X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Docs%2FDEVTOOLS.txt;h=9e7f9731479eeb180e8ddc1f6557d68e9f7102a8;hb=8f372db25c010303cc25868b48cb5c0d0a540067;hp=db82aac66f627560eb50e46455b7a3b6cde8100b;hpb=58e2a577c2ea4cf639a07fc792122c288d4bc2a5;p=lugaru.git diff --git a/Docs/DEVTOOLS.txt b/Docs/DEVTOOLS.txt index db82aac..9e7f973 100644 --- a/Docs/DEVTOOLS.txt +++ b/Docs/DEVTOOLS.txt @@ -124,9 +124,8 @@ cellophane - makes everyone invisible, except for the shadows. Character appearance ~~~~~~~~~~~~~~~~~~~~ -cellar door, rambo, kungfu, white, brown, black - changes your skin to the - respective outfit. Note: this command is a little glitchy sometimes. You - may have to enter it multiple times before it changes. +lizardwolf, darko - changes your skin to the respective easter egg texture. + Normal skins are available via the ctrl+alt+t hotkey. tintr (float) - sets the redness of your clothes. This only affects the color of future clothes, so you must set it in advance. It must be a value from 0 to 1. @@ -160,6 +159,8 @@ clothes (string) - adds clothes to your character. folder of type ".png". You may add any png file in that folder and use it with the clothes command. See Decal Editing to create such files. clothesnear - does the same for the character nearest to you. +clotheslist - lists the clothes of the main player (and their tint). +clotheslistnear - does the same for the character nearest to you. Skybox ~~~~~~ @@ -217,6 +218,26 @@ dhs - deletes the last hotspot. the map file (make sure to change the byte before the string to the number of its characters). +Dialogs +~~~~~~~ + +dialog (int) (string) - loads the "string.txt" dialog with type "int" and enter + directing mode: Fly around, press numpad 1-10 to change the players' head + target, press 1-10 to define who is saying the current line and move on to + the next line. The type argument can be one of: + 0-9 = player index, activates when "attacking" them + 10+ = "special", activates automatically when in range; player ID is + the module of the type (e.g. type 18 would be special, player 8) + 40-49 = some other thing, someone really needs to cleanup this logic :) +fixdialog (int) (string) - replaces the dialog of given index by the one + described in the "string.txt" file. +ddialog (int) - deletes given dialog (if no argument or -1, deletes the last + dialog). Does not work when actually playing a dialog. +fixtype (int) (int) - fixes the type (2nd arg) of the given dialog (1st arg). +play (int) - plays given dialog. +fixrotation - when playing a dialog, sets the in-dialog yaw of the current + participant to its out-of-dialog yaw value. + Graphics ~~~~~~~~