X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FAnimation%2FSkeleton.h;h=19db503c23395ef4bd645e86670c399bbf3182c9;hb=b84825978803615f45a9f128232e62431042aec0;hp=f94b2417616577d210e46f3afa5b63ed7f38b6a3;hpb=1991e81a5c3bcc9cd0d6d49f56ebd8bcbd76e7b4;p=lugaru.git diff --git a/Source/Animation/Skeleton.h b/Source/Animation/Skeleton.h index f94b241..19db503 100644 --- a/Source/Animation/Skeleton.h +++ b/Source/Animation/Skeleton.h @@ -21,26 +21,16 @@ along with Lugaru. If not, see . #ifndef _SKELETON_H_ #define _SKELETON_H_ -#include "Models.h" - /**> HEADER FILES <**/ -#include "gamegl.h" -#include "Quaternions.h" -#include "Objects.h" -#include "Sprite.h" -#include "binio.h" #include "Animation/Animation.h" #include "Animation/Joint.h" #include "Animation/Muscle.h" - -enum bodyparts { - head, neck, - leftshoulder, leftelbow, leftwrist, lefthand, - rightshoulder, rightelbow, rightwrist, righthand, - abdomen, lefthip, righthip, groin, - leftknee, leftankle, leftfoot, - rightknee, rightankle, rightfoot -}; +#include "Graphic/gamegl.h" +#include "Graphic/Models.h" +#include "Graphic/Sprite.h" +#include "Math/Quaternions.h" +#include "Objects/Objects.h" +#include "Utils/binio.h" const int max_joints = 50; @@ -97,21 +87,7 @@ public: void FindRotationMuscle(int which, int animation); void Load(const std::string& fileName, const std::string& lowfileName, const std::string& clothesfileName, const std::string& modelfileName, const std::string& model2fileName, const std::string& model3fileName, const std::string& model4fileName, const std::string& model5fileNamee, const std::string& model6fileName, const std::string& model7fileName, const std::string& modellowfileName, const std::string& modelclothesfileName, bool aclothes); - /* - // unused - void FindForwardsfirst(); - void Draw(int muscleview); - void AddJoint(float x, float y, float z, int which); - void SetJoint(float x, float y, float z, int which, int whichjoint); - void DeleteJoint(int whichjoint); - void AddMuscle(int attach1, int attach2, float maxlength, float minlength, int type); - void DeleteMuscle(int whichmuscle); - void DoBalance(); - void MusclesSet(); - */ - Skeleton(); - ~Skeleton(); private: // convenience functions