X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Dependencies%2FOpenGL%2FGL%2Fgl.h;h=96fb7d7f81bb3c4d1986aa2bbd43a7920e9df0a8;hb=59972b6def125cffd7e44c6a3e4459956162fcc7;hp=f80438a23d50d19c7786443a2ca6ae7e60a93992;hpb=9b6cbd0c018ab4165996ac4ddf87656c39270182;p=lugaru.git diff --git a/Dependencies/OpenGL/GL/gl.h b/Dependencies/OpenGL/GL/gl.h index f80438a..96fb7d7 100644 --- a/Dependencies/OpenGL/GL/gl.h +++ b/Dependencies/OpenGL/GL/gl.h @@ -1,2272 +1,2993 @@ -/* $Id: gl.h,v 1.44.4.3 2001/03/21 15:59:49 brianp Exp $ */ - -/* - * Mesa 3-D graphics library - * Version: 3.4 - * - * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - - #ifndef __gl_h_ #define __gl_h_ -#if defined(USE_MGL_NAMESPACE) -#include "gl_mangle.h" -#endif - - -/********************************************************************** - * Begin system-specific stuff. - */ -#if defined(__BEOS__) -#include /* to get some BeOS-isms */ -#endif - -#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO)) -#define OPENSTEP -#endif - -#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) -#define __WIN32__ -#endif - -#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) -# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ -# define GLAPI __declspec(dllexport) -# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ -# define GLAPI __declspec(dllimport) -# else /* for use with static link lib build of Win32 edition only */ -# define GLAPI extern -# endif /* _STATIC_MESA support */ -# define GLAPIENTRY __stdcall -#else -/* non-Windows compilation */ -# define GLAPI extern -# define GLAPIENTRY -#endif /* WIN32 / CYGWIN bracket */ - -//#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(__CYGWIN__) -//#include -//#endif - -#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED -#pragma import on -#endif -/* - * End system-specific stuff. - **********************************************************************/ - - - #ifdef __cplusplus extern "C" { #endif - - -#define GL_VERSION_1_1 1 -#define GL_VERSION_1_2 1 - - - -/* - * - * Datatypes - * - */ -#ifdef CENTERLINE_CLPP -#define signed -#endif -typedef unsigned int GLenum; -typedef unsigned char GLboolean; -typedef unsigned int GLbitfield; -typedef void GLvoid; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ - - - -/* - * - * Constants - * - */ - -/* Boolean values */ -#define GL_FALSE 0x0 -#define GL_TRUE 0x1 - -/* Data types */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_DOUBLE 0x140A -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 - -/* Primitives */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON 0x0009 - -/* Vertex Arrays */ -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D - -/* Matrix Mode */ -#define GL_MATRIX_MODE 0x0BA0 -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* Points */ -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_POINT_SIZE_RANGE 0x0B12 - -/* Lines */ -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_WIDTH_RANGE 0x0B22 - -/* Polygons */ -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 -#define GL_CW 0x0900 -#define GL_CCW 0x0901 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 - -/* Display Lists */ -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_LIST_MODE 0x0B30 - -/* Depth buffer */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_BITS 0x0D56 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_COMPONENT 0x1902 - -/* Lighting */ -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_SHININESS 0x1601 -#define GL_EMISSION 0x1600 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_SHADE_MODEL 0x0B54 -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_NORMALIZE 0x0BA1 - -/* User clipping planes */ -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 - -/* Accumulation buffer */ -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_ACCUM 0x0100 -#define GL_ADD 0x0104 -#define GL_LOAD 0x0101 -#define GL_MULT 0x0103 -#define GL_RETURN 0x0102 - -/* Alpha testing */ -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_ALPHA_TEST_FUNC 0x0BC1 - -/* Blending */ -#define GL_BLEND 0x0BE2 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND_DST 0x0BE0 -#define GL_ZERO 0x0 -#define GL_ONE 0x1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -#define GL_SRC_ALPHA_SATURATE 0x0308 -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 - -/* Render Mode */ -#define GL_FEEDBACK 0x1C01 -#define GL_RENDER 0x1C00 -#define GL_SELECT 0x1C02 - -/* Feedback */ -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_LINE_RESET_TOKEN 0x0707 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 - -/* Selection */ -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 - -/* Fog */ -#define GL_FOG 0x0B60 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_COLOR 0x0B66 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_LINEAR 0x2601 -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 - -/* Logic Ops */ -#define GL_LOGIC_OP 0x0BF1 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_CLEAR 0x1500 -#define GL_SET 0x150F -#define GL_COPY 0x1503 -#define GL_COPY_INVERTED 0x150C -#define GL_NOOP 0x1505 -#define GL_INVERT 0x150A -#define GL_AND 0x1501 -#define GL_NAND 0x150E -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_XOR 0x1506 -#define GL_EQUIV 0x1509 -#define GL_AND_REVERSE 0x1502 -#define GL_AND_INVERTED 0x1504 -#define GL_OR_REVERSE 0x150B -#define GL_OR_INVERTED 0x150D - -/* Stencil */ -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_STENCIL_BITS 0x0D57 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_INDEX 0x1901 -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 - -/* Buffers, Pixel Drawing/Reading */ -#define GL_NONE 0x0 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -/*GL_FRONT 0x0404 */ -/*GL_BACK 0x0405 */ -/*GL_FRONT_AND_BACK 0x0408 */ -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C -#define GL_COLOR_INDEX 0x1900 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -#define GL_ALPHA_BITS 0x0D55 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_INDEX_BITS 0x0D51 -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_READ_BUFFER 0x0C02 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_BITMAP 0x1A00 -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 -#define GL_DITHER 0x0BD0 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 - -/* Implementation limits */ -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B - -/* Gets */ -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_MODE 0x0C30 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_RENDER_MODE 0x0C40 -#define GL_RGBA_MODE 0x0C31 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_VIEWPORT 0x0BA2 - -/* Evaluators */ -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_COEFF 0x0A00 -#define GL_DOMAIN 0x0A02 -#define GL_ORDER 0x0A01 - -/* Hints */ -#define GL_FOG_HINT 0x0C54 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* Scissor box */ -#define GL_SCISSOR_TEST 0x0C11 -#define GL_SCISSOR_BOX 0x0C10 - -/* Pixel Mode / Transfer */ -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 - -/* Texture mapping */ -#define GL_TEXTURE_ENV 0x2300 -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_ENV_COLOR 0x2201 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_BORDER 0x1005 -#define GL_TEXTURE_COMPONENTS 0x1003 -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_LINEAR 0x2400 -#define GL_EYE_PLANE 0x2502 -#define GL_SPHERE_MAP 0x2402 -#define GL_DECAL 0x2101 -#define GL_MODULATE 0x2100 -#define GL_NEAREST 0x2600 -#define GL_REPEAT 0x2901 -#define GL_CLAMP 0x2900 -#define GL_S 0x2000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 - -/* GL 1.1 texturing */ -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 - -/* GL 1.2 texturing */ -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 -#define GL_TEXTURE_BINDING_3D 0x806A - -/* Internal texture formats (GL 1.1) */ -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B - -/* Utility */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* Errors */ -#define GL_NO_ERROR 0x0 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 - - -/* OpenGL 1.2 */ -#define GL_RESCALE_NORMAL 0x803A -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E - - - -/* - * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA) - */ -/* GL_EXT_color_table */ -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF -/* GL_EXT_convolution and GL_HP_convolution_border_modes */ -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_CONSTANT_BORDER 0x8151 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 -/* GL_SGI_color_matrix */ -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB -/* GL_EXT_histogram */ -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 -/* GL_EXT_blend_color, GL_EXT_blend_minmax */ -#define GL_BLEND_EQUATION 0x8009 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_FUNC_ADD 0x8006 -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B -#define GL_BLEND_COLOR 0x8005 - - -/* glPush/PopAttrib bits */ -#define GL_CURRENT_BIT 0x00000001 -#define GL_POINT_BIT 0x00000002 -#define GL_LINE_BIT 0x00000004 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_HINT_BIT 0x00008000 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000FFFFF - - -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF - - - - - -#if defined(__BEOS__) || defined(__QUICKDRAW__) -#pragma export on -#endif - - -/* - * Miscellaneous - */ - -GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); - -GLAPI void GLAPIENTRY glClearColor( GLclampf red, - GLclampf green, - GLclampf blue, - GLclampf alpha ); - -GLAPI void GLAPIENTRY glClear( GLbitfield mask ); - -GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); - -GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, - GLboolean blue, GLboolean alpha ); - -GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); - -GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); - -GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); - -GLAPI void GLAPIENTRY glCullFace( GLenum mode ); - -GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); - -GLAPI void GLAPIENTRY glPointSize( GLfloat size ); - -GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); - -GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); - -GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); - -GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); - -GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); - -GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); - -GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); - -GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); - -GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, - GLsizei width, GLsizei height); - -GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); - -GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); - -GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); - -GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); - -GLAPI void GLAPIENTRY glEnable( GLenum cap ); - -GLAPI void GLAPIENTRY glDisable( GLenum cap ); - -GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); - - -GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ - -GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ - - -GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); - -GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); - -GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); - -GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); - - -GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); - -GLAPI void GLAPIENTRY glPopAttrib( void ); - - -GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ - -GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ - - -GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); - -GLAPI GLenum GLAPIENTRY glGetError( void ); - -GLAPI const GLubyte* GLAPIENTRY glGetString( GLenum name ); - -GLAPI void GLAPIENTRY glFinish( void ); - -GLAPI void GLAPIENTRY glFlush( void ); - -GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); - - - -/* - * Depth Buffer - */ - -GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); - -GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); - -GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); - -GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); - - -/* - * Accumulation Buffer - */ - -GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, - GLfloat blue, GLfloat alpha ); - -GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); - - - -/* - * Transformation - */ - -GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); - -GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, - GLdouble near_val, GLdouble far_val ); - -GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top, - GLdouble near_val, GLdouble far_val ); - -GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, - GLsizei width, GLsizei height ); - -GLAPI void GLAPIENTRY glPushMatrix( void ); - -GLAPI void GLAPIENTRY glPopMatrix( void ); - -GLAPI void GLAPIENTRY glLoadIdentity( void ); - -GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); -GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); - -GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); -GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); - -GLAPI void GLAPIENTRY glRotated( GLdouble angle, - GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glRotatef( GLfloat angle, - GLfloat x, GLfloat y, GLfloat z ); - -GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); - -GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); - - - -/* - * Display Lists - */ - -GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); - -GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); - -GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); - -GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); - -GLAPI void GLAPIENTRY glEndList( void ); - -GLAPI void GLAPIENTRY glCallList( GLuint list ); - -GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, - const GLvoid *lists ); - -GLAPI void GLAPIENTRY glListBase( GLuint base ); - - - -/* - * Drawing Functions - */ - -GLAPI void GLAPIENTRY glBegin( GLenum mode ); - -GLAPI void GLAPIENTRY glEnd( void ); - - -GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); -GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); -GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); -GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); - -GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); -GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); -GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); - -GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); -GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); -GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); -GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); - -GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); -GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); -GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); -GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); - - -GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); -GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); -GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); -GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); -GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); - -GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); -GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); -GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); - - -GLAPI void GLAPIENTRY glIndexd( GLdouble c ); -GLAPI void GLAPIENTRY glIndexf( GLfloat c ); -GLAPI void GLAPIENTRY glIndexi( GLint c ); -GLAPI void GLAPIENTRY glIndexs( GLshort c ); -GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ - -GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); -GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); -GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); -GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); -GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ - -GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); -GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); -GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); -GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); -GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); -GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); -GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); -GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); - -GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, - GLbyte blue, GLbyte alpha ); -GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, - GLdouble blue, GLdouble alpha ); -GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, - GLfloat blue, GLfloat alpha ); -GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, - GLint blue, GLint alpha ); -GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, - GLshort blue, GLshort alpha ); -GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha ); -GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, - GLuint blue, GLuint alpha ); -GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, - GLushort blue, GLushort alpha ); - - -GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); -GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); -GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); -GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); -GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); -GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); - -GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); -GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); -GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); -GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); -GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); -GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); - - -GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); -GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); -GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); -GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); - -GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); -GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); -GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); -GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); - -GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); -GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); -GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); -GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); - -GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); -GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); -GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); -GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); - -GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); -GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); -GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); -GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); -GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); - - -GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); -GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); -GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); -GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); - -GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); -GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); -GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); - -GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); -GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); -GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); -GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); - -GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); -GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); -GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); - -GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); -GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); -GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); -GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); - - -GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); -GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); -GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); -GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); - - -GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); -GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); -GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); -GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); - - - -/* - * Vertex Arrays (1.1) - */ - -GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, - const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, - const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, - GLsizei stride, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, void **params ); - -GLAPI void GLAPIENTRY glArrayElement( GLint i ); - -GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); - -GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, - GLenum type, const GLvoid *indices ); - -GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, - const GLvoid *pointer ); - - -/* - * Lighting - */ - -GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); - -GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); -GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, - const GLfloat *params ); -GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, - const GLint *params ); - -GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, - GLfloat *params ); -GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); -GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); -GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); - -GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); -GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); -GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); - -GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); -GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); - -GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); - - - - -/* - * Raster functions - */ - -GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); - -GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLint mapsize, - const GLfloat *values ); -GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLint mapsize, - const GLuint *values ); -GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLint mapsize, - const GLushort *values ); - -GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); -GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); -GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); - -GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, - GLfloat xorig, GLfloat yorig, - GLfloat xmove, GLfloat ymove, - const GLubyte *bitmap ); - -GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - GLvoid *pixels ); - -GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels ); - -GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, - GLsizei width, GLsizei height, - GLenum type ); - - - -/* - * Stenciling - */ - -GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); - -GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); - -GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); - -GLAPI void GLAPIENTRY glClearStencil( GLint s ); - - - -/* - * Texture mapping - */ - -GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); -GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); -GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); -GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); - -GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); -GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); -GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); - - -GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); -GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); - -GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); -GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); - - -GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, - const GLfloat *params ); -GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, - const GLint *params ); - -GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, - GLenum pname, GLfloat *params); -GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, - GLenum pname, GLint *params ); - -GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, - GLenum pname, GLfloat *params ); -GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, - GLenum pname, GLint *params ); - - -GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, - GLint internalFormat, - GLsizei width, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels ); - -GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, - GLint internalFormat, - GLsizei width, GLsizei height, - GLint border, GLenum format, GLenum type, - const GLvoid *pixels ); - -GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, - GLenum format, GLenum type, - GLvoid *pixels ); - - - -/* 1.1 functions */ - -GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); - -GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); - -GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); - -GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, - const GLuint *textures, - const GLclampf *priorities ); - -GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, - const GLuint *textures, - GLboolean *residences ); - -GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); - - -GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, - GLint xoffset, - GLsizei width, GLenum format, - GLenum type, const GLvoid *pixels ); - - -GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLsizei width, GLsizei height, - GLenum format, GLenum type, - const GLvoid *pixels ); - - -GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, - GLenum internalformat, - GLint x, GLint y, - GLsizei width, GLint border ); - - -GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, - GLenum internalformat, - GLint x, GLint y, - GLsizei width, GLsizei height, - GLint border ); - - -GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, - GLint xoffset, GLint x, GLint y, - GLsizei width ); - - -GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint x, GLint y, - GLsizei width, GLsizei height ); - - - - -/* - * Evaluators - */ - -GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, - GLint stride, - GLint order, const GLdouble *points ); -GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, - GLint stride, - GLint order, const GLfloat *points ); - -GLAPI void GLAPIENTRY glMap2d( GLenum target, - GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, - GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, - const GLdouble *points ); -GLAPI void GLAPIENTRY glMap2f( GLenum target, - GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, - GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, - const GLfloat *points ); - -GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); -GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); -GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); - -GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); -GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); - -GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); -GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); - -GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); -GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); - -GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); -GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); - -GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); -GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); - -GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, - GLint vn, GLdouble v1, GLdouble v2 ); -GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, - GLint vn, GLfloat v1, GLfloat v2 ); - -GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); - -GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); - -GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); - -GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); - - - -/* - * Fog - */ - -GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); - -GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); - -GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); - -GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); - - - -/* - * Selection and Feedback - */ - -GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); - -GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); - -GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); - -GLAPI void GLAPIENTRY glInitNames( void ); - -GLAPI void GLAPIENTRY glLoadName( GLuint name ); - -GLAPI void GLAPIENTRY glPushName( GLuint name ); - -GLAPI void GLAPIENTRY glPopName( void ); - - - -/* 1.2 functions */ -GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, - GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); - -GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, - GLint internalFormat, - GLsizei width, GLsizei height, - GLsizei depth, GLint border, - GLenum format, GLenum type, - const GLvoid *pixels ); - -GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint zoffset, GLsizei width, - GLsizei height, GLsizei depth, - GLenum format, - GLenum type, const GLvoid *pixels); - -GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, - GLint xoffset, GLint yoffset, - GLint zoffset, GLint x, - GLint y, GLsizei width, - GLsizei height ); - - -/* 1.2 imaging extension functions */ - -GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, - GLsizei width, GLenum format, - GLenum type, const GLvoid *table ); - -GLAPI void GLAPIENTRY glColorSubTable( GLenum target, - GLsizei start, GLsizei count, - GLenum format, GLenum type, - const GLvoid *data ); - -GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, - const GLint *params); - -GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, - const GLfloat *params); - -GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, - GLint x, GLint y, GLsizei width ); - -GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, - GLint x, GLint y, GLsizei width ); - -GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, - GLenum type, GLvoid *table ); - -GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); - -GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, - GLclampf blue, GLclampf alpha ); - -GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, - GLenum internalformat, GLboolean sink ); - -GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); - -GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, - GLenum format, GLenum type, - GLvoid *values ); - -GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, - GLboolean sink ); - -GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); - -GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, - GLenum format, GLenum types, - GLvoid *values ); - -GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, - GLenum internalformat, GLsizei width, GLenum format, GLenum type, - const GLvoid *image ); - -GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, - GLenum internalformat, GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid *image ); - -GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, - GLfloat params ); - -GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, - const GLfloat *params ); - -GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, - GLint params ); - -GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, - const GLint *params ); - -GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, - GLenum internalformat, GLint x, GLint y, GLsizei width ); - -GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, - GLenum internalformat, GLint x, GLint y, GLsizei width, - GLsizei height); - -GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, - GLenum type, GLvoid *image ); - -GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, - GLfloat *params ); - -GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, - GLint *params ); - -GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, - GLenum internalformat, GLsizei width, GLsizei height, GLenum format, - GLenum type, const GLvoid *row, const GLvoid *column ); - -GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, - GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); - - - -/* - * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) - */ -#ifndef GL_ARB_multitexture -#define GL_ARB_multitexture 1 - -#define GL_TEXTURE0_ARB 0x84C0 -#define GL_TEXTURE1_ARB 0x84C1 -#define GL_TEXTURE2_ARB 0x84C2 -#define GL_TEXTURE3_ARB 0x84C3 -#define GL_TEXTURE4_ARB 0x84C4 -#define GL_TEXTURE5_ARB 0x84C5 -#define GL_TEXTURE6_ARB 0x84C6 -#define GL_TEXTURE7_ARB 0x84C7 -#define GL_TEXTURE8_ARB 0x84C8 -#define GL_TEXTURE9_ARB 0x84C9 -#define GL_TEXTURE10_ARB 0x84CA -#define GL_TEXTURE11_ARB 0x84CB -#define GL_TEXTURE12_ARB 0x84CC -#define GL_TEXTURE13_ARB 0x84CD -#define GL_TEXTURE14_ARB 0x84CE -#define GL_TEXTURE15_ARB 0x84CF -#define GL_TEXTURE16_ARB 0x84D0 -#define GL_TEXTURE17_ARB 0x84D1 -#define GL_TEXTURE18_ARB 0x84D2 -#define GL_TEXTURE19_ARB 0x84D3 -#define GL_TEXTURE20_ARB 0x84D4 -#define GL_TEXTURE21_ARB 0x84D5 -#define GL_TEXTURE22_ARB 0x84D6 -#define GL_TEXTURE23_ARB 0x84D7 -#define GL_TEXTURE24_ARB 0x84D8 -#define GL_TEXTURE25_ARB 0x84D9 -#define GL_TEXTURE26_ARB 0x84DA -#define GL_TEXTURE27_ARB 0x84DB -#define GL_TEXTURE28_ARB 0x84DC -#define GL_TEXTURE29_ARB 0x84DD -#define GL_TEXTURE30_ARB 0x84DE -#define GL_TEXTURE31_ARB 0x84DF -#define GL_ACTIVE_TEXTURE_ARB 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 -#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 - -GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); -GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); -GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); -GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); -GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); -GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); -GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); -GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); -GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); -GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); -GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); -GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); -GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); -GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); -GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); -GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); -GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); -GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); -GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); -GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); -GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); -GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); -GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); -GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); -GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); -GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); -GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); -GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); -GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); -GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); -GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); - -#endif /* GL_ARB_multitexture */ - - - - -#if defined(GL_GLEXT_LEGACY) - - -/* - * 1. GL_EXT_abgr - */ -#ifndef GL_EXT_abgr -#define GL_EXT_abgr 1 - -#define GL_ABGR_EXT 0x8000 - -#endif /* GL_EXT_abgr */ - - - -/* - * 2. GL_EXT_blend_color - */ -#ifndef GL_EXT_blend_color -#define GL_EXT_blend_color 1 - -#define GL_CONSTANT_COLOR_EXT 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 -#define GL_CONSTANT_ALPHA_EXT 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 -#define GL_BLEND_COLOR_EXT 0x8005 - -GLAPI void GLAPIENTRY glBlendColorEXT( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); - -#endif /* GL_EXT_blend_color */ - - - -/* - * 