X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FDevtools%2FConsoleCmds.cpp;h=38e160086961755246857e07931af50f55d2363b;hb=ce51a88a16d2e7af222929546d250eba4acb299d;hp=f9a70680b0cd4a897cb4566d891e3b925280d77e;hpb=8b6e8f3ad7390309795eb35c0959264cb7924402;p=lugaru.git diff --git a/Source/Devtools/ConsoleCmds.cpp b/Source/Devtools/ConsoleCmds.cpp index f9a7068..38e1600 100644 --- a/Source/Devtools/ConsoleCmds.cpp +++ b/Source/Devtools/ConsoleCmds.cpp @@ -1,6 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games -Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) +Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -84,18 +84,7 @@ static void set_proportion(int pnum, const char* args) sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop); - if (Person::players[pnum]->creature == wolftype) { - Person::players[pnum]->proportionhead = 1.1 * headprop; - Person::players[pnum]->proportionbody = 1.1 * bodyprop; - Person::players[pnum]->proportionarms = 1.1 * armprop; - Person::players[pnum]->proportionlegs = 1.1 * legprop; - } else if (Person::players[pnum]->creature == rabbittype) { - Person::players[pnum]->proportionhead = 1.2 * headprop; - Person::players[pnum]->proportionbody = 1.05 * bodyprop; - Person::players[pnum]->proportionarms = 1.00 * armprop; - Person::players[pnum]->proportionlegs = 1.1 * legprop; - Person::players[pnum]->proportionlegs.y = 1.05 * legprop; - } + Person::players[pnum]->setProportions(headprop, bodyprop, armprop, legprop); } static void set_protection(int pnum, const char* args) @@ -132,7 +121,7 @@ static void set_noclothes(int pnum, const char*) { Person::players[pnum]->numclothes = 0; Person::players[pnum]->skeleton.drawmodel.textureptr.load( - creatureskin[Person::players[pnum]->creature][Person::players[pnum]->whichskin], 1, + PersonType::types[Person::players[pnum]->creature].skins[Person::players[pnum]->whichskin], 1, &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize); } @@ -141,6 +130,22 @@ static void set_clothes(int pnum, const char* args) char buf[64]; snprintf(buf, 63, "Textures/%s.png", args); + const std::string file_path = Folders::getResourcePath(buf); + FILE* tfile; + tfile = fopen(file_path.c_str(), "rb"); + if (tfile == NULL) { + perror((std::string("Couldn't find file ") + file_path + " to assign as clothes").c_str()); + + // FIXME: Reduce code duplication with GameTick (should come from a Console class) + for (int k = 14; k >= 1; k--) { + consoletext[k] = consoletext[k - 1]; + } + consoletext[0] = std::string("Could not load the requested texture '") + args + "', aborting."; + consoleselected = 0; + + return; + } + int id = Person::players[pnum]->numclothes; strncpy(Person::players[pnum]->clothes[id], buf, 64); Person::players[pnum]->clothestintr[id] = tintr; @@ -148,12 +153,25 @@ static void set_clothes(int pnum, const char* args) Person::players[pnum]->clothestintb[id] = tintb; Person::players[pnum]->numclothes++; - if (!Person::players[pnum]->addClothes(id)) + if (!Person::players[pnum]->addClothes(id)) { return; + } Person::players[pnum]->DoMipmaps(); } +static void list_clothes(int pnum) +{ + printf("Clothes from player %d:\n", pnum); + for (int i = 0; i < Person::players[pnum]->numclothes; i++) { + printf("%s (%f %f %f)\n", + Person::players[pnum]->clothes[i], + Person::players[pnum]->clothestintr[i], + Person::players[pnum]->clothestintg[i], + Person::players[pnum]->clothestintb[i]); + } +} + /* Console commands themselves */ void ch_quit(const char*) @@ -197,9 +215,11 @@ void ch_save(const char* args) fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb); fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z, Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons); - if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5) - for (int j = 0; j < Person::players[0]->num_weapons; j++) + if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5) { + for (int j = 0; j < Person::players[0]->num_weapons; j++) { fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType()); + } + } fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow); fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow); @@ -215,8 +235,9 @@ void ch_save(const char* args) for (int k = 0; k < Person::players[0]->numclothes; k++) { int templength = strlen(Person::players[0]->clothes[k]); fpackf(tfile, "Bi", templength); - for (int l = 0; l < templength; l++) + for (int l = 0; l < templength; l++) { fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]); + } fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]); } @@ -234,8 +255,9 @@ void ch_save(const char* args) fpackf(tfile, "Bi Bf Bf Bf Bf", Hotspot::hotspots[i].type, Hotspot::hotspots[i].size, Hotspot::hotspots[i].position.x, Hotspot::hotspots[i].position.y, Hotspot::hotspots[i].position.z); int templength = strlen(Hotspot::hotspots[i].text); fpackf(tfile, "Bi", templength); - for (int l = 0; l < templength; l++) + for (int l = 0; l < templength; l++) { fpackf(tfile, "Bb", Hotspot::hotspots[i].text[l]); + } } fpackf(tfile, "Bi", Person::players.size()); @@ -246,9 +268,11 @@ void ch_save(const char* args) fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature, Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z, Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw); - if (Person::players[j]->num_weapons < 5) - for (int k = 0; k < Person::players[j]->num_weapons; k++) + if (Person::players[j]->num_weapons < 5) { + for (int k = 0; k < Person::players[j]->num_weapons; k++) { fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType()); + } + } if (Person::players[j]->numwaypoints < 30) { fpackf(tfile, "Bi", Person::players[j]->numwaypoints); for (int k = 0; k < Person::players[j]->numwaypoints; k++) { @@ -268,40 +292,28 @@ void ch_save(const char* args) fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow); fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow); fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult); - - float headprop, bodyprop, armprop, legprop; - if (Person::players[j]->creature == wolftype) { - headprop = Person::players[j]->proportionhead.x / 1.1; - bodyprop = Person::players[j]->proportionbody.x / 1.1; - armprop = Person::players[j]->proportionarms.x / 1.1; - legprop = Person::players[j]->proportionlegs.x / 1.1; - } else { - // rabbittype - headprop = Person::players[j]->proportionhead.x / 1.2; - bodyprop = Person::players[j]->proportionbody.x / 1.05; - armprop = Person::players[j]->proportionarms.x / 1.00; - legprop = Person::players[j]->proportionlegs.x / 1.1; - } - - fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop); + fpackf(tfile, "Bf Bf Bf Bf", Person::players[j]->getProportion(0), Person::players[j]->getProportion(1), Person::players[j]->getProportion(2), Person::players[j]->getProportion(3)); fpackf(tfile, "Bi", Person::players[j]->numclothes); - if (Person::players[j]->numclothes) + if (Person::players[j]->numclothes) { for (int k = 0; k < Person::players[j]->numclothes; k++) { int templength; templength = strlen(Person::players[j]->clothes[k]); fpackf(tfile, "Bi", templength); - for (int l = 0; l < templength; l++) + for (int l = 0; l < templength; l++) { fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]); + } fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]); } + } } fpackf(tfile, "Bi", numpathpoints); for (int j = 0; j < numpathpoints; j++) { fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]); - for (int k = 0; k < numpathpointconnect[j]; k++) + for (int k = 0; k < numpathpointconnect[j]; k++) { fpackf(tfile, "Bi", pathpointconnect[j][k]); + } } fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius); @@ -309,11 +321,6 @@ void ch_save(const char* args) fclose(tfile); } -void ch_cellar(const char*) -{ - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Furdarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); -} - void ch_tint(const