X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Source%2FAnimation%2FAnimation.h;fp=Source%2FAnimation%2FAnimation.h;h=0000000000000000000000000000000000000000;hb=ed3662c0852c4312a612b4fc35bd03aba8d13db7;hp=91205abe0341400bca884f6f0d1f62fc14f96e26;hpb=b84825978803615f45a9f128232e62431042aec0;p=lugaru.git diff --git a/Source/Animation/Animation.h b/Source/Animation/Animation.h deleted file mode 100644 index 91205ab..0000000 --- a/Source/Animation/Animation.h +++ /dev/null @@ -1,99 +0,0 @@ -/* -Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file) - -This file is part of Lugaru. - -Lugaru is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or -(at your option) any later version. - -Lugaru is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Lugaru. If not, see . -*/ - -#ifndef ANIMATION_H -#define ANIMATION_H - -#include -#include "Math/Quaternions.h" - -enum anim_attack_type { - neutral, normalattack, reversed, reversal -}; - -enum anim_height_type { - lowheight, middleheight, highheight -}; - -enum animation_types { -#define DECLARE_ANIM(id, ...) id, -#include "Animation.def" -#undef DECLARE_ANIM - animation_count -}; - -enum animation_bit_offsets { -#define DECLARE_ANIM_BIT(bit) o_##bit, -#include "Animation.def" -#undef DECLARE_ANIM_BIT - animation_bit_count -}; - -enum animation_bits_def { -#define DECLARE_ANIM_BIT(bit) bit = 1 << o_##bit, -#include "Animation.def" -#undef DECLARE_ANIM_BIT -}; - -static const int animation_bits[animation_count] = { -#define DECLARE_ANIM(id, name, height, type, bits) bits, -#include "Animation.def" -#undef DECLARE_ANIM -}; - -struct AnimationFrameJointInfo -{ - XYZ position; - float twist; - float twist2; - bool onground; -}; - -struct AnimationFrame -{ - void loadBaseInfo(FILE* tfile); - void loadTwist2(FILE* tfile); - void loadLabel(FILE* tfile); - void loadWeaponTarget(FILE* tfile); - - std::vector joints; - XYZ forward; - int label; - XYZ weapontarget; - float speed; -}; - -class Animation -{ -public: - static std::vector animations; - static void loadAll(); - - anim_height_type height; - anim_attack_type attack; - int numjoints; - - std::vector frames; - - XYZ offset; - - Animation(); - Animation(const std::string& fileName, anim_height_type aheight, anim_attack_type aattack); -}; -#endif