X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FEnvironment%2FTerrain.cpp;h=6d195e204eaf9f5c39262b07c01b8a2d3f006af2;hb=d3f16728298e0639a3b2e916386f4e8cea4018ff;hp=8c79cd42a3c91132bef988ab3060ed3d783b1b38;hpb=b84825978803615f45a9f128232e62431042aec0;p=lugaru.git diff --git a/Source/Environment/Terrain.cpp b/Source/Environment/Terrain.cpp index 8c79cd4..6d195e2 100644 --- a/Source/Environment/Terrain.cpp +++ b/Source/Environment/Terrain.cpp @@ -18,10 +18,12 @@ You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ -#include "Game.h" -#include "Environment/Terrain.h" -#include "Objects/Objects.h" -#include "Utils/Folders.h" +#include "Environment/Terrain.hpp" + +#include "Game.hpp" +#include "Objects/Object.hpp" +#include "Utils/Folders.hpp" +#include "Tutorial.hpp" extern XYZ viewer; extern float viewdistance; @@ -33,13 +35,10 @@ extern float multiplier; extern FRUSTUM frustum; extern float texdetail; extern int detail; -extern bool decals; +extern bool decalstoggle; extern float blurness; extern float targetblurness; -extern Objects objects; -extern bool visibleloading; extern bool skyboxtexture; -extern int tutoriallevel; //Functions @@ -426,8 +425,7 @@ bool Terrain::load(const std::string& fileName) } } texture.bpp = 24; - if (visibleloading) - Game::LoadingScreen(); + Game::LoadingScreen(); texdetail = temptexdetail; @@ -439,8 +437,7 @@ bool Terrain::load(const std::string& fileName) } } - if (visibleloading) - Game::LoadingScreen(); + Game::LoadingScreen(); float slopeness; @@ -449,8 +446,7 @@ bool Terrain::load(const std::string& fileName) textureness[i][j] = -1; } } - if (visibleloading) - Game::LoadingScreen(); + Game::LoadingScreen(); for (i = 0; i < size; i++) { @@ -499,8 +495,7 @@ bool Terrain::load(const std::string& fileName) } } } - if (visibleloading) - Game::LoadingScreen(); + Game::LoadingScreen(); for (i = 0; i < size; i++) { for (j = 0; j < size; j++) { @@ -512,8 +507,7 @@ bool Terrain::load(const std::string& fileName) } } } - if (visibleloading) - Game::LoadingScreen(); + Game::LoadingScreen(); for (i = 0; i < size; i++) { for (j = 0; j < size; j++) { @@ -638,11 +632,10 @@ bool Terrain::load(const std::string& fileName) } } } - if (visibleloading) - Game::LoadingScreen(); + Game::LoadingScreen(); patch_size = size / subdivision; - patch_elements = (patch_size) * (patch_size) * 54; + patch_elements = patch_size * patch_size * 54; CalculateNormals(); return true; @@ -732,7 +725,9 @@ void Terrain::drawpatch(int whichx, int whichy, float opacity) glEnable(GL_BLEND); UpdateTransparency(whichx, whichy); } + glColor4f(1, 1, 1, 1); + //Set up vertex array glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); @@ -756,7 +751,9 @@ void Terrain::drawpatchother(int whichx, int whichy, float opacity) UpdateTransparency(whichx, whichy); } UpdateTransparencyother(whichx, whichy); + glColor4f(1, 1, 1, 1); + //Set up vertex array glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_COLOR_ARRAY); @@ -773,7 +770,7 @@ void Terrain::drawpatchother(int whichx, int whichy, float opacity) glDisableClientState(GL_TEXTURE_COORD_ARRAY); } -void Terrain::drawpatchotherother(int whichx, int whichy, float opacity) +void Terrain::drawpatchotherother(int whichx, int