3. GL_EXT_polygon_offset - */ -#ifndef GL_EXT_polygon_offset -#define GL_EXT_polygon_offset 1 - -#define GL_POLYGON_OFFSET_EXT 0x8037 -#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 -#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 - -GLAPI void GLAPIENTRY glPolygonOffsetEXT( GLfloat factor, GLfloat bias ); - -#endif /* GL_EXT_polygon_offset */ - - - -/* - * 6. GL_EXT_texture3D - */ -#ifndef GL_EXT_texture3D -#define GL_EXT_texture3D 1 - -#define GL_PACK_SKIP_IMAGES_EXT 0x806B -#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C -#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D -#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E -#define GL_TEXTURE_3D_EXT 0x806F -#define GL_PROXY_TEXTURE_3D_EXT 0x8070 -#define GL_TEXTURE_DEPTH_EXT 0x8071 -#define GL_TEXTURE_WRAP_R_EXT 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 -#define GL_TEXTURE_3D_BINDING_EXT 0x806A - -GLAPI void GLAPIENTRY glTexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); - -GLAPI void GLAPIENTRY glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); - -GLAPI void GLAPIENTRY glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); - -#endif /* GL_EXT_texture3D */ - - - -/* - * 20. GL_EXT_texture_object - */ -#ifndef GL_EXT_texture_object -#define GL_EXT_texture_object 1 - -#define GL_TEXTURE_PRIORITY_EXT 0x8066 -#define GL_TEXTURE_RESIDENT_EXT 0x8067 -#define GL_TEXTURE_1D_BINDING_EXT 0x8068 -#define GL_TEXTURE_2D_BINDING_EXT 0x8069 - -GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures ); - -GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures); - -GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture ); - -GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities ); - -GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences ); - -GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture ); - -#endif /* GL_EXT_texture_object */ - - - -/* - * 27. GL_EXT_rescale_normal - */ -#ifndef GL_EXT_rescale_normal -#define GL_EXT_rescale_normal 1 - -#define GL_RESCALE_NORMAL_EXT 0x803A - -#endif /* GL_EXT_rescale_normal */ - - - -/* - * 30. GL_EXT_vertex_array - */ -#ifndef GL_EXT_vertex_array -#define GL_EXT_vertex_array 1 - -#define GL_VERTEX_ARRAY_EXT 0x8074 -#define GL_NORMAL_ARRAY_EXT 0x8075 -#define GL_COLOR_ARRAY_EXT 0x8076 -#define GL_INDEX_ARRAY_EXT 0x8077 -#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 -#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 -#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A -#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B -#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C -#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D -#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E -#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F -#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 -#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 -#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 -#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 -#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 -#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 -#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 -#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 -#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A -#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B -#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C -#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D -#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E -#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F -#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 -#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 - -GLAPI void GLAPIENTRY glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); - -GLAPI void GLAPIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, const GLboolean *ptr ); - -GLAPI void GLAPIENTRY glGetPointervEXT( GLenum pname, void **params ); - -GLAPI void GLAPIENTRY glArrayElementEXT( GLint i ); - -GLAPI void GLAPIENTRY glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ); - -#endif /* GL_EXT_vertex_array */ - - - -/* - * 35. GL_SGIS_texture_edge_clamp - */ -#ifndef GL_SGIS_texture_edge_clamp -#define GL_SGIS_texture_edge_clamp 1 - -#define GL_CLAMP_TO_EDGE_SGIS 0x812F - -#endif /* GL_SGIS_texture_edge_clamp */ - - - -/* - * 37. GL_EXT_blend_minmax - */ -#ifndef GL_EXT_blend_minmax -#define GL_EXT_blend_minmax 1 - -#define GL_FUNC_ADD_EXT 0x8006 -#define GL_MIN_EXT 0x8007 -#define GL_MAX_EXT 0x8008 -#define GL_BLEND_EQUATION_EXT 0x8009 - -GLAPI void GLAPIENTRY glBlendEquationEXT( GLenum mode ); - -#endif /* GL_EXT_blend_minmax */ - - - -/* - * 38. GL_EXT_blend_subtract (requires GL_EXT_blend_max ) - */ -#ifndef GL_EXT_blend_subtract -#define GL_EXT_blend_subtract 1 - -#define GL_FUNC_SUBTRACT_EXT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B - -#endif /* GL_EXT_blend_subtract */ - - - -/* - * 39. GL_EXT_blend_logic_op - */ -#ifndef GL_EXT_blend_logic_op -#define GL_EXT_blend_logic_op 1 - -/* No new tokens or functions */ - -#endif /* GL_EXT_blend_logic_op */ - - - -/* - * 54. GL_EXT_point_parameters - */ -#ifndef GL_EXT_point_parameters -#define GL_EXT_point_parameters 1 - -#define GL_POINT_SIZE_MIN_EXT 0x8126 -#define GL_POINT_SIZE_MAX_EXT 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 -#define GL_DISTANCE_ATTENUATION_EXT 0x8129 - -GLAPI void GLAPIENTRY glPointParameterfEXT( GLenum pname, GLfloat param ); -GLAPI void GLAPIENTRY glPointParameterfvEXT( GLenum pname, const GLfloat *params ); -GLAPI void GLAPIENTRY glPointParameterfSGIS(GLenum pname, GLfloat param); -GLAPI void GLAPIENTRY glPointParameterfvSGIS(GLenum pname, const GLfloat *params); - -#endif /* GL_EXT_point_parameters */ - - - -/* - * 78. GL_EXT_paletted_texture - */ -#ifndef GL_EXT_paletted_texture -#define GL_EXT_paletted_texture 1 - -#define GL_TABLE_TOO_LARGE_EXT 0x8031 -#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 -#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF -#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED -#define GL_COLOR_INDEX1_EXT 0x80E2 -#define GL_COLOR_INDEX2_EXT 0x80E3 -#define GL_COLOR_INDEX4_EXT 0x80E4 -#define GL_COLOR_INDEX8_EXT 0x80E5 -#define GL_COLOR_INDEX12_EXT 0x80E6 -#define GL_COLOR_INDEX16_EXT 0x80E7 - -GLAPI void GLAPIENTRY glColorTableEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ); - -GLAPI void GLAPIENTRY glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ); - -GLAPI void GLAPIENTRY glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *table ); - -GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params ); - -GLAPI void GLAPIENTRY glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params ); - -#endif /* GL_EXT_paletted_texture */ - - - -/* - * 79. GL_EXT_clip_volume_hint - */ -#ifndef GL_EXT_clip_volume_hint -#define GL_EXT_clip_volume_hint 1 - -#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 - -#endif /* GL_EXT_clip_volume_hint */ - - - /* - * 97. GL_EXT_compiled_vertex_array - */ -#ifndef GL_EXT_compiled_vertex_array -#define GL_EXT_compiled_vertex_array 1 - -#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 -#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 - -GLAPI void GLAPIENTRY glLockArraysEXT( GLint first, GLsizei count ); -GLAPI void GLAPIENTRY glUnlockArraysEXT( void ); - -#endif /* GL_EXT_compiled_vertex_array */ - -/* - * 137. GL_HP_occlusion_test - */ -#ifndef GL_HP_occlusion_test -#define GL_HP_occlusion_test 1 - -#define GL_OCCLUSION_TEST_HP 0x8165 -#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 - -#endif /* GL_HP_occlusion_test */ - - -/* - * 141. GL_EXT_shared_texture_palette (req's GL_EXT_paletted_texture) - */ -#ifndef GL_EXT_shared_texture_palette -#define GL_EXT_shared_texture_palette 1 - -#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB - -#endif /* GL_EXT_shared_texture_palette */ - - - -/* - * 176. GL_EXT_stencil_wrap - */ -#ifndef GL_EXT_stencil_wrap -#define GL_EXT_stencil_wrap 1 - -#define GL_INCR_WRAP_EXT 0x8507 -#define GL_DECR_WRAP_EXT 0x8508 - -#endif /* GL_EXT_stencil_wrap */ - - - -/* - * 179. GL_NV_texgen_reflection - */ -#ifndef GL_NV_texgen_reflection -#define GL_NV_texgen_reflection 1 - -#define GL_NORMAL_MAP_NV 0x8511 -#define GL_REFLECTION_MAP_NV 0x8512 - -#endif /* GL_NV_texgen_reflection */ - - - -/* - * 185. GL_EXT_texture_env_add - */ -#ifndef GL_EXT_texture_env_add -#define GL_EXT_texture_env_add 1 - -/* No new tokens or functions */ - -#endif /* GL_EXT_texture_env_add */ - - - - - -/* - * 197. GL_MESA_window_pos - */ -#ifndef GL_MESA_window_pos -#define GL_MESA_window_pos 1 - -GLAPI void GLAPIENTRY glWindowPos2iMESA( GLint x, GLint y ); -GLAPI void GLAPIENTRY glWindowPos2sMESA( GLshort x, GLshort y ); -GLAPI void GLAPIENTRY glWindowPos2fMESA( GLfloat x, GLfloat y ); -GLAPI void GLAPIENTRY glWindowPos2dMESA( GLdouble x, GLdouble y ); -GLAPI void GLAPIENTRY glWindowPos2ivMESA( const GLint *p ); -GLAPI void GLAPIENTRY glWindowPos2svMESA( const GLshort *p ); -GLAPI void GLAPIENTRY glWindowPos2fvMESA( const GLfloat *p ); -GLAPI void GLAPIENTRY glWindowPos2dvMESA( const GLdouble *p ); -GLAPI void GLAPIENTRY glWindowPos3iMESA( GLint x, GLint y, GLint z ); -GLAPI void GLAPIENTRY glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ); -GLAPI void GLAPIENTRY glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ); -GLAPI void GLAPIENTRY glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ); -GLAPI void GLAPIENTRY glWindowPos3ivMESA( const GLint *p ); -GLAPI void GLAPIENTRY glWindowPos3svMESA( const GLshort *p ); -GLAPI void GLAPIENTRY glWindowPos3fvMESA( const GLfloat *p ); -GLAPI void GLAPIENTRY glWindowPos3dvMESA( const GLdouble *p ); -GLAPI void GLAPIENTRY glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ); -GLAPI void GLAPIENTRY glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ); -GLAPI void GLAPIENTRY glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); -GLAPI void GLAPIENTRY glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w); -GLAPI void GLAPIENTRY glWindowPos4ivMESA( const GLint *p ); -GLAPI void GLAPIENTRY glWindowPos4svMESA( const GLshort *p ); -GLAPI void GLAPIENTRY glWindowPos4fvMESA( const GLfloat *p ); -GLAPI void GLAPIENTRY glWindowPos4dvMESA( const GLdouble *p ); - -#endif /* GL_MESA_window_pos */ - - - -/* - * 196. GL_MESA_resize_bufffers - */ -#ifndef GL_MESA_resize_bufffers -#define GL_MESA_resize_buffers 1 - -GLAPI void GLAPIENTRY glResizeBuffersMESA( void ); - -#endif /* GL_MESA_resize_bufffers */ - - - -/* - * 220. GL_EXT_texture_env_dot3 - */ -#ifndef GL_EXT_texture_env_dot3 -#define GL_EXT_texture_env_dot3 1 - -#define GL_DOT3_RGB_EXT 0x8740 -#define GL_DOT3_RGBA_EXT 0x8741 - -#endif /* GL_EXT_texture_env_dot3 */ - - -#else /* GL_GLEXT_LEGACY */ - -#include - -#endif /* GL_GLEXT_LEGACY */ - - - -/********************************************************************** - * Begin system-specific stuff - */ -#if defined(__BEOS__) || defined(__QUICKDRAW__) -#pragma export off +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +// switches to providing function pointers +//#define GL_GLEXT_FUNCTION_POINTERS 1 + +typedef unsigned long GLenum; +typedef unsigned char GLboolean; +typedef unsigned long GLbitfield; +typedef signed char GLbyte; +typedef short GLshort; +typedef long GLint; +typedef long GLsizei; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLuint; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; + +typedef long GLintptr; +typedef long GLsizeiptr; + +#ifndef GL_TYPEDEFS_2_0 +#define GL_TYPEDEFS_2_0 + typedef char GLchar; #endif -#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED -#pragma import off +#ifndef GL_GLEXT_LEGACY +#include #endif -/* - * End system-specific stuff - **********************************************************************/ +/* For compatibility with OpenGL v1.0 */ +#define GL_LOGIC_OP GL_INDEX_LOGIC_OP +#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT + +/*************************************************************/ + +/* Version */ +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_VERSION_1_4 1 +#define GL_VERSION_1_5 1 +#define GL_VERSION_2_0 1 + +/* AccumOp */ +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 + +/* AlphaFunction */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 + +/* AttribMask */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff + +/* BeginMode */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* BlendEquationMode */ +/* GL_LOGIC_OP */ +/* GL_FUNC_ADD */ +/* GL_MIN */ +/* GL_MAX */ +/* GL_FUNC_SUBTRACT */ +/* GL_FUNC_REVERSE_SUBTRACT */ + +/* BlendingFactorDest */ +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +/* GL_CONSTANT_COLOR */ +/* GL_ONE_MINUS_CONSTANT_COLOR */ +/* GL_CONSTANT_ALPHA */ +/* GL_ONE_MINUS_CONSTANT_ALPHA */ + +/* BlendingFactorSrc */ +/* GL_ZERO */ +/* GL_ONE */ +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +/* GL_SRC_ALPHA */ +/* GL_ONE_MINUS_SRC_ALPHA */ +/* GL_DST_ALPHA */ +/* GL_ONE_MINUS_DST_ALPHA */ +/* GL_CONSTANT_COLOR */ +/* GL_ONE_MINUS_CONSTANT_COLOR */ +/* GL_CONSTANT_ALPHA */ +/* GL_ONE_MINUS_CONSTANT_ALPHA */ + +/* Boolean */ +#define GL_TRUE 1 +#define GL_FALSE 0 + +/* ClearBufferMask */ +/* GL_COLOR_BUFFER_BIT */ +/* GL_ACCUM_BUFFER_BIT */ +/* GL_STENCIL_BUFFER_BIT */ +/* GL_DEPTH_BUFFER_BIT */ + +/* ClientArrayType */ +/* GL_VERTEX_ARRAY */ +/* GL_NORMAL_ARRAY */ +/* GL_COLOR_ARRAY */ +/* GL_INDEX_ARRAY */ +/* GL_TEXTURE_COORD_ARRAY */ +/* GL_EDGE_FLAG_ARRAY */ + +/* ClipPlaneName */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* ColorMaterialFace */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_FRONT_AND_BACK */ + +/* ColorMaterialParameter */ +/* GL_AMBIENT */ +/* GL_DIFFUSE */ +/* GL_SPECULAR */ +/* GL_EMISSION */ +/* GL_AMBIENT_AND_DIFFUSE */ + +/* ColorPointerType */ +/* GL_BYTE */ +/* GL_UNSIGNED_BYTE */ +/* GL_SHORT */ +/* GL_UNSIGNED_SHORT */ +/* GL_INT */ +/* GL_UNSIGNED_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* ColorTableParameterPName */ +/* GL_COLOR_TABLE_SCALE */ +/* GL_COLOR_TABLE_BIAS */ + +/* ColorTableTarget */ +/* GL_COLOR_TABLE */ +/* GL_POST_CONVOLUTION_COLOR_TABLE */ +/* GL_POST_COLOR_MATRIX_COLOR_TABLE */ +/* GL_PROXY_COLOR_TABLE */ +/* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ +/* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ + +/* ConvolutionBorderMode */ +/* GL_REDUCE */ +/* GL_IGNORE_BORDER */ +/* GL_CONSTANT_BORDER */ + +/* ConvolutionParameter */ +/* GL_CONVOLUTION_BORDER_MODE */ +/* GL_CONVOLUTION_FILTER_SCALE */ +/* GL_CONVOLUTION_FILTER_BIAS */ + +/* ConvolutionTarget */ +/* GL_CONVOLUTION_1D */ +/* GL_CONVOLUTION_2D */ + +/* CullFaceMode */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_FRONT_AND_BACK */ + +/* DataType */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* DepthFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* DrawBufferMode */ +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C + +/* Enable */ +/* GL_FOG */ +/* GL_LIGHTING */ +/* GL_TEXTURE_1D */ +/* GL_TEXTURE_2D */ +/* GL_LINE_STIPPLE */ +/* GL_POLYGON_STIPPLE */ +/* GL_CULL_FACE */ +/* GL_ALPHA_TEST */ +/* GL_BLEND */ +/* GL_INDEX_LOGIC_OP */ +/* GL_COLOR_LOGIC_OP */ +/* GL_DITHER */ +/* GL_STENCIL_TEST */ +/* GL_DEPTH_TEST */ +/* GL_CLIP_PLANE0 */ +/* GL_CLIP_PLANE1 */ +/* GL_CLIP_PLANE2 */ +/* GL_CLIP_PLANE3 */ +/* GL_CLIP_PLANE4 */ +/* GL_CLIP_PLANE5 */ +/* GL_LIGHT0 */ +/* GL_LIGHT1 */ +/* GL_LIGHT2 */ +/* GL_LIGHT3 */ +/* GL_LIGHT4 */ +/* GL_LIGHT5 */ +/* GL_LIGHT6 */ +/* GL_LIGHT7 */ +/* GL_TEXTURE_GEN_S */ +/* GL_TEXTURE_GEN_T */ +/* GL_TEXTURE_GEN_R */ +/* GL_TEXTURE_GEN_Q */ +/* GL_MAP1_VERTEX_3 */ +/* GL_MAP1_VERTEX_4 */ +/* GL_MAP1_COLOR_4 */ +/* GL_MAP1_INDEX */ +/* GL_MAP1_NORMAL */ +/* GL_MAP1_TEXTURE_COORD_1 */ +/* GL_MAP1_TEXTURE_COORD_2 */ +/* GL_MAP1_TEXTURE_COORD_3 */ +/* GL_MAP1_TEXTURE_COORD_4 */ +/* GL_MAP2_VERTEX_3 */ +/* GL_MAP2_VERTEX_4 */ +/* GL_MAP2_COLOR_4 */ +/* GL_MAP2_INDEX */ +/* GL_MAP2_NORMAL */ +/* GL_MAP2_TEXTURE_COORD_1 */ +/* GL_MAP2_TEXTURE_COORD_2 */ +/* GL_MAP2_TEXTURE_COORD_3 */ +/* GL_MAP2_TEXTURE_COORD_4 */ +/* GL_POINT_SMOOTH */ +/* GL_LINE_SMOOTH */ +/* GL_POLYGON_SMOOTH */ +/* GL_SCISSOR_TEST */ +/* GL_COLOR_MATERIAL */ +/* GL_NORMALIZE */ +/* GL_AUTO_NORMAL */ +/* GL_VERTEX_ARRAY */ +/* GL_NORMAL_ARRAY */ +/* GL_COLOR_ARRAY */ +/* GL_INDEX_ARRAY */ +/* GL_TEXTURE_COORD_ARRAY */ +/* GL_EDGE_FLAG_ARRAY */ +/* GL_POLYGON_OFFSET_POINT */ +/* GL_POLYGON_OFFSET_LINE */ +/* GL_POLYGON_OFFSET_FILL */ +/* GL_COLOR_TABLE */ +/* GL_POST_CONVOLUTION_COLOR_TABLE */ +/* GL_POST_COLOR_MATRIX_COLOR_TABLE */ +/* GL_CONVOLUTION_1D */ +/* GL_CONVOLUTION_2D */ +/* GL_SEPARABLE_2D */ +/* GL_HISTOGRAM */ +/* GL_MINMAX */ +/* GL_RESCALE_NORMAL */ +/* GL_TEXTURE_3D */ + +/* ErrorCode */ +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +/* GL_TABLE_TOO_LARGE */ + +/* FeedBackMode */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 + +/* FeedBackToken */ +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 + +/* FogMode */ +/* GL_LINEAR */ +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* FogParameter */ +/* GL_FOG_COLOR */ +/* GL_FOG_DENSITY */ +/* GL_FOG_END */ +/* GL_FOG_INDEX */ +/* GL_FOG_MODE */ +/* GL_FOG_START */ + +/* FrontFaceDirection */ +#define GL_CW 0x0900 +#define GL_CCW 0x0901 + +/* GetColorTableParameterPName */ +/* GL_COLOR_TABLE_SCALE */ +/* GL_COLOR_TABLE_BIAS */ +/* GL_COLOR_TABLE_FORMAT */ +/* GL_COLOR_TABLE_WIDTH */ +/* GL_COLOR_TABLE_RED_SIZE */ +/* GL_COLOR_TABLE_GREEN_SIZE */ +/* GL_COLOR_TABLE_BLUE_SIZE */ +/* GL_COLOR_TABLE_ALPHA_SIZE */ +/* GL_COLOR_TABLE_LUMINANCE_SIZE */ +/* GL_COLOR_TABLE_INTENSITY_SIZE */ + +/* GetConvolutionParameterPName */ +/* GL_CONVOLUTION_BORDER_COLOR */ +/* GL_CONVOLUTION_BORDER_MODE */ +/* GL_CONVOLUTION_FILTER_SCALE */ +/* GL_CONVOLUTION_FILTER_BIAS */ +/* GL_CONVOLUTION_FORMAT */ +/* GL_CONVOLUTION_WIDTH */ +/* GL_CONVOLUTION_HEIGHT */ +/* GL_MAX_CONVOLUTION_WIDTH */ +/* GL_MAX_CONVOLUTION_HEIGHT */ + +/* GetHistogramParameterPName */ +/* GL_HISTOGRAM_WIDTH */ +/* GL_HISTOGRAM_FORMAT */ +/* GL_HISTOGRAM_RED_SIZE */ +/* GL_HISTOGRAM_GREEN_SIZE */ +/* GL_HISTOGRAM_BLUE_SIZE */ +/* GL_HISTOGRAM_ALPHA_SIZE */ +/* GL_HISTOGRAM_LUMINANCE_SIZE */ +/* GL_HISTOGRAM_SINK */ + +/* GetMapTarget */ +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* GetMinmaxParameterPName */ +/* GL_MINMAX_FORMAT */ +/* GL_MINMAX_SINK */ + +/* GetPixelMap */ +/* GL_PIXEL_MAP_I_TO_I */ +/* GL_PIXEL_MAP_S_TO_S */ +/* GL_PIXEL_MAP_I_TO_R */ +/* GL_PIXEL_MAP_I_TO_G */ +/* GL_PIXEL_MAP_I_TO_B */ +/* GL_PIXEL_MAP_I_TO_A */ +/* GL_PIXEL_MAP_R_TO_R */ +/* GL_PIXEL_MAP_G_TO_G */ +/* GL_PIXEL_MAP_B_TO_B */ +/* GL_PIXEL_MAP_A_TO_A */ + +/* GetPointerTarget */ +/* GL_VERTEX_ARRAY_POINTER */ +/* GL_NORMAL_ARRAY_POINTER */ +/* GL_COLOR_ARRAY_POINTER */ +/* GL_INDEX_ARRAY_POINTER */ +/* GL_TEXTURE_COORD_ARRAY_POINTER */ +/* GL_EDGE_FLAG_ARRAY_POINTER */ + +/* GetTarget */ +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +/* GL_SMOOTH_POINT_SIZE_RANGE */ +/* GL_SMOOTH_POINT_SIZE_GRANULARITY */ +/* GL_SMOOTH_LINE_WIDTH_RANGE */ +/* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ +/* GL_ALIASED_POINT_SIZE_RANGE */ +/* GL_ALIASED_LINE_WIDTH_RANGE */ +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +/* GL_TEXTURE_BINDING_1D */ +/* GL_TEXTURE_BINDING_2D */ +/* GL_TEXTURE_BINDING_3D */ +/* GL_VERTEX_ARRAY */ +/* GL_NORMAL_ARRAY */ +/* GL_COLOR_ARRAY */ +/* GL_INDEX_ARRAY */ +/* GL_TEXTURE_COORD_ARRAY */ +/* GL_EDGE_FLAG_ARRAY */ +/* GL_VERTEX_ARRAY_SIZE */ +/* GL_VERTEX_ARRAY_TYPE */ +/* GL_VERTEX_ARRAY_STRIDE */ +/* GL_NORMAL_ARRAY_TYPE */ +/* GL_NORMAL_ARRAY_STRIDE */ +/* GL_COLOR_ARRAY_SIZE */ +/* GL_COLOR_ARRAY_TYPE */ +/* GL_COLOR_ARRAY_STRIDE */ +/* GL_INDEX_ARRAY_TYPE */ +/* GL_INDEX_ARRAY_STRIDE */ +/* GL_TEXTURE_COORD_ARRAY_SIZE */ +/* GL_TEXTURE_COORD_ARRAY_TYPE */ +/* GL_TEXTURE_COORD_ARRAY_STRIDE */ +/* GL_EDGE_FLAG_ARRAY_STRIDE */ +/* GL_POLYGON_OFFSET_FACTOR */ +/* GL_POLYGON_OFFSET_UNITS */ +/* GL_COLOR_TABLE */ +/* GL_POST_CONVOLUTION_COLOR_TABLE */ +/* GL_POST_COLOR_MATRIX_COLOR_TABLE */ +/* GL_CONVOLUTION_1D */ +/* GL_CONVOLUTION_2D */ +/* GL_SEPARABLE_2D */ +/* GL_POST_CONVOLUTION_RED_SCALE */ +/* GL_POST_CONVOLUTION_GREEN_SCALE */ +/* GL_POST_CONVOLUTION_BLUE_SCALE */ +/* GL_POST_CONVOLUTION_ALPHA_SCALE */ +/* GL_POST_CONVOLUTION_RED_BIAS */ +/* GL_POST_CONVOLUTION_GREEN_BIAS */ +/* GL_POST_CONVOLUTION_BLUE_BIAS */ +/* GL_POST_CONVOLUTION_ALPHA_BIAS */ +/* GL_COLOR_MATRIX */ +/* GL_COLOR_MATRIX_STACK_DEPTH */ +/* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ +/* GL_POST_COLOR_MATRIX_RED_SCALE */ +/* GL_POST_COLOR_MATRIX_GREEN_SCALE */ +/* GL_POST_COLOR_MATRIX_BLUE_SCALE */ +/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ +/* GL_POST_COLOR_MATRIX_RED_BIAS */ +/* GL_POST_COLOR_MATRIX_GREEN_BIAS */ +/* GL_POST_COLOR_MATRIX_BLUE_BIAS */ +/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ +/* GL_HISTOGRAM */ +/* GL_MINMAX */ +/* GL_MAX_ELEMENTS_VERTICES */ +/* GL_MAX_ELEMENTS_INDICES */ +/* GL_RESCALE_NORMAL */ +/* GL_LIGHT_MODEL_COLOR_CONTROL */ +/* GL_PACK_SKIP_IMAGES */ +/* GL_PACK_IMAGE_HEIGHT */ +/* GL_UNPACK_SKIP_IMAGES */ +/* GL_UNPACK_IMAGE_HEIGHT */ +/* GL_TEXTURE_3D */ +/* GL_MAX_3D_TEXTURE_SIZE */ +/* GL_BLEND_COLOR */ +/* GL_BLEND_EQUATION */ + +/* GetTextureParameter */ +/* GL_TEXTURE_MAG_FILTER */ +/* GL_TEXTURE_MIN_FILTER */ +/* GL_TEXTURE_WRAP_S */ +/* GL_TEXTURE_WRAP_T */ +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +/* GL_TEXTURE_RED_SIZE */ +/* GL_TEXTURE_GREEN_SIZE */ +/* GL_TEXTURE_BLUE_SIZE */ +/* GL_TEXTURE_ALPHA_SIZE */ +/* GL_TEXTURE_LUMINANCE_SIZE */ +/* GL_TEXTURE_INTENSITY_SIZE */ +/* GL_TEXTURE_PRIORITY */ +/* GL_TEXTURE_RESIDENT */ +/* GL_TEXTURE_DEPTH */ +/* GL_TEXTURE_WRAP_R */ +/* GL_TEXTURE_MIN_LOD */ +/* GL_TEXTURE_MAX_LOD */ +/* GL_TEXTURE_BASE_LEVEL */ +/* GL_TEXTURE_MAX_LEVEL */ + +/* HintMode */ +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* HintTarget */ +/* GL_PERSPECTIVE_CORRECTION_HINT */ +/* GL_POINT_SMOOTH_HINT */ +/* GL_LINE_SMOOTH_HINT */ +/* GL_POLYGON_SMOOTH_HINT */ +/* GL_FOG_HINT */ + +/* HistogramTarget */ +/* GL_HISTOGRAM */ +/* GL_PROXY_HISTOGRAM */ + +/* IndexPointerType */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* LightModelColorControl */ +/* GL_SINGLE_COLOR */ +/* GL_SEPARATE_SPECULAR_COLOR */ + +/* LightModelParameter */ +/* GL_LIGHT_MODEL_AMBIENT */ +/* GL_LIGHT_MODEL_LOCAL_VIEWER */ +/* GL_LIGHT_MODEL_TWO_SIDE */ +/* GL_LIGHT_MODEL_COLOR_CONTROL */ + +/* LightName */ +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 + +/* LightParameter */ +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 + +/* InterleavedArrays */ +/* GL_V2F */ +/* GL_V3F */ +/* GL_C4UB_V2F */ +/* GL_C4UB_V3F */ +/* GL_C3F_V3F */ +/* GL_N3F_V3F */ +/* GL_C4F_N3F_V3F */ +/* GL_T2F_V3F */ +/* GL_T4F_V4F */ +/* GL_T2F_C4UB_V3F */ +/* GL_T2F_C3F_V3F */ +/* GL_T2F_N3F_V3F */ +/* GL_T2F_C4F_N3F_V3F */ +/* GL_T4F_C4F_N3F_V4F */ + +/* ListMode */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 + +/* ListNameType */ +/* GL_BYTE */ +/* GL_UNSIGNED_BYTE */ +/* GL_SHORT */ +/* GL_UNSIGNED_SHORT */ +/* GL_INT */ +/* GL_UNSIGNED_INT */ +/* GL_FLOAT */ +/* GL_2_BYTES */ +/* GL_3_BYTES */ +/* GL_4_BYTES */ + +/* LogicOp */ +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F + +/* MapTarget */ +/* GL_MAP1_COLOR_4 */ +/* GL_MAP1_INDEX */ +/* GL_MAP1_NORMAL */ +/* GL_MAP1_TEXTURE_COORD_1 */ +/* GL_MAP1_TEXTURE_COORD_2 */ +/* GL_MAP1_TEXTURE_COORD_3 */ +/* GL_MAP1_TEXTURE_COORD_4 */ +/* GL_MAP1_VERTEX_3 */ +/* GL_MAP1_VERTEX_4 */ +/* GL_MAP2_COLOR_4 */ +/* GL_MAP2_INDEX */ +/* GL_MAP2_NORMAL */ +/* GL_MAP2_TEXTURE_COORD_1 */ +/* GL_MAP2_TEXTURE_COORD_2 */ +/* GL_MAP2_TEXTURE_COORD_3 */ +/* GL_MAP2_TEXTURE_COORD_4 */ +/* GL_MAP2_VERTEX_3 */ +/* GL_MAP2_VERTEX_4 */ + +/* MaterialFace */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_FRONT_AND_BACK */ + +/* MaterialParameter */ +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +/* GL_AMBIENT */ +/* GL_DIFFUSE */ +/* GL_SPECULAR */ + +/* MatrixMode */ +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* MeshMode1 */ +/* GL_POINT */ +/* GL_LINE */ + +/* MeshMode2 */ +/* GL_POINT */ +/* GL_LINE */ +/* GL_FILL */ + +/* MinmaxTarget */ +/* GL_MINMAX */ + +/* NormalPointerType */ +/* GL_BYTE */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* PixelCopyType */ +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 + +/* PixelFormat */ +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +/* GL_ABGR */ + +/* PixelInternalFormat */ +/* GL_ALPHA4 */ +/* GL_ALPHA8 */ +/* GL_ALPHA12 */ +/* GL_ALPHA16 */ +/* GL_LUMINANCE4 */ +/* GL_LUMINANCE8 */ +/* GL_LUMINANCE12 */ +/* GL_LUMINANCE16 */ +/* GL_LUMINANCE4_ALPHA4 */ +/* GL_LUMINANCE6_ALPHA2 */ +/* GL_LUMINANCE8_ALPHA8 */ +/* GL_LUMINANCE12_ALPHA4 */ +/* GL_LUMINANCE12_ALPHA12 */ +/* GL_LUMINANCE16_ALPHA16 */ +/* GL_INTENSITY */ +/* GL_INTENSITY4 */ +/* GL_INTENSITY8 */ +/* GL_INTENSITY12 */ +/* GL_INTENSITY16 */ +/* GL_R3_G3_B2 */ +/* GL_RGB4 */ +/* GL_RGB5 */ +/* GL_RGB8 */ +/* GL_RGB10 */ +/* GL_RGB12 */ +/* GL_RGB16 */ +/* GL_RGBA2 */ +/* GL_RGBA4 */ +/* GL_RGB5_A1 */ +/* GL_RGBA8 */ +/* GL_RGB10_A2 */ +/* GL_RGBA12 */ +/* GL_RGBA16 */ + +/* PixelMap */ +/* GL_PIXEL_MAP_I_TO_I */ +/* GL_PIXEL_MAP_S_TO_S */ +/* GL_PIXEL_MAP_I_TO_R */ +/* GL_PIXEL_MAP_I_TO_G */ +/* GL_PIXEL_MAP_I_TO_B */ +/* GL_PIXEL_MAP_I_TO_A */ +/* GL_PIXEL_MAP_R_TO_R */ +/* GL_PIXEL_MAP_G_TO_G */ +/* GL_PIXEL_MAP_B_TO_B */ +/* GL_PIXEL_MAP_A_TO_A */ + +/* PixelStore */ +/* GL_UNPACK_SWAP_BYTES */ +/* GL_UNPACK_LSB_FIRST */ +/* GL_UNPACK_ROW_LENGTH */ +/* GL_UNPACK_SKIP_ROWS */ +/* GL_UNPACK_SKIP_PIXELS */ +/* GL_UNPACK_ALIGNMENT */ +/* GL_PACK_SWAP_BYTES */ +/* GL_PACK_LSB_FIRST */ +/* GL_PACK_ROW_LENGTH */ +/* GL_PACK_SKIP_ROWS */ +/* GL_PACK_SKIP_PIXELS */ +/* GL_PACK_ALIGNMENT */ +/* GL_PACK_SKIP_IMAGES */ +/* GL_PACK_IMAGE_HEIGHT */ +/* GL_UNPACK_SKIP_IMAGES */ +/* GL_UNPACK_IMAGE_HEIGHT */ + +/* PixelTransfer */ +/* GL_MAP_COLOR */ +/* GL_MAP_STENCIL */ +/* GL_INDEX_SHIFT */ +/* GL_INDEX_OFFSET */ +/* GL_RED_SCALE */ +/* GL_RED_BIAS */ +/* GL_GREEN_SCALE */ +/* GL_GREEN_BIAS */ +/* GL_BLUE_SCALE */ +/* GL_BLUE_BIAS */ +/* GL_ALPHA_SCALE */ +/* GL_ALPHA_BIAS */ +/* GL_DEPTH_SCALE */ +/* GL_DEPTH_BIAS */ +/* GL_POST_CONVOLUTION_RED_SCALE */ +/* GL_POST_CONVOLUTION_GREEN_SCALE */ +/* GL_POST_CONVOLUTION_BLUE_SCALE */ +/* GL_POST_CONVOLUTION_ALPHA_SCALE */ +/* GL_POST_CONVOLUTION_RED_BIAS */ +/* GL_POST_CONVOLUTION_GREEN_BIAS */ +/* GL_POST_CONVOLUTION_BLUE_BIAS */ +/* GL_POST_CONVOLUTION_ALPHA_BIAS */ +/* GL_POST_COLOR_MATRIX_RED_SCALE */ +/* GL_POST_COLOR_MATRIX_GREEN_SCALE */ +/* GL_POST_COLOR_MATRIX_BLUE_SCALE */ +/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ +/* GL_POST_COLOR_MATRIX_RED_BIAS */ +/* GL_POST_COLOR_MATRIX_GREEN_BIAS */ +/* GL_POST_COLOR_MATRIX_BLUE_BIAS */ +/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ + +/* PixelType */ +#define GL_BITMAP 0x1A00 +/* GL_BYTE */ +/* GL_UNSIGNED_BYTE */ +/* GL_SHORT */ +/* GL_UNSIGNED_SHORT */ +/* GL_INT */ +/* GL_UNSIGNED_INT */ +/* GL_FLOAT */ +/* GL_BGR */ +/* GL_BGRA */ +/* GL_UNSIGNED_BYTE_3_3_2 */ +/* GL_UNSIGNED_SHORT_4_4_4_4 */ +/* GL_UNSIGNED_SHORT_5_5_5_1 */ +/* GL_UNSIGNED_INT_8_8_8_8 */ +/* GL_UNSIGNED_INT_10_10_10_2 */ +/* GL_UNSIGNED_SHORT_5_6_5 */ +/* GL_UNSIGNED_BYTE_2_3_3_REV */ +/* GL_UNSIGNED_SHORT_5_6_5_REV */ +/* GL_UNSIGNED_SHORT_4_4_4_4_REV */ +/* GL_UNSIGNED_SHORT_1_5_5_5_REV */ +/* GL_UNSIGNED_INT_8_8_8_8_REV */ +/* GL_UNSIGNED_INT_2_10_10_10_REV */ + +/* PolygonMode */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 + +/* ReadBufferMode */ +/* GL_FRONT_LEFT */ +/* GL_FRONT_RIGHT */ +/* GL_BACK_LEFT */ +/* GL_BACK_RIGHT */ +/* GL_FRONT */ +/* GL_BACK */ +/* GL_LEFT */ +/* GL_RIGHT */ +/* GL_AUX0 */ +/* GL_AUX1 */ +/* GL_AUX2 */ +/* GL_AUX3 */ + +/* RenderingMode */ +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 + +/* SeparableTarget */ +/* GL_SEPARABLE_2D */ + +/* ShadingModel */ +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 + +/* StencilFunction */ +/* GL_NEVER */ +/* GL_LESS */ +/* GL_EQUAL */ +/* GL_LEQUAL */ +/* GL_GREATER */ +/* GL_NOTEQUAL */ +/* GL_GEQUAL */ +/* GL_ALWAYS */ + +/* StencilOp */ +/* GL_ZERO */ +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +/* GL_INVERT */ + +/* StringName */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* TextureCoordName */ +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 + +/* TexCoordPointerType */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* TextureEnvMode */ +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +/* GL_BLEND */ +/* GL_REPLACE */ + +/* TextureEnvParameter */ +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 + +/* TextureEnvTarget */ +#define GL_TEXTURE_ENV 0x2300 + +/* TextureGenMode */ +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 + +/* TextureGenParameter */ +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 + +/* TextureMagFilter */ +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 + +/* TextureMinFilter */ +/* GL_NEAREST */ +/* GL_LINEAR */ +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 + +/* TextureParameterName */ +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +/* GL_TEXTURE_BORDER_COLOR */ +/* GL_TEXTURE_PRIORITY */ +/* GL_TEXTURE_WRAP_R */ +/* GL_TEXTURE_MIN_LOD */ +/* GL_TEXTURE_MAX_LOD */ +/* GL_TEXTURE_BASE_LEVEL */ +/* GL_TEXTURE_MAX_LEVEL */ + +/* TextureTarget */ +/* GL_TEXTURE_1D */ +/* GL_TEXTURE_2D */ +/* GL_PROXY_TEXTURE_1D */ +/* GL_PROXY_TEXTURE_2D */ +/* GL_TEXTURE_3D */ +/* GL_PROXY_TEXTURE_3D */ + +/* TextureWrapMode */ +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +/* GL_CLAMP_TO_EDGE */ + +/* VertexPointerType */ +/* GL_SHORT */ +/* GL_INT */ +/* GL_FLOAT */ +/* GL_DOUBLE */ + +/* ClientAttribMask */ +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +/* polygon_offset */ +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* texture */ +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 + +/* texture_object */ +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_BINDING_3D 0x806A + +/* vertex_array */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* bgra */ +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 + +/* blend_color */ +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 + +/* blend_minmax */ +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 + +/* blend_equation_separate */ +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_BLEND_EQUATION_ALPHA 0x883D + +/* blend_subtract */ +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B + +/* color_matrix */ +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB + +/* color_table */ +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF + +/* convolution */ +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +/* draw_range_elements */ +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 + +/* histogram */ +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 + +/* packed_pixels */ +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 + +/* rescale_normal */ +#define GL_RESCALE_NORMAL 0x803A + +/* separate_specular_color */ +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA + +/* texture3D */ +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 + +/* texture_edge_clamp */ +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_CLAMP_TO_BORDER 0x812D + +/* texture_lod */ +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D + +/* GetTarget1_2 */ +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 + +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SUBTRACT 0x84E7 + +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC3_RGB 0x8583 +#define GL_SRC4_RGB 0x8584 +#define GL_SRC5_RGB 0x8585 +#define GL_SRC6_RGB 0x8586 +#define GL_SRC7_RGB 0x8587 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC1_ALPHA 0x8589 +#define GL_SRC2_ALPHA 0x858A +#define GL_SRC3_ALPHA 0x858B +#define GL_SRC4_ALPHA 0x858C +#define GL_SRC5_ALPHA 0x858D +#define GL_SRC6_ALPHA 0x858E +#define GL_SRC7_ALPHA 0x858F + +/* Obsolete */ +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE3_RGB 0x8583 +#define GL_SOURCE4_RGB 0x8584 +#define GL_SOURCE5_RGB 0x8585 +#define GL_SOURCE6_RGB 0x8586 +#define GL_SOURCE7_RGB 0x8587 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_SOURCE3_ALPHA 0x858B +#define GL_SOURCE4_ALPHA 0x858C +#define GL_SOURCE5_ALPHA 0x858D +#define GL_SOURCE6_ALPHA 0x858E +#define GL_SOURCE7_ALPHA 0x858F + +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND3_RGB 0x8593 +#define GL_OPERAND4_RGB 0x8594 +#define GL_OPERAND5_RGB 0x8595 +#define GL_OPERAND6_RGB 0x8596 +#define GL_OPERAND7_RGB 0x8597 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_OPERAND3_ALPHA 0x859B +#define GL_OPERAND4_ALPHA 0x859C +#define GL_OPERAND5_ALPHA 0x859D +#define GL_OPERAND6_ALPHA 0x859E +#define GL_OPERAND7_ALPHA 0x859F + +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF + +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 + +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C + +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 + +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B + +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +/* occlusion_query */ +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_SAMPLES_PASSED 0x8914 + +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 + +/* Obsolete */ +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 + +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E + +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB + +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 + +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 + +#define GL_MIRRORED_REPEAT 0x8370 + +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 + +/* vertex_buffer_object */ +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +/* Obsolete */ +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D + +/* OpenGL20 */ +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_SHADER_TYPE 0x8B4F +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +/*************************************************************/ + +#ifdef GL_GLEXT_FUNCTION_POINTERS +typedef void (* glAccumProcPtr) (GLenum op, GLfloat value); +typedef void (* glAlphaFuncProcPtr) (GLenum func, GLclampf ref); +typedef GLboolean (* glAreTexturesResidentProcPtr) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (* glArrayElementProcPtr) (GLint i); +typedef void (* glBeginProcPtr) (GLenum mode); +typedef void (* glBindTextureProcPtr) (GLenum target, GLuint texture); +typedef void (* glBitmapProcPtr) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +typedef void (* glBlendColorProcPtr) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (* glBlendEquationProcPtr) (GLenum mode); +typedef void (* glBlendEquationSeparateProcPtr) (GLenum modeRGB, GLenum modeAlpha); +typedef void (* glBlendFuncProcPtr) (GLenum sfactor, GLenum dfactor); +typedef void (* glCallListProcPtr) (GLuint list); +typedef void (* glCallListsProcPtr) (GLsizei n, GLenum type, const GLvoid *lists); +typedef void (* glClearProcPtr) (GLbitfield mask); +typedef void (* glClearAccumProcPtr) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (* glClearColorProcPtr) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (* glClearDepthProcPtr) (GLclampd depth); +typedef void (* glClearIndexProcPtr) (GLfloat c); +typedef void (* glClearStencilProcPtr) (GLint s); +typedef void (* glClipPlaneProcPtr) (GLenum plane, const GLdouble *equation); +typedef void (* glColor3bProcPtr) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (* glColor3bvProcPtr) (const GLbyte *v); +typedef void (* glColor3dProcPtr) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (* glColor3dvProcPtr) (const GLdouble *v); +typedef void (* glColor3fProcPtr) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (* glColor3fvProcPtr) (const GLfloat *v); +typedef void (* glColor3iProcPtr) (GLint red, GLint green, GLint blue); +typedef void (* glColor3ivProcPtr) (const GLint *v); +typedef void (* glColor3sProcPtr) (GLshort red, GLshort green, GLshort blue); +typedef void (* glColor3svProcPtr) (const GLshort *v); +typedef void (* glColor3ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (* glColor3ubvProcPtr) (const