X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=Dependencies%2FOpenGL%2FGL%2Fgl.h;h=8e5f1383ffaadcd72e136f757173d4a582894c02;hb=b42c969f8e187da68b6fc53b8bb9102f65707434;hp=df43ec04a6cb815dc091fcb22697a463f49f233b;hpb=923668c3dc18afc57fc985bf0e5ed0edce38c1b0;p=lugaru.git diff --git a/Dependencies/OpenGL/GL/gl.h b/Dependencies/OpenGL/GL/gl.h index df43ec0..8e5f138 100644 --- a/Dependencies/OpenGL/GL/gl.h +++ b/Dependencies/OpenGL/GL/gl.h @@ -1,2990 +1,2238 @@ +/* + * Mesa 3-D graphics library + * Version: 7.6 + * + * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + #ifndef __gl_h_ #define __gl_h_ +#if defined(USE_MGL_NAMESPACE) +#include "gl_mangle.h" +#endif + + +/********************************************************************** + * Begin system-specific stuff. Do not do any of this when building + * for SciTech SNAP, as this is all done before this header file is + * included. + */ +#if !defined(__SCITECH_SNAP__) + +#if defined(__BEOS__) +#include /* to get some BeOS-isms */ +#endif + +#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO)) +#define OPENSTEP +#endif + +#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) +#define __WIN32__ +#endif + +#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) +# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ +# define GLAPI __declspec(dllexport) +# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ +# define GLAPI __declspec(dllimport) +# else /* for use with static link lib build of Win32 edition only */ +# define GLAPI extern +# endif /* _STATIC_MESA support */ +# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */ +# define GLAPIENTRY +# else +# define GLAPIENTRY __stdcall +# endif +#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */ +# define GLAPI extern +# define GLAPIENTRY __stdcall +#elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) +# define GLAPI __attribute__((visibility("default"))) +# define GLAPIENTRY +#endif /* WIN32 && !CYGWIN */ + +#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__) +# define PRAGMA_EXPORT_SUPPORTED 1 +#endif + +/* + * WINDOWS: Include windows.h here to define APIENTRY. + * It is also useful when applications include this file by + * including only glut.h, since glut.h depends on windows.h. + * Applications needing to include windows.h with parms other + * than "WIN32_LEAN_AND_MEAN" may include windows.h before + * glut.h or gl.h. + */ +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#ifndef WIN32_LEAN_AND_MEAN +#define WIN32_LEAN_AND_MEAN 1 +#endif +#include +#endif + +#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WIN32_WCE) \ + && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) \ + && !defined(__CYGWIN__) || defined(__MINGW32__) +#include +#endif + +#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED +#pragma import on +#endif + +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef APIENTRY +#define APIENTRY GLAPIENTRY +#endif + +/* "P" suffix to be used for a pointer to a function */ +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif + +#ifndef GLAPIENTRYP +#define GLAPIENTRYP GLAPIENTRY * +#endif + +#ifdef CENTERLINE_CLPP +#define signed +#endif + +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export on +#endif + +#endif /* !__SCITECH_SNAP__ */ +/* + * End system-specific stuff. + **********************************************************************/ + + + #ifdef __cplusplus extern "C" { #endif + + +#define GL_VERSION_1_1 1 +#define GL_VERSION_1_2 1 +#define GL_VERSION_1_3 1 +#define GL_ARB_imaging 1 + + /* -** License Applicability. Except to the extent portions of this file are -** made subject to an alternative license as permitted in the SGI Free -** Software License B, Version 1.1 (the "License"), the contents of this -** file are subject only to the provisions of the License. You may not use -** this file except in compliance with the License. You may obtain a copy -** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 -** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: -** -** http://oss.sgi.com/projects/FreeB -** -** Note that, as provided in the License, the Software is distributed on an -** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS -** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND -** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A -** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. -** -** Original Code. The Original Code is: OpenGL Sample Implementation, -** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, -** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. -** Copyright in any portions created by third parties is as indicated -** elsewhere herein. All Rights Reserved. -** -** Additional Notice Provisions: This software was created using the -** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has -** not been independently verified as being compliant with the OpenGL(R) -** version 1.2.1 Specification. -*/ - -// switches to providing function pointers -//#define GL_GLEXT_FUNCTION_POINTERS 1 - -typedef unsigned long GLenum; -typedef unsigned char GLboolean; -typedef unsigned long GLbitfield; -typedef signed char GLbyte; -typedef short GLshort; -typedef long GLint; -typedef long GLsizei; -typedef unsigned char GLubyte; -typedef unsigned short GLushort; -typedef unsigned long GLuint; -typedef float GLfloat; -typedef float GLclampf; -typedef double GLdouble; -typedef double GLclampd; -typedef void GLvoid; - -typedef long GLintptr; -typedef long GLsizeiptr; - -#ifndef GL_TYPEDEFS_2_0 -#define GL_TYPEDEFS_2_0 - typedef char GLchar; -#endif + * Datatypes + */ +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ + + + +/* + * Constants + */ + +/* Boolean values */ +#define GL_FALSE 0x0 +#define GL_TRUE 0x1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0x0 +#define GL_ONE 0x1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0x0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 + +/* Hints */ +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0x0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +/* OpenGL 1.1 */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + + + +/* + * Miscellaneous + */ + +GLAPI void GLAPIENTRY glClearIndex( GLfloat c ); + +GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glClear( GLbitfield mask ); + +GLAPI void GLAPIENTRY glIndexMask( GLuint mask ); + +GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); + +GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref ); + +GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor ); + +GLAPI void GLAPIENTRY glLogicOp( GLenum opcode ); + +GLAPI void GLAPIENTRY glCullFace( GLenum mode ); + +GLAPI void GLAPIENTRY glFrontFace( GLenum mode ); + +GLAPI void GLAPIENTRY glPointSize( GLfloat size ); + +GLAPI void GLAPIENTRY glLineWidth( GLfloat width ); + +GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern ); + +GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode ); + +GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units ); + +GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask ); + +GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask ); + +GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag ); + +GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag ); + +GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height); + +GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation ); + +GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation ); + +GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glReadBuffer( GLenum mode ); + +GLAPI void GLAPIENTRY glEnable( GLenum cap ); + +GLAPI void GLAPIENTRY glDisable( GLenum cap ); + +GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap ); + + +GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */ + +GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */ + + +GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params ); + +GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params ); + +GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask ); + +GLAPI void GLAPIENTRY glPopAttrib( void ); + + +GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */ + +GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */ + + +GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode ); + +GLAPI GLenum GLAPIENTRY glGetError( void ); + +GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name ); + +GLAPI void GLAPIENTRY glFinish( void ); + +GLAPI void GLAPIENTRY glFlush( void ); + +GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode ); + + +/* + * Depth Buffer + */ + +GLAPI void GLAPIENTRY glClearDepth( GLclampd depth ); + +GLAPI void GLAPIENTRY glDepthFunc( GLenum func ); + +GLAPI void GLAPIENTRY glDepthMask( GLboolean flag ); + +GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val ); + + +/* + * Accumulation Buffer + */ + +GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ); + +GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value ); + + +/* + * Transformation + */ + +GLAPI void GLAPIENTRY glMatrixMode( GLenum mode ); + +GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right, + GLdouble bottom, GLdouble top, + GLdouble near_val, GLdouble far_val ); + +GLAPI void GLAPIENTRY glViewport( GLint x, GLint y, + GLsizei width, GLsizei height ); + +GLAPI void GLAPIENTRY glPushMatrix( void ); + +GLAPI void GLAPIENTRY glPopMatrix( void ); + +GLAPI void GLAPIENTRY glLoadIdentity( void ); + +GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m ); +GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m ); + +GLAPI void GLAPIENTRY glRotated( GLdouble angle, + GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRotatef( GLfloat angle, + GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z ); + +GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z ); + + +/* + * Display Lists + */ + +GLAPI GLboolean GLAPIENTRY glIsList( GLuint list ); + +GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range ); + +GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range ); + +GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode ); + +GLAPI void GLAPIENTRY glEndList( void ); + +GLAPI void GLAPIENTRY glCallList( GLuint list ); + +GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type, + const GLvoid *lists ); + +GLAPI void GLAPIENTRY glListBase( GLuint base ); + + +/* + * Drawing Functions + */ + +GLAPI void GLAPIENTRY glBegin( GLenum mode ); + +GLAPI void GLAPIENTRY glEnd( void ); + + +GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex2iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex3iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glVertex4iv( const GLint *v ); +GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ); +GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ); +GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ); +GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz ); +GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz ); + +GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glNormal3iv( const GLint *v ); +GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glIndexd( GLdouble c ); +GLAPI void GLAPIENTRY glIndexf( GLfloat c ); +GLAPI void GLAPIENTRY glIndexi( GLint c ); +GLAPI void GLAPIENTRY glIndexs( GLshort c ); +GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c ); +GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c ); +GLAPI void GLAPIENTRY glIndexiv( const GLint *c ); +GLAPI void GLAPIENTRY glIndexsv( const GLshort *c ); +GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */ + +GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue ); +GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue ); +GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue ); +GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue ); +GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue ); +GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue ); +GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue ); +GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue ); + +GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green, + GLbyte blue, GLbyte alpha ); +GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green, + GLdouble blue, GLdouble alpha ); +GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green, + GLfloat blue, GLfloat alpha ); +GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green, + GLint blue, GLint alpha ); +GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green, + GLshort blue, GLshort alpha ); +GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha ); +GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green, + GLuint blue, GLuint alpha ); +GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green, + GLushort blue, GLushort alpha ); + + +GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor3iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor3sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor3usv( const GLushort *v ); + +GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v ); +GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glColor4iv( const GLint *v ); +GLAPI void GLAPIENTRY glColor4sv( const GLshort *v ); +GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v ); +GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v ); +GLAPI void GLAPIENTRY glColor4usv( const GLushort *v ); + + +GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s ); +GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s ); +GLAPI void GLAPIENTRY glTexCoord1i( GLint s ); +GLAPI void GLAPIENTRY glTexCoord1s( GLshort s ); + +GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t ); +GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t ); +GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t ); +GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ); +GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ); +GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r ); +GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ); +GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ); +GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q ); +GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v ); +GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y ); +GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y ); + +GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z ); + +GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ); +GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ); + +GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v ); + +GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v ); +GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v ); +GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v ); +GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v ); + + +GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ); +GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ); +GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ); +GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ); + + +GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 ); +GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 ); +GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 ); +GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 ); + + +/* + * Vertex Arrays (1.1) + */ + +GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, + const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, + GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params ); + +GLAPI void GLAPIENTRY glArrayElement( GLint i ); + +GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count ); + +GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, + const GLvoid *pointer ); + +/* + * Lighting + */ + +GLAPI void GLAPIENTRY glShadeModel( GLenum mode ); + +GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname, + GLfloat *params ); +GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param ); +GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode ); + + +/* + * Raster functions + */ + +GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor ); + +GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize, + const GLfloat *values ); +GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize, + const GLuint *values ); +GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize, + const GLushort *values ); + +GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values ); +GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values ); +GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values ); + +GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height, + GLfloat xorig, GLfloat yorig, + GLfloat xmove, GLfloat ymove, + const GLubyte *bitmap ); + +GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + GLvoid *pixels ); + +GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y, + GLsizei width, GLsizei height, + GLenum type ); + +/* + * Stenciling + */ + +GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask ); + +GLAPI void GLAPIENTRY glStencilMask( GLuint mask ); + +GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ); + +GLAPI void GLAPIENTRY glClearStencil( GLint s ); + + + +/* + * Texture mapping + */ + +GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param ); +GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params ); +GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params ); +GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params ); +GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); +GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target, + GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target, + GLenum pname, GLint *params ); + +GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, + GLenum pname, GLfloat *params ); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, + GLenum pname, GLint *params ); + + +GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLint border, GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level, + GLenum format, GLenum type, + GLvoid *pixels ); + + +/* 1.1 functions */ + +GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, + const GLuint *textures, + const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, + const GLuint *textures, + GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture ); + + +GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, + GLint xoffset, + GLsizei width, GLenum format, + GLenum type, const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +/* + * Evaluators + */ + +GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, + GLint stride, + GLint order, const GLdouble *points ); +GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, + GLint stride, + GLint order, const GLfloat *points ); + +GLAPI void GLAPIENTRY glMap2d( GLenum target, + GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, + GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, + const GLdouble *points ); +GLAPI void GLAPIENTRY glMap2f( GLenum target, + GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, + GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, + const GLfloat *points ); + +GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v ); +GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v ); +GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v ); + +GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u ); +GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u ); + +GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v ); +GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v ); + +GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u ); +GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u ); + +GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ); +GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ); + +GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, + GLint vn, GLdouble v1, GLdouble v2 ); +GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, + GLint vn, GLfloat v1, GLfloat v2 ); + +GLAPI void GLAPIENTRY glEvalPoint1( GLint i ); + +GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j ); + +GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 ); + +GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ); + + +/* + * Fog + */ + +GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param ); + +GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param ); + +GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params ); + +GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params ); + + +/* + * Selection and Feedback + */ + +GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer ); + +GLAPI void GLAPIENTRY glPassThrough( GLfloat token ); + +GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer ); + +GLAPI void GLAPIENTRY glInitNames( void ); + +GLAPI void GLAPIENTRY glLoadName( GLuint name ); + +GLAPI void GLAPIENTRY glPushName( GLuint name ); + +GLAPI void GLAPIENTRY glPopName( void ); + + + +/* + * OpenGL 1.2 + */ + +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start, + GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); + +GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level, + GLint internalFormat, + GLsizei width, GLsizei height, + GLsizei depth, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLsizei width, + GLsizei height, GLsizei depth, + GLenum format, + GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, GLint x, + GLint y, GLsizei width, + GLsizei height ); + +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + + +/* + * GL_ARB_imaging + */ + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + + +GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat, + GLsizei width, GLenum format, + GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTable( GLenum target, + GLsizei start, GLsizei count, + GLenum format, GLenum type, + const GLvoid *data ); + +GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname, + const GLint *params); + +GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname, + const GLfloat *params); + +GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat, + GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format, + GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glBlendEquation( GLenum mode ); + +GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width, + GLenum internalformat, GLboolean sink ); + +GLAPI void GLAPIENTRY glResetHistogram( GLenum target ); + +GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset, + GLenum format, GLenum type, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat, + GLboolean sink ); + +GLAPI void GLAPIENTRY glResetMinmax( GLenum target ); + +GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset, + GLenum format, GLenum types, + GLvoid *values ); + +GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target, + GLenum internalformat, GLsizei width, GLenum format, GLenum type, + const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *image ); + +GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname, + GLfloat params ); + +GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, + const GLfloat *params ); + +GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname, + GLint params ); + +GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, + const GLint *params ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width ); + +GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target, + GLenum internalformat, GLint x, GLint y, GLsizei width, + GLsizei height); + +GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format, + GLenum type, GLvoid *image ); + +GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, + GLfloat *params ); + +GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, + GLint *params ); + +GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target, + GLenum internalformat, GLsizei width, GLsizei height, GLenum format, + GLenum type, const GLvoid *row, const GLvoid *column ); + +GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format, + GLenum type, GLvoid *row, GLvoid *column, GLvoid *span ); + +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); + + + +/* + * OpenGL 