X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FDevtools%2FConsoleCmds.cpp;h=fba2400a3277b01ee1548197b4a8551db39073fa;hb=845b8ad33ffc79190b6c89e22fa2a7e9913a1e16;hp=16effbdfd0b03d1df9378bdca892418d1ca51f85;hpb=5ab55c3eea543a30fe979f623d4a984935e2a0fb;p=lugaru.git diff --git a/Source/Devtools/ConsoleCmds.cpp b/Source/Devtools/ConsoleCmds.cpp index 16effbd..fba2400 100644 --- a/Source/Devtools/ConsoleCmds.cpp +++ b/Source/Devtools/ConsoleCmds.cpp @@ -121,7 +121,7 @@ static void set_noclothes(int pnum, const char*) { Person::players[pnum]->numclothes = 0; Person::players[pnum]->skeleton.drawmodel.textureptr.load( - creatureskin[Person::players[pnum]->creature][Person::players[pnum]->whichskin], 1, + PersonType::types[Person::players[pnum]->creature].skins[Person::players[pnum]->whichskin], 1, &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize); } @@ -462,15 +462,11 @@ void ch_wolfie(const char*) { Person::players[0]->creature = wolftype; Person::players[0]->skeletonLoad(); + Person::players[0]->scale = .23; Person::players[0]->damagetolerance = 300; set_proportion(0, "1 1 1 1"); } -void ch_wolfieisgod(const char* args) -{ - ch_wolfie(args); -} - void ch_wolf(const char*) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); @@ -642,13 +638,17 @@ void ch_default(const char*) Person::players[0]->metallow = 1; Person::players[0]->power = 1; Person::players[0]->speedmult = 1; - Person::players[0]->scale = 1; + if (Person::players[0]->creature == wolftype) { + Person::players[0]->scale = .23; + } else if (Person::players[0]->creature == rabbittype) { + Person::players[0]->scale = .2; + } Person::players[0]->setProportions(1, 1, 1, 1); Person::players[0]->numclothes = 0; Person::players[0]->skeleton.drawmodel.textureptr.load( - creatureskin[Person::players[0]->creature][Person::players[0]->whichskin], 1, + PersonType::types[Person::players[0]->creature].skins[Person::players[0]->whichskin], 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); editoractive = typeactive;