GLubyte *v); +typedef void (* glColor3uiProcPtr) (GLuint red, GLuint green, GLuint blue); +typedef void (* glColor3uivProcPtr) (const GLuint *v); +typedef void (* glColor3usProcPtr) (GLushort red, GLushort green, GLushort blue); +typedef void (* glColor3usvProcPtr) (const GLushort *v); +typedef void (* glColor4bProcPtr) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (* glColor4bvProcPtr) (const GLbyte *v); +typedef void (* glColor4dProcPtr) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef void (* glColor4dvProcPtr) (const GLdouble *v); +typedef void (* glColor4fProcPtr) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (* glColor4fvProcPtr) (const GLfloat *v); +typedef void (* glColor4iProcPtr) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (* glColor4ivProcPtr) (const GLint *v); +typedef void (* glColor4sProcPtr) (GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (* glColor4svProcPtr) (const GLshort *v); +typedef void (* glColor4ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (* glColor4ubvProcPtr) (const GLubyte *v); +typedef void (* glColor4uiProcPtr) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (* glColor4uivProcPtr) (const GLuint *v); +typedef void (* glColor4usProcPtr) (GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (* glColor4usvProcPtr) (const GLushort *v); +typedef void (* glColorMaskProcPtr) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (* glColorMaterialProcPtr) (GLenum face, GLenum mode); +typedef void (* glColorPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (* glColorSubTableProcPtr) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (* glColorTableProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (* glColorTableParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (* glColorTableParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params); +typedef void (* glConvolutionFilter1DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (* glConvolutionFilter2DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (* glConvolutionParameterfProcPtr) (GLenum target, GLenum pname, GLfloat params); +typedef void (* glConvolutionParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (* glConvolutionParameteriProcPtr) (GLenum target, GLenum pname, GLint params); +typedef void (* glConvolutionParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params); +typedef void (* glCopyColorSubTableProcPtr) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (* glCopyColorTableProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (* glCopyConvolutionFilter1DProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (* glCopyConvolutionFilter2DProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (* glCopyPixelsProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +typedef void (* glCopyTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (* glCopyTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (* glCopyTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (* glCopyTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (* glCopyTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (* glCullFaceProcPtr) (GLenum mode); +typedef void (* glDeleteListsProcPtr) (GLuint list, GLsizei range); +typedef void (* glDeleteTexturesProcPtr) (GLsizei n, const GLuint *textures); +typedef void (* glDepthFuncProcPtr) (GLenum func); +typedef void (* glDepthMaskProcPtr) (GLboolean flag); +typedef void (* glDepthRangeProcPtr) (GLclampd zNear, GLclampd zFar); +typedef void (* glDisableProcPtr) (GLenum cap); +typedef void (* glDisableClientStateProcPtr) (GLenum array); +typedef void (* glDrawArraysProcPtr) (GLenum mode, GLint first, GLsizei count); +typedef void (* glDrawBufferProcPtr) (GLenum mode); +typedef void (* glDrawElementsProcPtr) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (* glDrawPixelsProcPtr) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (* glDrawRangeElementsProcPtr) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (* glEdgeFlagProcPtr) (GLboolean flag); +typedef void (* glEdgeFlagPointerProcPtr) (GLsizei stride, const GLvoid *pointer); +typedef void (* glEdgeFlagvProcPtr) (const GLboolean *flag); +typedef void (* glEnableProcPtr) (GLenum cap); +typedef void (* glEnableClientStateProcPtr) (GLenum array); +typedef void (* glEndProcPtr) (void); +typedef void (* glEndListProcPtr) (void); +typedef void (* glEvalCoord1dProcPtr) (GLdouble u); +typedef void (* glEvalCoord1dvProcPtr) (const GLdouble *u); +typedef void (* glEvalCoord1fProcPtr) (GLfloat u); +typedef void (* glEvalCoord1fvProcPtr) (const GLfloat *u); +typedef void (* glEvalCoord2dProcPtr) (GLdouble u, GLdouble v); +typedef void (* glEvalCoord2dvProcPtr) (const GLdouble *u); +typedef void (* glEvalCoord2fProcPtr) (GLfloat u, GLfloat v); +typedef void (* glEvalCoord2fvProcPtr) (const GLfloat *u); +typedef void (* glEvalMesh1ProcPtr) (GLenum mode, GLint i1, GLint i2); +typedef void (* glEvalMesh2ProcPtr) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (* glEvalPoint1ProcPtr) (GLint i); +typedef void (* glEvalPoint2ProcPtr) (GLint i, GLint j); +typedef void (* glFeedbackBufferProcPtr) (GLsizei size, GLenum type, GLfloat *buffer); +typedef void (* glFinishProcPtr) (void); +typedef void (* glFlushProcPtr) (void); +typedef void (* glFogfProcPtr) (GLenum pname, GLfloat param); +typedef void (* glFogfvProcPtr) (GLenum pname, const GLfloat *params); +typedef void (* glFogiProcPtr) (GLenum pname, GLint param); +typedef void (* glFogivProcPtr) (GLenum pname, const GLint *params); +typedef void (* glFrontFaceProcPtr) (GLenum mode); +typedef void (* glFrustumProcPtr) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef GLuint (* glGenListsProcPtr) (GLsizei range); +typedef void (* glGenTexturesProcPtr) (GLsizei n, GLuint *textures); +typedef void (* glGetBooleanvProcPtr) (GLenum pname, GLboolean *params); +typedef void (* glGetClipPlaneProcPtr) (GLenum plane, GLdouble *equation); +typedef void (* glGetColorTableProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (* glGetColorTableParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params); +typedef void (* glGetColorTableParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); +typedef void (* glGetConvolutionFilterProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (* glGetConvolutionParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params); +typedef void (* glGetConvolutionParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); +typedef void (* glGetDoublevProcPtr) (GLenum pname, GLdouble *params); +typedef GLenum (* glGetErrorProcPtr) (void); +typedef void (* glGetFloatvProcPtr) (GLenum pname, GLfloat *params); +typedef void (* glGetHistogramProcPtr) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (* glGetHistogramParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params); +typedef void (* glGetHistogramParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); +typedef void (* glGetIntegervProcPtr) (GLenum pname, GLint *params); +typedef void (* glGetLightfvProcPtr) (GLenum light, GLenum pname, GLfloat *params); +typedef void (* glGetLightivProcPtr) (GLenum light, GLenum pname, GLint *params); +typedef void (* glGetMapdvProcPtr) (GLenum target, GLenum query, GLdouble *v); +typedef void (* glGetMapfvProcPtr) (GLenum target, GLenum query, GLfloat *v); +typedef void (* glGetMapivProcPtr) (GLenum target, GLenum query, GLint *v); +typedef void (* glGetMaterialfvProcPtr) (GLenum face, GLenum pname, GLfloat *params); +typedef void (* glGetMaterialivProcPtr) (GLenum face, GLenum pname, GLint *params); +typedef void (* glGetMinmaxProcPtr) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (* glGetMinmaxParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params); +typedef void (* glGetMinmaxParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); +typedef void (* glGetPixelMapfvProcPtr) (GLenum map, GLfloat *values); +typedef void (* glGetPixelMapuivProcPtr) (GLenum map, GLuint *values); +typedef void (* glGetPixelMapusvProcPtr) (GLenum map, GLushort *values); +typedef void (* glGetPointervProcPtr) (GLenum pname, GLvoid* *params); +typedef void (* glGetPolygonStippleProcPtr) (GLubyte *mask); +typedef void (* glGetSeparableFilterProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef const GLubyte * (* glGetStringProcPtr) (GLenum name); +typedef void (* glGetTexEnvfvProcPtr) (GLenum target, GLenum pname, GLfloat *params); +typedef void (* glGetTexEnvivProcPtr) (GLenum target, GLenum pname, GLint *params); +typedef void (* glGetTexGendvProcPtr) (GLenum coord, GLenum pname, GLdouble *params); +typedef void (* glGetTexGenfvProcPtr) (GLenum coord, GLenum pname, GLfloat *params); +typedef void (* glGetTexGenivProcPtr) (GLenum coord, GLenum pname, GLint *params); +typedef void (* glGetTexImageProcPtr) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (* glGetTexLevelParameterfvProcPtr) (GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (* glGetTexLevelParameterivProcPtr) (GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (* glGetTexParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params); +typedef void (* glGetTexParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); +typedef void (* glHintProcPtr) (GLenum target, GLenum mode); +typedef void (* glHistogramProcPtr) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (* glIndexMaskProcPtr) (GLuint mask); +typedef void (* glIndexPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (* glIndexdProcPtr) (GLdouble c); +typedef void (* glIndexdvProcPtr) (const GLdouble *c); +typedef void (* glIndexfProcPtr) (GLfloat c); +typedef void (* glIndexfvProcPtr) (const GLfloat *c); +typedef void (* glIndexiProcPtr) (GLint c); +typedef void (* glIndexivProcPtr) (const GLint *c); +typedef void (* glIndexsProcPtr) (GLshort c); +typedef void (* glIndexsvProcPtr) (const GLshort *c); +typedef void (* glIndexubProcPtr) (GLubyte c); +typedef void (* glIndexubvProcPtr) (const GLubyte *c); +typedef void (* glInitNamesProcPtr) (void); +typedef void (* glInterleavedArraysProcPtr) (GLenum format, GLsizei stride, const GLvoid *pointer); +typedef GLboolean (* glIsEnabledProcPtr) (GLenum cap); +typedef GLboolean (* glIsListProcPtr) (GLuint list); +typedef GLboolean (* glIsTextureProcPtr) (GLuint texture); +typedef void (* glLightModelfProcPtr) (GLenum pname, GLfloat param); +typedef void (* glLightModelfvProcPtr) (GLenum pname, const GLfloat *params); +typedef void (* glLightModeliProcPtr) (GLenum pname, GLint param); +typedef void (* glLightModelivProcPtr) (GLenum pname, const GLint *params); +typedef void (* glLightfProcPtr) (GLenum light, GLenum pname, GLfloat param); +typedef void (* glLightfvProcPtr) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (* glLightiProcPtr) (GLenum light, GLenum pname, GLint param); +typedef void (* glLightivProcPtr) (GLenum light, GLenum pname, const GLint *params); +typedef void (* glLineStippleProcPtr) (GLint factor, GLushort pattern); +typedef void (* glLineWidthProcPtr) (GLfloat width); +typedef void (* glListBaseProcPtr) (GLuint base); +typedef void (* glLoadIdentityProcPtr) (void); +typedef void (* glLoadMatrixdProcPtr) (const GLdouble *m); +typedef void (* glLoadMatrixfProcPtr) (const GLfloat *m); +typedef void (* glLoadNameProcPtr) (GLuint name); +typedef void (* glLogicOpProcPtr) (GLenum opcode); +typedef void (* glMap1dProcPtr) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (* glMap1fProcPtr) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (* glMap2dProcPtr) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (* glMap2fProcPtr) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +typedef void (* glMapGrid1dProcPtr) (GLint un, GLdouble u1, GLdouble u2); +typedef void (* glMapGrid1fProcPtr) (GLint un, GLfloat u1, GLfloat u2); +typedef void (* glMapGrid2dProcPtr) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (* glMapGrid2fProcPtr) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void (* glMaterialfProcPtr) (GLenum face, GLenum pname, GLfloat param); +typedef void (* glMaterialfvProcPtr) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (* glMaterialiProcPtr) (GLenum face, GLenum pname, GLint param); +typedef void (* glMaterialivProcPtr) (GLenum face, GLenum pname, const GLint *params); +typedef void (* glMatrixModeProcPtr) (GLenum mode); +typedef void (* glMinmaxProcPtr) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (* glMultMatrixdProcPtr) (const GLdouble *m); +typedef void (* glMultMatrixfProcPtr) (const GLfloat *m); +typedef void (* glNewListProcPtr) (GLuint list, GLenum mode); +typedef void (* glNormal3bProcPtr) (GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (* glNormal3bvProcPtr) (const GLbyte *v); +typedef void (* glNormal3dProcPtr) (GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (* glNormal3dvProcPtr) (const GLdouble *v); +typedef void (* glNormal3fProcPtr) (GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (* glNormal3fvProcPtr) (const GLfloat *v); +typedef void (* glNormal3iProcPtr) (GLint nx, GLint ny, GLint nz); +typedef void (* glNormal3ivProcPtr) (const GLint *v); +typedef void (* glNormal3sProcPtr) (GLshort nx, GLshort ny, GLshort nz); +typedef void (* glNormal3svProcPtr) (const GLshort *v); +typedef void (* glNormalPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (* glOrthoProcPtr) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (* glPassThroughProcPtr) (GLfloat token); +typedef void (* glPixelMapfvProcPtr) (GLenum map, GLint mapsize, const GLfloat *values); +typedef void (* glPixelMapuivProcPtr) (GLenum map, GLint mapsize, const GLuint *values); +typedef void (* glPixelMapusvProcPtr) (GLenum map, GLint mapsize, const GLushort *values); +typedef void (* glPixelStorefProcPtr) (GLenum pname, GLfloat param); +typedef void (* glPixelStoreiProcPtr) (GLenum pname, GLint param); +typedef void (* glPixelTransferfProcPtr) (GLenum pname, GLfloat param); +typedef void (* glPixelTransferiProcPtr) (GLenum pname, GLint param); +typedef void (* glPixelZoomProcPtr) (GLfloat xfactor, GLfloat yfactor); +typedef void (* glPointSizeProcPtr) (GLfloat size); +typedef void (* glPolygonModeProcPtr) (GLenum face, GLenum mode); +typedef void (* glPolygonOffsetProcPtr) (GLfloat factor, GLfloat units); +typedef void (* glPolygonStippleProcPtr) (const GLubyte *mask); +typedef void (* glPopAttribProcPtr) (void); +typedef void (* glPopClientAttribProcPtr) (void); +typedef void (* glPopMatrixProcPtr) (void); +typedef void (* glPopNameProcPtr) (void); +typedef void (* glPrioritizeTexturesProcPtr) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +typedef void (* glPushAttribProcPtr) (GLbitfield mask); +typedef void (* glPushClientAttribProcPtr) (GLbitfield mask); +typedef void (* glPushMatrixProcPtr) (void); +typedef void (* glPushNameProcPtr) (GLuint name); +typedef void (* glRasterPos2dProcPtr) (GLdouble x, GLdouble y); +typedef void (* glRasterPos2dvProcPtr) (const GLdouble *v); +typedef void (* glRasterPos2fProcPtr) (GLfloat x, GLfloat y); +typedef void (* glRasterPos2fvProcPtr) (const GLfloat *v); +typedef void (* glRasterPos2iProcPtr) (GLint x, GLint y); +typedef void (* glRasterPos2ivProcPtr) (const GLint *v); +typedef void (* glRasterPos2sProcPtr) (GLshort x, GLshort y); +typedef void (* glRasterPos2svProcPtr) (const GLshort *v); +typedef void (* glRasterPos3dProcPtr) (GLdouble x, GLdouble y, GLdouble z); +typedef void (* glRasterPos3dvProcPtr) (const GLdouble *v); +typedef void (* glRasterPos3fProcPtr) (GLfloat x, GLfloat y, GLfloat z); +typedef void (* glRasterPos3fvProcPtr) (const GLfloat *v); +typedef void (* glRasterPos3iProcPtr) (GLint x, GLint y, GLint z); +typedef void (* glRasterPos3ivProcPtr) (const GLint *v); +typedef void (* glRasterPos3sProcPtr) (GLshort x, GLshort y, GLshort z); +typedef void (* glRasterPos3svProcPtr) (const GLshort *v); +typedef void (* glRasterPos4dProcPtr) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (* glRasterPos4dvProcPtr) (const GLdouble *v); +typedef void (* glRasterPos4fProcPtr) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (* glRasterPos4fvProcPtr) (const GLfloat *v); +typedef void (* glRasterPos4iProcPtr) (GLint x, GLint y, GLint z, GLint w); +typedef void (* glRasterPos4ivProcPtr) (const GLint *v); +typedef void (* glRasterPos4sProcPtr) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (* glRasterPos4svProcPtr) (const GLshort *v); +typedef void (* glReadBufferProcPtr) (GLenum mode); +typedef void (* glReadPixelsProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +typedef void (* glRectdProcPtr) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (* glRectdvProcPtr) (const GLdouble *v1, const GLdouble *v2); +typedef void (* glRectfProcPtr) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef void (* glRectfvProcPtr) (const GLfloat *v1, const GLfloat *v2); +typedef void (* glRectiProcPtr) (GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (* glRectivProcPtr) (const GLint *v1, const GLint *v2); +typedef void (* glRectsProcPtr) (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef void (* glRectsvProcPtr) (const GLshort *v1, const GLshort *v2); +typedef GLint (* glRenderModeProcPtr) (GLenum mode); +typedef void (* glResetHistogramProcPtr) (GLenum target); +typedef void (* glResetMinmaxProcPtr) (GLenum target); +typedef void (* glRotatedProcPtr) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (* glRotatefProcPtr) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (* glScaledProcPtr) (GLdouble x, GLdouble y, GLdouble z); +typedef void (* glScalefProcPtr) (GLfloat x, GLfloat y, GLfloat z); +typedef void (* glScissorProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (* glSelectBufferProcPtr) (GLsizei size, GLuint *buffer); +typedef void (* glSeparableFilter2DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (* glShadeModelProcPtr) (GLenum mode); +typedef void (* glStencilFuncProcPtr) (GLenum func, GLint ref, GLuint mask); +typedef void (* glStencilMaskProcPtr) (GLuint mask); +typedef void (* glStencilOpProcPtr) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (* glTexCoord1dProcPtr) (GLdouble s); +typedef void (* glTexCoord1dvProcPtr) (const