X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FAnimation%2FSkeleton.cpp;h=c7565984fddbc7cd4f983e134e63a4f0848b0ffb;hb=5dfd07829a5eecc87d100dd8825a81eafbaa86be;hp=3f5e65c5a88d6beb58680a17c21bda19f4cffca9;hpb=8a677cc9d97d49493c382c8b39ef4b0c46d355a1;p=lugaru.git diff --git a/Source/Animation/Skeleton.cpp b/Source/Animation/Skeleton.cpp index 3f5e65c..c756598 100644 --- a/Source/Animation/Skeleton.cpp +++ b/Source/Animation/Skeleton.cpp @@ -115,7 +115,8 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) XYZ bounceness; const int numrepeats = 3; float groundlevel = .15; - int i, j, k, m; + int k, m; + unsigned i; XYZ temp; XYZ terrainnormal; int whichhit; @@ -163,7 +164,7 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) float tempmult = multiplier; //multiplier/=numrepeats; - for (j = 0; j < numrepeats; j++) { + for (int j = 0; j < numrepeats; j++) { float r = .05; // right leg constraints? if (!joint(rightknee).locked && !joint(righthip).locked) { @@ -218,7 +219,7 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) joints[i].locked = 0; if (joints[i].delay > 0) { bool freely = true; - for (j = 0; j < joints.size(); j++) { + for (unsigned j = 0; j < joints.size(); j++) { if (joints[j].locked) freely = false; } @@ -420,7 +421,7 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) whichhit = objects.model[k].LineCheckSlidePossible(&start, &end, &temp, &objects.position[k], &objects.yaw[k]); if (whichhit != -1) { joints[jointlabels[whichjointendarray[i]]].position = (end - *coords) / (*scale); - for (j = 0; j < muscles.size(); j++) { + for (unsigned j = 0; j < muscles.size(); j++) { if ((muscles[j].parent1->label == whichjointstartarray[i] && muscles[j].parent2->label == whichjointendarray[i]) || (muscles[j].parent2->label == whichjointstartarray[i] && muscles[j].parent1->label == whichjointendarray[i])) muscles[j].DoConstraint(spinny); } @@ -476,8 +477,7 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) */ void Skeleton::DoGravity(float *scale) { - static int i; - for (i = 0; i < joints.size(); i++) { + for (unsigned i = 0; i < joints.size(); i++) { if ( ( ((joints[i].label != leftknee) && (joints[i].label != rightknee)) || @@ -487,8 +487,9 @@ void Skeleton::DoGravity(float *scale) ((joints[i].label != leftelbow) && (joints[i].label != rightelbow)) || (forward.y < .3) ) - ) + ) { joints[i].velocity.y += gravity * multiplier / (*scale); + } } } @@ -615,7 +616,7 @@ void Skeleton::Load(const std::string& filename, const std::string& lowfil GLfloat M[16]; FILE *tfile; float lSize; - int i, j, num_joints, num_muscles; + int j, num_joints, num_muscles; LOGFUNC; @@ -632,7 +633,7 @@ void Skeleton::Load(const std::string& filename, const std::string& lowfil model[5].loadnotex(model6filename); model[6].loadnotex(model7filename); - for (i = 0; i < num_models; i++) { + for (int i = 0; i < num_models; i++) { model[i].Rotate(180, 0, 0); model[i].Scale(.04, .04, .04); model[i].CalculateNormals(0); @@ -689,7 +690,7 @@ void Skeleton::Load(const std::string& filename, const std::string& lowfil joints.resize(num_joints); // read info for each joint - for (i = 0; i < num_joints; i++) { + for (int i = 0; i < num_joints; i++) { joints[i].load(tfile, joints); } @@ -700,7 +701,7 @@ void Skeleton::Load(const std::string& filename, const std::string& lowfil muscles.resize(num_muscles); // for each muscle... - for (i = 0; i < num_muscles; i++) { + for (int i = 0; i < num_muscles; i++) { muscles[i].load(tfile, model[0].vertexNum, joints); } @@ -715,22 +716,23 @@ void Skeleton::Load(const std::string& filename, const std::string& lowfil // ??? for (j = 0; j < num_muscles; j++) { - for (i = 0; i < muscles[j].vertices.size(); i++) { + for (unsigned i = 0; i < muscles[j].vertices.size(); i++) { for (int k = 0; k < num_models; k++) { - if (muscles[j].vertices[i] < model[k].vertexNum) + if (muscles[j].vertices[i] < model[k].vertexNum) { model[k].owner[muscles[j].vertices[i]] = j; + } } } } // calculate some stuff FindForwards(); - for (i = 0; i < num_muscles; i++) { + for (int i = 0; i < num_muscles; i++) { FindRotationMuscle(i, -1); } // this seems to use opengl purely for matrix calculations for (int k = 0; k < num_models; k++) { - for (i = 0; i < model[k].vertexNum; i++) { + for (int i = 0; i < model[k].vertexNum; i++) { model[k].vertex[i] = model[k].vertex[i] - (muscles[model[k].owner[i]].parent1->position + muscles[model[k].owner[i]].parent2->position) / 2; glMatrixMode(GL_MODELVIEW); glPushMatrix(); @@ -756,7 +758,7 @@ void Skeleton::Load(const std::string& filename, const std::string& lowfil // skip joints section fseek(tfile, sizeof(num_joints), SEEK_CUR); - for (i = 0; i < num_joints; i++) { + for (int i = 0; i < num_joints; i++) { // skip joint info lSize = sizeof(XYZ) + sizeof(float) @@ -776,7 +778,7 @@ void Skeleton::Load(const std::string& filename, const std::string& lowfil // skip num_muscles fseek(tfile, sizeof(num_muscles), SEEK_CUR); - for (i = 0; i < num_muscles; i++) { + for (int i = 0; i < num_muscles; i++) { // skip muscle info lSize = sizeof(float) + sizeof(float) @@ -797,14 +799,15 @@ void Skeleton::Load(const std::string& filename, const std::string& lowfil } for (j = 0; j < num_muscles; j++) { - for (i = 0; i < muscles[j].verticeslow.size(); i++) { - if (muscles[j].verticeslow[i] < modellow.vertexNum) + for (unsigned i = 0; i < muscles[j].verticeslow.size(); i++) { + if (muscles[j].verticeslow[i] < modellow.vertexNum) { modellow.owner[muscles[j].verticeslow[i]] = j; + } } } // use opengl for its matrix math - for (i = 0; i < modellow.vertexNum; i++) { + for (int i = 0; i < modellow.vertexNum; i++) { modellow.vertex[i] = modellow.vertex[i] - (muscles[modellow.owner[i]].parent1->position + muscles[modellow.owner[i]].parent2->position) / 2; glMatrixMode(GL_MODELVIEW); glPushMatrix(); @@ -830,7 +833,7 @@ void Skeleton::Load(const std::string& filename, const std::string& lowfil // skip num_joints fseek(tfile, sizeof(num_joints), SEEK_CUR); - for (i = 0; i < num_joints; i++) { + for (int i = 0; i < num_joints; i++) { // skip joint info lSize = sizeof(XYZ) + sizeof(float) @@ -850,7 +853,7 @@ void Skeleton::Load(const std::string& filename, const std::string& lowfil // skip num_muscles fseek(tfile, sizeof(num_muscles), SEEK_CUR); - for (i = 0; i < num_muscles; i++) { + for (int i = 0; i < num_muscles; i++) { // skip muscle info lSize = sizeof(float) + sizeof(float) @@ -873,14 +876,15 @@ void Skeleton::Load(const std::string& filename, const std::string& lowfil // ??? lSize = sizeof(int); for (j = 0; j < num_muscles; j++) { - for (i = 0; i < muscles[j].verticesclothes.size(); i++) { - if (muscles[j].verticesclothes.size() && muscles[j].verticesclothes[i] < modelclothes.vertexNum) + for (unsigned i = 0; i < muscles[j].verticesclothes.size(); i++) { + if (muscles[j].verticesclothes.size() && muscles[j].verticesclothes[i] < modelclothes.vertexNum) { modelclothes.owner[muscles[j].verticesclothes[i]] = j; + } } } // use opengl for its matrix math - for (i = 0; i < modelclothes.vertexNum; i++) { + for (int i = 0; i < modelclothes.vertexNum; i++) { modelclothes.vertex[i] = modelclothes.vertex[i] - (muscles[modelclothes.owner[i]].parent1->position + muscles[modelclothes.owner[i]].parent2->position) / 2; glMatrixMode(GL_MODELVIEW); glPushMatrix(); @@ -900,7 +904,7 @@ void Skeleton::Load(const std::string& filename, const std::string& lowfil } fclose(tfile); - for (i = 0; i < num_joints; i++) { + for (int i = 0; i < num_joints; i++) { for (j = 0; j < num_joints; j++) { if (joints[i].label == j) jointlabels[j] = i;