1.3 + */ + +/* multitexture */ +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +/* texture_cube_map */ +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +/* texture_compression */ +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +/* multisample */ +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +/* transpose_matrix */ +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +/* texture_env_combine */ +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +/* texture_env_dot3 */ +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +/* texture_border_clamp */ +#define GL_CLAMP_TO_BORDER 0x812D + +GLAPI void GLAPIENTRY glActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture ); + +GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img ); + +GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s ); + +GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t ); + +GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r ); + +GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v ); + +GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ); + +GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v ); + + +GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] ); + +GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] ); + +GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert ); + + +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); + + + +/* + * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1) + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * Define this token if you want "old-style" header file behaviour (extensions + * defined in gl.h). Otherwise, extensions will be included from glext.h. + */ +#if defined(GL_GLEXT_LEGACY) + +/* All extensions that used to be here are now found in glext.h */ + +#else /* GL_GLEXT_LEGACY */ -#ifndef GL_GLEXT_LEGACY #include + +#endif /* GL_GLEXT_LEGACY */ + + + +#if GL_ARB_shader_objects + +#ifndef GL_MESA_shader_debug +#define GL_MESA_shader_debug 1 + +#define GL_DEBUG_OBJECT_MESA 0x8759 +#define GL_DEBUG_PRINT_MESA 0x875A +#define GL_DEBUG_ASSERT_MESA 0x875B + +GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void); +GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); +GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength, + GLsizei *length, GLcharARB *debugLog); +GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType); + +#endif /* GL_MESA_shader_debug */ + +#endif /* GL_ARB_shader_objects */ + + +/* + * ???. GL_MESA_packed_depth_stencil + * XXX obsolete + */ +#ifndef GL_MESA_packed_depth_stencil +#define GL_MESA_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_MESA 0x8750 +#define GL_UNSIGNED_INT_24_8_MESA 0x8751 +#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752 +#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753 +#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754 + +#endif /* GL_MESA_packed_depth_stencil */ + + +#ifndef GL_MESA_program_debug +#define GL_MESA_program_debug 1 + +#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0 +#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1 +#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2 +#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3 +#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4 +#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5 +#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6 +#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7 + +typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data); + +GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data); + +GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v); + +#endif /* GL_MESA_program_debug */ + + +#ifndef GL_MESA_texture_array +#define GL_MESA_texture_array 1 + +/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array. + */ +#ifndef GL_EXT_texture_array + +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target, + GLenum attachment, GLuint texture, GLint level, GLint layer); +#endif /* GL_GLEXT_PROTOTYPES */ + +#if 0 +/* (temporarily) disabled because of collision with typedef in glext.h + * that happens if apps include both gl.h and glext.h + */ +typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, + GLenum attachment, GLuint texture, GLint level, GLint layer); #endif -/* For compatibility with OpenGL v1.0 */ -#define GL_LOGIC_OP GL_INDEX_LOGIC_OP -#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT - -/*************************************************************/ - -/* Version */ -#define GL_VERSION_1_1 1 -#define GL_VERSION_1_2 1 -#define GL_VERSION_1_3 1 -#define GL_VERSION_1_4 1 -#define GL_VERSION_1_5 1 -#define GL_VERSION_2_0 1 - -/* AccumOp */ -#define GL_ACCUM 0x0100 -#define GL_LOAD 0x0101 -#define GL_RETURN 0x0102 -#define GL_MULT 0x0103 -#define GL_ADD 0x0104 - -/* AlphaFunction */ -#define GL_NEVER 0x0200 -#define GL_LESS 0x0201 -#define GL_EQUAL 0x0202 -#define GL_LEQUAL 0x0203 -#define GL_GREATER 0x0204 -#define GL_NOTEQUAL 0x0205 -#define GL_GEQUAL 0x0206 -#define GL_ALWAYS 0x0207 - -/* AttribMask */ -#define GL_CURRENT_BIT 0x00000001 -#define GL_POINT_BIT 0x00000002 -#define GL_LINE_BIT 0x00000004 -#define GL_POLYGON_BIT 0x00000008 -#define GL_POLYGON_STIPPLE_BIT 0x00000010 -#define GL_PIXEL_MODE_BIT 0x00000020 -#define GL_LIGHTING_BIT 0x00000040 -#define GL_FOG_BIT 0x00000080 -#define GL_DEPTH_BUFFER_BIT 0x00000100 -#define GL_ACCUM_BUFFER_BIT 0x00000200 -#define GL_STENCIL_BUFFER_BIT 0x00000400 -#define GL_VIEWPORT_BIT 0x00000800 -#define GL_TRANSFORM_BIT 0x00001000 -#define GL_ENABLE_BIT 0x00002000 -#define GL_COLOR_BUFFER_BIT 0x00004000 -#define GL_HINT_BIT 0x00008000 -#define GL_EVAL_BIT 0x00010000 -#define GL_LIST_BIT 0x00020000 -#define GL_TEXTURE_BIT 0x00040000 -#define GL_SCISSOR_BIT 0x00080000 -#define GL_ALL_ATTRIB_BITS 0x000fffff - -/* BeginMode */ -#define GL_POINTS 0x0000 -#define GL_LINES 0x0001 -#define GL_LINE_LOOP 0x0002 -#define GL_LINE_STRIP 0x0003 -#define GL_TRIANGLES 0x0004 -#define GL_TRIANGLE_STRIP 0x0005 -#define GL_TRIANGLE_FAN 0x0006 -#define GL_QUADS 0x0007 -#define GL_QUAD_STRIP 0x0008 -#define GL_POLYGON 0x0009 - -/* BlendEquationMode */ -/* GL_LOGIC_OP */ -/* GL_FUNC_ADD */ -/* GL_MIN */ -/* GL_MAX */ -/* GL_FUNC_SUBTRACT */ -/* GL_FUNC_REVERSE_SUBTRACT */ - -/* BlendingFactorDest */ -#define GL_ZERO 0 -#define GL_ONE 1 -#define GL_SRC_COLOR 0x0300 -#define GL_ONE_MINUS_SRC_COLOR 0x0301 -#define GL_SRC_ALPHA 0x0302 -#define GL_ONE_MINUS_SRC_ALPHA 0x0303 -#define GL_DST_ALPHA 0x0304 -#define GL_ONE_MINUS_DST_ALPHA 0x0305 -/* GL_CONSTANT_COLOR */ -/* GL_ONE_MINUS_CONSTANT_COLOR */ -/* GL_CONSTANT_ALPHA */ -/* GL_ONE_MINUS_CONSTANT_ALPHA */ - -/* BlendingFactorSrc */ -/* GL_ZERO */ -/* GL_ONE */ -#define GL_DST_COLOR 0x0306 -#define GL_ONE_MINUS_DST_COLOR 0x0307 -#define GL_SRC_ALPHA_SATURATE 0x0308 -/* GL_SRC_ALPHA */ -/* GL_ONE_MINUS_SRC_ALPHA */ -/* GL_DST_ALPHA */ -/* GL_ONE_MINUS_DST_ALPHA */ -/* GL_CONSTANT_COLOR */ -/* GL_ONE_MINUS_CONSTANT_COLOR */ -/* GL_CONSTANT_ALPHA */ -/* GL_ONE_MINUS_CONSTANT_ALPHA */ - -/* Boolean */ -#define GL_TRUE 1 -#define GL_FALSE 0 - -/* ClearBufferMask */ -/* GL_COLOR_BUFFER_BIT */ -/* GL_ACCUM_BUFFER_BIT */ -/* GL_STENCIL_BUFFER_BIT */ -/* GL_DEPTH_BUFFER_BIT */ - -/* ClientArrayType */ -/* GL_VERTEX_ARRAY */ -/* GL_NORMAL_ARRAY */ -/* GL_COLOR_ARRAY */ -/* GL_INDEX_ARRAY */ -/* GL_TEXTURE_COORD_ARRAY */ -/* GL_EDGE_FLAG_ARRAY */ - -/* ClipPlaneName */ -#define GL_CLIP_PLANE0 0x3000 -#define GL_CLIP_PLANE1 0x3001 -#define GL_CLIP_PLANE2 0x3002 -#define GL_CLIP_PLANE3 0x3003 -#define GL_CLIP_PLANE4 0x3004 -#define GL_CLIP_PLANE5 0x3005 - -/* ColorMaterialFace */ -/* GL_FRONT */ -/* GL_BACK */ -/* GL_FRONT_AND_BACK */ - -/* ColorMaterialParameter */ -/* GL_AMBIENT */ -/* GL_DIFFUSE */ -/* GL_SPECULAR */ -/* GL_EMISSION */ -/* GL_AMBIENT_AND_DIFFUSE */ - -/* ColorPointerType */ -/* GL_BYTE */ -/* GL_UNSIGNED_BYTE */ -/* GL_SHORT */ -/* GL_UNSIGNED_SHORT */ -/* GL_INT */ -/* GL_UNSIGNED_INT */ -/* GL_FLOAT */ -/* GL_DOUBLE */ - -/* ColorTableParameterPName */ -/* GL_COLOR_TABLE_SCALE */ -/* GL_COLOR_TABLE_BIAS */ - -/* ColorTableTarget */ -/* GL_COLOR_TABLE */ -/* GL_POST_CONVOLUTION_COLOR_TABLE */ -/* GL_POST_COLOR_MATRIX_COLOR_TABLE */ -/* GL_PROXY_COLOR_TABLE */ -/* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */ -/* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */ - -/* ConvolutionBorderMode */ -/* GL_REDUCE */ -/* GL_IGNORE_BORDER */ -/* GL_CONSTANT_BORDER */ - -/* ConvolutionParameter */ -/* GL_CONVOLUTION_BORDER_MODE */ -/* GL_CONVOLUTION_FILTER_SCALE */ -/* GL_CONVOLUTION_FILTER_BIAS */ - -/* ConvolutionTarget */ -/* GL_CONVOLUTION_1D */ -/* GL_CONVOLUTION_2D */ - -/* CullFaceMode */ -/* GL_FRONT */ -/* GL_BACK */ -/* GL_FRONT_AND_BACK */ - -/* DataType */ -#define GL_BYTE 0x1400 -#define GL_UNSIGNED_BYTE 0x1401 -#define GL_SHORT 0x1402 -#define GL_UNSIGNED_SHORT 0x1403 -#define GL_INT 0x1404 -#define GL_UNSIGNED_INT 0x1405 -#define GL_FLOAT 0x1406 -#define GL_2_BYTES 0x1407 -#define GL_3_BYTES 0x1408 -#define GL_4_BYTES 0x1409 -#define GL_DOUBLE 0x140A - -/* DepthFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* DrawBufferMode */ -#define GL_NONE 0 -#define GL_FRONT_LEFT 0x0400 -#define GL_FRONT_RIGHT 0x0401 -#define GL_BACK_LEFT 0x0402 -#define GL_BACK_RIGHT 0x0403 -#define GL_FRONT 0x0404 -#define GL_BACK 0x0405 -#define GL_LEFT 0x0406 -#define GL_RIGHT 0x0407 -#define GL_FRONT_AND_BACK 0x0408 -#define GL_AUX0 0x0409 -#define GL_AUX1 0x040A -#define GL_AUX2 0x040B -#define GL_AUX3 0x040C - -/* Enable */ -/* GL_FOG */ -/* GL_LIGHTING */ -/* GL_TEXTURE_1D */ -/* GL_TEXTURE_2D */ -/* GL_LINE_STIPPLE */ -/* GL_POLYGON_STIPPLE */ -/* GL_CULL_FACE */ -/* GL_ALPHA_TEST */ -/* GL_BLEND */ -/* GL_INDEX_LOGIC_OP */ -/* GL_COLOR_LOGIC_OP */ -/* GL_DITHER */ -/* GL_STENCIL_TEST */ -/* GL_DEPTH_TEST */ -/* GL_CLIP_PLANE0 */ -/* GL_CLIP_PLANE1 */ -/* GL_CLIP_PLANE2 */ -/* GL_CLIP_PLANE3 */ -/* GL_CLIP_PLANE4 */ -/* GL_CLIP_PLANE5 */ -/* GL_LIGHT0 */ -/* GL_LIGHT1 */ -/* GL_LIGHT2 */ -/* GL_LIGHT3 */ -/* GL_LIGHT4 */ -/* GL_LIGHT5 */ -/* GL_LIGHT6 */ -/* GL_LIGHT7 */ -/* GL_TEXTURE_GEN_S */ -/* GL_TEXTURE_GEN_T */ -/* GL_TEXTURE_GEN_R */ -/* GL_TEXTURE_GEN_Q */ -/* GL_MAP1_VERTEX_3 */ -/* GL_MAP1_VERTEX_4 */ -/* GL_MAP1_COLOR_4 */ -/* GL_MAP1_INDEX */ -/* GL_MAP1_NORMAL */ -/* GL_MAP1_TEXTURE_COORD_1 */ -/* GL_MAP1_TEXTURE_COORD_2 */ -/* GL_MAP1_TEXTURE_COORD_3 */ -/* GL_MAP1_TEXTURE_COORD_4 */ -/* GL_MAP2_VERTEX_3 */ -/* GL_MAP2_VERTEX_4 */ -/* GL_MAP2_COLOR_4 */ -/* GL_MAP2_INDEX */ -/* GL_MAP2_NORMAL */ -/* GL_MAP2_TEXTURE_COORD_1 */ -/* GL_MAP2_TEXTURE_COORD_2 */ -/* GL_MAP2_TEXTURE_COORD_3 */ -/* GL_MAP2_TEXTURE_COORD_4 */ -/* GL_POINT_SMOOTH */ -/* GL_LINE_SMOOTH */ -/* GL_POLYGON_SMOOTH */ -/* GL_SCISSOR_TEST */ -/* GL_COLOR_MATERIAL */ -/* GL_NORMALIZE */ -/* GL_AUTO_NORMAL */ -/* GL_VERTEX_ARRAY */ -/* GL_NORMAL_ARRAY */ -/* GL_COLOR_ARRAY */ -/* GL_INDEX_ARRAY */ -/* GL_TEXTURE_COORD_ARRAY */ -/* GL_EDGE_FLAG_ARRAY */ -/* GL_POLYGON_OFFSET_POINT */ -/* GL_POLYGON_OFFSET_LINE */ -/* GL_POLYGON_OFFSET_FILL */ -/* GL_COLOR_TABLE */ -/* GL_POST_CONVOLUTION_COLOR_TABLE */ -/* GL_POST_COLOR_MATRIX_COLOR_TABLE */ -/* GL_CONVOLUTION_1D */ -/* GL_CONVOLUTION_2D */ -/* GL_SEPARABLE_2D */ -/* GL_HISTOGRAM */ -/* GL_MINMAX */ -/* GL_RESCALE_NORMAL */ -/* GL_TEXTURE_3D */ - -/* ErrorCode */ -#define GL_NO_ERROR 0 -#define GL_INVALID_ENUM 0x0500 -#define GL_INVALID_VALUE 0x0501 -#define GL_INVALID_OPERATION 0x0502 -#define GL_STACK_OVERFLOW 0x0503 -#define GL_STACK_UNDERFLOW 0x0504 -#define GL_OUT_OF_MEMORY 0x0505 -/* GL_TABLE_TOO_LARGE */ - -/* FeedBackMode */ -#define GL_2D 0x0600 -#define GL_3D 0x0601 -#define GL_3D_COLOR 0x0602 -#define GL_3D_COLOR_TEXTURE 0x0603 -#define GL_4D_COLOR_TEXTURE 0x0604 - -/* FeedBackToken */ -#define GL_PASS_THROUGH_TOKEN 0x0700 -#define GL_POINT_TOKEN 0x0701 -#define GL_LINE_TOKEN 0x0702 -#define GL_POLYGON_TOKEN 0x0703 -#define GL_BITMAP_TOKEN 0x0704 -#define GL_DRAW_PIXEL_TOKEN 0x0705 -#define GL_COPY_PIXEL_TOKEN 0x0706 -#define GL_LINE_RESET_TOKEN 0x0707 - -/* FogMode */ -/* GL_LINEAR */ -#define GL_EXP 0x0800 -#define GL_EXP2 0x0801 - -/* FogParameter */ -/* GL_FOG_COLOR */ -/* GL_FOG_DENSITY */ -/* GL_FOG_END */ -/* GL_FOG_INDEX */ -/* GL_FOG_MODE */ -/* GL_FOG_START */ - -/* FrontFaceDirection */ -#define GL_CW 0x0900 -#define GL_CCW 0x0901 - -/* GetColorTableParameterPName */ -/* GL_COLOR_TABLE_SCALE */ -/* GL_COLOR_TABLE_BIAS */ -/* GL_COLOR_TABLE_FORMAT */ -/* GL_COLOR_TABLE_WIDTH */ -/* GL_COLOR_TABLE_RED_SIZE */ -/* GL_COLOR_TABLE_GREEN_SIZE */ -/* GL_COLOR_TABLE_BLUE_SIZE */ -/* GL_COLOR_TABLE_ALPHA_SIZE */ -/* GL_COLOR_TABLE_LUMINANCE_SIZE */ -/* GL_COLOR_TABLE_INTENSITY_SIZE */ - -/* GetConvolutionParameterPName */ -/* GL_CONVOLUTION_BORDER_COLOR */ -/* GL_CONVOLUTION_BORDER_MODE */ -/* GL_CONVOLUTION_FILTER_SCALE */ -/* GL_CONVOLUTION_FILTER_BIAS */ -/* GL_CONVOLUTION_FORMAT */ -/* GL_CONVOLUTION_WIDTH */ -/* GL_CONVOLUTION_HEIGHT */ -/* GL_MAX_CONVOLUTION_WIDTH */ -/* GL_MAX_CONVOLUTION_HEIGHT */ - -/* GetHistogramParameterPName */ -/* GL_HISTOGRAM_WIDTH */ -/* GL_HISTOGRAM_FORMAT */ -/* GL_HISTOGRAM_RED_SIZE */ -/* GL_HISTOGRAM_GREEN_SIZE */ -/* GL_HISTOGRAM_BLUE_SIZE */ -/* GL_HISTOGRAM_ALPHA_SIZE */ -/* GL_HISTOGRAM_LUMINANCE_SIZE */ -/* GL_HISTOGRAM_SINK */ - -/* GetMapTarget */ -#define GL_COEFF 0x0A00 -#define GL_ORDER 0x0A01 -#define GL_DOMAIN 0x0A02 - -/* GetMinmaxParameterPName */ -/* GL_MINMAX_FORMAT */ -/* GL_MINMAX_SINK */ - -/* GetPixelMap */ -/* GL_PIXEL_MAP_I_TO_I */ -/* GL_PIXEL_MAP_S_TO_S */ -/* GL_PIXEL_MAP_I_TO_R */ -/* GL_PIXEL_MAP_I_TO_G */ -/* GL_PIXEL_MAP_I_TO_B */ -/* GL_PIXEL_MAP_I_TO_A */ -/* GL_PIXEL_MAP_R_TO_R */ -/* GL_PIXEL_MAP_G_TO_G */ -/* GL_PIXEL_MAP_B_TO_B */ -/* GL_PIXEL_MAP_A_TO_A */ - -/* GetPointerTarget */ -/* GL_VERTEX_ARRAY_POINTER */ -/* GL_NORMAL_ARRAY_POINTER */ -/* GL_COLOR_ARRAY_POINTER */ -/* GL_INDEX_ARRAY_POINTER */ -/* GL_TEXTURE_COORD_ARRAY_POINTER */ -/* GL_EDGE_FLAG_ARRAY_POINTER */ - -/* GetTarget */ -#define GL_CURRENT_COLOR 0x0B00 -#define GL_CURRENT_INDEX 0x0B01 -#define GL_CURRENT_NORMAL 0x0B02 -#define GL_CURRENT_TEXTURE_COORDS 0x0B03 -#define GL_CURRENT_RASTER_COLOR 0x0B04 -#define GL_CURRENT_RASTER_INDEX 0x0B05 -#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 -#define GL_CURRENT_RASTER_POSITION 0x0B07 -#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 -#define GL_CURRENT_RASTER_DISTANCE 0x0B09 -#define GL_POINT_SMOOTH 0x0B10 -#define GL_POINT_SIZE 0x0B11 -#define GL_POINT_SIZE_RANGE 0x0B12 -#define GL_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_LINE_SMOOTH 0x0B20 -#define GL_LINE_WIDTH 0x0B21 -#define GL_LINE_WIDTH_RANGE 0x0B22 -#define GL_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_LINE_STIPPLE 0x0B24 -#define GL_LINE_STIPPLE_PATTERN 0x0B25 -#define GL_LINE_STIPPLE_REPEAT 0x0B26 -/* GL_SMOOTH_POINT_SIZE_RANGE */ -/* GL_SMOOTH_POINT_SIZE_GRANULARITY */ -/* GL_SMOOTH_LINE_WIDTH_RANGE */ -/* GL_SMOOTH_LINE_WIDTH_GRANULARITY */ -/* GL_ALIASED_POINT_SIZE_RANGE */ -/* GL_ALIASED_LINE_WIDTH_RANGE */ -#define GL_LIST_MODE 0x0B30 -#define GL_MAX_LIST_NESTING 0x0B31 -#define GL_LIST_BASE 0x0B32 -#define GL_LIST_INDEX 0x0B33 -#define GL_POLYGON_MODE 0x0B40 -#define GL_POLYGON_SMOOTH 0x0B41 -#define GL_POLYGON_STIPPLE 0x0B42 -#define GL_EDGE_FLAG 0x0B43 -#define GL_CULL_FACE 0x0B44 -#define GL_CULL_FACE_MODE 0x0B45 -#define GL_FRONT_FACE 0x0B46 -#define GL_LIGHTING 0x0B50 -#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 -#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 -#define GL_LIGHT_MODEL_AMBIENT 0x0B53 -#define GL_SHADE_MODEL 0x0B54 -#define GL_COLOR_MATERIAL_FACE 0x0B55 -#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 -#define GL_COLOR_MATERIAL 0x0B57 -#define GL_FOG 0x0B60 -#define GL_FOG_INDEX 0x0B61 -#define GL_FOG_DENSITY 0x0B62 -#define GL_FOG_START 0x0B63 -#define GL_FOG_END 0x0B64 -#define GL_FOG_MODE 0x0B65 -#define GL_FOG_COLOR 0x0B66 -#define GL_DEPTH_RANGE 0x0B70 -#define GL_DEPTH_TEST 0x0B71 -#define GL_DEPTH_WRITEMASK 0x0B72 -#define