X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FAnimation.cpp;h=b7e39952986e85f017ede4ec388b79852316f31e;hb=4f4771bb67958d2e9180ba24d422141b9069e363;hp=a01b9ead8cbcbf44071c82c006a7b6ca02657b0b;hpb=457bf24c8c59025657f24b62625145e72289177a;p=lugaru.git diff --git a/Source/Animation.cpp b/Source/Animation.cpp index a01b9ea..b7e3995 100644 --- a/Source/Animation.cpp +++ b/Source/Animation.cpp @@ -1,45 +1,41 @@ /* -Copyright (C) 2010 - Lugaru authors +Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #include "Skeleton.h" #include "Animation.h" -struct animation_data_elt -{ - const char *filename; - int height; - int attack; +struct animation_data_elt { + const std::string& filename; + int height; + int attack; }; static animation_data_elt animation_data[animation_count] = { -#define DECLARE_ANIM(id, file, height, attack) {file, height, attack}, +#define DECLARE_ANIM(id, file, height, attack, ...) {file, height, attack}, #include "Animation.def" #undef DECLARE_ANIM }; void loadAllAnimations() { - for (int i = 0; i < loadable_anim_end; i++) - { - animation_data_elt *e = animation_data + i; - animation[i].Load(e->filename, e->height, e->attack); + for (int i = 0; i < loadable_anim_end; i++) { + animation_data_elt *e = animation_data + i; + animation[i].Load(e->filename, e->height, e->attack); } }