whichy) { glEnable(GL_BLEND); UpdateTransparencyotherother(whichx, whichy); @@ -935,17 +932,17 @@ void Terrain::draw(int layer) viewdistsquared = viewdistance * viewdistance; //Only nearby blocks - beginx = (viewer.x - viewdistance) / (patch_size) - 1; + beginx = ((viewer.x - viewdistance) / patch_size) - 1; if (beginx < 0) beginx = 0; - beginz = (viewer.z - viewdistance) / (patch_size) - 1; + beginz = ((viewer.z - viewdistance) / patch_size) - 1; if (beginz < 0) beginz = 0; - endx = (viewer.x + viewdistance) / (patch_size) + 1; + endx = ((viewer.x + viewdistance) / patch_size) + 1; if (endx > subdivision) endx = subdivision; - endz = (viewer.z + viewdistance) / (patch_size) + 1; + endz = ((viewer.z + viewdistance) / patch_size) + 1; if (endz > subdivision) endz = subdivision; @@ -986,7 +983,7 @@ void Terrain::draw(int layer) if (layer == 1 && textureness[i][j] != allfirst) drawpatchother(i, j, opacity); if (layer == 2 && textureness[i][j] != allfirst) - drawpatchotherother(i, j, opacity); + drawpatchotherother(i, j); } glPopMatrix(); } @@ -998,8 +995,7 @@ void Terrain::draw(int layer) void Terrain::drawdecals() { - if (decals) { - static int i; + if (decalstoggle) { static float distancemult; static int lasttype; @@ -1015,87 +1011,89 @@ void Terrain::drawdecals() glDisable(GL_CULL_FACE); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDepthMask(0); - for (i = 0; i < numdecals; i++) { - if (decaltype[i] == blooddecalfast && decalalivetime[i] < 2) - decalalivetime[i] = 2; - if ((decaltype[i] == shadowdecal || decaltype[i] == shadowdecalpermanent) && decaltype[i] != lasttype) { - shadowtexture.bind(); - if (!blend) { - blend = 1; - glAlphaFunc(GL_GREATER, 0.0001); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + for (unsigned int i = 0; i < decals.size(); i++) { + if (decals[i].type == blooddecalfast && decals[i].alivetime < 2) + decals[i].alivetime = 2; + if (decals[i].type != lasttype) { + if (decals[i].type == shadowdecal || decals[i].type == shadowdecalpermanent) { + shadowtexture.bind(); + if (!blend) { + blend = 1; + glAlphaFunc(GL_GREATER, 0.0001); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } } - } - if (decaltype[i] == footprintdecal && decaltype[i] != lasttype) { - footprinttexture.bind(); - if (!blend) { - blend = 1; - glAlphaFunc(GL_GREATER, 0.0001); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + if (decals[i].type == footprintdecal) { + footprinttexture.bind(); + if (!blend) { + blend = 1; + glAlphaFunc(GL_GREATER, 0.0001); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } } - } - if (decaltype[i] == bodyprintdecal && decaltype[i] != lasttype) { - bodyprinttexture.bind(); - if (!blend) { - blend = 1; - glAlphaFunc(GL_GREATER, 0.0001); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + if (decals[i].type == bodyprintdecal) { + bodyprinttexture.bind(); + if (!blend) { + blend = 1; + glAlphaFunc(GL_GREATER, 0.0001); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } } - } - if ((decaltype[i] == blooddecal || decaltype[i] == blooddecalslow) && decaltype[i] != lasttype) { - bloodtexture.bind(); - if (blend) { - blend = 0; - glAlphaFunc(GL_GREATER, 0.15); - glBlendFunc(GL_ONE, GL_ZERO); + if (decals[i].type == blooddecal || decals[i].type == blooddecalslow) { + bloodtexture.bind(); + if (blend) { + blend = 0; + glAlphaFunc(GL_GREATER, 0.15); + glBlendFunc(GL_ONE, GL_ZERO); + } } - } - if ((decaltype[i] == blooddecalfast) && decaltype[i] != lasttype) { - bloodtexture2.bind(); - if (blend) { - blend = 0; - glAlphaFunc(GL_GREATER, 0.15); - glBlendFunc(GL_ONE, GL_ZERO); + if (decals[i].type == blooddecalfast) { + bloodtexture2.bind(); + if (blend) { + blend = 0; + glAlphaFunc(GL_GREATER, 0.15); + glBlendFunc(GL_ONE, GL_ZERO); + } } } - if (decaltype[i] == shadowdecal || decaltype[i] == shadowdecalpermanent) { - distancemult = (viewdistsquared - (distsq(&viewer, &decalposition[i]) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared; + if (decals[i].type == shadowdecal || decals[i].type == shadowdecalpermanent) { + distancemult = (viewdistsquared - (distsq(&viewer, &decals[i].position) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared; if (distancemult >= 1) - glColor4f(1, 1, 1, decalopacity[i]); + glColor4f(1, 1, 1, decals[i].opacity); if (distancemult < 1) - glColor4f(1, 1, 1, decalopacity[i]*distancemult); + glColor4f(1, 1, 1, decals[i].opacity*distancemult); } - if (decaltype[i] == footprintdecal || decaltype[i] == bodyprintdecal) { - distancemult = (viewdistsquared - (distsq(&viewer, &decalposition[i]) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared; + if (decals[i].type == footprintdecal || decals[i].type == bodyprintdecal) { + distancemult = (viewdistsquared - (distsq(&viewer, &decals[i].position) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared; if (distancemult >= 1) { - glColor4f(1, 1, 1, decalopacity[i]); - if (decalalivetime[i] > 3) - glColor4f(1, 1, 1, decalopacity[i] * (5 - decalalivetime[i]) / 2); + glColor4f(1, 1, 1, decals[i].opacity); + if (decals[i].alivetime > 3) + glColor4f(1, 1, 1, decals[i].opacity * (5 - decals[i].alivetime) / 2); } if (distancemult < 1) { - glColor4f(1, 1, 1, decalopacity[i]*distancemult); - if (decalalivetime[i] > 3) - glColor4f(1, 1, 1, decalopacity[i] * (5 - decalalivetime[i]) / 2 * distancemult); + glColor4f(1, 1, 1, decals[i].opacity*distancemult); + if (decals[i].alivetime > 3) + glColor4f(1, 1, 1, decals[i].opacity * (5 - decals[i].alivetime) / 2 * distancemult); } } - if ((decaltype[i] == blooddecal || decaltype[i] == blooddecalfast || decaltype[i] == blooddecalslow)) { - distancemult = (viewdistsquared - (distsq(&viewer, &decalposition[i]) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared; + if ((decals[i].type == blooddecal || decals[i].type == blooddecalfast || decals[i].type == blooddecalslow)) { + distancemult = (viewdistsquared - (distsq(&viewer, &decals[i].position) - (viewdistsquared * fadestart)) * (1 / (1 - fadestart))) / viewdistsquared; if (distancemult >= 1) { - glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i]); - if (decalalivetime[i] < 4) - glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i]*decalalivetime[i]*.25); - if (decalalivetime[i] > 58) - glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i] * (60 - decalalivetime[i]) / 2); + glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity); + if (decals[i].alivetime < 4) + glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity*decals[i].alivetime*.25); + if (decals[i].alivetime > 58) + glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity * (60 - decals[i].alivetime) / 2); } if (distancemult < 1) { - glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i]*distancemult); - if (decalalivetime[i] < 4) - glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i]*decalalivetime[i]*distancemult * .25); - if (decalalivetime[i] > 58) - glColor4f(decalbrightness[i], decalbrightness[i], decalbrightness[i], decalopacity[i] * (60 - decalalivetime[i]) / 2 * distancemult); + glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity*distancemult); + if (decals[i].alivetime < 4) + glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity*decals[i].alivetime*distancemult * .25); + if (decals[i].alivetime > 58) + glColor4f(decals[i].brightness, decals[i].brightness, decals[i].brightness, decals[i].opacity * (60 - decals[i].alivetime) / 2 * distancemult); } } - lasttype = decaltype[i]; + lasttype = decals[i].type; glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); @@ -1103,95 +1101,78 @@ void Terrain::drawdecals() glPushMatrix(); glBegin(GL_TRIANGLES); for (int j = 0; j < 3; j++) { - glTexCoord2f(decaltexcoords[i][j][0], decaltexcoords[i][j][1]); - glVertex3f(decalvertex[i][j].x, decalvertex[i][j].y, decalvertex[i][j].z); + glTexCoord2f(decals[i].texcoords[j][0], decals[i].texcoords[j][1]); + glVertex3f(decals[i].vertex[j].x, decals[i].vertex[j].y, decals[i].vertex[j].z); } glEnd(); glPopMatrix(); } - for (i = numdecals - 1; i >= 0; i--) { - decalalivetime[i] += multiplier; - if (decaltype[i] == blooddecalslow) - decalalivetime[i] -= multiplier * 2 / 3; - if (decaltype[i] == blooddecalfast) - decalalivetime[i] += multiplier * 4; - if (decaltype[i] == shadowdecal) + for (int i = decals.size() - 1; i >= 0; i--) { + decals[i].alivetime += multiplier; + if (decals[i].type == blooddecalslow) + decals[i].alivetime -= multiplier * 2 / 3; + if (decals[i].type == blooddecalfast) + decals[i].alivetime += multiplier * 4; + if (decals[i].type == shadowdecal) DeleteDecal(i); - if (decaltype[i] == footprintdecal && decalalivetime[i] >= 5) + if (decals[i].type == footprintdecal && decals[i].alivetime >= 5) DeleteDecal(i); - if (decaltype[i] == bodyprintdecal && decalalivetime[i] >= 5) + if (decals[i].type == bodyprintdecal && decals[i].alivetime >= 5) DeleteDecal(i); - if ((decaltype[i] == blooddecal || decaltype[i] == blooddecalfast || decaltype[i] == blooddecalslow) && decalalivetime[i] >= 60) + if ((decals[i].type == blooddecal || decals[i].type == blooddecalfast || decals[i].type == blooddecalslow) && decals[i].alivetime >= 60) DeleteDecal(i); } glAlphaFunc(GL_GREATER, 0.0001); } } +void Terrain::deleteDeadDecals() +{ + for (int i = decals.size() - 1; i >= 0; i--) { + if ((decals[i].type == blooddecal || decals[i].type == blooddecalslow) && decals[i].alivetime < 2) { + DeleteDecal(i); + } + } +} + void Terrain::AddObject(XYZ where, float radius, int id) { - bool done; - int i, j; - XYZ points[4]; - if (id >= 0 && id < 10000) - for (i = 0; i < subdivision; i++) { - for (j = 0; j < subdivision; j++) { - if (patchobjectnum[i][j] < 300 - 1) { - done = 0; + XYZ points[2]; + if (id >= 0 && id < 10000) { + for (int i = 0; i < subdivision; i++) { + for (int j = 0; j < subdivision; j++) { + if (patchobjects[i][j].size() < 300 - 1) { points[0].x = (size / subdivision) * i; points[0].z = (size / subdivision) * j; points[0].y = heightmap[(int)points[0].x][(int)points[0].z]; points[1].x = (size / subdivision) * (i + 1); - points[1].z = (size / subdivision) * j; + points[1].z = (size / subdivision) * (j + 1); points[1].y = heightmap[(int)points[1].x][(int)points[1].z]; - points[2].x = (size / subdivision) * (i + 1); - points[2].z = (size / subdivision) * (j + 1); - points[2].y = heightmap[(int)points[2].x][(int)points[2].z]; - points[3].x = (size / subdivision) * i; - points[3].z = (size / subdivision) * (j + 1); - points[3].y = heightmap[(int)points[3].x][(int)points[3].z]; points[0] *= scale; points[1] *= scale; - points[2] *= scale; - points[3] *= scale; - if (!done && where.x + radius > points[0].x && where.x - radius < points[2].x && where.z + radius > points[0].z && where.z - radius < points[2].z) { - patchobjects[i][j][patchobjectnum[i][j]] = id; - patchobjectnum[i][j]++; - done = 1; + if (where.x + radius > points[0].x && where.x - radius < points[1].x && where.z + radius > points[0].z && where.z - radius < points[1].z) { + patchobjects[i][j].push_back(id); } } } } + } } void Terrain::DeleteDecal(int which) { - if (decals) { - decaltype[which] = decaltype[numdecals - 1]; - decalposition[which] = decalposition[numdecals - 1]; - for (int i = 0; i < 3; i++) { - decalvertex[which][i] = decalvertex[numdecals - 1][i]; - decaltexcoords[which][i][0] = decaltexcoords[numdecals - 1][i][0]; - decaltexcoords[which][i][1] = decaltexcoords[numdecals - 1][i][1]; - } - decalrotation[which] = decalrotation[numdecals - 1]; - decalalivetime[which] = decalalivetime[numdecals - 1]; - decalopacity[which] = decalopacity[numdecals - 1]; - decalbrightness[which] = decalbrightness[numdecals - 1]; - numdecals--; + if (decalstoggle) { + decals.erase(decals.begin() + which); } } -void Terrain::MakeDecal(int type, XYZ where, float size, float opacity, float rotation) +void Terrain::MakeDecal(decal_type type, XYZ where, float size, float opacity, float rotation) { - if (decals) { + if (decalstoggle) { if (opacity > 0 && size > 0) { static int patchx[4]; static int patchy[4]; - decaltexcoords[numdecals][0][0] = 1; - decaltexcoords[numdecals][0][1] = 0; - patchx[0] = (where.x + size) / scale; patchx[1] = (where.x - size) / scale; patchx[2] = (where.x - size) / scale; @@ -1213,160 +1194,58 @@ void Terrain::MakeDecal(int type, XYZ where, float size, float opacity, float ro if ((patchx[2] != patchx[3] || patchy[2] != patchy[3])) { MakeDecalLock(type, where, patchx[2], patchy[2], size, opacity, rotation); } + MakeDecalLock(type, where, patchx[3], patchy[3], size, opacity, rotation); } } - //} } -void Terrain::MakeDecalLock(int type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation) +void Terrain::MakeDecalLock(decal_type type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation) { - if (decals) { - static float placex, placez; - static XYZ rot; - - float decalbright; + if (decalstoggle) { + XYZ rot = getLighting(where.x, where.z); + float decalbright = (rot.x + rot.y + rot.z) / 3; - rot = getLighting(where.x, where.z); - decalbrightness[numdecals] = (rot.x + rot.y + rot.z) / 3; - if (decalbrightness[numdecals] < .4) - decalbrightness[numdecals] = .4; + if (decalbright < .4) + decalbright = .4; if (environment == grassyenvironment) { - decalbrightness[numdecals] *= .6; + decalbright *= .6; } - if (decalbrightness[numdecals] > 1) - decalbrightness[numdecals] = 1; - decalbright = decalbrightness[numdecals]; - - decalposition[numdecals] = where; - decaltype[numdecals] = type; - decalopacity[numdecals] = opacity; - decalrotation[numdecals] = rotation; - decalalivetime[numdecals] = 0; - - placex = (float)whichx * scale + scale; - placez = (float)whichy * scale; - - decaltexcoords[numdecals][0][0] = (placex - where.x) / size / 2 + .5; - decaltexcoords[numdecals][0][1] = (placez - where.z) / size / 2 + .5; - - decalvertex[numdecals][0].x = placex; - decalvertex[numdecals][0].z = placez; - decalvertex[numdecals][0].y = heightmap[whichx + 1][whichy] * scale + .01; - - - placex = (float)whichx * scale + scale; - placez = (float)whichy * scale + scale; - - decaltexcoords[numdecals][1][0] = (placex - where.x) / size / 2 + .5; - decaltexcoords[numdecals][1][1] = (placez - where.z) / size / 2 + .5; - - decalvertex[numdecals][1].x = placex; - decalvertex[numdecals][1].z = placez; - decalvertex[numdecals][1].y = heightmap[whichx + 1][whichy + 1] * scale + .01; - - - placex = (float)whichx * scale; - placez = (float)whichy * scale + scale; - - decaltexcoords[numdecals][2][0] = (placex - where.x) / size / 2 + .5; - decaltexcoords[numdecals][2][1] = (placez - where.z) / size / 2 + .5; - - decalvertex[numdecals][2].x = placex; - decalvertex[numdecals][2].z = placez; - decalvertex[numdecals][2].y = heightmap[whichx][whichy + 1] * scale + .01; - - if (decalrotation[numdecals]) { - for (int i = 0; i < 3; i++) { - rot.y = 0; - rot.x = decaltexcoords[numdecals][i][0] - .5; - rot.z = decaltexcoords[numdecals][i][1] - .5; - rot = DoRotation(rot, 0, -decalrotation[numdecals], 0); - decaltexcoords[numdecals][i][0] = rot.x + .5; - decaltexcoords[numdecals][i][1] = rot.z + .5; - } + if (decalbright > 1) { + decalbright = 1; } - if (!(decaltexcoords[numdecals][0][0] < 0 && decaltexcoords[numdecals][1][0] < 0 && decaltexcoords[numdecals][2][0] < 0)) - if (!(decaltexcoords[numdecals][0][1] < 0 && decaltexcoords[numdecals][1][1] < 0 && decaltexcoords[numdecals][2][1] < 0)) - if (!(decaltexcoords[numdecals][0][0] > 1 && decaltexcoords[numdecals][1][0] > 1 && decaltexcoords[numdecals][2][0] > 1)) - if (!(decaltexcoords[numdecals][0][1] > 1 && decaltexcoords[numdecals][1][1] > 1 && decaltexcoords[numdecals][2][1] > 1)) - if (numdecals < max_decals - 1) - numdecals++; - - decalbrightness[numdecals] = decalbright; - - decalposition[numdecals] = where; - decaltype[numdecals] = type; - decalopacity[numdecals] = opacity; - decalrotation[numdecals] = rotation; - decalalivetime[numdecals] = 0; - - placex = (float)whichx * scale + scale; - placez = (float)whichy * scale; - - decaltexcoords[numdecals][0][0] = (placex - where.x) / size / 2 + .5; - decaltexcoords[numdecals][0][1] = (placez - where.z) / size / 2 + .5; - - decalvertex[numdecals][0].x = placex; - decalvertex[numdecals][0].z = placez; - decalvertex[numdecals][0].y = heightmap[whichx + 1][whichy] * scale + .01; - - - placex = (float)whichx * scale; - placez = (float)whichy * scale; - - decaltexcoords[numdecals][1][0] = (placex - where.x) / size / 2 + .5; - decaltexcoords[numdecals][1][1] = (placez - where.z) / size / 2 + .5; - - decalvertex[numdecals][1].x = placex; - decalvertex[numdecals][1].z = placez; - decalvertex[numdecals][1].y = heightmap[whichx][whichy] * scale + .01; - + Decal decal(where, type, opacity, rotation, decalbright, whichx, whichy, size, *this, true); - placex = (float)whichx * scale; - placez = (float)whichy * scale + scale; + if (!(decal.texcoords[0][0] < 0 && decal.texcoords[1][0] < 0 && decal.texcoords[2][0] < 0)) + if (!(decal.texcoords[0][1] < 0 && decal.texcoords[1][1] < 0 && decal.texcoords[2][1] < 0)) + if (!(decal.texcoords[0][0] > 1 && decal.texcoords[1][0] > 1 && decal.texcoords[2][0] > 1)) + if (!(decal.texcoords[0][1] > 1 && decal.texcoords[1][1] > 1 && decal.texcoords[2][1] > 1)) + if (decals.size() < max_decals - 1) + decals.push_back(decal); - decaltexcoords[numdecals][2][0] = (placex - where.x) / size / 2 + .5; - decaltexcoords[numdecals][2][1] = (placez - where.z) / size / 2 + .5; + Decal decal2(where, type, opacity, rotation, decalbright, whichx, whichy, size, *this, false); - decalvertex[numdecals][2].x = placex; - decalvertex[numdecals][2].z = placez; - decalvertex[numdecals][2].y = heightmap[whichx][whichy + 1] * scale + .01; - - if (decalrotation[numdecals]) { - for (int i = 0; i < 3; i++) { - rot.y = 0; - rot.x = decaltexcoords[numdecals][i][0] - .5; - rot.z = decaltexcoords[numdecals][i][1] - .5; - rot = DoRotation(rot, 0, -decalrotation[numdecals], 0); - decaltexcoords[numdecals][i][0] = rot.x + .5; - decaltexcoords[numdecals][i][1] = rot.z + .5; - } - } - - if (!(decaltexcoords[numdecals][0][0] < 0 && decaltexcoords[numdecals][1][0] < 0 && decaltexcoords[numdecals][2][0] < 0)) - if (!(decaltexcoords[numdecals][0][1] < 0 && decaltexcoords[numdecals][1][1] < 0 && decaltexcoords[numdecals][2][1] < 0)) - if (!(decaltexcoords[numdecals][0][0] > 1 && decaltexcoords[numdecals][1][0] > 1 && decaltexcoords[numdecals][2][0] > 1)) - if (!(decaltexcoords[numdecals][0][1] > 1 && decaltexcoords[numdecals][1][1] > 1 && decaltexcoords[numdecals][2][1] > 1)) - if (numdecals < max_decals - 1) - numdecals++; + if (!(decal2.texcoords[0][0] < 0 && decal2.texcoords[1][0] < 0 && decal2.texcoords[2][0] < 0)) + if (!(decal2.texcoords[0][1] < 0 && decal2.texcoords[1][1] < 0 && decal2.texcoords[2][1] < 0)) + if (!(decal2.texcoords[0][0] > 1 && decal2.texcoords[1][0] > 1 && decal2.texcoords[2][0] > 1)) + if (!(decal2.texcoords[0][1] > 1 && decal2.texcoords[1][1] > 1 && decal2.texcoords[2][1] > 1)) + if (decals.size() < max_decals - 1) + decals.push_back(decal2); } } void Terrain::DoShadows() { - static int i, j, k, l, todivide; - static float brightness, total; static XYZ testpoint, testpoint2, terrainpoint, lightloc, col; lightloc = light.location; if (!skyboxtexture) { lightloc.x = 0; lightloc.z = 0; } - if (skyboxtexture && tutoriallevel) { + if (skyboxtexture && Tutorial::active) { lightloc.x *= .4; lightloc.z *= .4; } @@ -1374,30 +1253,29 @@ void Terrain::DoShadows() float shadowed; Normalise(&lightloc); //Calculate shadows - for (i = 0; i < size; i++) { - for (j = 0; j < size; j++) { - terrainpoint.x = (float)(i) * scale; - terrainpoint.z = (float)(j) * scale; + for (short int i = 0; i < size; i++) { + for (short int j = 0; j < size; j++) { + terrainpoint.x = (float)i * scale; + terrainpoint.z = (float)j * scale; terrainpoint.y = heightmap[i][j] * scale; shadowed = 0; - patchx = (float)(i) * subdivision / size; - patchz = (float)(j) * subdivision / size; - if (patchobjectnum[patchx][patchz]) { - for (k = 0; k < patchobjectnum[patchx][patchz]; k++) { - l = patchobjects[patchx][patchz][k]; - if (objects.type[l] != treetrunktype) { + patchx = (float)i * subdivision / size; + patchz = (float)j * subdivision / size; + if (patchobjects[patchx][patchz].size()) { + for (unsigned int k = 0; k < patchobjects[patchx][patchz].size(); k++) { + unsigned int l = patchobjects[patchx][patchz][k]; + if (Object::objects[l]->type != treetrunktype) { testpoint = terrainpoint; testpoint2 = terrainpoint + lightloc * 50 * (1 - shadowed); - if (objects.model[l].LineCheck(&testpoint, &testpoint2, &col, &objects.position[l], &objects.yaw[l]) != -1) { + if (Object::objects[l]->model.LineCheck(&testpoint, &testpoint2, &col, &Object::objects[l]->position, &Object::objects[l]->yaw) != -1) { shadowed = 1 - (findDistance(&terrainpoint, &col) / 50); } } } - if (visibleloading) - Game::LoadingScreen(); + Game::LoadingScreen(); } - brightness = dotproduct(&lightloc, &normals[i][j]); + float brightness = dotproduct(&lightloc, &normals[i][j]); if (shadowed) brightness *= 1 - shadowed; @@ -1419,15 +1297,14 @@ void Terrain::DoShadows() } } - if (visibleloading) - Game::LoadingScreen(); + Game::LoadingScreen(); //Smooth shadows - for (i = 0; i < size; i++) { - for (j = 0; j < size; j++) { - for (k = 0; k < 3; k++) { - total = 0; - todivide = 0; + for (short int i = 0; i < size; i++) { + for (short int j = 0; j < size; j++) { + for (short int k = 0; k < 3; k++) { + float total = 0; + unsigned int todivide = 0; if (i != 0) { total += colors[j][i - 1][k]; todivide++; @@ -1468,8 +1345,8 @@ void Terrain::DoShadows() } } - for (i = 0; i < subdivision; i++) { - for (j = 0; j < subdivision; j++) { + for (unsigned int i = 0; i < subdivision; i++) { + for (unsigned int j = 0; j < subdivision; j++) { UpdateVertexArray(i, j); } } @@ -1479,9 +1356,6 @@ Terrain::Terrain() { size = 0; - memset(patchobjectnum, 0, sizeof(patchobjectnum)); - memset(patchobjects, 0, sizeof(patchobjects)); - scale = 1.0f; type = 0; memset(heightmap, 0, sizeof(heightmap)); @@ -1504,25 +1378,4 @@ Terrain::Terrain() memset(heightypatch, 0, sizeof(heightypatch)); patch_elements = 0; - - memset(decaltexcoords, 0, sizeof(decaltexcoords)); - memset(decalvertex, 0, sizeof(decalvertex)); - memset(decaltype, 0, sizeof(decaltype)); - memset(decalopacity, 0, sizeof(decalopacity)); - memset(decalrotation, 0, sizeof(decalrotation)); - memset(decalalivetime, 0, sizeof(decalalivetime)); - memset(decalbrightness, 0, sizeof(decalbrightness)); - memset(decalposition, 0, sizeof(decalposition)); - numdecals = 0; } -Terrain::~Terrain() -{ - terraintexture.destroy(); - shadowtexture.destroy(); - bodyprinttexture.destroy(); - footprinttexture.destroy(); - bloodtexture.destroy(); - bloodtexture2.destroy(); - breaktexture.destroy(); -} -