X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FAnimation.cpp;h=95449b6d3d7f80c2bece39daace95b645ea987a6;hb=cd043e3f9e26c2b3406b40a354c2840941e9db7f;hp=4e5a65fb005414fde791bc4aa4dd4f5106e413bb;hpb=42bdd021a9276a99a9ae09722d02e36bd3da8e77;p=lugaru.git diff --git a/Source/Animation.cpp b/Source/Animation.cpp index 4e5a65f..95449b6 100644 --- a/Source/Animation.cpp +++ b/Source/Animation.cpp @@ -3,30 +3,27 @@ Copyright (C) 2010 - Lugaru authors This file is part of Lugaru. -Lugaru is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. +Lugaru is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. -This program is distributed in the hope that it will be useful, +Lugaru is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +along with Lugaru. If not, see . */ #include "Skeleton.h" #include "Animation.h" -struct animation_data_elt -{ - const char *filename; - int height; - int attack; +struct animation_data_elt { + const char *filename; + int height; + int attack; }; static animation_data_elt animation_data[animation_count] = { @@ -37,9 +34,8 @@ static animation_data_elt animation_data[animation_count] = { void loadAllAnimations() { - for (int i = 0; i < loadable_anim_end; i++) - { - animation_data_elt *e = animation_data + i; - animation[i].Load(e->filename, e->height, e->attack); + for (int i = 0; i < loadable_anim_end; i++) { + animation_data_elt *e = animation_data + i; + animation[i].Load(e->filename, e->height, e->attack); } }