X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FEnvironment%2FTerrain.hpp;h=207c8fd341b652d56b38171dabace05785c01316;hb=72217fbefd03881048287da8345925e1b89b5b9b;hp=f6525c4b0d286777f6d00ab1c5bd4a77b3cf340c;hpb=cd451341c5ee01374268559885871ca9d454cbd0;p=lugaru.git
diff --git a/Source/Environment/Terrain.hpp b/Source/Environment/Terrain.hpp
index f6525c4..207c8fd 100644
--- a/Source/Environment/Terrain.hpp
+++ b/Source/Environment/Terrain.hpp
@@ -22,10 +22,11 @@ along with Lugaru. If not, see .
#define _TERRAIN_HPP_
#include "Environment/Lights.hpp"
+#include "Graphic/Decal.hpp"
#include "Graphic/gamegl.hpp"
#include "Graphic/Texture.hpp"
#include "Math/Frustum.hpp"
-#include "Math/Quaternions.hpp"
+#include "Math/XYZ.hpp"
#include "Utils/ImageIO.hpp"
#define max_terrain_size 256
@@ -39,15 +40,6 @@ along with Lugaru. If not, see .
#define max_decals 1000
-#define shadowdecal 0
-#define footprintdecal 1
-#define blooddecal 2
-#define blooddecalfast 3
-#define shadowdecalpermanent 4
-#define breakdecal 5
-#define blooddecalslow 6
-#define bodyprintdecal 7
-
#define snowyenvironment 0
#define grassyenvironment 1
#define desertenvironment 2
@@ -67,8 +59,7 @@ public:
Texture terraintexture;
short size;
- int patchobjectnum[subdivision][subdivision];
- unsigned int patchobjects[subdivision][subdivision][300];
+ std::vector patchobjects[subdivision][subdivision];
float scale;
int type;
@@ -93,20 +84,12 @@ public:
int patch_elements;
- float decaltexcoords[max_decals][3][2];
- XYZ decalvertex[max_decals][3];
- int decaltype[max_decals];
- float decalopacity[max_decals];
- float decalrotation[max_decals];
- float decalalivetime[max_decals];
- float decalbrightness[max_decals];
- XYZ decalposition[max_decals];
- int numdecals;
+ std::vector decals;
void AddObject(XYZ where, float radius, int id);
void DeleteDecal(int which);
- void MakeDecal(int type, XYZ where, float size, float opacity, float rotation);
- void MakeDecalLock(int type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation);
+ void MakeDecal(decal_type type, XYZ where, float size, float opacity, float rotation);
+ void MakeDecalLock(decal_type type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation);
int lineTerrain(XYZ p1, XYZ p2, XYZ *p);
float getHeight(float pointx, float pointz);
float getOpacity(float pointx, float pointz);
@@ -118,6 +101,7 @@ public:
void drawdecals();
void draw(int layer);
void DoShadows();
+ void deleteDeadDecals();
Terrain();