X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FDevtools%2FConsoleCmds.cpp;h=38e160086961755246857e07931af50f55d2363b;hb=ce51a88a16d2e7af222929546d250eba4acb299d;hp=57e9f4a8b78150eaefd7fa4b2469bdff77db183f;hpb=d177a567280631cd91a677debafada8cef7e0413;p=lugaru.git diff --git a/Source/Devtools/ConsoleCmds.cpp b/Source/Devtools/ConsoleCmds.cpp index 57e9f4a..38e1600 100644 --- a/Source/Devtools/ConsoleCmds.cpp +++ b/Source/Devtools/ConsoleCmds.cpp @@ -1,6 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games -Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) +Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -23,19 +23,19 @@ along with Lugaru. If not, see . #include "Game.hpp" #include "Level/Dialog.hpp" #include "Level/Hotspot.hpp" -#include "Utils/Folders.hpp" #include "Tutorial.hpp" +#include "Utils/Folders.hpp" -const char *cmd_names[cmd_count] = { +const char* cmd_names[cmd_count] = { #define DECLARE_COMMAND(cmd) #cmd, #include "ConsoleCmds.def" -#undef DECLARE_COMMAND +#undef DECLARE_COMMAND }; console_handler cmd_handlers[cmd_count] = { #define DECLARE_COMMAND(cmd) ch_##cmd, #include "ConsoleCmds.def" -#undef DECLARE_COMMAND +#undef DECLARE_COMMAND }; using namespace Game; @@ -73,109 +73,140 @@ float tintr = 1, tintg = 1, tintb = 1; /* Helpers used in console commands */ /* Return true if PFX is a prefix of STR (case-insensitive). */ -static bool stripfx(const char *str, const char *pfx) +static bool stripfx(const char* str, const char* pfx) { return !strncasecmp(str, pfx, strlen(pfx)); } -static void set_proportion(int pnum, const char *args) +static void set_proportion(int pnum, const char* args) { float headprop, bodyprop, armprop, legprop; sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop); - if (Person::players[pnum]->creature == wolftype) { - Person::players[pnum]->proportionhead = 1.1 * headprop; - Person::players[pnum]->proportionbody = 1.1 * bodyprop; - Person::players[pnum]->proportionarms = 1.1 * armprop; - Person::players[pnum]->proportionlegs = 1.1 * legprop; - } else if (Person::players[pnum]->creature == rabbittype) { - Person::players[pnum]->proportionhead = 1.2 * headprop; - Person::players[pnum]->proportionbody = 1.05 * bodyprop; - Person::players[pnum]->proportionarms = 1.00 * armprop; - Person::players[pnum]->proportionlegs = 1.1 * legprop; - Person::players[pnum]->proportionlegs.y = 1.05 * legprop; - } + Person::players[pnum]->setProportions(headprop, bodyprop, armprop, legprop); } -static void set_protection(int pnum, const char *args) +static void set_protection(int pnum, const char* args) { float head, high, low; sscanf(args, "%f%f%f", &head, &high, &low); Person::players[pnum]->protectionhead = head; Person::players[pnum]->protectionhigh = high; - Person::players[pnum]->protectionlow = low; + Person::players[pnum]->protectionlow = low; } -static void set_armor(int pnum, const char *args) +static void set_armor(int pnum, const char* args) { float head, high, low; sscanf(args, "%f%f%f", &head, &high, &low); Person::players[pnum]->armorhead = head; Person::players[pnum]->armorhigh = high; - Person::players[pnum]->armorlow = low; + Person::players[pnum]->armorlow = low; } -static void set_metal(int pnum, const char *args) +static void set_metal(int pnum, const char* args) { float head, high, low; sscanf(args, "%f%f%f", &head, &high, &low); Person::players[pnum]->metalhead = head; Person::players[pnum]->metalhigh = high; - Person::players[pnum]->metallow = low; + Person::players[pnum]->metallow = low; } -static void set_noclothes(int pnum, const char *args) +static void set_noclothes(int pnum, const char*) { Person::players[pnum]->numclothes = 0; Person::players[pnum]->skeleton.drawmodel.textureptr.load( - creatureskin[Person::players[pnum]->creature][Person::players[pnum]->whichskin], 1, + PersonType::types[Person::players[pnum]->creature].skins[Person::players[pnum]->whichskin], 