X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FDevtools%2FConsoleCmds.cpp;h=f69984b79890c5e2d8de038ba5d32e0c8009abdb;hb=cd451341c5ee01374268559885871ca9d454cbd0;hp=1453364c27f2a93b058535aa16396da9e70d8f80;hpb=cf610b0dfbf15ffafaefcae72a44957095fd7740;p=lugaru.git diff --git a/Source/Devtools/ConsoleCmds.cpp b/Source/Devtools/ConsoleCmds.cpp index 1453364..f69984b 100644 --- a/Source/Devtools/ConsoleCmds.cpp +++ b/Source/Devtools/ConsoleCmds.cpp @@ -128,7 +128,7 @@ static void set_metal(int pnum, const char *args) Person::players[pnum]->metallow = low; } -static void set_noclothes(int pnum, const char *args) +static void set_noclothes(int pnum, const char*) { Person::players[pnum]->numclothes = 0; Person::players[pnum]->skeleton.drawmodel.textureptr.load( @@ -156,7 +156,7 @@ static void set_clothes(int pnum, const char *args) /* Console commands themselves */ -void ch_quit(const char *args) +void ch_quit(const char *) { tryquit = 1; } @@ -211,9 +211,10 @@ void ch_save(const char *args) fpackf(tfile, "Bi", Object::objects.size()); - for (int k = 0; k < Object::objects.size(); k++) + for (unsigned int k = 0; k < Object::objects.size(); k++) { fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", Object::objects[k]->type, Object::objects[k]->yaw, Object::objects[k]->pitch, Object::objects[k]->position.x, Object::objects[k]->position.y, Object::objects[k]->position.z, Object::objects[k]->scale); + } fpackf(tfile, "Bi", Hotspot::hotspots.size()); for (unsigned i = 0; i < Hotspot::hotspots.size(); i++) { @@ -295,7 +296,7 @@ void ch_save(const char *args) fclose(tfile); } -void ch_cellar(const char *args) +void ch_cellar(const char *) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Furdarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } @@ -383,7 +384,7 @@ void ch_armornear(const char *args) set_armor(closest, args); } -void ch_protectionreset(const char *args) +void ch_protectionreset(const char *) { set_protection(0, "1 1 1"); set_armor(0, "1 1 1"); @@ -418,13 +419,13 @@ void ch_clothesnear(const char *args) set_clothes(closest, args); } -void ch_belt(const char *args) +void ch_belt(const char *) { Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes; } -void ch_cellophane(const char *args) +void ch_cellophane(const char *) { cellophane = !cellophane; float mul = (cellophane ? 0 : 1); @@ -437,7 +438,7 @@ void ch_cellophane(const char *args) } } -void ch_funnybunny(const char *args) +void ch_funnybunny(const char *) { Person::players[0]->creature = rabbittype; Person::players[0]->skeletonLoad(true); @@ -447,7 +448,7 @@ void ch_funnybunny(const char *args) set_proportion(0, "1 1 1 1"); } -void ch_wolfie(const char *args) +void ch_wolfie(const char *) { Person::players[0]->creature = wolftype; Person::players[0]->skeletonLoad(); @@ -460,42 +461,42 @@ void ch_wolfieisgod(const char *args) ch_wolfie(args); } -void ch_wolf(const char *args) +void ch_wolf(const char *) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } -void ch_snowwolf(const char *args) +void ch_snowwolf(const char *) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/SnowWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } -void ch_darkwolf(const char *args) +void ch_darkwolf(const char *) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/DarkWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } -void ch_lizardwolf(const char *args) +void ch_lizardwolf(const char *) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/LizardWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } -void ch_white(const char *args) +void ch_white(const char *) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } -void ch_brown(const char *args) +void ch_brown(const char *) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } -void ch_black(const char *args) +void ch_black(const char *) { Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } -void ch_sizemin(const char *args) +void ch_sizemin(const char *) { for (unsigned i = 1; i < Person::players.size(); i++) if (Person::players[i]->scale < 0.8 * 0.2) @@ -577,43 +578,43 @@ void ch_fixtype(const char *args) Dialog::dialogs[0].type = dlg; } -void ch_fixrotation(const char *args) +void ch_fixrotation(const char *) { int playerId = Dialog::currentScene().participantfocus; Dialog::currentDialog().participantyaw[playerId] = Person::players[playerId]->yaw; } -void ch_ddialogue(const char *args) +void ch_ddialogue(const char *) { if (!Dialog::dialogs.empty()) { Dialog::dialogs.pop_back(); } } -void ch_dhs(const char *args) +void ch_dhs(const char *) { if (!Hotspot::hotspots.empty()) { Hotspot::hotspots.pop_back(); } } -void ch_immobile(const char *args) +void ch_immobile(const char *) { Person::players[0]->immobile = 1; } -void ch_allimmobile(const char *args) +void ch_allimmobile(const char *) { for (unsigned i = 1; i < Person::players.size(); i++) Person::players[i]->immobile = 1; } -void ch_mobile(const char *args) +void ch_mobile(const char *) { Person::players[0]->immobile = 0; } -void ch_default(const char *args) +void ch_default(const char *) { Person::players[0]->armorhead = 1; Person::players[0]->armorhigh = 1; @@ -663,22 +664,22 @@ void ch_play(const char *args) Dialog::currentDialog().play(); } -void ch_mapkilleveryone(const char *args) +void ch_mapkilleveryone(const char *) { maptype = mapkilleveryone; } -void ch_mapkillmost(const char *args) +void ch_mapkillmost(const char *) { maptype = mapkillmost; } -void ch_mapkillsomeone(const char *args) +void ch_mapkillsomeone(const char *) { maptype = mapkillsomeone; } -void ch_mapgosomewhere(const char *args) +void ch_mapgosomewhere(const char *) { maptype = mapgosomewhere; } @@ -729,7 +730,7 @@ void ch_skylight(const char *args) Object::DoShadows(); } -void ch_skybox(const char *args) +void ch_skybox(const char*) { skyboxtexture = !skyboxtexture;