X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FConstants.h;h=1b851559f942a9b4db19452a09811c7235aba7f8;hb=b894601a50f6294d7cc4b6678fc6408f126eea5e;hp=4d50145921a653f5455ec892ac630120f07da843;hpb=f4685cb5e78e8e8056448d1de1bb75edb9a4fb1b;p=lugaru.git diff --git a/Source/Constants.h b/Source/Constants.h index 4d50145..1b85155 100644 --- a/Source/Constants.h +++ b/Source/Constants.h @@ -25,113 +25,4 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // cat src/Constants.h | sed -e 's/#define/const int/' -e 's/ [0-9]*$/ =&;/' // chew on that --Jookia -const int awardklutz = 0; -const int awardflawless = 1; -const int awardalldead = 2; -const int awardnodead = 3; -const int awardstealth = 4; -const int awardswordsman = 5; -const int awardkungfu = 6; -const int awardknifefighter = 7; -const int awardcoward = 8; -const int awardevasion = 9; -const int awardacrobat = 10; -const int awardlongrange = 11; -const int awardbrutal = 12; -const int awardhyper = 13; -const int awardaikido = 14; -const int awardrambo = 15; -const int awardfast = 16; -const int awardrealfast = 17; -const int awarddamnfast = 18; -const int awardstrategy = 19; -const int awardbojutsu = 20; - -const int mapkilleveryone = 0; -const int mapgosomewhere = 1; -const int mapkillsomeone = 2; -const int mapkillmost = 3; - -enum pathtypes {wpkeepwalking, wppause}; - -static const char *pathtypenames[] = {"keepwalking", "pause"}; - -enum editortypes {typeactive, typesitting, typesittingwall, typesleeping, - typedead1, typedead2, typedead3, typedead4}; - -static const char *editortypenames[] = { - "active", "sitting", "sitting wall", "sleeping", - "dead1", "dead2", "dead3", "dead4" -}; - -const int tracheotomy = 1; -const int backstab = 2; -const int spinecrusher = 3; -const int ninja = 4; -const int style = 5; -const int cannon = 6; -const int aimbonus = 7; -const int deepimpact = 8; -const int touchofdeath = 9; -const int swordreversebonus = 10; -const int staffreversebonus = 11; -const int reverseko = 12; -const int solidhit = 13; -const int twoxcombo = 14; -const int threexcombo = 15; -const int fourxcombo = 16; -const int megacombo = 17; -const int Reversal = 18; -const int Stabbonus = 19; -const int Slicebonus = 20; -const int Bullseyebonus = 21; -const int Slashbonus = 22; -const int Wolfbonus = 23; -const int FinishedBonus = 24; -const int TackleBonus = 25; -const int AboveBonus = 26; - -const int boneconnect = 0; -const int constraint = 1; -const int muscle = 2; - -const int head = 0; // DO NOT CONFLICT WITH ZLIB's variable head -const int neck = 1; -const int leftshoulder = 2; -const int leftelbow = 3; -const int leftwrist = 4; -const int lefthand = 5; -const int rightshoulder = 6; -const int rightelbow = 7; -const int rightwrist = 8; -const int righthand = 9; -const int abdomen = 10; -const int lefthip = 11; -const int righthip = 12; -const int groin = 13; -const int leftknee = 14; -const int leftankle = 15; -const int leftfoot = 16; -const int rightknee = 17; -const int rightankle = 18; -const int rightfoot = 19; - -const int max_joints = 50; -const int max_frames = 50; -const int max_muscles = 100; - -const int max_dialogues = 20; -const int max_dialoguelength = 20; - -const int max_model_vertex = 3000; // maximum number of vertexs -const int max_textured_triangle = 3000; // maximum number of texture-filled triangles in a model - -const int normalmode = 0; -const int motionblurmode = 1; -const int radialzoommode = 2; -const int realmotionblurmode = 3; -const int doublevisionmode = 4; -const int glowmode = 5; - -const int maxplayers = 10; #endif