GLdouble *v); +typedef void (* glTexCoord1fProcPtr) (GLfloat s); +typedef void (* glTexCoord1fvProcPtr) (const GLfloat *v); +typedef void (* glTexCoord1iProcPtr) (GLint s); +typedef void (* glTexCoord1ivProcPtr) (const GLint *v); +typedef void (* glTexCoord1sProcPtr) (GLshort s); +typedef void (* glTexCoord1svProcPtr) (const GLshort *v); +typedef void (* glTexCoord2dProcPtr) (GLdouble s, GLdouble t); +typedef void (* glTexCoord2dvProcPtr) (const GLdouble *v); +typedef void (* glTexCoord2fProcPtr) (GLfloat s, GLfloat t); +typedef void (* glTexCoord2fvProcPtr) (const GLfloat *v); +typedef void (* glTexCoord2iProcPtr) (GLint s, GLint t); +typedef void (* glTexCoord2ivProcPtr) (const GLint *v); +typedef void (* glTexCoord2sProcPtr) (GLshort s, GLshort t); +typedef void (* glTexCoord2svProcPtr) (const GLshort *v); +typedef void (* glTexCoord3dProcPtr) (GLdouble s, GLdouble t, GLdouble r); +typedef void (* glTexCoord3dvProcPtr) (const GLdouble *v); +typedef void (* glTexCoord3fProcPtr) (GLfloat s, GLfloat t, GLfloat r); +typedef void (* glTexCoord3fvProcPtr) (const GLfloat *v); +typedef void (* glTexCoord3iProcPtr) (GLint s, GLint t, GLint r); +typedef void (* glTexCoord3ivProcPtr) (const GLint *v); +typedef void (* glTexCoord3sProcPtr) (GLshort s, GLshort t, GLshort r); +typedef void (* glTexCoord3svProcPtr) (const GLshort *v); +typedef void (* glTexCoord4dProcPtr) (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (* glTexCoord4dvProcPtr) (const GLdouble *v); +typedef void (* glTexCoord4fProcPtr) (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (* glTexCoord4fvProcPtr) (const GLfloat *v); +typedef void (* glTexCoord4iProcPtr) (GLint s, GLint t, GLint r, GLint q); +typedef void (* glTexCoord4ivProcPtr) (const GLint *v); +typedef void (* glTexCoord4sProcPtr) (GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (* glTexCoord4svProcPtr) (const GLshort *v); +typedef void (* glTexCoordPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (* glTexEnvfProcPtr) (GLenum target, GLenum pname, GLfloat param); +typedef void (* glTexEnvfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (* glTexEnviProcPtr) (GLenum target, GLenum pname, GLint param); +typedef void (* glTexEnvivProcPtr) (GLenum target, GLenum pname, const GLint *params); +typedef void (* glTexGendProcPtr) (GLenum coord, GLenum pname, GLdouble param); +typedef void (* glTexGendvProcPtr) (GLenum coord, GLenum pname, const GLdouble *params); +typedef void (* glTexGenfProcPtr) (GLenum coord, GLenum pname, GLfloat param); +typedef void (* glTexGenfvProcPtr) (GLenum coord, GLenum pname, const GLfloat *params); +typedef void (* glTexGeniProcPtr) (GLenum coord, GLenum pname, GLint param); +typedef void (* glTexGenivProcPtr) (GLenum coord, GLenum pname, const GLint *params); +typedef void (* glTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (* glTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (* glTexImage3DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (* glTexParameterfProcPtr) (GLenum target, GLenum pname, GLfloat param); +typedef void (* glTexParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (* glTexParameteriProcPtr) (GLenum target, GLenum pname, GLint param); +typedef void (* glTexParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params); +typedef void (* glTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (* glTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (* glTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (* glTranslatedProcPtr) (GLdouble x, GLdouble y, GLdouble z); +typedef void (* glTranslatefProcPtr) (GLfloat x, GLfloat y, GLfloat z); +typedef void (* glVertex2dProcPtr) (GLdouble x, GLdouble y); +typedef void (* glVertex2dvProcPtr) (const GLdouble *v); +typedef void (* glVertex2fProcPtr) (GLfloat x, GLfloat y); +typedef void (* glVertex2fvProcPtr) (const GLfloat *v); +typedef void (* glVertex2iProcPtr) (GLint x, GLint y); +typedef void (* glVertex2ivProcPtr) (const GLint *v); +typedef void (* glVertex2sProcPtr) (GLshort x, GLshort y); +typedef void (* glVertex2svProcPtr) (const GLshort *v); +typedef void (* glVertex3dProcPtr) (GLdouble x, GLdouble y, GLdouble z); +typedef void (* glVertex3dvProcPtr) (const GLdouble *v); +typedef void (* glVertex3fProcPtr) (GLfloat x, GLfloat y, GLfloat z); +typedef void (* glVertex3fvProcPtr) (const GLfloat *v); +typedef void (* glVertex3iProcPtr) (GLint x, GLint y, GLint z); +typedef void (* glVertex3ivProcPtr) (const GLint *v); +typedef void (* glVertex3sProcPtr) (GLshort x, GLshort y, GLshort z); +typedef void (* glVertex3svProcPtr) (const GLshort *v); +typedef void (* glVertex4dProcPtr) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (* glVertex4dvProcPtr) (const GLdouble *v); +typedef void (* glVertex4fProcPtr) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (* glVertex4fvProcPtr) (const GLfloat *v); +typedef void (* glVertex4iProcPtr) (GLint x, GLint y, GLint z, GLint w); +typedef void (* glVertex4ivProcPtr) (const GLint *v); +typedef void (* glVertex4sProcPtr) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (* glVertex4svProcPtr) (const GLshort *v); +typedef void (* glVertexPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (* glViewportProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height); + +typedef void (* glSampleCoverageProcPtr) (GLclampf value, GLboolean invert); +typedef void (* glSamplePassProcPtr) (GLenum pass); + +typedef void (* glLoadTransposeMatrixfProcPtr) (const GLfloat *m); +typedef void (* glLoadTransposeMatrixdProcPtr) (const GLdouble *m); +typedef void (* glMultTransposeMatrixfProcPtr) (const GLfloat *m); +typedef void (* glMultTransposeMatrixdProcPtr) (const GLdouble *m); + +typedef void (* glCompressedTexImage3DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (* glCompressedTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (* glCompressedTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (* glCompressedTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (* glCompressedTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (* glCompressedTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (* glGetCompressedTexImageProcPtr) (GLenum target, GLint lod, GLvoid *img); + +typedef void (* glActiveTextureProcPtr) (GLenum texture); +typedef void (* glClientActiveTextureProcPtr) (GLenum texture); +typedef void (* glMultiTexCoord1dProcPtr) (GLenum target, GLdouble s); +typedef void (* glMultiTexCoord1dvProcPtr) (GLenum target, const GLdouble *v); +typedef void (* glMultiTexCoord1fProcPtr) (GLenum target, GLfloat s); +typedef void (* glMultiTexCoord1fvProcPtr) (GLenum target, const GLfloat *v); +typedef void (* glMultiTexCoord1iProcPtr) (GLenum target, GLint s); +typedef void (* glMultiTexCoord1ivProcPtr) (GLenum target, const GLint *v); +typedef void (* glMultiTexCoord1sProcPtr) (GLenum target, GLshort s); +typedef void (* glMultiTexCoord1svProcPtr) (GLenum target, const GLshort *v); +typedef void (* glMultiTexCoord2dProcPtr) (GLenum target, GLdouble s, GLdouble t); +typedef void (* glMultiTexCoord2dvProcPtr) (GLenum target, const GLdouble *v); +typedef void (* glMultiTexCoord2fProcPtr) (GLenum target, GLfloat s, GLfloat t); +typedef void (* glMultiTexCoord2fvProcPtr) (GLenum target, const GLfloat *v); +typedef void (* glMultiTexCoord2iProcPtr) (GLenum target, GLint s, GLint t); +typedef void (* glMultiTexCoord2ivProcPtr) (GLenum target, const GLint *v); +typedef void (* glMultiTexCoord2sProcPtr) (GLenum target, GLshort s, GLshort t); +typedef void (* glMultiTexCoord2svProcPtr) (GLenum target, const GLshort *v); +typedef void (* glMultiTexCoord3dProcPtr) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (* glMultiTexCoord3dvProcPtr) (GLenum target, const GLdouble *v); +typedef void (* glMultiTexCoord3fProcPtr) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (* glMultiTexCoord3fvProcPtr) (GLenum target, const GLfloat *v); +typedef void (* glMultiTexCoord3iProcPtr) (GLenum target, GLint s, GLint t, GLint r); +typedef void (* glMultiTexCoord3ivProcPtr) (GLenum target, const GLint *v); +typedef void (* glMultiTexCoord3sProcPtr) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (* glMultiTexCoord3svProcPtr) (GLenum target, const GLshort *v); +typedef void (* glMultiTexCoord4dProcPtr) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (* glMultiTexCoord4dvProcPtr) (GLenum target, const GLdouble *v); +typedef void (* glMultiTexCoord4fProcPtr) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (* glMultiTexCoord4fvProcPtr) (GLenum target, const GLfloat *v); +typedef void (* glMultiTexCoord4iProcPtr) (GLenum target, GLint, GLint s, GLint t, GLint r); +typedef void (* glMultiTexCoord4ivProcPtr) (GLenum target, const GLint *v); +typedef void (* glMultiTexCoord4sProcPtr) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (* glMultiTexCoord4svProcPtr) (GLenum target, const GLshort *v); + +typedef void (* glFogCoordfProcPtr) (GLfloat coord); +typedef void (* glFogCoordfvProcPtr) (const GLfloat *coord); +typedef void (* glFogCoorddProcPtr) (GLdouble coord); +typedef void (* glFogCoorddvProcPtr) (const GLdouble *coord); +typedef void (* glFogCoordPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer); + +typedef void (* glSecondaryColor3bProcPtr) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (* glSecondaryColor3bvProcPtr) (const GLbyte *v); +typedef void (* glSecondaryColor3dProcPtr) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (* glSecondaryColor3dvProcPtr) (const GLdouble *v); +typedef void (* glSecondaryColor3fProcPtr) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (* glSecondaryColor3fvProcPtr) (const GLfloat *v); +typedef void (* glSecondaryColor3iProcPtr) (GLint red, GLint green, GLint blue); +typedef void (* glSecondaryColor3ivProcPtr) (const GLint *v); +typedef void (* glSecondaryColor3sProcPtr) (GLshort red, GLshort green, GLshort blue); +typedef void (* glSecondaryColor3svProcPtr) (const GLshort *v); +typedef void (* glSecondaryColor3ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (* glSecondaryColor3ubvProcPtr) (const GLubyte *v); +typedef void (* glSecondaryColor3uiProcPtr) (GLuint red, GLuint green, GLuint blue); +typedef void (* glSecondaryColor3uivProcPtr) (const GLuint *v); +typedef void (* glSecondaryColor3usProcPtr) (GLushort red, GLushort green, GLushort blue); +typedef void (* glSecondaryColor3usvProcPtr) (const GLushort *v); +typedef void (* glSecondaryColorPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +typedef void (* glPointParameterfProcPtr) (GLenum pname, GLfloat param); +typedef void (* glPointParameterfvProcPtr) (GLenum pname, const GLfloat *params); +typedef void (* glPointParameteriProcPtr) (GLenum pname, GLint param); +typedef void (* glPointParameterivProcPtr) (GLenum pname, const GLint *params); + +typedef void (* glBlendFuncSeparateProcPtr) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +typedef void (* glMultiDrawArraysProcPtr) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (* glMultiDrawElementsProcPtr) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); + +typedef void (* glWindowPos2dProcPtr) (GLdouble x, GLdouble y); +typedef void (* glWindowPos2dvProcPtr) (const GLdouble *v); +typedef void (* glWindowPos2fProcPtr) (GLfloat x, GLfloat y); +typedef void (* glWindowPos2fvProcPtr) (const GLfloat *v); +typedef void (* glWindowPos2iProcPtr) (GLint x, GLint y); +typedef void (* glWindowPos2ivProcPtr) (const GLint *v); +typedef void (* glWindowPos2sProcPtr) (GLshort x, GLshort y); +typedef void (* glWindowPos2svProcPtr) (const GLshort *v); +typedef void (* glWindowPos3dProcPtr) (GLdouble x, GLdouble y, GLdouble z); +typedef void (* glWindowPos3dvProcPtr) (const GLdouble *v); +typedef void (* glWindowPos3fProcPtr) (GLfloat x, GLfloat y, GLfloat z); +typedef void (* glWindowPos3fvProcPtr) (const GLfloat *v); +typedef void (* glWindowPos3iProcPtr) (GLint x, GLint y, GLint z); +typedef void (* glWindowPos3ivProcPtr) (const GLint *v); +typedef void (* glWindowPos3sProcPtr) (GLshort x, GLshort y, GLshort z); +typedef void (* glWindowPos3svProcPtr) (const GLshort *v); + +typedef void (* glGenQueriesProcPtr) (GLsizei n, GLuint *ids); +typedef void (* glDeleteQueriesProcPtr) (GLsizei n, const GLuint *ids); +typedef GLboolean (* glIsQueryProcPtr) (GLuint id); +typedef void (* glBeginQueryProcPtr) (GLenum target, GLuint id); +typedef void (* glEndQueryProcPtr) (GLenum target); +typedef void (* glGetQueryivProcPtr) (GLenum target, GLenum pname, GLint *params); +typedef void (* glGetQueryObjectivProcPtr) (GLuint id, GLenum pname, GLint *params); +typedef void (* glGetQueryObjectuivProcPtr) (GLuint id, GLenum pname, GLuint *params); + +typedef void (* glBindBufferProcPtr) (GLenum target, GLuint buffer); +typedef void (* glDeleteBuffersProcPtr) (GLsizei n, const GLuint *buffers); +typedef void (* glGenBuffersProcPtr) (GLsizei n, GLuint *buffers); +typedef GLboolean (* glIsBufferProcPtr) (GLuint buffer); +typedef void (* glBufferDataProcPtr) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (* glBufferSubDataProcPtr) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (* glGetBufferSubDataProcPtr) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef GLvoid *(* glMapBufferProcPtr) (GLenum target, GLenum access); +typedef GLboolean (* glUnmapBufferProcPtr) (GLenum target); +typedef void (* glGetBufferParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); +typedef void (* glGetBufferPointervProcPtr) (GLenum target, GLenum pname, GLvoid **params); + +typedef void (* glDrawBuffersProcPtr) (GLsizei n, const GLenum *bufs); +typedef void (* glVertexAttrib1dProcPtr) (GLuint index, GLdouble x); +typedef void (* glVertexAttrib1dvProcPtr) (GLuint index, const GLdouble *v); +typedef void (* glVertexAttrib1fProcPtr) (GLuint index, GLfloat x); +typedef void (* glVertexAttrib1fvProcPtr) (GLuint index, const GLfloat *v); +typedef void (* glVertexAttrib1sProcPtr) (GLuint index, GLshort x); +typedef void (* glVertexAttrib1svProcPtr) (GLuint index, const GLshort *v); +typedef void (* glVertexAttrib2dProcPtr) (GLuint index, GLdouble x, GLdouble y); +typedef void (* glVertexAttrib2dvProcPtr) (GLuint index, const GLdouble *v); +typedef void (* glVertexAttrib2fProcPtr) (GLuint index, GLfloat x, GLfloat y); +typedef void (* glVertexAttrib2fvProcPtr) (GLuint index, const GLfloat *v); +typedef void (* glVertexAttrib2sProcPtr) (GLuint index, GLshort x, GLshort y); +typedef void (* glVertexAttrib2svProcPtr) (GLuint index, const GLshort *v); +typedef void (* glVertexAttrib3dProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (* glVertexAttrib3dvProcPtr) (GLuint index, const GLdouble *v); +typedef void (* glVertexAttrib3fProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (* glVertexAttrib3fvProcPtr) (GLuint index, const GLfloat *v); +typedef void (* glVertexAttrib3sProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (* glVertexAttrib3svProcPtr) (GLuint index, const GLshort *v); +typedef void (* glVertexAttrib4NbvProcPtr) (GLuint index, const GLbyte *v); +typedef void (* glVertexAttrib4NivProcPtr) (GLuint index, const GLint *v); +typedef void (* glVertexAttrib4NsvProcPtr) (GLuint index, const GLshort *v); +typedef void (* glVertexAttrib4NubProcPtr) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (* glVertexAttrib4NubvProcPtr) (GLuint index, const GLubyte *v); +typedef void (* glVertexAttrib4NuivProcPtr) (GLuint index, const GLuint *v); +typedef void (* glVertexAttrib4NusvProcPtr) (GLuint index, const GLushort *v); +typedef void (* glVertexAttrib4bvProcPtr) (GLuint index, const GLbyte *v); +typedef void (* glVertexAttrib4dProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (* glVertexAttrib4dvProcPtr) (GLuint index, const GLdouble *v); +typedef void (* glVertexAttrib4fProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (* glVertexAttrib4fvProcPtr) (GLuint index, const GLfloat *v); +typedef void (* glVertexAttrib4ivProcPtr) (GLuint index, const GLint *v); +typedef void (* glVertexAttrib4sProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (* glVertexAttrib4svProcPtr) (GLuint index, const GLshort *v); +typedef void (* glVertexAttrib4ubvProcPtr) (GLuint index, const GLubyte *v); +typedef void (* glVertexAttrib4uivProcPtr) (GLuint index, const GLuint *v); +typedef void (* glVertexAttrib4usvProcPtr) (GLuint index, const GLushort *v); +typedef void (* glVertexAttribPointerProcPtr) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (* glEnableVertexAttribArrayProcPtr) (GLuint index); +typedef void (* glDisableVertexAttribArrayProcPtr) (GLuint index); +typedef void (* glGetVertexAttribdvProcPtr) (GLuint index, GLenum pname, GLdouble *params); +typedef void (* glGetVertexAttribfvProcPtr) (GLuint index, GLenum pname, GLfloat *params); +typedef void (* glGetVertexAttribivProcPtr) (GLuint index, GLenum pname, GLint *params); +typedef void (* glGetVertexAttribPointervProcPtr) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef void (* glDeleteShaderProcPtr) (GLuint shader); +typedef void (* glDetachShaderProcPtr) (GLuint program, GLuint shader); +typedef GLuint (* glCreateShaderProcPtr) (GLenum type); +typedef void (* glShaderSourceProcPtr) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +typedef void (* glCompileShaderProcPtr) (GLuint shader); +typedef GLuint (* glCreateProgramProcPtr) (void); +typedef void (* glAttachShaderProcPtr) (GLuint program, GLuint shader); +typedef void (* glLinkProgramProcPtr) (GLuint program); +typedef void (* glUseProgramProcPtr) (GLuint program); +typedef void (* glDeleteProgramProcPtr) (GLuint program); +typedef void (* glValidateProgramProcPtr) (GLuint program); +typedef void (* glUniform1fProcPtr) (GLint location, GLfloat v0); +typedef void (* glUniform2fProcPtr) (GLint location, GLfloat v0, GLfloat v1); +typedef void (* glUniform3fProcPtr) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (* glUniform4fProcPtr) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (* glUniform1iProcPtr) (GLint location, GLint v0); +typedef void (* glUniform2iProcPtr) (GLint location, GLint v0, GLint v1); +typedef void (* glUniform3iProcPtr) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (* glUniform4iProcPtr) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (* glUniform1fvProcPtr) (GLint location, GLsizei count, const GLfloat *value); +typedef void (* glUniform2fvProcPtr) (GLint location, GLsizei count, const GLfloat *value); +typedef void (* glUniform3fvProcPtr) (GLint location, GLsizei count, const GLfloat *value); +typedef void (* glUniform4fvProcPtr) (GLint location, GLsizei count, const GLfloat *value); +typedef void (* glUniform1ivProcPtr) (GLint location, GLsizei count, const GLint *value); +typedef void (* glUniform2ivProcPtr) (GLint location, GLsizei count, const GLint *value); +typedef void (* glUniform3ivProcPtr) (GLint location, GLsizei count, const GLint *value); +typedef void (* glUniform4ivProcPtr) (GLint location, GLsizei count, const GLint *value); +typedef void (* glUniformMatrix2fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (* glUniformMatrix3fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (* glUniformMatrix4fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef GLboolean (* glIsShaderProcPtr) (GLuint shader); +typedef GLboolean (* glIsProgramProcPtr) (GLuint program); +typedef void (* glGetShaderivProcPtr) (GLuint shader, GLenum pname, GLint *params); +typedef void (* glGetProgramivProcPtr) (GLuint program, GLenum pname, GLint *params); +typedef void (* glGetAttachedShadersProcPtr) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +typedef void (* glGetShaderInfoLogProcPtr) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef void (* glGetProgramInfoLogProcPtr) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +typedef GLint (* glGetUniformLocationProcPtr) (GLuint program, const GLchar *name); +typedef void (* glGetActiveUniformProcPtr) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (* glGetUniformfvProcPtr) (GLuint program, GLint location, GLfloat *params); +typedef void (* glGetUniformivProcPtr) (GLuint program, GLint location, GLint *params); +typedef void (* glGetShaderSourceProcPtr) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +typedef void (* glBindAttribLocationProcPtr) (GLuint program, GLuint index, const GLchar *name); +typedef void (* glGetActiveAttribProcPtr) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef GLint (* glGetAttribLocationProcPtr) (GLuint program, const GLchar *name); +typedef void (* glStencilFuncSeparateProcPtr) (GLenum face, GLenum func, GLint ref, GLuint mask); +typedef void (* glStencilOpSeparateProcPtr) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +typedef void (* glStencilMaskSeparateProcPtr) (GLenum face, GLuint mask); + +#else /* GL_GLEXT_FUNCTION_POINTERS */ + +extern void glAccum (GLenum op, GLfloat value); +extern void glAlphaFunc (GLenum func, GLclampf ref); +extern GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +extern void glArrayElement (GLint i); +extern void glBegin (GLenum mode); +extern void glBindTexture (GLenum target, GLuint texture); +extern void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +extern void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +extern void glBlendEquation (GLenum mode); +extern void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); +extern void glBlendFunc (GLenum sfactor, GLenum dfactor); +extern void glCallList (GLuint list); +extern void glCallLists (GLsizei n, GLenum type, const GLvoid *lists); +extern void glClear (GLbitfield mask); +extern void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +extern void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +extern void glClearDepth (GLclampd depth); +extern void glClearIndex (GLfloat c); +extern void glClearStencil (GLint s); +extern void glClipPlane (GLenum plane, const GLdouble *equation); +extern void glColor3b (GLbyte red, GLbyte green, GLbyte blue); +extern void glColor3bv (const GLbyte *v); +extern void glColor3d (GLdouble red, GLdouble green, GLdouble blue); +extern void glColor3dv (const GLdouble *v); +extern void glColor3f (GLfloat red, GLfloat green, GLfloat blue); +extern void glColor3fv (const GLfloat *v); +extern void glColor3i (GLint red, GLint green, GLint blue); +extern void glColor3iv (const GLint *v); +extern void glColor3s (GLshort red, GLshort green, GLshort blue); +extern void glColor3sv (const GLshort *v); +extern void glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +extern void glColor3ubv (const GLubyte *v); +extern void glColor3ui (GLuint red, GLuint green, GLuint blue); +extern void glColor3uiv (const GLuint *v); +extern void glColor3us (GLushort red, GLushort green, GLushort blue); +extern void glColor3usv (const GLushort *v); +extern void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +extern void glColor4bv (const GLbyte *v); +extern void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +extern void glColor4dv (const GLdouble *v); +extern void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +extern void glColor4fv (const GLfloat *v); +extern void glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +extern void glColor4iv (const GLint *v); +extern void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +extern void glColor4sv (const GLshort *v); +extern void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +extern void glColor4ubv (const GLubyte *v); +extern void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +extern void glColor4uiv (const GLuint *v); +extern void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +extern void glColor4usv (const GLushort *v); +extern void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +extern void glColorMaterial (GLenum face, GLenum mode); +extern void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +extern void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +extern void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +extern void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); +extern void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); +extern void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +extern void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +extern void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); +extern void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); +extern void glConvolutionParameteri (GLenum target, GLenum pname, GLint params); +extern void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); +extern void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +extern void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +extern void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +extern void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +extern void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +extern void glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +extern void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +extern void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +extern void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +extern void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +extern void glCullFace (GLenum mode); +extern void glDeleteLists (GLuint list, GLsizei range); +extern void glDeleteTextures (GLsizei n, const GLuint *textures); +extern void glDepthFunc (GLenum func); +extern void glDepthMask (GLboolean flag); +extern void glDepthRange (GLclampd zNear, GLclampd zFar); +extern void glDisable (GLenum cap); +extern void glDisableClientState (GLenum array); +extern void glDrawArrays (GLenum mode, GLint first, GLsizei count); +extern void glDrawBuffer (GLenum mode); +extern void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +extern void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +extern void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +extern void glEdgeFlag (GLboolean flag); +extern void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); +extern void glEdgeFlagv (const GLboolean *flag); +extern void glEnable (GLenum cap); +extern void glEnableClientState (GLenum array); +extern void glEnd (void); +extern void glEndList (void); +extern void glEvalCoord1d (GLdouble u); +extern void glEvalCoord1dv (const GLdouble *u); +extern void glEvalCoord1f (GLfloat u); +extern void glEvalCoord1fv (const GLfloat *u); +extern void glEvalCoord2d (GLdouble u, GLdouble v); +extern void glEvalCoord2dv (const GLdouble *u); +extern void glEvalCoord2f (GLfloat u, GLfloat v); +extern void glEvalCoord2fv (const GLfloat *u); +extern void glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +extern void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +extern void glEvalPoint1 (GLint i); +extern void glEvalPoint2 (GLint i, GLint j); +extern void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +extern void glFinish (void); +extern void glFlush (void); +extern void glFogf (GLenum pname, GLfloat param); +extern void glFogfv (GLenum pname, const GLfloat *params); +extern void glFogi (GLenum pname, GLint param); +extern void glFogiv (GLenum pname, const GLint *params); +extern void glFrontFace (GLenum mode); +extern void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +extern GLuint glGenLists (GLsizei range); +extern void glGenTextures (GLsizei n, GLuint *textures); +extern void glGetBooleanv (GLenum pname, GLboolean *params); +extern void glGetClipPlane (GLenum plane, GLdouble *equation); +extern void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table); +extern void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); +extern void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); +extern void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image); +extern void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); +extern void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); +extern void glGetDoublev (GLenum pname, GLdouble *params); +extern GLenum glGetError (void); +extern void glGetFloatv (GLenum pname, GLfloat *params); +extern void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +extern void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); +extern void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); +extern void glGetIntegerv (GLenum pname, GLint *params); +extern void glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +extern void glGetLightiv (GLenum light, GLenum pname, GLint *params); +extern void glGetMapdv (GLenum target, GLenum query, GLdouble *v); +extern void glGetMapfv (GLenum target, GLenum query, GLfloat *v); +extern void glGetMapiv (GLenum target, GLenum query, GLint *v); +extern void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +extern void glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +extern void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +extern void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); +extern void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); +extern void glGetPixelMapfv (GLenum map, GLfloat *values); +extern void glGetPixelMapuiv (GLenum map, GLuint *values); +extern void glGetPixelMapusv (GLenum map, GLushort *values); +extern void glGetPointerv (GLenum pname, GLvoid* *params); +extern void glGetPolygonStipple (GLubyte *mask); +extern void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +extern const GLubyte * glGetString (GLenum name); +extern void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +extern void glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +extern void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +extern void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +extern void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +extern void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +extern void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +extern void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +extern void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +extern void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +extern void glHint (GLenum target, GLenum mode); +extern void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +extern void glIndexMask (GLuint mask); +extern void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +extern void glIndexd (GLdouble c); +extern void glIndexdv (const GLdouble *c); +extern void glIndexf (GLfloat c); +extern void glIndexfv (const GLfloat *c); +extern void glIndexi (GLint c); +extern void glIndexiv (const GLint *c); +extern void glIndexs (GLshort c); +extern void glIndexsv (const GLshort *c); +extern void glIndexub (GLubyte c); +extern void glIndexubv (const GLubyte *c); +extern void glInitNames (void); +extern void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); +extern GLboolean glIsEnabled (GLenum cap); +extern GLboolean glIsList (GLuint list); +extern GLboolean glIsTexture (GLuint texture); +extern void glLightModelf (GLenum pname, GLfloat param); +extern void glLightModelfv (GLenum pname, const GLfloat *params); +extern void glLightModeli (GLenum pname, GLint param); +extern void glLightModeliv (GLenum pname, const GLint *params); +extern void glLightf (GLenum light, GLenum pname, GLfloat param); +extern void glLightfv (GLenum light, GLenum pname, const GLfloat *params); +extern void glLighti (GLenum light, GLenum pname, GLint param); +extern void glLightiv (GLenum light, GLenum pname, const GLint *params); +extern void glLineStipple (GLint factor, GLushort pattern); +extern void glLineWidth (GLfloat width); +extern void glListBase (GLuint base); +extern void glLoadIdentity (void); +extern void glLoadMatrixd (const GLdouble *m); +extern void glLoadMatrixf (const GLfloat *m); +extern void glLoadName (GLuint name); +extern void glLogicOp (GLenum opcode); +extern void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +extern void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +extern void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +extern void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +extern void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +extern void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +extern void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +extern void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +extern void glMaterialf (GLenum face, GLenum pname, GLfloat param); +extern void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +extern void glMateriali (GLenum face, GLenum pname, GLint param); +extern void glMaterialiv (GLenum face, GLenum pname, const GLint *params); +extern void glMatrixMode (GLenum mode); +extern void glMinmax (GLenum target, GLenum internalformat, GLboolean sink); +extern void glMultMatrixd (const GLdouble *m); +extern void glMultMatrixf (const GLfloat *m); +extern void glNewList (GLuint list, GLenum mode); +extern void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +extern void glNormal3bv (const GLbyte *v); +extern void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +extern void glNormal3dv (const GLdouble *v); +extern void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +extern void glNormal3fv (const GLfloat *v); +extern void glNormal3i (GLint nx, GLint ny, GLint nz); +extern void glNormal3iv (const GLint *v); +extern void glNormal3s (GLshort nx, GLshort ny, GLshort nz); +extern void glNormal3sv (const GLshort *v); +extern void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +extern void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +extern void glPassThrough (GLfloat token); +extern void glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values); +extern void glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values); +extern void glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values); +extern void glPixelStoref (GLenum pname, GLfloat param); +extern void glPixelStorei (GLenum pname, GLint param); +extern void glPixelTransferf (GLenum pname, GLfloat param); +extern void glPixelTransferi (GLenum pname, GLint param); +extern void glPixelZoom (GLfloat xfactor, GLfloat yfactor); +extern void glPointSize (GLfloat size); +extern void glPolygonMode (GLenum face, GLenum mode); +extern void glPolygonOffset (GLfloat factor, GLfloat units); +extern void glPolygonStipple (const GLubyte *mask); +extern void glPopAttrib (void); +extern void glPopClientAttrib (void); +extern void glPopMatrix (void); +extern void glPopName (void); +extern void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +extern void glPushAttrib (GLbitfield mask); +extern void glPushClientAttrib (GLbitfield mask); +extern void glPushMatrix (void); +extern void glPushName (GLuint name); +extern void glRasterPos2d (GLdouble x, GLdouble y); +extern void glRasterPos2dv (const GLdouble *v); +extern void glRasterPos2f (GLfloat x, GLfloat y); +extern void glRasterPos2fv (const GLfloat *v); +extern void glRasterPos2i (GLint x, GLint y); +extern void glRasterPos2iv (const GLint *v); +extern void glRasterPos2s (GLshort x, GLshort y); +extern void glRasterPos2sv (const GLshort *v); +extern void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +extern void glRasterPos3dv (const GLdouble *v); +extern void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +extern void glRasterPos3fv (const GLfloat *v); +extern void glRasterPos3i (GLint x, GLint y, GLint z); +extern void glRasterPos3iv (const GLint *v); +extern void glRasterPos3s (GLshort x, GLshort y, GLshort z); +extern void glRasterPos3sv (const GLshort *v); +extern void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern void glRasterPos4dv (const GLdouble *v); +extern void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern void glRasterPos4fv (const GLfloat *v); +extern void glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +extern void glRasterPos4iv (const GLint *v); +extern void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +extern void glRasterPos4sv (const GLshort *v); +extern void glReadBuffer (GLenum mode); +extern void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +extern void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +extern void glRectdv (const GLdouble *v1, const GLdouble *v2); +extern void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +extern void glRectfv (const GLfloat *v1, const GLfloat *v2); +extern void glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +extern