1, &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize); } -static void set_clothes(int pnum, const char *args) +static void set_clothes(int pnum, const char* args) { char buf[64]; snprintf(buf, 63, "Textures/%s.png", args); + const std::string file_path = Folders::getResourcePath(buf); + FILE* tfile; + tfile = fopen(file_path.c_str(), "rb"); + if (tfile == NULL) { + perror((std::string("Couldn't find file ") + file_path + " to assign as clothes").c_str()); + + // FIXME: Reduce code duplication with GameTick (should come from a Console class) + for (int k = 14; k >= 1; k--) { + consoletext[k] = consoletext[k - 1]; + } + consoletext[0] = std::string("Could not load the requested texture '") + args + "', aborting."; + consoleselected = 0; + + return; + } + int id = Person::players[pnum]->numclothes; - strcpy(Person::players[pnum]->clothes[id], buf); + strncpy(Person::players[pnum]->clothes[id], buf, 64); Person::players[pnum]->clothestintr[id] = tintr; Person::players[pnum]->clothestintg[id] = tintg; Person::players[pnum]->clothestintb[id] = tintb; Person::players[pnum]->numclothes++; - if (!Person::players[pnum]->addClothes(id)) + if (!Person::players[pnum]->addClothes(id)) { return; + } Person::players[pnum]->DoMipmaps(); } +static void list_clothes(int pnum) +{ + printf("Clothes from player %d:\n", pnum); + for (int i = 0; i < Person::players[pnum]->numclothes; i++) { + printf("%s (%f %f %f)\n", + Person::players[pnum]->clothes[i], + Person::players[pnum]->clothestintr[i], + Person::players[pnum]->clothestintg[i], + Person::players[pnum]->clothestintb[i]); + } +} + /* Console commands themselves */ -void ch_quit(const char *args) +void ch_quit(const char*) { tryquit = 1; } -void ch_map(const char *args) +void ch_map(const char* args) { - Loadlevel(args); + if (!LoadLevel(args)) { + // FIXME: Reduce code duplication with GameTick (should come from a Console class) + for (int k = 14; k >= 1; k--) { + consoletext[k] = consoletext[k - 1]; + } + consoletext[0] = std::string("Could not load the requested level '") + args + "', aborting."; + consoleselected = 0; + } whichlevel = -2; campaign = 0; } -void ch_save(const char *args) +void ch_save(const char* args) { - std::string map_path = Folders::getUserDataPath() + "/Maps/" + args; + std::string map_path = Folders::getUserDataPath() + "/Maps"; + Folders::makeDirectory(map_path); + map_path = map_path + "/" + args; int mapvers = 12; - FILE *tfile; - tfile = fopen( map_path.c_str(), "wb" ); + FILE* tfile; + tfile = fopen(map_path.c_str(), "wb"); + if (tfile == NULL) { + perror((std::string("Couldn't open file ") + map_path + " for saving").c_str()); + return; + } fpackf(tfile, "Bi", mapvers); fpackf(tfile, "Bi", maptype); fpackf(tfile, "Bi", hostile); @@ -184,9 +215,11 @@ void ch_save(const char *args) fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb); fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z, Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons); - if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5) - for (int j = 0; j < Person::players[0]->num_weapons; j++) + if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5) { + for (int j = 0; j < Person::players[0]->num_weapons; j++) { fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType()); + } + } fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow); fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow); @@ -202,8 +235,9 @@ void ch_save(const char *args) for (int k = 0; k < Person::players[0]->numclothes; k++) { int templength = strlen(Person::players[0]->clothes[k]); fpackf(tfile, "Bi", templength); - for (int l = 0; l < templength; l++) + for (int l = 0; l < templength; l++) { fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]); + } fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]); } @@ -211,17 +245,19 @@ void ch_save(const char *args) fpackf(tfile, "Bi", Object::objects.size()); - for (int k = 0; k < Object::objects.size(); k++) + for (unsigned int k = 0; k < Object::objects.size(); k++) { fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", Object::objects[k]->type, Object::objects[k]->yaw, Object::objects[k]->pitch, Object::objects[k]->position.x, Object::objects[k]->position.y, Object::objects[k]->position.z, Object::objects[k]->scale); + } fpackf(tfile, "Bi", Hotspot::hotspots.size()); for (unsigned i = 0; i < Hotspot::hotspots.size(); i++) { fpackf(tfile, "Bi Bf Bf Bf Bf", Hotspot::hotspots[i].type, Hotspot::hotspots[i].size, Hotspot::hotspots[i].position.x, Hotspot::hotspots[i].position.y, Hotspot::hotspots[i].position.z); int templength = strlen(Hotspot::hotspots[i].text); fpackf(tfile, "Bi", templength); - for (int l = 0; l < templength; l++) + for (int l = 0; l < templength; l++) { fpackf(tfile, "Bb", Hotspot::hotspots[i].text[l]); + } } fpackf(tfile, "Bi", Person::players.size()); @@ -232,9 +268,11 @@ void ch_save(const char *args) fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature, Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z, Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw); - if (Person::players[j]->num_weapons < 5) - for (int k = 0; k < Person::players[j]->num_weapons; k++) + if (Person::players[j]->num_weapons < 5) { + for (int k = 0; k < Person::players[j]->num_weapons; k++) { fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType()); + } + } if (Person::players[j]->numwaypoints < 30) { fpackf(tfile, "Bi", Person::players[j]->numwaypoints); for (int k = 0; k < Person::players[j]->numwaypoints; k++) { @@ -254,40 +292,28 @@ void ch_save(const char *args) fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow); fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow); fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult); - - float headprop, bodyprop, armprop, legprop; - if (Person::players[j]->creature == wolftype) { - headprop = Person::players[j]->proportionhead.x / 1.1; - bodyprop = Person::players[j]->proportionbody.x / 1.1; - armprop = Person::players[j]->proportionarms.x / 1.1; - legprop = Person::players[j]->proportionlegs.x / 1.1; - } else { - // rabbittype - headprop = Person::players[j]->proportionhead.x / 1.2; - bodyprop = Person::players[j]->proportionbody.x / 1.05; - armprop = Person::players[j]->proportionarms.x / 1.00; - legprop = Person::players[j]->proportionlegs.x / 1.1; - } - - fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop); + fpackf(tfile, "Bf Bf Bf Bf", Person::players[j]->getProportion(0), Person::players[j]->getProportion(1), Person::players[j]->getProportion(2), Person::players[j]->getProportion(3)); fpackf(tfile, "Bi", Person::players[j]->numclothes); - if (Person::players[j]->numclothes) + if (Person::players[j]->numclothes) { for (int k = 0; k < Person::players[j]->numclothes; k++) { int templength; templength = strlen(Person::players[j]->clothes[k]); fpackf(tfile, "Bi", templength); - for (int l = 0; l < templength; l++) + for (int l = 0; l < templength; l++) { fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]); + } fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]); } + } } fpackf(tfile, "Bi", numpathpoints); for (int j = 0; j < numpathpoints; j++) { fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]); - for (int k = 0; k < numpathpointconnect[j]; k++) + for (int k = 0; k < numpathpointconnect[j]; k++) { fpackf(tfile, "Bi", pathpointconnect[j][k]); + } } fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius); @@ -295,244 +321,218 @@ void ch_save(const char *args) fclose(tfile); } -void ch_cellar(const char *args) -{ - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Furdarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); -} - -void ch_tint(const char *args) +void ch_tint(const char* args) { sscanf(args, "%f%f%f", &tintr, &tintg, &tintb); } -void ch_tintr(const char *args) +void ch_tintr(const char* args) { tintr = atof(args); } -void