.hpp" +#include "Graphic/Decal.hpp" #include "Graphic/gamegl.hpp" #include "Graphic/Texture.hpp" #include "Math/Frustum.hpp" -#include "Math/Quaternions.hpp" +#include "Math/XYZ.hpp" #include "Utils/ImageIO.hpp" #define max_terrain_size 256 @@ -39,15 +40,6 @@ along with Lugaru. If not, see . #define max_decals 1000 -#define shadowdecal 0 -#define footprintdecal 1 -#define blooddecal 2 -#define blooddecalfast 3 -#define shadowdecalpermanent 4 -#define breakdecal 5 -#define blooddecalslow 6 -#define bodyprintdecal 7 - #define snowyenvironment 0 #define grassyenvironment 1 #define desertenvironment 2 @@ -67,8 +59,7 @@ public: Texture terraintexture; short size; - int patchobjectnum[subdivision][subdivision]; - int patchobjects[subdivision][subdivision][300]; + std::vector patchobjects[subdivision][subdivision]; float scale; int type; @@ -93,39 +84,35 @@ public: int patch_elements; - float decaltexcoords[max_decals][3][2]; - XYZ decalvertex[max_decals][3]; - int decaltype[max_decals]; - float decalopacity[max_decals]; - float decalrotation[max_decals]; - float decalalivetime[max_decals]; - float decalbrightness[max_decals]; - XYZ decalposition[max_decals]; - int numdecals; + std::vector decals; void AddObject(XYZ where, float radius, int id); + void DeleteObject(unsigned int id); void DeleteDecal(int which); - void MakeDecal(int type, XYZ where, float size, float opacity, float rotation); - void MakeDecalLock(int type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation); + void MakeDecal(decal_type type, XYZ where, float size, float opacity, float rotation); + void MakeDecalLock(decal_type type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation); int lineTerrain(XYZ p1, XYZ p2, XYZ *p); float getHeight(float pointx, float pointz); float getOpacity(float pointx, float pointz); XYZ getLighting(float pointx, float pointz); XYZ getNormal(float pointx, float pointz); void UpdateVertexArray(int whichx, int whichy); - void UpdateTransparency(int whichx, int whichy); - void UpdateTransparencyother(int whichx, int whichy); - void UpdateTransparencyotherother(int whichx, int whichy); bool load(const std::string& fileName); void CalculateNormals(); void drawdecals(); void draw(int layer); - void drawpatch(int whichx, int whichy, float opacity); - void drawpatchother(int whichx, int whichy, float opacity); - void drawpatchotherother(int whichx, int whichy, float opacity); void DoShadows(); + void deleteDeadDecals(); Terrain(); + +private: + void drawpatch(int whichx, int whichy, float opacity); + void drawpatchother(int whichx, int whichy, float opacity); + void drawpatchotherother(int whichx, int whichy); + void UpdateTransparency(int whichx, int whichy); + void UpdateTransparencyother(int whichx, int whichy); + void UpdateTransparencyotherother(int whichx, int whichy); }; #endif