X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FAnimation%2FSkeleton.cpp;h=8e5cb0c9a8e7336350703c1077fb983465f9c949;hb=cd451341c5ee01374268559885871ca9d454cbd0;hp=c7565984fddbc7cd4f983e134e63a4f0848b0ffb;hpb=5dfd07829a5eecc87d100dd8825a81eafbaa86be;p=lugaru.git diff --git a/Source/Animation/Skeleton.cpp b/Source/Animation/Skeleton.cpp index c756598..8e5cb0c 100644 --- a/Source/Animation/Skeleton.cpp +++ b/Source/Animation/Skeleton.cpp @@ -24,22 +24,19 @@ along with Lugaru. If not, see . #include "Audio/openal_wrapper.hpp" #include "Game.hpp" #include "Utils/Folders.hpp" +#include "Tutorial.hpp" extern float multiplier; extern float gravity; extern Terrain terrain; -extern Objects objects; extern int environment; extern float camerashake; extern bool freeze; extern int detail; -extern int tutoriallevel; extern int whichjointstartarray[26]; extern int whichjointendarray[26]; -extern bool visibleloading; - Skeleton::Skeleton() : selected(0), id(0), @@ -110,12 +107,11 @@ void Skeleton::FindForwards() */ float Skeleton::DoConstraints(XYZ *coords, float *scale) { - float friction = 1.5; const float elasticity = .3; XYZ bounceness; const int numrepeats = 3; float groundlevel = .15; - int k, m; + int m; unsigned i; XYZ temp; XYZ terrainnormal; @@ -134,7 +130,7 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) whichpatchz = coords->z / (terrain.size / subdivision * terrain.scale); terrainlight = *coords; - objects.SphereCheckPossible(&terrainlight, 1); + Object::SphereCheckPossible(&terrainlight, 1); //Add velocity for (i = 0; i < joints.size(); i++) { @@ -233,6 +229,7 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) muscles[i].DoConstraint(spinny); } + float friction; for (i = 0; i < joints.size(); i++) { //Length constraints //Ground constraint @@ -243,7 +240,7 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) if (joints[i].label == groin && !joints[i].locked && joints[i].delay <= 0) { joints[i].locked = 1; joints[i].delay = 1; - if (tutoriallevel != 1 || id == 0) { + if (!Tutorial::active || id == 0) { emit_sound_at(landsound1, joints[i].position * (*scale) + *coords, 128.); } breaking = true; @@ -252,7 +249,7 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) if (joints[i].label == head && !joints[i].locked && joints[i].delay <= 0) { joints[i].locked = 1; joints[i].delay = 1; - if (tutoriallevel != 1 || id == 0) { + if (!Tutorial::active || id == 0) { emit_sound_at(landsound2, joints[i].position * (*scale) + *coords, 128.); } } @@ -271,12 +268,12 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) else joints[i].velocity = 0; - if (tutoriallevel != 1 || id == 0) + if (!Tutorial::active || id == 0) if (findLengthfast(&bounceness) > 8000 && breaking) { // FIXME: this crashes because k is not initialized! // to reproduce, type 'wolfie' in console and play a while // I'll just comment it out for now - //objects.model[k].MakeDecal(breakdecal, DoRotation(temp - objects.position[k], 0, -objects.yaw[k], 0), .4, .5, Random() % 360); + //Object::objects[k]->model.MakeDecal(breakdecal, DoRotation(temp - Object::objects[k]->position, 0, -Object::objects[k]->yaw, 0), .4, .5, Random() % 360); Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, 1, 1, 1, 4, .2); breaking = false; camerashake += .6; @@ -326,18 +323,18 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) } if (terrain.patchobjectnum[whichpatchx][whichpatchz]) for (m = 0; m < terrain.patchobjectnum[whichpatchx][whichpatchz]; m++) { - k = terrain.patchobjects[whichpatchx][whichpatchz][m]; - if (k < objects.numobjects && k >= 0) - if (objects.possible[k]) { - friction = objects.friction[k]; + unsigned int k = terrain.patchobjects[whichpatchx][whichpatchz][m]; + if (k < Object::objects.size()) { + if (Object::objects[k]->possible) { + friction = Object::objects[k]->friction; XYZ start = joints[i].realoldposition; XYZ end = joints[i].position * (*scale) + *coords; - whichhit = objects.model[k].LineCheckPossible(&start, &end, &temp, &objects.position[k], &objects.yaw[k]); + whichhit = Object::objects[k]->model.LineCheckPossible(&start, &end, &temp, &Object::objects[k]->position, &Object::objects[k]->yaw); if (whichhit != -1) { if (joints[i].label == groin && !joints[i].locked && joints[i].delay <= 0) { joints[i].locked = 1; joints[i].delay = 1; - if (tutoriallevel != 1 || id == 0) { + if (!Tutorial::active || id == 0) { emit_sound_at(landsound1, joints[i].position * (*scale) + *coords, 128.); } breaking = true; @@ -346,12 +343,12 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) if (joints[i].label == head && !joints[i].locked && joints[i].delay <= 