char* args) { sscanf(args, "%f%f%f", &tintr, &tintg, &tintb); @@ -357,8 +364,9 @@ void ch_size(const char* args) void ch_sizenear(const char* args) { int closest = findClosestPlayer(); - if (closest >= 0) + if (closest >= 0) { Person::players[closest]->scale = atof(args) * .2; + } } void ch_proportion(const char* args) @@ -369,8 +377,9 @@ void ch_proportion(const char* args) void ch_proportionnear(const char* args) { int closest = findClosestPlayer(); - if (closest >= 0) + if (closest >= 0) { set_proportion(closest, args); + } } void ch_protection(const char* args) @@ -381,8 +390,9 @@ void ch_protection(const char* args) void ch_protectionnear(const char* args) { int closest = findClosestPlayer(); - if (closest >= 0) + if (closest >= 0) { set_protection(closest, args); + } } void ch_armor(const char* args) @@ -393,8 +403,9 @@ void ch_armor(const char* args) void ch_armornear(const char* args) { int closest = findClosestPlayer(); - if (closest >= 0) + if (closest >= 0) { set_armor(closest, args); + } } void ch_protectionreset(const char*) @@ -416,8 +427,9 @@ void ch_noclothes(const char* args) void ch_noclothesnear(const char* args) { int closest = findClosestPlayer(); - if (closest >= 0) + if (closest >= 0) { set_noclothes(closest, args); + } } void ch_clothes(const char* args) @@ -428,8 +440,22 @@ void ch_clothes(const char* args) void ch_clothesnear(const char* args) { int closest = findClosestPlayer(); - if (closest >= 0) + if (closest >= 0) { set_clothes(closest, args); + } +} + +void ch_clotheslist(const char*) +{ + list_clothes(0); +} + +void ch_clotheslistnear(const char*) +{ + int closest = findClosestPlayer(); + if (closest >= 0) { + list_clothes(closest); + } } void ch_belt(const char*) @@ -440,79 +466,38 @@ void ch_belt(const char*) void ch_cellophane(const char*) { cellophane = !cellophane; - float mul = (cellophane ? 0 : 1); - - for (auto player : Person::players) { - player->proportionhead.z = player->proportionhead.x * mul; - player->proportionbody.z = player->proportionbody.x * mul; - player->proportionarms.z = player->proportionarms.x * mul; - player->proportionlegs.z = player->proportionlegs.x * mul; - } } void ch_funnybunny(const char*) { - Person::players[0]->creature = rabbittype; - Person::players[0]->skeletonLoad(true); - Person::players[0]->scale = .2; + Person::players[0]->changeCreatureType(rabbittype); Person::players[0]->headless = 0; - Person::players[0]->damagetolerance = 200; set_proportion(0, "1 1 1 1"); } void ch_wolfie(const char*) { - Person::players[0]->creature = wolftype; - Person::players[0]->skeletonLoad(); - Person::players[0]->damagetolerance = 300; + Person::players[0]->changeCreatureType(wolftype); set_proportion(0, "1 1 1 1"); } -void ch_wolfieisgod(const char* args) -{ - ch_wolfie(args); -} - -void ch_wolf(const char*) -{ - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); -} - -void ch_snowwolf(const char*) -{ - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/SnowWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); -} - -void ch_darkwolf(const char*) -{ - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/DarkWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); -} - void ch_lizardwolf(const char*) { - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/LizardWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); -} - -void ch_white(const char*) -{ - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); + Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfLizard.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } -void ch_brown(const char*) +void ch_darko(const char*) { - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); -} - -void ch_black(const char*) -{ - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); + Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurDarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } void ch_sizemin(const char*) { - for (unsigned i = 1; i < Person::players.size(); i++) - if (Person::players[i]->scale < 0.8 * 0.2) + for (unsigned i = 1; i < Person::players.size(); i++) { + if (Person::players[i]->scale < 0.8 * 0.2) { Person::players[i]->scale = 0.8 * 0.2; + } + } } void ch_tutorial(const char* args) @@ -528,21 +513,23 @@ void ch_hostile(const char* args) void ch_type(const char* args) { int n = sizeof(editortypenames) / sizeof(editortypenames[0]); - for (int i = 0; i < n; i++) + for (int i = 0; i < n; i++) { if (stripfx(args, editortypenames[i])) { editoractive = i; break; } + } } void ch_path(const char* args) { unsigned int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]); - for (unsigned int i = 0; i < n; i++) + for (unsigned int i = 0; i < n; i++) { if (stripfx(args, pathtypenames[i])) { editorpathtype = i; break; } + } } void ch_hs(const char* args) @@ -557,7 +544,7 @@ void ch_hs(const char* args) strcat(Hotspot::hotspots.back().text, "\n"); } -void ch_dialogue(const char* args) +void ch_dialog(const char* args) { int type; char buf1[32]; @@ -572,22 +559,23 @@ void ch_dialogue(const char* args) Dialog::whichdialogue = Dialog::dialogs.size(); } -void ch_fixdialogue(const char* args) +void ch_fixdialog(const char* args) { char buf1[32]; - int whichdi; + int whichdlg = 0; - sscanf(args, "%d %31s", &whichdi, buf1); + sscanf(args, "%d %31s", &whichdlg, buf1); std::string filename = std::string("Dialogues/") + buf1 + ".txt"; - Dialog::dialogs[whichdi] = Dialog(Dialog::dialogs[whichdi].type, filename); + Dialog::dialogs[whichdlg] = Dialog(Dialog::dialogs[whichdlg].type, filename); } void ch_fixtype(const char* args) { - int dlg; - sscanf(args, "%d", &dlg); - Dialog::dialogs[0].type = dlg; + int whichdlg = 0; + int type = 0; + sscanf(args, "%d %d", &whichdlg, &type); + Dialog::dialogs[whichdlg].type = type; } void ch_fixrotation(const char*) @@ -596,11 +584,27 @@ void ch_fixrotation(const char*) Dialog::currentDialog().participantyaw[playerId] = Person::players[playerId]->yaw; } -void ch_ddialogue(const char*) +void ch_ddialog(const char* args) { - if (!Dialog::dialogs.empty()) { + if (Dialog::dialogs.empty() || Dialog::inDialog()) { + return; + } + + int dlg = -1; + sscanf(args, "%d", &dlg); + if (dlg == -1) { + // Remove last entry Dialog::dialogs.pop_back(); + return; + } + + if (dlg >= int(Dialog::dialogs.size())) { + // Invalid index, abort + return; } + + // Erase given index, higher indexes will be decreased by 1 + Dialog::dialogs.erase(Dialog::dialogs.begin() + dlg); } void ch_dhs(const char*) @@ -617,8 +621,9 @@ void ch_immobile(const char*) void ch_allimmobile(const char*) { - for (unsigned i = 1; i < Person::players.size(); i++) + for (unsigned i = 1; i < Person::players.size(); i++) { Person::players[i]->immobile = 1; + } } void ch_mobile(const char*) @@ -639,24 +644,13 @@ void ch_default(const char*) Person::players[0]->metallow = 1; Person::players[0]->power = 1; Person::players[0]->speedmult = 1; - Person::players[0]->scale = 1; - - if (Person::players[0]->creature == wolftype) { - Person::players[0]->proportionhead = 1.1; - Person::players[0]->proportionbody = 1.1; - Person::players[0]->proportionarms = 1.1; - Person::players[0]->proportionlegs = 1.1; - } else if (Person::players[0]->creature == rabbittype) { - Person::players[0]->proportionhead = 1.2; - Person::players[0]->proportionbody = 1.05; - Person::players[0]->proportionarms = 1.00; - Person::players[0]->proportionlegs = 1.1; - Person::players[0]->proportionlegs.y = 1.05; - } + Person::players[0]->scale = PersonType::types[Person::players[0]->creature].defaultScale; + + Person::players[0]->setProportions(1, 1, 1, 1); Person::players[0]->numclothes = 0; Person::players[0]->skeleton.drawmodel.textureptr.load( - creatureskin[Person::players[0]->creature][Person::players[0]->whichskin], 1, + PersonType::types[Person::players[0]->creature].skins[Person::players[0]->whichskin], 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); editoractive = typeactive;