void glRectiv (const GLint *v1, const GLint *v2); +extern void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +extern void glRectsv (const GLshort *v1, const GLshort *v2); +extern GLint glRenderMode (GLenum mode); +extern void glResetHistogram (GLenum target); +extern void glResetMinmax (GLenum target); +extern void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +extern void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +extern void glScaled (GLdouble x, GLdouble y, GLdouble z); +extern void glScalef (GLfloat x, GLfloat y, GLfloat z); +extern void glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +extern void glSelectBuffer (GLsizei size, GLuint *buffer); +extern void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +extern void glShadeModel (GLenum mode); +extern void glStencilFunc (GLenum func, GLint ref, GLuint mask); +extern void glStencilMask (GLuint mask); +extern void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +extern void glTexCoord1d (GLdouble s); +extern void glTexCoord1dv (const GLdouble *v); +extern void glTexCoord1f (GLfloat s); +extern void glTexCoord1fv (const GLfloat *v); +extern void glTexCoord1i (GLint s); +extern void glTexCoord1iv (const GLint *v); +extern void glTexCoord1s (GLshort s); +extern void glTexCoord1sv (const GLshort *v); +extern void glTexCoord2d (GLdouble s, GLdouble t); +extern void glTexCoord2dv (const GLdouble *v); +extern void glTexCoord2f (GLfloat s, GLfloat t); +extern void glTexCoord2fv (const GLfloat *v); +extern void glTexCoord2i (GLint s, GLint t); +extern void glTexCoord2iv (const GLint *v); +extern void glTexCoord2s (GLshort s, GLshort t); +extern void glTexCoord2sv (const GLshort *v); +extern void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +extern void glTexCoord3dv (const GLdouble *v); +extern void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +extern void glTexCoord3fv (const GLfloat *v); +extern void glTexCoord3i (GLint s, GLint t, GLint r); +extern void glTexCoord3iv (const GLint *v); +extern void glTexCoord3s (GLshort s, GLshort t, GLshort r); +extern void glTexCoord3sv (const GLshort *v); +extern void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +extern void glTexCoord4dv (const GLdouble *v); +extern void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +extern void glTexCoord4fv (const GLfloat *v); +extern void glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +extern void glTexCoord4iv (const GLint *v); +extern void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +extern void glTexCoord4sv (const GLshort *v); +extern void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +extern void glTexEnvf (GLenum target, GLenum pname, GLfloat param); +extern void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +extern void glTexEnvi (GLenum target, GLenum pname, GLint param); +extern void glTexEnviv (GLenum target, GLenum pname, const GLint *params); +extern void glTexGend (GLenum coord, GLenum pname, GLdouble param); +extern void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +extern void glTexGenf (GLenum coord, GLenum pname, GLfloat param); +extern void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +extern void glTexGeni (GLenum coord, GLenum pname, GLint param); +extern void glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +extern void glTexParameterf (GLenum target, GLenum pname, GLfloat param); +extern void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +extern void glTexParameteri (GLenum target, GLenum pname, GLint param); +extern void glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +extern void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +extern void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +extern void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +extern void glTranslated (GLdouble x, GLdouble y, GLdouble z); +extern void glTranslatef (GLfloat x, GLfloat y, GLfloat z); +extern void glVertex2d (GLdouble x, GLdouble y); +extern void glVertex2dv (const GLdouble *v); +extern void glVertex2f (GLfloat x, GLfloat y); +extern void glVertex2fv (const GLfloat *v); +extern void glVertex2i (GLint x, GLint y); +extern void glVertex2iv (const GLint *v); +extern void glVertex2s (GLshort x, GLshort y); +extern void glVertex2sv (const GLshort *v); +extern void glVertex3d (GLdouble x, GLdouble y, GLdouble z); +extern void glVertex3dv (const GLdouble *v); +extern void glVertex3f (GLfloat x, GLfloat y, GLfloat z); +extern void glVertex3fv (const GLfloat *v); +extern void glVertex3i (GLint x, GLint y, GLint z); +extern void glVertex3iv (const GLint *v); +extern void glVertex3s (GLshort x, GLshort y, GLshort z); +extern void glVertex3sv (const GLshort *v); +extern void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern void glVertex4dv (const GLdouble *v); +extern void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern void glVertex4fv (const GLfloat *v); +extern void glVertex4i (GLint x, GLint y, GLint z, GLint w); +extern void glVertex4iv (const GLint *v); +extern void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +extern void glVertex4sv (const GLshort *v); +extern void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +extern void glViewport (GLint x, GLint y, GLsizei width, GLsizei height); + +extern void glSampleCoverage (GLclampf value, GLboolean invert); +extern void glSamplePass (GLenum pass); + +extern void glLoadTransposeMatrixf (const GLfloat *m); +extern void glLoadTransposeMatrixd (const GLdouble *m); +extern void glMultTransposeMatrixf (const GLfloat *m); +extern void glMultTransposeMatrixd (const GLdouble *m); + +extern void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +extern void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +extern void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +extern void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +extern void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +extern void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +extern void glGetCompressedTexImage (GLenum target, GLint lod, GLvoid *img); + +extern void glActiveTexture (GLenum texture); +extern void glClientActiveTexture (GLenum texture); +extern void glMultiTexCoord1d (GLenum target, GLdouble s); +extern void glMultiTexCoord1dv (GLenum target, const GLdouble *v); +extern void glMultiTexCoord1f (GLenum target, GLfloat s); +extern void glMultiTexCoord1fv (GLenum target, const GLfloat *v); +extern void glMultiTexCoord1i (GLenum target, GLint s); +extern void glMultiTexCoord1iv (GLenum target, const GLint *v); +extern void glMultiTexCoord1s (GLenum target, GLshort s); +extern void glMultiTexCoord1sv (GLenum target, const GLshort *v); +extern void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); +extern void glMultiTexCoord2dv (GLenum target, const GLdouble *v); +extern void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); +extern void glMultiTexCoord2fv (GLenum target, const GLfloat *v); +extern void glMultiTexCoord2i (GLenum target, GLint s, GLint t); +extern void glMultiTexCoord2iv (GLenum target, const GLint *v); +extern void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); +extern void glMultiTexCoord2sv (GLenum target, const GLshort *v); +extern void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); +extern void glMultiTexCoord3dv (GLenum target, const GLdouble *v); +extern void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); +extern void glMultiTexCoord3fv (GLenum target, const GLfloat *v); +extern void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); +extern void glMultiTexCoord3iv (GLenum target, const GLint *v); +extern void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); +extern void glMultiTexCoord3sv (GLenum target, const GLshort *v); +extern void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +extern void glMultiTexCoord4dv (GLenum target, const GLdouble *v); +extern void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +extern void glMultiTexCoord4fv (GLenum target, const GLfloat *v); +extern void glMultiTexCoord4i (GLenum target, GLint, GLint s, GLint t, GLint r); +extern void glMultiTexCoord4iv (GLenum target, const GLint *v); +extern void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +extern void glMultiTexCoord4sv (GLenum target, const GLshort *v); + +extern void glFogCoordf (GLfloat coord); +extern void glFogCoordfv (const GLfloat *coord); +extern void glFogCoordd (GLdouble coord); +extern void glFogCoorddv (const GLdouble * coord); +extern void glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer); + +extern void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); +extern void glSecondaryColor3bv (const GLbyte *v); +extern void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); +extern void glSecondaryColor3dv (const GLdouble *v); +extern void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); +extern void glSecondaryColor3fv (const GLfloat *v); +extern void glSecondaryColor3i (GLint red, GLint green, GLint blue); +extern void glSecondaryColor3iv (const GLint *v); +extern void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); +extern void glSecondaryColor3sv (const GLshort *v); +extern void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); +extern void glSecondaryColor3ubv (const GLubyte *v); +extern void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); +extern void glSecondaryColor3uiv (const GLuint *v); +extern void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); +extern void glSecondaryColor3usv (const GLushort *v); +extern void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +extern void glPointParameterf (GLenum pname, GLfloat param); +extern void glPointParameterfv (GLenum pname, const GLfloat *params); +extern void glPointParameteri (GLenum pname, GLint param); +extern void glPointParameteriv (GLenum pname, const GLint *params); + +extern void glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +extern void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +extern void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); + +extern void glWindowPos2d (GLdouble x, GLdouble y); +extern void glWindowPos2dv (const GLdouble *v); +extern void glWindowPos2f (GLfloat x, GLfloat y); +extern void glWindowPos2fv (const GLfloat *v); +extern void glWindowPos2i (GLint x, GLint y); +extern void glWindowPos2iv (const GLint *v); +extern void glWindowPos2s (GLshort x, GLshort y); +extern void glWindowPos2sv (const GLshort *v); +extern void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); +extern void glWindowPos3dv (const GLdouble *v); +extern void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); +extern void glWindowPos3fv (const GLfloat *v); +extern void glWindowPos3i (GLint x, GLint y, GLint z); +extern void glWindowPos3iv (const GLint *v); +extern void glWindowPos3s (GLshort x, GLshort y, GLshort z); +extern void glWindowPos3sv (const GLshort *v); + +extern void glGenQueries(GLsizei n, GLuint *ids); +extern void glDeleteQueries(GLsizei n, const GLuint *ids); +extern GLboolean glIsQuery(GLuint id); +extern void glBeginQuery(GLenum target, GLuint id); +extern void glEndQuery(GLenum target); +extern void glGetQueryiv(GLenum target, GLenum pname, GLint *params); +extern void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); +extern void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); + +extern void glBindBuffer (GLenum target, GLuint buffer); +extern void glDeleteBuffers (GLsizei n, const GLuint *buffers); +extern void glGenBuffers (GLsizei n, GLuint *buffers); +extern GLboolean glIsBuffer (GLuint buffer); +extern void glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +extern void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +extern void glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +extern GLvoid * glMapBuffer (GLenum target, GLenum access); +extern GLboolean glUnmapBuffer (GLenum target); +extern void glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); +extern void glGetBufferPointerv (GLenum target, GLenum pname, GLvoid **params); + +extern void glDrawBuffers (GLsizei n, const GLenum *bufs); +extern void glVertexAttrib1d (GLuint index, GLdouble x); +extern void glVertexAttrib1dv (GLuint index, const GLdouble *v); +extern void glVertexAttrib1f (GLuint index, GLfloat x); +extern void glVertexAttrib1fv (GLuint index, const GLfloat *v); +extern void glVertexAttrib1s (GLuint index, GLshort x); +extern void glVertexAttrib1sv (GLuint index, const GLshort *v); +extern void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); +extern void glVertexAttrib2dv (GLuint index, const GLdouble *v); +extern void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); +extern void glVertexAttrib2fv (GLuint index, const GLfloat *v); +extern void glVertexAttrib2s (GLuint index, GLshort x, GLshort y); +extern void glVertexAttrib2sv (GLuint index, const GLshort *v); +extern void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); +extern void glVertexAttrib3dv (GLuint index, const GLdouble *v); +extern void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); +extern void glVertexAttrib3fv (GLuint index, const GLfloat *v); +extern void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); +extern void glVertexAttrib3sv (GLuint index, const GLshort *v); +extern void glVertexAttrib4Nbv (GLuint index, const GLbyte *v); +extern void glVertexAttrib4Niv (GLuint index, const GLint *v); +extern void glVertexAttrib4Nsv (GLuint index, const GLshort *v); +extern void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +extern void glVertexAttrib4Nubv (GLuint index, const GLubyte *v); +extern void glVertexAttrib4Nuiv (GLuint index, const GLuint *v); +extern void glVertexAttrib4Nusv (GLuint index, const GLushort *v); +extern void glVertexAttrib4bv (GLuint index, const GLbyte *v); +extern void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +extern void glVertexAttrib4dv (GLuint index, const GLdouble *v); +extern void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +extern void glVertexAttrib4fv (GLuint index, const GLfloat *v); +extern void glVertexAttrib4iv (GLuint index, const GLint *v); +extern void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +extern void glVertexAttrib4sv (GLuint index, const GLshort *v); +extern void glVertexAttrib4ubv (GLuint index, const GLubyte *v); +extern void glVertexAttrib4uiv (GLuint index, const GLuint *v); +extern void glVertexAttrib4usv (GLuint index, const GLushort *v); +extern void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +extern void glEnableVertexAttribArray (GLuint index); +extern void glDisableVertexAttribArray (GLuint index); +extern void glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); +extern void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); +extern void glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); +extern void glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer); +extern void glDeleteShader (GLuint shader); +extern void glDetachShader (GLuint program, GLuint shader); +extern GLuint glCreateShader (GLenum type); +extern void glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); +extern void glCompileShader (GLuint shader); +extern GLuint glCreateProgram (void); +extern void glAttachShader (GLuint program, GLuint shader); +extern void glLinkProgram (GLuint program); +extern void glUseProgram (GLuint program); +extern void glDeleteProgram (GLuint program); +extern void glValidateProgram (GLuint program); +extern void glUniform1f (GLint location, GLfloat v0); +extern void glUniform2f (GLint location, GLfloat v0, GLfloat v1); +extern void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +extern void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +extern void glUniform1i (GLint location, GLint v0); +extern void glUniform2i (GLint location, GLint v0, GLint v1); +extern void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); +extern void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +extern void glUniform1fv (GLint location, GLsizei count, const GLfloat *value); +extern void glUniform2fv (GLint location, GLsizei count, const GLfloat *value); +extern void glUniform3fv (GLint location, GLsizei count, const GLfloat *value); +extern void glUniform4fv (GLint location, GLsizei count, const GLfloat *value); +extern void glUniform1iv (GLint location, GLsizei count, const GLint *value); +extern void glUniform2iv (GLint location, GLsizei count, const GLint *value); +extern void glUniform3iv (GLint location, GLsizei count, const GLint *value); +extern void glUniform4iv (GLint location, GLsizei count, const GLint *value); +extern void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +extern void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +extern void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +extern GLboolean glIsShader (GLuint shader); +extern GLboolean glIsProgram (GLuint program); +extern void glGetShaderiv (GLuint shader, GLenum pname, GLint *params); +extern void glGetProgramiv (GLuint program, GLenum pname, GLint *params); +extern void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); +extern void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +extern void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); +extern GLint glGetUniformLocation (GLuint program, const GLchar *name); +extern void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +extern void glGetUniformfv (GLuint program, GLint location, GLfloat *params); +extern void glGetUniformiv (GLuint program, GLint location, GLint *params); +extern void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); +extern void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); +extern void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +extern GLint glGetAttribLocation (GLuint program, const GLchar *name); +extern void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); +extern void glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); +extern void glStencilMaskSeparate (GLenum face, GLuint mask); + + +#endif /* GL_GLEXT_FUNCTION_POINTERS */ #ifdef __cplusplus } #endif #endif /* __gl_h_ */ -