X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FConsoleCmds.cpp;h=cdce93cec9cf014e6c14b0b7d2931d9f798a5f59;hb=4f4771bb67958d2e9180ba24d422141b9069e363;hp=8fc1da892982abcb2889c44d0089e512c86949c6;hpb=757fd9c1ec8d263225df90ef486051712f448483;p=lugaru.git diff --git a/Source/ConsoleCmds.cpp b/Source/ConsoleCmds.cpp index 8fc1da8..cdce93c 100644 --- a/Source/ConsoleCmds.cpp +++ b/Source/ConsoleCmds.cpp @@ -442,15 +442,8 @@ void ch_cellophane(const char *args) void ch_funnybunny(const char *args) { - Person::players[0]->skeleton.id = 0; - Person::players[0]->skeleton.Load("Skeleton/Basic Figure", "Skeleton/Basic Figurelow", - "Skeleton/Rabbitbelt", "Models/Body.solid", - "Models/Body2.solid", "Models/Body3.solid", - "Models/Body4.solid", "Models/Body5.solid", - "Models/Body6.solid", "Models/Body7.solid", - "Models/Bodylow.solid", "Models/Belt.solid", 1); - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); Person::players[0]->creature = rabbittype; + Person::players[0]->skeletonLoad(true); Person::players[0]->scale = .2; Person::players[0]->headless = 0; Person::players[0]->damagetolerance = 200; @@ -459,15 +452,8 @@ void ch_funnybunny(const char *args) void ch_wolfie(const char *args) { - Person::players[0]->skeleton.id = 0; - Person::players[0]->skeleton.Load("Skeleton/Basic Figure Wolf", "Skeleton/Basic Figure Wolf Low", - "Skeleton/Rabbitbelt", "Models/Wolf.solid", - "Models/Wolf2.solid", "Models/Wolf3.solid", - "Models/Wolf4.solid", "Models/Wolf5.solid", - "Models/Wolf6.solid", "Models/Wolf7.solid", - "Models/Wolflow.solid", "Models/Belt.solid", 0); - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); Person::players[0]->creature = wolftype; + Person::players[0]->skeletonLoad(); Person::players[0]->damagetolerance = 300; set_proportion(0, "1 1 1 1"); } @@ -494,22 +480,22 @@ void ch_darkwolf(const char *args) void ch_lizardwolf(const char *args) { - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Lizardwolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); + Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/LizardWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } void ch_white(const char *args) { - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); + Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } void ch_brown(const char *args) { - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); + Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } void ch_black(const char *args) { - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); + Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } void ch_sizemin(const char *args)