0) { joints[i].locked = 1; joints[i].delay = 1; - if (tutoriallevel != 1 || id == 0) { + if (!Tutorial::active || id == 0) { emit_sound_at(landsound2, joints[i].position * (*scale) + *coords, 128.); } } - terrainnormal = DoRotation(objects.model[k].facenormals[whichhit], 0, objects.yaw[k], 0) * -1; + terrainnormal = DoRotation(Object::objects[k]->model.facenormals[whichhit], 0, Object::objects[k]->yaw, 0) * -1; if (terrainnormal.y > .8) freefall = 0; bounceness = terrainnormal * findLength(&joints[i].velocity) * (abs(normaldotproduct(joints[i].velocity, terrainnormal))); @@ -359,9 +356,9 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) bounceness = 0; joints[i].velocity = joints[i].oldvelocity; } - if (tutoriallevel != 1 || id == 0) + if (!Tutorial::active || id == 0) if (findLengthfast(&bounceness) > 4000 && breaking) { - objects.model[k].MakeDecal(breakdecal, DoRotation(temp - objects.position[k], 0, -objects.yaw[k], 0), .4, .5, Random() % 360); + Object::objects[k]->model.MakeDecal(breakdecal, DoRotation(temp - Object::objects[k]->position, 0, -Object::objects[k]->yaw, 0), .4, .5, Random() % 360); Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, 1, 1, 1, 4, .2); breaking = false; camerashake += .6; @@ -370,11 +367,11 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) addEnvSound(*coords, 64); } - if (objects.type[k] == treetrunktype) { - objects.rotx[k] += joints[i].velocity.x * multiplier * .4; - objects.roty[k] += joints[i].velocity.z * multiplier * .4; - objects.rotx[k + 1] += joints[i].velocity.x * multiplier * .4; - objects.roty[k + 1] += joints[i].velocity.z * multiplier * .4; + if (Object::objects[k]->type == treetrunktype) { + Object::objects[k]->rotx += joints[i].velocity.x * multiplier * .4; + Object::objects[k]->roty += joints[i].velocity.z * multiplier * .4; + Object::objects[k + 1]->rotx += joints[i].velocity.x * multiplier * .4; + Object::objects[k + 1]->roty += joints[i].velocity.z * multiplier * .4; } if (!joints[i].locked) damage += findLengthfast(&bounceness) / 2500; @@ -403,6 +400,7 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) broken = 1; } } + } } joints[i].realoldposition = joints[i].position * (*scale) + *coords; } @@ -412,13 +410,13 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale) if (terrain.patchobjectnum[whichpatchx][whichpatchz]) for (m = 0; m < terrain.patchobjectnum[whichpatchx][whichpatchz]; m++) { - k = terrain.patchobjects[whichpatchx][whichpatchz][m]; - if (objects.possible[k]) { + unsigned int k = terrain.patchobjects[whichpatchx][whichpatchz][m]; + if (Object::objects[k]->possible) { for (i = 0; i < 26; i++) { //Make this less stupid XYZ start = joints[jointlabels[whichjointstartarray[i]]].position * (*scale) + *coords; XYZ end = joints[jointlabels[whichjointendarray[i]]].position * (*scale) + *coords; - whichhit = objects.model[k].LineCheckSlidePossible(&start, &end, &temp, &objects.position[k], &objects.yaw[k]); + whichhit = Object::objects[k]->model.LineCheckSlidePossible(&start, &end, &Object::objects[k]->position, &Object::objects[k]->yaw); if (whichhit != -1) { joints[jointlabels[whichjointendarray[i]]].position = (end - *coords) / (*scale); for (unsigned j = 0; j < muscles.size(); j++) { @@ -639,11 +637,11 @@ void Skeleton::Load(const std::string& filename, const std::string& lowfil model[i].CalculateNormals(0); } - drawmodel.load(modelfilename, 0); + drawmodel.load(modelfilename); drawmodel.Rotate(180, 0, 0); drawmodel.Scale(.04, .04, .04); drawmodel.FlipTexCoords(); - if ((tutoriallevel == 1) && (id != 0)) { + if ((Tutorial::active) && (id != 0)) { drawmodel.UniformTexCoords(); drawmodel.ScaleTexCoords(0.1); } @@ -654,13 +652,13 @@ void Skeleton::Load(const std::string& filename, const std::string& lowfil modellow.Scale(.04, .04, .04); modellow.CalculateNormals(0); - drawmodellow.load(modellowfilename, 0); + drawmodellow.load(modellowfilename); drawmodellow.Rotate(180, 0, 0); drawmodellow.Scale(.04, .04, .04); drawmodellow.FlipTexCoords(); - if (tutoriallevel == 1 && id != 0) + if (Tutorial::active && id != 0) drawmodellow.UniformTexCoords(); - if (tutoriallevel == 1 && id != 0) + if (Tutorial::active && id != 0) drawmodellow.ScaleTexCoords(0.1); drawmodellow.CalculateNormals(0); @@ -670,7 +668,7 @@ void Skeleton::Load(const std::string& filename, const std::string& lowfil modelclothes.Scale(.041, .04, .041); modelclothes.CalculateNormals(0); - drawmodelclothes.load(modelclothesfilename, 0); + drawmodelclothes.load(modelclothesfilename); drawmodelclothes.Rotate(180, 0, 0); drawmodelclothes.Scale(.04, .04, .04); drawmodelclothes.FlipTexCoords();