X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FConsoleCmds.cpp;h=028e579a39879ae82f5c8f4b4c786f614a61c338;hb=8a6a4b71914b97fb154abdceef4db768633e71df;hp=8fc1da892982abcb2889c44d0089e512c86949c6;hpb=757fd9c1ec8d263225df90ef486051712f448483;p=lugaru.git diff --git a/Source/ConsoleCmds.cpp b/Source/ConsoleCmds.cpp index 8fc1da8..028e579 100644 --- a/Source/ConsoleCmds.cpp +++ b/Source/ConsoleCmds.cpp @@ -443,13 +443,13 @@ void ch_cellophane(const char *args) void ch_funnybunny(const char *args) { Person::players[0]->skeleton.id = 0; - Person::players[0]->skeleton.Load("Skeleton/Basic Figure", "Skeleton/Basic Figurelow", - "Skeleton/Rabbitbelt", "Models/Body.solid", + Person::players[0]->skeleton.Load("Skeleton/BasicFigure", "Skeleton/BasicFigureLow", + "Skeleton/RabbitBelt", "Models/Body.solid", "Models/Body2.solid", "Models/Body3.solid", "Models/Body4.solid", "Models/Body5.solid", "Models/Body6.solid", "Models/Body7.solid", - "Models/Bodylow.solid", "Models/Belt.solid", 1); - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); + "Models/BodyLow.solid", "Models/Belt.solid", 1); + Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); Person::players[0]->creature = rabbittype; Person::players[0]->scale = .2; Person::players[0]->headless = 0; @@ -460,12 +460,12 @@ void ch_funnybunny(const char *args) void ch_wolfie(const char *args) { Person::players[0]->skeleton.id = 0; - Person::players[0]->skeleton.Load("Skeleton/Basic Figure Wolf", "Skeleton/Basic Figure Wolf Low", - "Skeleton/Rabbitbelt", "Models/Wolf.solid", + Person::players[0]->skeleton.Load("Skeleton/BasicFigureWolf", "Skeleton/BasicFigureWolfLow", + "Skeleton/RabbitBelt", "Models/Wolf.solid", "Models/Wolf2.solid", "Models/Wolf3.solid", "Models/Wolf4.solid", "Models/Wolf5.solid", "Models/Wolf6.solid", "Models/Wolf7.solid", - "Models/Wolflow.solid", "Models/Belt.solid", 0); + "Models/WolfLow.solid", "Models/Belt.solid", 0); Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); Person::players[0]->creature = wolftype; Person::players[0]->damagetolerance = 300; @@ -494,22 +494,22 @@ void ch_darkwolf(const char *args) void ch_lizardwolf(const char *args) { - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Lizardwolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); + Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/LizardWolf.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } void ch_white(const char *args) { - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); + Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } void ch_brown(const char *args) { - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); + Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } void ch_black(const char *args) { - Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); + Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/Fur2.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize); } void ch_sizemin(const char *args)