X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FAnimation%2FSkeleton.cpp;h=a098b1a4d2d8316dc8b50fc33f45d231deeaaa39;hb=d177a567280631cd91a677debafada8cef7e0413;hp=31f98860c8528fc05f82caad26144bda85a3e9e3;hpb=ce7c8b6c4db753fef7cf634a09aa63d8a4545c9b;p=lugaru.git diff --git a/Source/Animation/Skeleton.cpp b/Source/Animation/Skeleton.cpp index 31f9886..a098b1a 100644 --- a/Source/Animation/Skeleton.cpp +++ b/Source/Animation/Skeleton.cpp @@ -24,6 +24,7 @@ along with Lugaru. If not, see . #include "Audio/openal_wrapper.hpp" #include "Game.hpp" #include "Utils/Folders.hpp" +#include "Tutorial.hpp" extern float multiplier; extern float gravity; @@ -32,7 +33,6 @@ extern int environment; extern float camerashake; extern bool freeze; extern int detail; -extern int tutoriallevel; extern int whichjointstartarray[26]; extern int whichjointendarray[26]; @@ -242,7 +242,7 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) if (joints[i].label == groin && !joints[i].locked && joints[i].delay <= 0) { joints[i].locked = 1; joints[i].delay = 1; - if (tutoriallevel != 1 || id == 0) { + if (!Tutorial::active || id == 0) { emit_sound_at(landsound1, joints[i].position * (*scale) + *coords, 128.); } breaking = true; @@ -251,7 +251,7 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) if (joints[i].label == head && !joints[i].locked && joints[i].delay <= 0) { joints[i].locked = 1; joints[i].delay = 1; - if (tutoriallevel != 1 || id == 0) { + if (!Tutorial::active || id == 0) { emit_sound_at(landsound2, joints[i].position * (*scale) + *coords, 128.); } } @@ -270,7 +270,7 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) else joints[i].velocity = 0; - if (tutoriallevel != 1 || id == 0) + if (!Tutorial::active || id == 0) if (findLengthfast(&bounceness) > 8000 && breaking) { // FIXME: this crashes because k is not initialized! // to reproduce, type 'wolfie' in console and play a while @@ -336,7 +336,7 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) if (joints[i].label == groin && !joints[i].locked && joints[i].delay <= 0) { joints[i].locked = 1; joints[i].delay = 1; - if (tutoriallevel != 1 || id == 0) { + if (!Tutorial::active || id == 0) { emit_sound_at(landsound1, joints[i].position * (*scale) + *coords, 128.); } breaking = true; @@ -345,7 +345,7 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) if (joints[i].label == head && !joints[i].locked && joints[i].delay <= 0) { joints[i].locked = 1; joints[i].delay = 1; - if (tutoriallevel != 1 || id == 0) { + if (!Tutorial::active || id == 0) { emit_sound_at(landsound2, joints[i].position * (*scale) + *coords, 128.); } } @@ -358,7 +358,7 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) bounceness = 0; joints[i].velocity = joints[i].oldvelocity; } - if (tutoriallevel != 1 || id == 0) + if (!Tutorial::active || id == 0) if (findLengthfast(&bounceness) > 4000 && breaking) { Object::objects[k]->model.MakeDecal(breakdecal, DoRotation(temp - Object::objects[k]->position, 0, -Object::objects[k]->yaw, 0), .4, .5, Random() % 360); Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, 1, 1, 1, 4, .2); @@ -642,7 +642,7 @@ void Skeleton::Load(const std::string& filename, const std::string& lowfil drawmodel.Rotate(180, 0, 0); drawmodel.Scale(.04, .04, .04); drawmodel.FlipTexCoords(); - if ((tutoriallevel == 1) && (id != 0)) { + if ((Tutorial::active) && (id != 0)) { drawmodel.UniformTexCoords(); drawmodel.ScaleTexCoords(0.1); } @@ -657,9 +657,9 @@ void Skeleton::Load(const std::string& filename, const std::string& lowfil drawmodellow.Rotate(180, 0, 0); drawmodellow.Scale(.04, .04, .04); drawmodellow.FlipTexCoords(); - if (tutoriallevel == 1 && id != 0) + if (Tutorial::active && id != 0) drawmodellow.UniformTexCoords(); - if (tutoriallevel == 1 && id != 0) + if (Tutorial::active && id != 0) drawmodellow.ScaleTexCoords(0.1); drawmodellow.CalculateNormals(0);