X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FAnimation%2FSkeleton.h;h=19db503c23395ef4bd645e86670c399bbf3182c9;hb=b84825978803615f45a9f128232e62431042aec0;hp=2882188a3d646bbdd09e430a63cb95f3f683cb0a;hpb=599983e84cffd250055557d78b4d8b4af84cb092;p=lugaru.git diff --git a/Source/Animation/Skeleton.h b/Source/Animation/Skeleton.h index 2882188..19db503 100644 --- a/Source/Animation/Skeleton.h +++ b/Source/Animation/Skeleton.h @@ -21,26 +21,16 @@ along with Lugaru. If not, see . #ifndef _SKELETON_H_ #define _SKELETON_H_ -#include "Models.h" - /**> HEADER FILES <**/ -#include "gamegl.h" -#include "Quaternions.h" -#include "Objects.h" -#include "Sprite.h" -#include "binio.h" #include "Animation/Animation.h" #include "Animation/Joint.h" #include "Animation/Muscle.h" - -enum bodyparts { - head, neck, - leftshoulder, leftelbow, leftwrist, lefthand, - rightshoulder, rightelbow, rightwrist, righthand, - abdomen, lefthip, righthip, groin, - leftknee, leftankle, leftfoot, - rightknee, rightankle, rightfoot -}; +#include "Graphic/gamegl.h" +#include "Graphic/Models.h" +#include "Graphic/Sprite.h" +#include "Math/Quaternions.h" +#include "Objects/Objects.h" +#include "Utils/binio.h" const int max_joints = 50; @@ -98,7 +88,6 @@ public: void Load(const std::string& fileName, const std::string& lowfileName, const std::string& clothesfileName, const std::string& modelfileName, const std::string& model2fileName, const std::string& model3fileName, const std::string& model4fileName, const std::string& model5fileNamee, const std::string& model6fileName, const std::string& model7fileName, const std::string& modellowfileName, const std::string& modelclothesfileName, bool aclothes); Skeleton(); - ~Skeleton(); private: // convenience functions