X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FEnvironment%2FTerrain.hpp;h=cc1accce37eec8485e2ee2e23b41c40f723a90ca;hb=6a8cb464330e92163c8feaf101b8b5837c973bba;hp=444a47bf2212ff81df2bdacfcae399a197db447e;hpb=e66f03512f2e3471462c3927f47e464711eb7ae8;p=lugaru.git diff --git a/Source/Environment/Terrain.hpp b/Source/Environment/Terrain.hpp index 444a47b..cc1accc 100644 --- a/Source/Environment/Terrain.hpp +++ b/Source/Environment/Terrain.hpp @@ -1,6 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games -Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) +Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -22,16 +22,17 @@ along with Lugaru. If not, see . #define _TERRAIN_HPP_ #include "Environment/Lights.hpp" -#include "Graphic/gamegl.hpp" +#include "Graphic/Decal.hpp" #include "Graphic/Texture.hpp" +#include "Graphic/gamegl.hpp" #include "Math/Frustum.hpp" -#include "Math/Quaternions.hpp" +#include "Math/XYZ.hpp" #include "Utils/ImageIO.hpp" -#define max_terrain_size 256 -#define curr_terrain_size size -#define subdivision 64 -#define max_patch_elements (max_terrain_size/subdivision)*(max_terrain_size/subdivision)*54 +#define max_terrain_size 256 +#define curr_terrain_size size +#define subdivision 64 +#define max_patch_elements (max_terrain_size / subdivision) * (max_terrain_size / subdivision) * 54 #define allfirst 0 #define mixed 1 @@ -39,15 +40,6 @@ along with Lugaru. If not, see . #define max_decals 1000 -#define shadowdecal 0 -#define footprintdecal 1 -#define blooddecal 2 -#define blooddecalfast 3 -#define shadowdecalpermanent 4 -#define breakdecal 5 -#define blooddecalslow 6 -#define bodyprintdecal 7 - #define snowyenvironment 0 #define grassyenvironment 1 #define desertenvironment 2 @@ -67,8 +59,7 @@ public: Texture terraintexture; short size; - int patchobjectnum[subdivision][subdivision]; - int patchobjects[subdivision][subdivision][300]; + std::vector patchobjects[subdivision][subdivision]; float scale; int type; @@ -83,7 +74,7 @@ public: int numtris[subdivision][subdivision]; int textureness[subdivision][subdivision]; - GLfloat vArray[(max_patch_elements)*subdivision*subdivision]; + GLfloat vArray[(max_patch_elements)*subdivision * subdivision]; bool visible[subdivision][subdivision]; float avgypatch[subdivision][subdivision]; @@ -93,21 +84,14 @@ public: int patch_elements; - float decaltexcoords[max_decals][3][2]; - XYZ decalvertex[max_decals][3]; - int decaltype[max_decals]; - float decalopacity[max_decals]; - float decalrotation[max_decals]; - float decalalivetime[max_decals]; - float decalbrightness[max_decals]; - XYZ decalposition[max_decals]; - int numdecals; + std::vector decals; void AddObject(XYZ where, float radius, int id); + void DeleteObject(unsigned int id); void DeleteDecal(int which); - void MakeDecal(int type, XYZ where, float size, float opacity, float rotation); - void MakeDecalLock(int type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation); - int lineTerrain(XYZ p1, XYZ p2, XYZ *p); + void MakeDecal(decal_type type, XYZ where, float size, float opacity, float rotation); + void MakeDecalLock(decal_type type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation); + int lineTerrain(XYZ p1, XYZ p2, XYZ* p); float getHeight(float pointx, float pointz); float getOpacity(float pointx, float pointz); XYZ getLighting(float pointx, float pointz); @@ -118,13 +102,14 @@ public: void drawdecals(); void draw(int layer); void DoShadows(); + void deleteDeadDecals(); Terrain(); private: void drawpatch(int whichx, int whichy, float opacity); void drawpatchother(int whichx, int whichy, float opacity); - void drawpatchotherother(int whichx, int whichy, float opacity); + void drawpatchotherother(int whichx, int whichy); void UpdateTransparency(int whichx, int whichy); void UpdateTransparencyother(int whichx, int whichy); void UpdateTransparencyotherother(int whichx, int whichy);