ch_tintg(const char *args) +void ch_tintg(const char* args) { tintg = atof(args); } -void ch_tintb(const char *args) +void ch_tintb(const char* args) { tintb = atof(args); } -void ch_speed(const char *args) +void ch_speed(const char* args) { Person::players[0]->speedmult = atof(args); } -void ch_strength(const char *args) +void ch_strength(const char* args) { Person::players[0]->power = atof(args); } -void ch_power(const char *args) +void ch_power(const char* args) { Person::players[0]->power = atof(args); } -void ch_size(const char *args) +void ch_size(const char* args) { Person::players[0]->scale = atof(args) * .2; } -void ch_sizenear(const char *args) +void ch_sizenear(const char* args) { int closest = findClosestPlayer(); - if (closest >= 0) + if (closest >= 0) { Person::players[closest]->scale = atof(args) * .2; + } } -void ch_proportion(const char *args) +void ch_proportion(const char* args) { set_proportion(0, args); } -void ch_proportionnear(const char *args) +void ch_proportionnear(const char* args) { int closest = findClosestPlayer(); - if (closest >= 0) + if (closest >= 0) { set_proportion(closest, args); + } } -void ch_protection(const char *args) +void ch_protection(const char* args) { set_protection(0, args); } -void ch_protectionnear(const char *args) +void ch_protectionnear(const char* args) { int closest = findClosestPlayer(); - if (closest >= 0) + if (closest >= 0) { set_protection(closest, args); + } } -void ch_armor(const char *args) +void ch_armor(const char* args) { set_armor(0, args); } -void ch_armornear(const char *args) +void ch_armornear(const char* args) { int closest = findClosestPlayer(); - if (closest >= 0) + if (closest >= 0) { set_armor(closest, args); + } } -void ch_protectionreset(const char *args) +void ch_protectionreset(const char*) { set_protection(0, "1 1 1"); set_armor(0, "1 1 1"); } -void ch_metal(const char *args) +void ch_metal(const char* args) { set_metal(0, args); } -void ch_noclothes(const char *args) +void ch_noclothes(const char* args) { set_noclothes(0, args); } -void ch_noclothesnear(const char *args) +void ch_noclothesnear(const char* args) { int closest = findClosestPlayer(); - if (closest >= 0) + if (closest >= 0) { set_noclothes(closest, args); + } } -void ch_clothes(const char *args) +void ch_clothes(const char* args) { set_clothes(0, args); } -void ch_clothesnear(const char *args) +void ch_clothesnear(const char* args) { int closest = findClosestPlayer(); - if (closest >= 0) + if (closest >= 0) { set_clothes(closest, args); -} - -void ch_belt(const char *args) -{ - Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes; -} - - -void ch_cellophane(const char *args) -{ - cellophane = !cellophane; - float mul = (cellophane ? 0 : 1); - - for (auto player : Person::players) { - player->proportionhead.z = player->proportionhead.x * mul; - player->proportionbody.z = player->proportionbody.x * mul; - player->proportionarms.z = player->proportionarms.x * mul; - player->proportionlegs.z = player->proportionlegs.x * mul; } } -void ch_funnybunny(const char *args) +void ch_clotheslist(const char*) { - Person::players[0]->creature = rabbittype; - Person::players[0]->skeletonLoad(true); - Person::players[0]->scale = .2; - Person::players[0]->headless = 0; - Person::players[0]->damagetolerance = 200; - set_proportion(0, "1 1 1 1"); + list_clothes(0); } -void ch_wolfie(const char *args) +void ch_clotheslistnear(const char*) { - Person::players[0]->creature = wolftype; - Person::players[0]->skeletonLoad(); - Person::players[0]->damagetolerance = 300; - set_proportion(0, "1 1 1 1"); -} - -void ch_wolfieisgod(const char *args) -{ - ch_wolfie(args); -} - -void ch_wolf(const char *args) -{ - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); + int closest = findClosestPlayer(); + if (closest >= 0) { + list_clothes(closest); + } } -void ch_snowwolf(const char *args) +void ch_belt(const