X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FDevtools%2FConsoleCmds.cpp;h=16effbdfd0b03d1df9378bdca892418d1ca51f85;hb=5ab55c3eea543a30fe979f623d4a984935e2a0fb;hp=f9a70680b0cd4a897cb4566d891e3b925280d77e;hpb=8b6e8f3ad7390309795eb35c0959264cb7924402;p=lugaru.git diff --git a/Source/Devtools/ConsoleCmds.cpp b/Source/Devtools/ConsoleCmds.cpp index f9a7068..16effbd 100644 --- a/Source/Devtools/ConsoleCmds.cpp +++ b/Source/Devtools/ConsoleCmds.cpp @@ -1,6 +1,6 @@ /* Copyright (C) 2003, 2010 - Wolfire Games -Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) +Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. @@ -84,18 +84,7 @@ static void set_proportion(int pnum, const char* args) sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop); - if (Person::players[pnum]->creature == wolftype) { - Person::players[pnum]->proportionhead = 1.1 * headprop; - Person::players[pnum]->proportionbody = 1.1 * bodyprop; - Person::players[pnum]->proportionarms = 1.1 * armprop; - Person::players[pnum]->proportionlegs = 1.1 * legprop; - } else if (Person::players[pnum]->creature == rabbittype) { - Person::players[pnum]->proportionhead = 1.2 * headprop; - Person::players[pnum]->proportionbody = 1.05 * bodyprop; - Person::players[pnum]->proportionarms = 1.00 * armprop; - Person::players[pnum]->proportionlegs = 1.1 * legprop; - Person::players[pnum]->proportionlegs.y = 1.05 * legprop; - } + Person::players[pnum]->setProportions(headprop, bodyprop, armprop, legprop); } static void set_protection(int pnum, const char* args) @@ -141,6 +130,22 @@ static void set_clothes(int pnum, const char* args) char buf[64]; snprintf(buf, 63, "Textures/%s.png", args); + const std::string file_path = Folders::getResourcePath(buf); + FILE* tfile; + tfile = fopen(file_path.c_str(), "rb"); + if (tfile == NULL) { + perror((std::string("Couldn't find file ") + file_path + " to assign as clothes").c_str()); + + // FIXME: Reduce code duplication with GameTick (should come from a Console class) + for (int k = 14; k >= 1; k--) { + consoletext[k] = consoletext[k - 1]; + } + consoletext[0] = std::string("Could not load the requested texture '") + args + "', aborting."; + consoleselected = 0; + + return; + } + int id = Person::players[pnum]->numclothes; strncpy(Person::players[pnum]->clothes[id], buf, 64); Person::players[pnum]->clothestintr[id] = tintr; @@ -148,8 +153,9 @@ static void set_clothes(int pnum, const char* args) Person::players[pnum]->clothestintb[id] = tintb; Person::players[pnum]->numclothes++; - if (!Person::players[pnum]->addClothes(id)) + if (!Person::players[pnum]->addClothes(id)) { return; + } Person::players[pnum]->DoMipmaps(); } @@ -197,9 +203,11 @@ void ch_save(const char* args) fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb); fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z, Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons); - if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5) - for (int j = 0; j < Person::players[0]->num_weapons; j++) + if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5) { + for (int j = 0; j < Person::players[0]->num_weapons; j++) { fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType()); + } + } fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow); fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow); @@ -215,8 +223,9 @@ void ch_save(const char* args) for (int k = 0; k < Person::players[0]->numclothes; k++) { int templength = strlen(Person::players[0]->clothes[k]); fpackf(tfile, "Bi", templength); - for (int l = 0; l < templength; l++) + for (int l = 0; l < templength; l++) { fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]); + } fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]); } @@ -234,8 +243,9 @@ void ch_save(const char* args) fpackf(tfile, "Bi Bf Bf Bf Bf", Hotspot::hotspots[i].type, Hotspot::hotspots[i].size, Hotspot::hotspots[i].position.x, Hotspot::hotspots[i].position.y, Hotspot::hotspots[i].position.z); int templength = strlen(Hotspot::hotspots[i].text); fpackf(tfile, "Bi", templength); - for (int l = 0; l < templength; l++) + for (int l = 0; l < templength; l++) { fpackf(tfile, "Bb", Hotspot::hotspots[i].text[l]); + } } fpackf(tfile, "Bi", Person::players.size()); @@ -246,9 +256,11 @@ void ch_save(const char* args) fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature, Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z, Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw); - if (Person::players[j]->num_weapons < 5) - for (int k = 0; k < Person::players[j]->num_weapons; k++) + if (Person::players[j]->num_weapons < 5) { + for (int k = 0; k < Person::players[j]->num_weapons; k++) { fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType()); + } + } if (Person::players[j]->numwaypoints < 30) { fpackf(tfile, "Bi", Person::players[j]->numwaypoints); for (int k = 0; k < Person::players[j]->numwaypoints; k++) { @@ -268,40 +280,28 @@ void ch_save(const char* args) fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow); fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow); fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult); - - float headprop, bodyprop, armprop, legprop; - if (Person::players[j]->creature == wolftype) { - headprop = Person::players[j]->proportionhead.x / 1.1; - bodyprop = Person::players[j]->proportionbody.x / 1.1; - armprop = Person::players[j]->proportionarms.x / 1.1; - legprop = Person::players[j]->proportionlegs.x / 1.1; - } else { - // rabbittype - headprop = Person::players[j]->proportionhead.x / 1.2; - bodyprop = Person::players[j]->proportionbody.x / 1.05; - armprop = Person::players[j]->proportionarms.x / 1.00; - legprop = Person::players[j]->proportionlegs.x / 1.1; - } - - fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop); + fpackf(tfile, "Bf Bf Bf Bf", Person::players[j]->getProportion(0), Person::players[j]->getProportion(1), Person::players[j]->getProportion(2), Person::players[j]->getProportion(3)); fpackf(tfile, "Bi", Person::players[j]->numclothes); - if (Person::players[j]->numclothes) + if (Person::players[j]->numclothes) { for (int k = 0; k < Person::players[j]->numclothes; k++) { int templength; templength = strlen(Person::players[j]->clothes[k]); fpackf(tfile, "Bi", templength); - for (int l = 0; l < templength; l++) + for (int l = 0; l < templength; l++) { fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]); + } fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]); } + } } fpackf(tfile, "Bi", numpathpoints); for (int j = 0; j < numpathpoints; j++) { fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]); - for (int k = 0; k < numpathpointconnect[j]; k++) + for (int k = 0; k < numpathpointconnect[j]; k++) { fpackf(tfile, "Bi", pathpointconnect[j][k]); + } } fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius); @@ -357,8 +357,9 @@ void ch_size(const char* args) void ch_sizenear(const char* args) { int closest = findClosestPlayer(); - if (closest >= 0) + if (closest >= 0) { Person::players[closest]->scale = atof(args) * .2; + } } void ch_proportion(const char* args) @@ -369,8 +370,9 @@ void ch_proportion(const char* args) void ch_proportionnear(const char* args) { int closest = findClosestPlayer(); - if (closest >= 0) + if (closest >= 0) { set_proportion(closest, args); + } } void ch_protection(const char* args) @@ -381,8 +383,9 @@ void ch_protection(const char* args) void ch_protectionnear(const char* args) { int closest = findClosestPlayer(); - if (closest >= 0) + if (closest >= 0) { set_protection(closest, args); + } } void ch_armor(const char* args) @@ -393,8 +396,9 @@ void ch_armor(const char* args) void ch_armornear(const char* args) { int closest = findClosestPlayer(); - if (closest >= 0) + if (closest >= 0) { set_armor(closest, args); + } } void ch_protectionreset(const char*) @@ -416,8 +420,9 @@ void ch_noclothes(const char* args) void ch_noclothesnear(const char* args) { int closest = findClosestPlayer(); - if (closest >= 0) + if (closest >= 0) { set_noclothes(closest, args); + } } void ch_clothes(const char* args) @@ -428,8 +433,9 @@ void ch_clothes(const char* args) void ch_clothesnear(const char* args) { int closest = findClosestPlayer(); - if (closest >= 0) + if (closest >= 0) { set_clothes(closest, args); + } } void ch_belt(const char*) @@ -440,14 +446,6 @@ void ch_belt(const char*) void ch_cellophane(const char*) { cellophane = !cellophane; - float mul = (cellophane ? 0 : 1); - - for (auto player : Person::players) { - player->proportionhead.z = player->proportionhead.x * mul; - player->proportionbody.z = player->proportionbody.x * mul; - player->proportionarms.z = player->proportionarms.x * mul; - player->proportionlegs.z = player->proportionlegs.x * mul; - } } void ch_funnybunny(const char*) @@ -510,9 +508,11 @@ void ch_black(const char*) void ch_sizemin(const char*) { - for (unsigned i = 1; i < Person::players.size(); i++) - if (Person::players[i]->scale < 0.8 * 0.2) + for (unsigned i = 1; i < Person::players.size(); i++) { + if (Person::players[i]->scale < 0.8 * 0.2) { Person::players[i]->scale = 0.8 * 0.2; + } + } } void ch_tutorial(const char* args) @@ -528,21 +528,23 @@ void ch_hostile(const char* args) void ch_type(const char* args) { int n = sizeof(editortypenames) / sizeof(editortypenames[0]); - for (int i = 0; i < n; i++) + for (int i = 0; i < n; i++) { if (stripfx(args, editortypenames[i])) { editoractive = i; break; } + } } void ch_path(const char* args) { unsigned int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]); - for (unsigned int i = 0; i < n; i++) + for (unsigned int i = 0; i < n; i++) { if (stripfx(args, pathtypenames[i])) { editorpathtype = i; break; } + } } void ch_hs(const char* args) @@ -617,8 +619,9 @@ void ch_immobile(const char*) void ch_allimmobile(const char*) { - for (unsigned i = 1; i < Person::players.size(); i++) + for (unsigned i = 1; i < Person::players.size(); i++) { Person::players[i]->immobile = 1; + } } void ch_mobile(const char*) @@ -641,18 +644,7 @@ void ch_default(const char*) Person::players[0]->speedmult = 1; Person::players[0]->scale = 1; - if (Person::players[0]->creature == wolftype) { - Person::players[0]->proportionhead = 1.1; - Person::players[0]->proportionbody = 1.1; - Person::players[0]->proportionarms = 1.1; - Person::players[0]->proportionlegs = 1.1; - } else if (Person::players[0]->creature == rabbittype) { - Person::players[0]->proportionhead = 1.2; - Person::players[0]->proportionbody = 1.05; - Person::players[0]->proportionarms = 1.00; - Person::players[0]->proportionlegs = 1.1; - Person::players[0]->proportionlegs.y = 1.05; - } + Person::players[0]->setProportions(1, 1, 1, 1); Person::players[0]->numclothes = 0; Person::players[0]->skeleton.drawmodel.textureptr.load(