X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FAnimation.def;h=30f24509d583fbd9eee9af65c917b3770e05daa1;hb=1aef858f5ecb3dc8fd816e0155635371ed3632f2;hp=36913f549dc9bd70feb13ce20074b6e97051e115;hpb=797dc38c1623b98280500df2ab37edba4effabea;p=lugaru.git diff --git a/Source/Animation.def b/Source/Animation.def index 36913f5..30f2450 100644 --- a/Source/Animation.def +++ b/Source/Animation.def @@ -35,11 +35,11 @@ DECLARE_ANIM_BIT(ab_walljump) #ifdef DECLARE_ANIM DECLARE_ANIM(runanim, "Run", middleheight, neutral, ab_run) DECLARE_ANIM(bounceidleanim, "Idle", middleheight, neutral, ab_idle) -DECLARE_ANIM(stopanim, "Stop", middleheight, neutral, 0) +DECLARE_ANIM(stopanim, "Stop", middleheight, neutral, ab_stop) DECLARE_ANIM(jumpupanim, "JumpUp", highheight, neutral, 0) DECLARE_ANIM(jumpdownanim, "JumpDown", highheight, neutral, 0) -DECLARE_ANIM(landanim, "Landing", lowheight, neutral, 0) -DECLARE_ANIM(landhardanim, "Landhard", lowheight, neutral, 0) +DECLARE_ANIM(landanim, "Landing", lowheight, neutral, ab_land) +DECLARE_ANIM(landhardanim, "Landhard", lowheight, neutral, ab_landhard) DECLARE_ANIM(climbanim, "Climb", lowheight, neutral, 0) DECLARE_ANIM(hanganim, "Hangon", lowheight, neutral, 0) DECLARE_ANIM(spinkickanim, "SpinKick", middleheight, normalattack, 0) @@ -48,8 +48,8 @@ DECLARE_ANIM(getupfrombackanim, "GetUpFromBack", lowheight, neutral, 0) DECLARE_ANIM(crouchanim, "Crouch", lowheight, neutral, ab_crouch) DECLARE_ANIM(sneakanim, "Sneak", lowheight, neutral, 0) DECLARE_ANIM(rollanim, "Roll", lowheight, neutral, 0) -DECLARE_ANIM(flipanim, "Flip", highheight, neutral, 0) -DECLARE_ANIM(frontflipanim, "Flip", highheight, neutral, 0) +DECLARE_ANIM(flipanim, "Flip", highheight, neutral, ab_flip) +DECLARE_ANIM(frontflipanim, "Flip", highheight, neutral, ab_flip) DECLARE_ANIM(spinkickreversedanim, "SpinKickCaught", middleheight, reversed, 0) DECLARE_ANIM(spinkickreversalanim, "SpinKickCatch", middleheight, reversal, 0) DECLARE_ANIM(lowkickanim, "lowkick", middleheight, normalattack, 0) @@ -88,15 +88,15 @@ DECLARE_ANIM(winduppunchanim, "Winduppunch", middleheight, normalattack, 0) DECLARE_ANIM(winduppunchblockedanim, "Winduppunchblocked", middleheight, normalattack, 0) DECLARE_ANIM(blockhighleftanim, "Blockhighleft", middleheight, normalattack, 0) DECLARE_ANIM(blockhighleftstrikeanim, "Blockhighleftstrike", middleheight, normalattack, 0) -DECLARE_ANIM(backflipanim, "Backflip", highheight, neutral, 0) -DECLARE_ANIM(walljumpbackanim, "Walljumpback", highheight, neutral, 0) -DECLARE_ANIM(walljumpfrontanim, "Walljumpfront", highheight, neutral, 0) -DECLARE_ANIM(rightflipanim, "Rightflip", highheight, neutral, 0) -DECLARE_ANIM(walljumprightanim, "Walljumpright", highheight, neutral, 0) -DECLARE_ANIM(leftflipanim, "Leftflip", highheight, neutral, 0) -DECLARE_ANIM(walljumpleftanim, "Walljumpleft", highheight, neutral, 0) -DECLARE_ANIM(walljumprightkickanim, "Walljumprightkick", highheight, neutral, 0) -DECLARE_ANIM(walljumpleftkickanim, "Walljumpleftkick", highheight, neutral, 0) +DECLARE_ANIM(backflipanim, "Backflip", highheight, neutral, ab_flip) +DECLARE_ANIM(walljumpbackanim, "Walljumpback", highheight, neutral, ab_walljump) +DECLARE_ANIM(walljumpfrontanim, "Walljumpfront", highheight, neutral, ab_walljump) +DECLARE_ANIM(rightflipanim, "Rightflip", highheight, neutral, ab_flip) +DECLARE_ANIM(walljumprightanim, "Walljumpright", highheight, neutral, ab_walljump) +DECLARE_ANIM(leftflipanim, "Leftflip", highheight, neutral, ab_flip) +DECLARE_ANIM(walljumpleftanim, "Walljumpleft", highheight, neutral, ab_walljump) +DECLARE_ANIM(walljumprightkickanim, "Walljumprightkick", highheight, neutral, ab_flip) +DECLARE_ANIM(walljumpleftkickanim, "Walljumpleftkick", highheight, neutral, ab_flip) DECLARE_ANIM(knifefightidleanim, "Knifefightidle", middleheight, neutral, ab_idle) DECLARE_ANIM(knifesneakattackanim, "Knifesneakattack", middleheight, reversal, 0) DECLARE_ANIM(knifesneakattackedanim, "Knifesneakattacked", middleheight, reversed, 0) @@ -116,12 +116,12 @@ DECLARE_ANIM(swordslashparryanim, "sworduprightparry", middleheight, normalattac DECLARE_ANIM(swordslashparriedanim, "swordslashparried", middleheight, normalattack, 0) DECLARE_ANIM(wolfidle, "Wolfidle", middleheight, neutral, ab_idle) DECLARE_ANIM(wolfcrouchanim, "Wolfcrouch", lowheight, neutral, ab_crouch) -DECLARE_ANIM(wolflandanim, "Wolflanding", lowheight, neutral, 0) -DECLARE_ANIM(wolflandhardanim, "Wolflandhard", lowheight, neutral, 0) +DECLARE_ANIM(wolflandanim, "Wolflanding", lowheight, neutral, ab_land) +DECLARE_ANIM(wolflandhardanim, "Wolflandhard", lowheight, neutral, ab_landhard) DECLARE_ANIM(wolfrunanim, "Wolfrun", middleheight, neutral, ab_run) DECLARE_ANIM(wolfrunninganim, "Wolfrunning", middleheight, neutral, ab_run) DECLARE_ANIM(rabbitrunninganim, "Rabbitrunning", middleheight, neutral, ab_run) -DECLARE_ANIM(wolfstopanim, "Wolfstop", middleheight, neutral, 0) +DECLARE_ANIM(wolfstopanim, "Wolfstop", middleheight, neutral, ab_stop) DECLARE_ANIM(rabbittackleanim, "Rabbittackle", middleheight, neutral, 0) DECLARE_ANIM(rabbittacklinganim, "Rabbittackling", middleheight, reversal, 0) DECLARE_ANIM(rabbittackledbackanim, "Rabbittackledback", middleheight, reversed, 0)