char*) { - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/SnowWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); + Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes; } -void ch_darkwolf(const char *args) +void ch_cellophane(const char*) { - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/DarkWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); + cellophane = !cellophane; } -void ch_lizardwolf(const char *args) +void ch_funnybunny(const char*) { - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/LizardWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); + Person::players[0]->changeCreatureType(rabbittype); + Person::players[0]->headless = 0; + set_proportion(0, "1 1 1 1"); } -void ch_white(const char *args) +void ch_wolfie(const char*) { - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); + Person::players[0]->changeCreatureType(wolftype); + set_proportion(0, "1 1 1 1"); } -void ch_brown(const char *args) +void ch_lizardwolf(const char*) { - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); + Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfLizard.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } -void ch_black(const char *args) +void ch_darko(const char*) { - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); + Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurDarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } -void ch_sizemin(const char *args) +void ch_sizemin(const char*) { - for (unsigned i = 1; i < Person::players.size(); i++) - if (Person::players[i]->scale < 0.8 * 0.2) + for (unsigned i = 1; i < Person::players.size(); i++) { + if (Person::players[i]->scale < 0.8 * 0.2) { Person::players[i]->scale = 0.8 * 0.2; + } + } } -void ch_tutorial(const char *args) +void ch_tutorial(const char* args) { Tutorial::active = atoi(args); } -void ch_hostile(const char *args) +void ch_hostile(const char* args) { hostile = atoi(args); } -void ch_type(const char *args) +void ch_type(const char* args) { int n = sizeof(editortypenames) / sizeof(editortypenames[0]); - for (int i = 0; i < n; i++) + for (int i = 0; i < n; i++) { if (stripfx(args, editortypenames[i])) { editoractive = i; break; } + } } -void ch_path(const char *args) +void ch_path(const char* args) { - int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]); - for (int i = 0; i < n; i++) + unsigned int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]); + for (unsigned int i = 0; i < n; i++) { if (stripfx(args, pathtypenames[i])) { editorpathtype = i; break; } + } } -void ch_hs(const char *args) +void ch_hs(const char* args) { float size; int type, shift; @@ -544,7 +544,7 @@ void ch_hs(const char *args) strcat(Hotspot::hotspots.back().text, "\n"); } -void ch_dialogue(const char *args) +void ch_dialog(const char* args) { int type; char buf1[32]; @@ -559,61 +559,79 @@ void ch_dialogue(const char *args) Dialog::whichdialogue = Dialog::dialogs.size(); } -void ch_fixdialogue(const char *args) +void ch_fixdialog(const char* args) { char buf1[32]; - int whichdi; + int whichdlg = 0; - sscanf(args, "%d %31s", &whichdi, buf1); + sscanf(args, "%d %31s", &whichdlg, buf1); std::string filename = std::string("Dialogues/") + buf1 + ".txt"; - Dialog::dialogs[whichdi] = Dialog(Dialog::dialogs[whichdi].type, filename); + Dialog::dialogs[whichdlg] = Dialog(Dialog::dialogs[whichdlg].type, filename); } -void ch_fixtype(const char *args) +void ch_fixtype(const char* args) { - int dlg; - sscanf(args, "%d", &dlg); - Dialog::dialogs[0].type = dlg; + int whichdlg = 0; + int type = 0; + sscanf(args, "%d %d", &whichdlg, &type); + Dialog::dialogs[whichdlg].type = type; } -void ch_fixrotation(const char *args) +void ch_fixrotation(const char*) { int playerId = Dialog::currentScene().participantfocus; Dialog::currentDialog().participantyaw[playerId] = Person::players[playerId]->yaw; } -void ch_ddialogue(const char *args) +void ch_ddialog(const char* args) { - if (!Dialog::dialogs.empty()) { + if (Dialog::dialogs.empty() || Dialog::inDialog()) { + return; + } + + int dlg = -1; + sscanf(args, "%d", &dlg); + if (dlg == -1) { + // Remove last entry Dialog::dialogs.pop_back(); + return; + } + + if (dlg >= int(Dialog::dialogs.size())) { + // Invalid index, abort + return; } + + // Erase given index, higher indexes will be decreased by 1 + Dialog::dialogs.erase(Dialog::dialogs.begin() + dlg); } -void ch_dhs(const char *args) +void ch_dhs(const char*) { if (!Hotspot::hotspots.empty()) { Hotspot::hotspots.pop_back(); } } -void ch_immobile(const char *args) +void ch_immobile(const char*) { Person::players[0]->immobile = 1; } -void ch_allimmobile(const char *args) +void ch_allimmobile(const char*) { - for (unsigned i = 1; i < Person::players.size(); i++) + for (unsigned i = 1; i < Person::players.size(); i++) { Person::players[i]->immobile = 1; + } } -void ch_mobile(const char *args) +void ch_mobile(const char*) { Person::players[0]->immobile = 0; } -void ch_default(const char *args) +void ch_default(const char*) { Person::players[0]->armorhead = 1; Person::players[0]->armorhigh = 1; @@ -626,31 +644,20 @@ void ch_default(const char *args) Person::players[0]->metallow = 1; Person::players[0]->power = 1; Person::players[0]->speedmult = 1; - Person::players[0]->scale = 1; - - if (Person::players[0]->creature == wolftype) { - Person::players[0]->proportionhead = 1.1; - Person::players[0]->proportionbody = 1.1; - Person::players[0]->proportionarms = 1.1; - Person::players[0]->proportionlegs = 1.1; - } else if (Person::players[0]->creature == rabbittype) { - Person::players[0]->proportionhead = 1.2; - Person::players[0]->proportionbody = 1.05; - Person::players[0]->proportionarms = 1.00; - Person::players[0]->proportionlegs = 1.1; - Person::players[0]->proportionlegs.y = 1.05; - } + Person::players[0]->scale = PersonType::types[Person::players[0]->creature].defaultScale; + + Person::players[0]->setProportions(1, 1, 1, 1); Person::players[0]->numclothes = 0; Person::players[0]->skeleton.drawmodel.textureptr.load( - creatureskin[Person::players[0]->creature][Person::players[0]->whichskin], 1, + PersonType::types[Person::players[0]->creature].skins[Person::players[0]->whichskin], 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); editoractive = typeactive; Person::players[0]->immobile = 0; } -void ch_play(const char *args) +void ch_play(const char* args) { int dlg; sscanf(args, "%d", &dlg); @@ -663,49 +670,49 @@ void ch_play(const char *args) Dialog::currentDialog().play(); } -void ch_mapkilleveryone(const char *args) +void ch_mapkilleveryone(const char*) { maptype = mapkilleveryone; } -void ch_mapkillmost(const char *args) +void ch_mapkillmost(const char*) { maptype = mapkillmost; } -void ch_mapkillsomeone(const char *args) +void ch_mapkillsomeone(const char*) { maptype = mapkillsomeone; } -void ch_mapgosomewhere(const char *args) +void ch_mapgosomewhere(const char*) { maptype = mapgosomewhere; } -void ch_viewdistance(const char *args) +void ch_viewdistance(const char* args) { viewdistance = atof(args) * 100; } -void ch_fadestart(const char *args) +void ch_fadestart(const char* args) { fadestart = atof(args); } -void ch_slomo(const char *args) +void ch_slomo(const char* args) { slomospeed = atof(args); slomo = !slomo; slomodelay = 1000; } -void ch_slofreq(const char *args) +void ch_slofreq(const char* args) { slomofreq = atof(args); } -void ch_skytint(const char *args) +void ch_skytint(const char* args) { sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb); @@ -719,7 +726,7 @@ void ch_skytint(const char *args) Object::DoShadows(); } -void ch_skylight(const char *args) +void ch_skylight(const char* args) { sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb); @@ -729,7 +736,7 @@ void ch_skylight(const char *args) Object::DoShadows(); } -void ch_skybox(const char *args) +void ch_skybox(const char*) { skyboxtexture = !skyboxtexture;