X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FEnvironment%2FLights.cpp;h=921685bb7d98aeb16599b3f48b2e833438d4144f;hb=0aab437dc560d2afa982e61cc2547756ad7b0761;hp=17efb4c0d5c23b5e639d5872ae628c131fd83a49;hpb=b84825978803615f45a9f128232e62431042aec0;p=lugaru.git diff --git a/Source/Environment/Lights.cpp b/Source/Environment/Lights.cpp index 17efb4c..921685b 100644 --- a/Source/Environment/Lights.cpp +++ b/Source/Environment/Lights.cpp @@ -1,6 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games -Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) +Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -18,16 +18,15 @@ You should have received a copy of the GNU General Public License along with Lugaru. If not, see . */ -/**> HEADER FILES <**/ -#include "Environment/Lights.h" +#include "Environment/Lights.hpp" void SetUpLight(Light* whichsource, int whichlight) { - static float qattenuation[] = {0.0002f}; + static float qattenuation[] = { 0.0002f }; //Initialize lights if (whichlight == 0) { - GLfloat LightAmbient[] = { whichsource->ambient[0], whichsource->ambient[1], whichsource->ambient[2], 1.0f}; + GLfloat LightAmbient[] = { whichsource->ambient[0], whichsource->ambient[1], whichsource->ambient[2], 1.0f }; GLfloat LightDiffuse[] = { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f }; GLfloat LightPosition[] = { whichsource->location.x, whichsource->location.y, whichsource->location.z, 0.0f }; @@ -38,27 +37,27 @@ void SetUpLight(Light* whichsource, int whichlight) } else { GLenum lightselect = GL_LIGHT1; switch (whichlight) { - case 2: - lightselect = GL_LIGHT2; - break; - case 3: - lightselect = GL_LIGHT3; - break; - case 4: - lightselect = GL_LIGHT4; - break; - case 5: - lightselect = GL_LIGHT5; - break; - case 6: - lightselect = GL_LIGHT6; - break; - case 7: - lightselect = GL_LIGHT7; - break; + case 2: + lightselect = GL_LIGHT2; + break; + case 3: + lightselect = GL_LIGHT3; + break; + case 4: + lightselect = GL_LIGHT4; + break; + case 5: + lightselect = GL_LIGHT5; + break; + case 6: + lightselect = GL_LIGHT6; + break; + case 7: + lightselect = GL_LIGHT7; + break; } - GLfloat LightAmbient[] = { 0, 0, 0, 1.0f}; + GLfloat LightAmbient[] = { 0, 0, 0, 1.0f }; GLfloat LightDiffuse[] = { whichsource->color[0], whichsource->color[1], whichsource->color[2], 1.0f }; GLfloat LightPosition[] = { whichsource->location.x, whichsource->location.y, whichsource->location.z, 1.0f }; @@ -67,6 +66,5 @@ void SetUpLight(Light* whichsource, int whichlight) glLightfv(lightselect, GL_AMBIENT, LightAmbient); glLightfv(lightselect, GL_DIFFUSE, LightDiffuse); glEnable(lightselect); - } }