GL_DEPTH_CLEAR_VALUE 0x0B73 -#define GL_DEPTH_FUNC 0x0B74 -#define GL_ACCUM_CLEAR_VALUE 0x0B80 -#define GL_STENCIL_TEST 0x0B90 -#define GL_STENCIL_CLEAR_VALUE 0x0B91 -#define GL_STENCIL_FUNC 0x0B92 -#define GL_STENCIL_VALUE_MASK 0x0B93 -#define GL_STENCIL_FAIL 0x0B94 -#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 -#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 -#define GL_STENCIL_REF 0x0B97 -#define GL_STENCIL_WRITEMASK 0x0B98 -#define GL_MATRIX_MODE 0x0BA0 -#define GL_NORMALIZE 0x0BA1 -#define GL_VIEWPORT 0x0BA2 -#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 -#define GL_PROJECTION_STACK_DEPTH 0x0BA4 -#define GL_TEXTURE_STACK_DEPTH 0x0BA5 -#define GL_MODELVIEW_MATRIX 0x0BA6 -#define GL_PROJECTION_MATRIX 0x0BA7 -#define GL_TEXTURE_MATRIX 0x0BA8 -#define GL_ATTRIB_STACK_DEPTH 0x0BB0 -#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 -#define GL_ALPHA_TEST 0x0BC0 -#define GL_ALPHA_TEST_FUNC 0x0BC1 -#define GL_ALPHA_TEST_REF 0x0BC2 -#define GL_DITHER 0x0BD0 -#define GL_BLEND_DST 0x0BE0 -#define GL_BLEND_SRC 0x0BE1 -#define GL_BLEND 0x0BE2 -#define GL_LOGIC_OP_MODE 0x0BF0 -#define GL_INDEX_LOGIC_OP 0x0BF1 -#define GL_COLOR_LOGIC_OP 0x0BF2 -#define GL_AUX_BUFFERS 0x0C00 -#define GL_DRAW_BUFFER 0x0C01 -#define GL_READ_BUFFER 0x0C02 -#define GL_SCISSOR_BOX 0x0C10 -#define GL_SCISSOR_TEST 0x0C11 -#define GL_INDEX_CLEAR_VALUE 0x0C20 -#define GL_INDEX_WRITEMASK 0x0C21 -#define GL_COLOR_CLEAR_VALUE 0x0C22 -#define GL_COLOR_WRITEMASK 0x0C23 -#define GL_INDEX_MODE 0x0C30 -#define GL_RGBA_MODE 0x0C31 -#define GL_DOUBLEBUFFER 0x0C32 -#define GL_STEREO 0x0C33 -#define GL_RENDER_MODE 0x0C40 -#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 -#define GL_POINT_SMOOTH_HINT 0x0C51 -#define GL_LINE_SMOOTH_HINT 0x0C52 -#define GL_POLYGON_SMOOTH_HINT 0x0C53 -#define GL_FOG_HINT 0x0C54 -#define GL_TEXTURE_GEN_S 0x0C60 -#define GL_TEXTURE_GEN_T 0x0C61 -#define GL_TEXTURE_GEN_R 0x0C62 -#define GL_TEXTURE_GEN_Q 0x0C63 -#define GL_PIXEL_MAP_I_TO_I 0x0C70 -#define GL_PIXEL_MAP_S_TO_S 0x0C71 -#define GL_PIXEL_MAP_I_TO_R 0x0C72 -#define GL_PIXEL_MAP_I_TO_G 0x0C73 -#define GL_PIXEL_MAP_I_TO_B 0x0C74 -#define GL_PIXEL_MAP_I_TO_A 0x0C75 -#define GL_PIXEL_MAP_R_TO_R 0x0C76 -#define GL_PIXEL_MAP_G_TO_G 0x0C77 -#define GL_PIXEL_MAP_B_TO_B 0x0C78 -#define GL_PIXEL_MAP_A_TO_A 0x0C79 -#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 -#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 -#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 -#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 -#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 -#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 -#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 -#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 -#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 -#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 -#define GL_UNPACK_SWAP_BYTES 0x0CF0 -#define GL_UNPACK_LSB_FIRST 0x0CF1 -#define GL_UNPACK_ROW_LENGTH 0x0CF2 -#define GL_UNPACK_SKIP_ROWS 0x0CF3 -#define GL_UNPACK_SKIP_PIXELS 0x0CF4 -#define GL_UNPACK_ALIGNMENT 0x0CF5 -#define GL_PACK_SWAP_BYTES 0x0D00 -#define GL_PACK_LSB_FIRST 0x0D01 -#define GL_PACK_ROW_LENGTH 0x0D02 -#define GL_PACK_SKIP_ROWS 0x0D03 -#define GL_PACK_SKIP_PIXELS 0x0D04 -#define GL_PACK_ALIGNMENT 0x0D05 -#define GL_MAP_COLOR 0x0D10 -#define GL_MAP_STENCIL 0x0D11 -#define GL_INDEX_SHIFT 0x0D12 -#define GL_INDEX_OFFSET 0x0D13 -#define GL_RED_SCALE 0x0D14 -#define GL_RED_BIAS 0x0D15 -#define GL_ZOOM_X 0x0D16 -#define GL_ZOOM_Y 0x0D17 -#define GL_GREEN_SCALE 0x0D18 -#define GL_GREEN_BIAS 0x0D19 -#define GL_BLUE_SCALE 0x0D1A -#define GL_BLUE_BIAS 0x0D1B -#define GL_ALPHA_SCALE 0x0D1C -#define GL_ALPHA_BIAS 0x0D1D -#define GL_DEPTH_SCALE 0x0D1E -#define GL_DEPTH_BIAS 0x0D1F -#define GL_MAX_EVAL_ORDER 0x0D30 -#define GL_MAX_LIGHTS 0x0D31 -#define GL_MAX_CLIP_PLANES 0x0D32 -#define GL_MAX_TEXTURE_SIZE 0x0D33 -#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 -#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 -#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 -#define GL_MAX_NAME_STACK_DEPTH 0x0D37 -#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 -#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 -#define GL_MAX_VIEWPORT_DIMS 0x0D3A -#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B -#define GL_SUBPIXEL_BITS 0x0D50 -#define GL_INDEX_BITS 0x0D51 -#define GL_RED_BITS 0x0D52 -#define GL_GREEN_BITS 0x0D53 -#define GL_BLUE_BITS 0x0D54 -#define GL_ALPHA_BITS 0x0D55 -#define GL_DEPTH_BITS 0x0D56 -#define GL_STENCIL_BITS 0x0D57 -#define GL_ACCUM_RED_BITS 0x0D58 -#define GL_ACCUM_GREEN_BITS 0x0D59 -#define GL_ACCUM_BLUE_BITS 0x0D5A -#define GL_ACCUM_ALPHA_BITS 0x0D5B -#define GL_NAME_STACK_DEPTH 0x0D70 -#define GL_AUTO_NORMAL 0x0D80 -#define GL_MAP1_COLOR_4 0x0D90 -#define GL_MAP1_INDEX 0x0D91 -#define GL_MAP1_NORMAL 0x0D92 -#define GL_MAP1_TEXTURE_COORD_1 0x0D93 -#define GL_MAP1_TEXTURE_COORD_2 0x0D94 -#define GL_MAP1_TEXTURE_COORD_3 0x0D95 -#define GL_MAP1_TEXTURE_COORD_4 0x0D96 -#define GL_MAP1_VERTEX_3 0x0D97 -#define GL_MAP1_VERTEX_4 0x0D98 -#define GL_MAP2_COLOR_4 0x0DB0 -#define GL_MAP2_INDEX 0x0DB1 -#define GL_MAP2_NORMAL 0x0DB2 -#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 -#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 -#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 -#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 -#define GL_MAP2_VERTEX_3 0x0DB7 -#define GL_MAP2_VERTEX_4 0x0DB8 -#define GL_MAP1_GRID_DOMAIN 0x0DD0 -#define GL_MAP1_GRID_SEGMENTS 0x0DD1 -#define GL_MAP2_GRID_DOMAIN 0x0DD2 -#define GL_MAP2_GRID_SEGMENTS 0x0DD3 -#define GL_TEXTURE_1D 0x0DE0 -#define GL_TEXTURE_2D 0x0DE1 -#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 -#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 -#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 -#define GL_SELECTION_BUFFER_POINTER 0x0DF3 -#define GL_SELECTION_BUFFER_SIZE 0x0DF4 -/* GL_TEXTURE_BINDING_1D */ -/* GL_TEXTURE_BINDING_2D */ -/* GL_TEXTURE_BINDING_3D */ -/* GL_VERTEX_ARRAY */ -/* GL_NORMAL_ARRAY */ -/* GL_COLOR_ARRAY */ -/* GL_INDEX_ARRAY */ -/* GL_TEXTURE_COORD_ARRAY */ -/* GL_EDGE_FLAG_ARRAY */ -/* GL_VERTEX_ARRAY_SIZE */ -/* GL_VERTEX_ARRAY_TYPE */ -/* GL_VERTEX_ARRAY_STRIDE */ -/* GL_NORMAL_ARRAY_TYPE */ -/* GL_NORMAL_ARRAY_STRIDE */ -/* GL_COLOR_ARRAY_SIZE */ -/* GL_COLOR_ARRAY_TYPE */ -/* GL_COLOR_ARRAY_STRIDE */ -/* GL_INDEX_ARRAY_TYPE */ -/* GL_INDEX_ARRAY_STRIDE */ -/* GL_TEXTURE_COORD_ARRAY_SIZE */ -/* GL_TEXTURE_COORD_ARRAY_TYPE */ -/* GL_TEXTURE_COORD_ARRAY_STRIDE */ -/* GL_EDGE_FLAG_ARRAY_STRIDE */ -/* GL_POLYGON_OFFSET_FACTOR */ -/* GL_POLYGON_OFFSET_UNITS */ -/* GL_COLOR_TABLE */ -/* GL_POST_CONVOLUTION_COLOR_TABLE */ -/* GL_POST_COLOR_MATRIX_COLOR_TABLE */ -/* GL_CONVOLUTION_1D */ -/* GL_CONVOLUTION_2D */ -/* GL_SEPARABLE_2D */ -/* GL_POST_CONVOLUTION_RED_SCALE */ -/* GL_POST_CONVOLUTION_GREEN_SCALE */ -/* GL_POST_CONVOLUTION_BLUE_SCALE */ -/* GL_POST_CONVOLUTION_ALPHA_SCALE */ -/* GL_POST_CONVOLUTION_RED_BIAS */ -/* GL_POST_CONVOLUTION_GREEN_BIAS */ -/* GL_POST_CONVOLUTION_BLUE_BIAS */ -/* GL_POST_CONVOLUTION_ALPHA_BIAS */ -/* GL_COLOR_MATRIX */ -/* GL_COLOR_MATRIX_STACK_DEPTH */ -/* GL_MAX_COLOR_MATRIX_STACK_DEPTH */ -/* GL_POST_COLOR_MATRIX_RED_SCALE */ -/* GL_POST_COLOR_MATRIX_GREEN_SCALE */ -/* GL_POST_COLOR_MATRIX_BLUE_SCALE */ -/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ -/* GL_POST_COLOR_MATRIX_RED_BIAS */ -/* GL_POST_COLOR_MATRIX_GREEN_BIAS */ -/* GL_POST_COLOR_MATRIX_BLUE_BIAS */ -/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ -/* GL_HISTOGRAM */ -/* GL_MINMAX */ -/* GL_MAX_ELEMENTS_VERTICES */ -/* GL_MAX_ELEMENTS_INDICES */ -/* GL_RESCALE_NORMAL */ -/* GL_LIGHT_MODEL_COLOR_CONTROL */ -/* GL_PACK_SKIP_IMAGES */ -/* GL_PACK_IMAGE_HEIGHT */ -/* GL_UNPACK_SKIP_IMAGES */ -/* GL_UNPACK_IMAGE_HEIGHT */ -/* GL_TEXTURE_3D */ -/* GL_MAX_3D_TEXTURE_SIZE */ -/* GL_BLEND_COLOR */ -/* GL_BLEND_EQUATION */ - -/* GetTextureParameter */ -/* GL_TEXTURE_MAG_FILTER */ -/* GL_TEXTURE_MIN_FILTER */ -/* GL_TEXTURE_WRAP_S */ -/* GL_TEXTURE_WRAP_T */ -#define GL_TEXTURE_WIDTH 0x1000 -#define GL_TEXTURE_HEIGHT 0x1001 -#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 -#define GL_TEXTURE_BORDER_COLOR 0x1004 -#define GL_TEXTURE_BORDER 0x1005 -/* GL_TEXTURE_RED_SIZE */ -/* GL_TEXTURE_GREEN_SIZE */ -/* GL_TEXTURE_BLUE_SIZE */ -/* GL_TEXTURE_ALPHA_SIZE */ -/* GL_TEXTURE_LUMINANCE_SIZE */ -/* GL_TEXTURE_INTENSITY_SIZE */ -/* GL_TEXTURE_PRIORITY */ -/* GL_TEXTURE_RESIDENT */ -/* GL_TEXTURE_DEPTH */ -/* GL_TEXTURE_WRAP_R */ -/* GL_TEXTURE_MIN_LOD */ -/* GL_TEXTURE_MAX_LOD */ -/* GL_TEXTURE_BASE_LEVEL */ -/* GL_TEXTURE_MAX_LEVEL */ - -/* HintMode */ -#define GL_DONT_CARE 0x1100 -#define GL_FASTEST 0x1101 -#define GL_NICEST 0x1102 - -/* HintTarget */ -/* GL_PERSPECTIVE_CORRECTION_HINT */ -/* GL_POINT_SMOOTH_HINT */ -/* GL_LINE_SMOOTH_HINT */ -/* GL_POLYGON_SMOOTH_HINT */ -/* GL_FOG_HINT */ - -/* HistogramTarget */ -/* GL_HISTOGRAM */ -/* GL_PROXY_HISTOGRAM */ - -/* IndexPointerType */ -/* GL_SHORT */ -/* GL_INT */ -/* GL_FLOAT */ -/* GL_DOUBLE */ - -/* LightModelColorControl */ -/* GL_SINGLE_COLOR */ -/* GL_SEPARATE_SPECULAR_COLOR */ - -/* LightModelParameter */ -/* GL_LIGHT_MODEL_AMBIENT */ -/* GL_LIGHT_MODEL_LOCAL_VIEWER */ -/* GL_LIGHT_MODEL_TWO_SIDE */ -/* GL_LIGHT_MODEL_COLOR_CONTROL */ - -/* LightName */ -#define GL_LIGHT0 0x4000 -#define GL_LIGHT1 0x4001 -#define GL_LIGHT2 0x4002 -#define GL_LIGHT3 0x4003 -#define GL_LIGHT4 0x4004 -#define GL_LIGHT5 0x4005 -#define GL_LIGHT6 0x4006 -#define GL_LIGHT7 0x4007 - -/* LightParameter */ -#define GL_AMBIENT 0x1200 -#define GL_DIFFUSE 0x1201 -#define GL_SPECULAR 0x1202 -#define GL_POSITION 0x1203 -#define GL_SPOT_DIRECTION 0x1204 -#define GL_SPOT_EXPONENT 0x1205 -#define GL_SPOT_CUTOFF 0x1206 -#define GL_CONSTANT_ATTENUATION 0x1207 -#define GL_LINEAR_ATTENUATION 0x1208 -#define GL_QUADRATIC_ATTENUATION 0x1209 - -/* InterleavedArrays */ -/* GL_V2F */ -/* GL_V3F */ -/* GL_C4UB_V2F */ -/* GL_C4UB_V3F */ -/* GL_C3F_V3F */ -/* GL_N3F_V3F */ -/* GL_C4F_N3F_V3F */ -/* GL_T2F_V3F */ -/* GL_T4F_V4F */ -/* GL_T2F_C4UB_V3F */ -/* GL_T2F_C3F_V3F */ -/* GL_T2F_N3F_V3F */ -/* GL_T2F_C4F_N3F_V3F */ -/* GL_T4F_C4F_N3F_V4F */ - -/* ListMode */ -#define GL_COMPILE 0x1300 -#define GL_COMPILE_AND_EXECUTE 0x1301 - -/* ListNameType */ -/* GL_BYTE */ -/* GL_UNSIGNED_BYTE */ -/* GL_SHORT */ -/* GL_UNSIGNED_SHORT */ -/* GL_INT */ -/* GL_UNSIGNED_INT */ -/* GL_FLOAT */ -/* GL_2_BYTES */ -/* GL_3_BYTES */ -/* GL_4_BYTES */ - -/* LogicOp */ -#define GL_CLEAR 0x1500 -#define GL_AND 0x1501 -#define GL_AND_REVERSE 0x1502 -#define GL_COPY 0x1503 -#define GL_AND_INVERTED 0x1504 -#define GL_NOOP 0x1505 -#define GL_XOR 0x1506 -#define GL_OR 0x1507 -#define GL_NOR 0x1508 -#define GL_EQUIV 0x1509 -#define GL_INVERT 0x150A -#define GL_OR_REVERSE 0x150B -#define GL_COPY_INVERTED 0x150C -#define GL_OR_INVERTED 0x150D -#define GL_NAND 0x150E -#define GL_SET 0x150F - -/* MapTarget */ -/* GL_MAP1_COLOR_4 */ -/* GL_MAP1_INDEX */ -/* GL_MAP1_NORMAL */ -/* GL_MAP1_TEXTURE_COORD_1 */ -/* GL_MAP1_TEXTURE_COORD_2 */ -/* GL_MAP1_TEXTURE_COORD_3 */ -/* GL_MAP1_TEXTURE_COORD_4 */ -/* GL_MAP1_VERTEX_3 */ -/* GL_MAP1_VERTEX_4 */ -/* GL_MAP2_COLOR_4 */ -/* GL_MAP2_INDEX */ -/* GL_MAP2_NORMAL */ -/* GL_MAP2_TEXTURE_COORD_1 */ -/* GL_MAP2_TEXTURE_COORD_2 */ -/* GL_MAP2_TEXTURE_COORD_3 */ -/* GL_MAP2_TEXTURE_COORD_4 */ -/* GL_MAP2_VERTEX_3 */ -/* GL_MAP2_VERTEX_4 */ - -/* MaterialFace */ -/* GL_FRONT */ -/* GL_BACK */ -/* GL_FRONT_AND_BACK */ - -/* MaterialParameter */ -#define GL_EMISSION 0x1600 -#define GL_SHININESS 0x1601 -#define GL_AMBIENT_AND_DIFFUSE 0x1602 -#define GL_COLOR_INDEXES 0x1603 -/* GL_AMBIENT */ -/* GL_DIFFUSE */ -/* GL_SPECULAR */ - -/* MatrixMode */ -#define GL_MODELVIEW 0x1700 -#define GL_PROJECTION 0x1701 -#define GL_TEXTURE 0x1702 - -/* MeshMode1 */ -/* GL_POINT */ -/* GL_LINE */ - -/* MeshMode2 */ -/* GL_POINT */ -/* GL_LINE */ -/* GL_FILL */ - -/* MinmaxTarget */ -/* GL_MINMAX */ - -/* NormalPointerType */ -/* GL_BYTE */ -/* GL_SHORT */ -/* GL_INT */ -/* GL_FLOAT */ -/* GL_DOUBLE */ - -/* PixelCopyType */ -#define GL_COLOR 0x1800 -#define GL_DEPTH 0x1801 -#define GL_STENCIL 0x1802 - -/* PixelFormat */ -#define GL_COLOR_INDEX 0x1900 -#define GL_STENCIL_INDEX 0x1901 -#define GL_DEPTH_COMPONENT 0x1902 -#define GL_RED 0x1903 -#define GL_GREEN 0x1904 -#define GL_BLUE 0x1905 -#define GL_ALPHA 0x1906 -#define GL_RGB 0x1907 -#define GL_RGBA 0x1908 -#define GL_LUMINANCE 0x1909 -#define GL_LUMINANCE_ALPHA 0x190A -/* GL_ABGR */ - -/* PixelInternalFormat */ -/* GL_ALPHA4 */ -/* GL_ALPHA8 */ -/* GL_ALPHA12 */ -/* GL_ALPHA16 */ -/* GL_LUMINANCE4 */ -/* GL_LUMINANCE8 */ -/* GL_LUMINANCE12 */ -/* GL_LUMINANCE16 */ -/* GL_LUMINANCE4_ALPHA4 */ -/* GL_LUMINANCE6_ALPHA2 */ -/* GL_LUMINANCE8_ALPHA8 */ -/* GL_LUMINANCE12_ALPHA4 */ -/* GL_LUMINANCE12_ALPHA12 */ -/* GL_LUMINANCE16_ALPHA16 */ -/* GL_INTENSITY */ -/* GL_INTENSITY4 */ -/* GL_INTENSITY8 */ -/* GL_INTENSITY12 */ -/* GL_INTENSITY16 */ -/* GL_R3_G3_B2 */ -/* GL_RGB4 */ -/* GL_RGB5 */ -/* GL_RGB8 */ -/* GL_RGB10 */ -/* GL_RGB12 */ -/* GL_RGB16 */ -/* GL_RGBA2 */ -/* GL_RGBA4 */ -/* GL_RGB5_A1 */ -/* GL_RGBA8 */ -/* GL_RGB10_A2 */ -/* GL_RGBA12 */ -/* GL_RGBA16 */ - -/* PixelMap */ -/* GL_PIXEL_MAP_I_TO_I */ -/* GL_PIXEL_MAP_S_TO_S */ -/* GL_PIXEL_MAP_I_TO_R */ -/* GL_PIXEL_MAP_I_TO_G */ -/* GL_PIXEL_MAP_I_TO_B */ -/* GL_PIXEL_MAP_I_TO_A */ -/* GL_PIXEL_MAP_R_TO_R */ -/* GL_PIXEL_MAP_G_TO_G */ -/* GL_PIXEL_MAP_B_TO_B */ -/* GL_PIXEL_MAP_A_TO_A */ - -/* PixelStore */ -/* GL_UNPACK_SWAP_BYTES */ -/* GL_UNPACK_LSB_FIRST */ -/* GL_UNPACK_ROW_LENGTH */ -/* GL_UNPACK_SKIP_ROWS */ -/* GL_UNPACK_SKIP_PIXELS */ -/* GL_UNPACK_ALIGNMENT */ -/* GL_PACK_SWAP_BYTES */ -/* GL_PACK_LSB_FIRST */ -/* GL_PACK_ROW_LENGTH */ -/* GL_PACK_SKIP_ROWS */ -/* GL_PACK_SKIP_PIXELS */ -/* GL_PACK_ALIGNMENT */ -/* GL_PACK_SKIP_IMAGES */ -/* GL_PACK_IMAGE_HEIGHT */ -/* GL_UNPACK_SKIP_IMAGES */ -/* GL_UNPACK_IMAGE_HEIGHT */ - -/* PixelTransfer */ -/* GL_MAP_COLOR */ -/* GL_MAP_STENCIL */ -/* GL_INDEX_SHIFT */ -/* GL_INDEX_OFFSET */ -/* GL_RED_SCALE */ -/* GL_RED_BIAS */ -/* GL_GREEN_SCALE */ -/* GL_GREEN_BIAS */ -/* GL_BLUE_SCALE */ -/* GL_BLUE_BIAS */ -/* GL_ALPHA_SCALE */ -/* GL_ALPHA_BIAS */ -/* GL_DEPTH_SCALE */ -/* GL_DEPTH_BIAS */ -/* GL_POST_CONVOLUTION_RED_SCALE */ -/* GL_POST_CONVOLUTION_GREEN_SCALE */ -/* GL_POST_CONVOLUTION_BLUE_SCALE */ -/* GL_POST_CONVOLUTION_ALPHA_SCALE */ -/* GL_POST_CONVOLUTION_RED_BIAS */ -/* GL_POST_CONVOLUTION_GREEN_BIAS */ -/* GL_POST_CONVOLUTION_BLUE_BIAS */ -/* GL_POST_CONVOLUTION_ALPHA_BIAS */ -/* GL_POST_COLOR_MATRIX_RED_SCALE */ -/* GL_POST_COLOR_MATRIX_GREEN_SCALE */ -/* GL_POST_COLOR_MATRIX_BLUE_SCALE */ -/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */ -/* GL_POST_COLOR_MATRIX_RED_BIAS */ -/* GL_POST_COLOR_MATRIX_GREEN_BIAS */ -/* GL_POST_COLOR_MATRIX_BLUE_BIAS */ -/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */ - -/* PixelType */ -#define GL_BITMAP 0x1A00 -/* GL_BYTE */ -/* GL_UNSIGNED_BYTE */ -/* GL_SHORT */ -/* GL_UNSIGNED_SHORT */ -/* GL_INT */ -/* GL_UNSIGNED_INT */ -/* GL_FLOAT */ -/* GL_BGR */ -/* GL_BGRA */ -/* GL_UNSIGNED_BYTE_3_3_2 */ -/* GL_UNSIGNED_SHORT_4_4_4_4 */ -/* GL_UNSIGNED_SHORT_5_5_5_1 */ -/* GL_UNSIGNED_INT_8_8_8_8 */ -/* GL_UNSIGNED_INT_10_10_10_2 */ -/* GL_UNSIGNED_SHORT_5_6_5 */ -/* GL_UNSIGNED_BYTE_2_3_3_REV */ -/* GL_UNSIGNED_SHORT_5_6_5_REV */ -/* GL_UNSIGNED_SHORT_4_4_4_4_REV */ -/* GL_UNSIGNED_SHORT_1_5_5_5_REV */ -/* GL_UNSIGNED_INT_8_8_8_8_REV */ -/* GL_UNSIGNED_INT_2_10_10_10_REV */ - -/* PolygonMode */ -#define GL_POINT 0x1B00 -#define GL_LINE 0x1B01 -#define GL_FILL 0x1B02 - -/* ReadBufferMode */ -/* GL_FRONT_LEFT */ -/* GL_FRONT_RIGHT */ -/* GL_BACK_LEFT */ -/* GL_BACK_RIGHT */ -/* GL_FRONT */ -/* GL_BACK */ -/* GL_LEFT */ -/* GL_RIGHT */ -/* GL_AUX0 */ -/* GL_AUX1 */ -/* GL_AUX2 */ -/* GL_AUX3 */ - -/* RenderingMode */ -#define GL_RENDER 0x1C00 -#define GL_FEEDBACK 0x1C01 -#define GL_SELECT 0x1C02 - -/* SeparableTarget */ -/* GL_SEPARABLE_2D */ - -/* ShadingModel */ -#define GL_FLAT 0x1D00 -#define GL_SMOOTH 0x1D01 - -/* StencilFunction */ -/* GL_NEVER */ -/* GL_LESS */ -/* GL_EQUAL */ -/* GL_LEQUAL */ -/* GL_GREATER */ -/* GL_NOTEQUAL */ -/* GL_GEQUAL */ -/* GL_ALWAYS */ - -/* StencilOp */ -/* GL_ZERO */ -#define GL_KEEP 0x1E00 -#define GL_REPLACE 0x1E01 -#define GL_INCR 0x1E02 -#define GL_DECR 0x1E03 -/* GL_INVERT */ - -/* StringName */ -#define GL_VENDOR 0x1F00 -#define GL_RENDERER 0x1F01 -#define GL_VERSION 0x1F02 -#define GL_EXTENSIONS 0x1F03 - -/* TextureCoordName */ -#define GL_S 0x2000 -#define GL_T 0x2001 -#define GL_R 0x2002 -#define GL_Q 0x2003 - -/* TexCoordPointerType */ -/* GL_SHORT */ -/* GL_INT */ -/* GL_FLOAT */ -/* GL_DOUBLE */ - -/* TextureEnvMode */ -#define GL_MODULATE 0x2100 -#define GL_DECAL 0x2101 -/* GL_BLEND */ -/* GL_REPLACE */ - -/* TextureEnvParameter */ -#define GL_TEXTURE_ENV_MODE 0x2200 -#define GL_TEXTURE_ENV_COLOR 0x2201 - -/* TextureEnvTarget */ -#define GL_TEXTURE_ENV 0x2300 - -/* TextureGenMode */ -#define GL_EYE_LINEAR 0x2400 -#define GL_OBJECT_LINEAR 0x2401 -#define GL_SPHERE_MAP 0x2402 - -/* TextureGenParameter */ -#define GL_TEXTURE_GEN_MODE 0x2500 -#define GL_OBJECT_PLANE 0x2501 -#define GL_EYE_PLANE 0x2502 - -/* TextureMagFilter */ -#define GL_NEAREST 0x2600 -#define GL_LINEAR 0x2601 - -/* TextureMinFilter */ -/* GL_NEAREST */ -/* GL_LINEAR */ -#define GL_NEAREST_MIPMAP_NEAREST 0x2700 -#define GL_LINEAR_MIPMAP_NEAREST 0x2701 -#define GL_NEAREST_MIPMAP_LINEAR 0x2702 -#define GL_LINEAR_MIPMAP_LINEAR 0x2703 - -/* TextureParameterName */ -#define GL_TEXTURE_MAG_FILTER 0x2800 -#define GL_TEXTURE_MIN_FILTER 0x2801 -#define GL_TEXTURE_WRAP_S 0x2802 -#define GL_TEXTURE_WRAP_T 0x2803 -/* GL_TEXTURE_BORDER_COLOR */ -/* GL_TEXTURE_PRIORITY */ -/* GL_TEXTURE_WRAP_R */ -/* GL_TEXTURE_MIN_LOD */ -/* GL_TEXTURE_MAX_LOD */ -/* GL_TEXTURE_BASE_LEVEL */ -/* GL_TEXTURE_MAX_LEVEL */ - -/* TextureTarget */ -/* GL_TEXTURE_1D */ -/* GL_TEXTURE_2D */ -/* GL_PROXY_TEXTURE_1D */ -/* GL_PROXY_TEXTURE_2D */ -/* GL_TEXTURE_3D */ -/* GL_PROXY_TEXTURE_3D */ - -/* TextureWrapMode */ -#define GL_CLAMP 0x2900 -#define GL_REPEAT 0x2901 -/* GL_CLAMP_TO_EDGE */ - -/* VertexPointerType */ -/* GL_SHORT */ -/* GL_INT */ -/* GL_FLOAT */ -/* GL_DOUBLE */ - -/* ClientAttribMask */ -#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 -#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 -#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff - -/* polygon_offset */ -#define GL_POLYGON_OFFSET_FACTOR 0x8038 -#define GL_POLYGON_OFFSET_UNITS 0x2A00 -#define GL_POLYGON_OFFSET_POINT 0x2A01 -#define GL_POLYGON_OFFSET_LINE 0x2A02 -#define GL_POLYGON_OFFSET_FILL 0x8037 - -/* texture */ -#define GL_ALPHA4 0x803B -#define GL_ALPHA8 0x803C -#define GL_ALPHA12 0x803D -#define GL_ALPHA16 0x803E -#define GL_LUMINANCE4 0x803F -#define GL_LUMINANCE8 0x8040 -#define GL_LUMINANCE12 0x8041 -#define GL_LUMINANCE16 0x8042 -#define GL_LUMINANCE4_ALPHA4 0x8043 -#define GL_LUMINANCE6_ALPHA2 0x8044 -#define GL_LUMINANCE8_ALPHA8 0x8045 -#define GL_LUMINANCE12_ALPHA4 0x8046 -#define GL_LUMINANCE12_ALPHA12 0x8047 -#define GL_LUMINANCE16_ALPHA16 0x8048 -#define GL_INTENSITY 0x8049 -#define GL_INTENSITY4 0x804A -#define GL_INTENSITY8 0x804B -#define GL_INTENSITY12 0x804C -#define GL_INTENSITY16 0x804D -#define GL_R3_G3_B2 0x2A10 -#define GL_RGB4 0x804F -#define GL_RGB5 0x8050 -#define GL_RGB8 0x8051 -#define GL_RGB10 0x8052 -#define GL_RGB12 0x8053 -#define GL_RGB16 0x8054 -#define GL_RGBA2 0x8055 -#define GL_RGBA4 0x8056 -#define GL_RGB5_A1 0x8057 -#define GL_RGBA8 0x8058 -#define GL_RGB10_A2 0x8059 -#define GL_RGBA12 0x805A -#define GL_RGBA16 0x805B -#define GL_TEXTURE_RED_SIZE 0x805C -#define GL_TEXTURE_GREEN_SIZE 0x805D -#define GL_TEXTURE_BLUE_SIZE 0x805E -#define GL_TEXTURE_ALPHA_SIZE 0x805F -#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 -#define GL_TEXTURE_INTENSITY_SIZE 0x8061 -#define GL_PROXY_TEXTURE_1D 0x8063 -#define GL_PROXY_TEXTURE_2D 0x8064 - -/* texture_object */ -#define GL_TEXTURE_PRIORITY 0x8066 -#define GL_TEXTURE_RESIDENT 0x8067 -#define GL_TEXTURE_BINDING_1D 0x8068 -#define GL_TEXTURE_BINDING_2D 0x8069 -#define GL_TEXTURE_BINDING_3D 0x806A - -/* vertex_array */ -#define GL_VERTEX_ARRAY 0x8074 -#define GL_NORMAL_ARRAY 0x8075 -#define GL_COLOR_ARRAY 0x8076 -#define GL_INDEX_ARRAY 0x8077 -#define GL_TEXTURE_COORD_ARRAY 0x8078 -#define GL_EDGE_FLAG_ARRAY 0x8079 -#define GL_VERTEX_ARRAY_SIZE 0x807A -#define GL_VERTEX_ARRAY_TYPE 0x807B -#define GL_VERTEX_ARRAY_STRIDE 0x807C -#define GL_NORMAL_ARRAY_TYPE 0x807E -#define GL_NORMAL_ARRAY_STRIDE 0x807F -#define GL_COLOR_ARRAY_SIZE 0x8081 -#define GL_COLOR_ARRAY_TYPE 0x8082 -#define GL_COLOR_ARRAY_STRIDE 0x8083 -#define GL_INDEX_ARRAY_TYPE 0x8085 -#define GL_INDEX_ARRAY_STRIDE 0x8086 -#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 -#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 -#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A -#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C -#define GL_VERTEX_ARRAY_POINTER 0x808E -#define GL_NORMAL_ARRAY_POINTER 0x808F -#define GL_COLOR_ARRAY_POINTER 0x8090 -#define GL_INDEX_ARRAY_POINTER 0x8091 -#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 -#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 -#define GL_V2F 0x2A20 -#define GL_V3F 0x2A21 -#define GL_C4UB_V2F 0x2A22 -#define GL_C4UB_V3F 0x2A23 -#define GL_C3F_V3F 0x2A24 -#define GL_N3F_V3F 0x2A25 -#define GL_C4F_N3F_V3F 0x2A26 -#define GL_T2F_V3F 0x2A27 -#define GL_T4F_V4F 0x2A28 -#define GL_T2F_C4UB_V3F 0x2A29 -#define GL_T2F_C3F_V3F 0x2A2A -#define GL_T2F_N3F_V3F 0x2A2B -#define GL_T2F_C4F_N3F_V3F 0x2A2C -#define GL_T4F_C4F_N3F_V4F 0x2A2D - -/* bgra */ -#define GL_BGR 0x80E0 -#define GL_BGRA 0x80E1 - -/* blend_color */ -#define GL_CONSTANT_COLOR 0x8001 -#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 -#define GL_CONSTANT_ALPHA 0x8003 -#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 -#define GL_BLEND_COLOR 0x8005 - -/* blend_minmax */ -#define GL_FUNC_ADD 0x8006 -#define GL_MIN 0x8007 -#define GL_MAX 0x8008 -#define GL_BLEND_EQUATION 0x8009 - -/* blend_equation_separate */ -#define GL_BLEND_EQUATION_RGB 0x8009 -#define GL_BLEND_EQUATION_ALPHA 0x883D - -/* blend_subtract */ -#define GL_FUNC_SUBTRACT 0x800A -#define GL_FUNC_REVERSE_SUBTRACT 0x800B - -/* color_matrix */ -#define GL_COLOR_MATRIX 0x80B1 -#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 -#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 -#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 -#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 -#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 -#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 -#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 -#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 -#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA -#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB - -/* color_table */ -#define GL_COLOR_TABLE 0x80D0 -#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 -#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 -#define GL_PROXY_COLOR_TABLE 0x80D3 -#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 -#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 -#define GL_COLOR_TABLE_SCALE 0x80D6 -#define GL_COLOR_TABLE_BIAS 0x80D7 -#define GL_COLOR_TABLE_FORMAT 0x80D8 -#define GL_COLOR_TABLE_WIDTH 0x80D9 -#define GL_COLOR_TABLE_RED_SIZE 0x80DA -#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB -#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC -#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD -#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE -#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF - -/* convolution */ -#define GL_CONVOLUTION_1D 0x8010 -#define GL_CONVOLUTION_2D 0x8011 -#define GL_SEPARABLE_2D 0x8012 -#define GL_CONVOLUTION_BORDER_MODE 0x8013 -#define GL_CONVOLUTION_FILTER_SCALE 0x8014 -#define GL_CONVOLUTION_FILTER_BIAS 0x8015 -#define GL_REDUCE 0x8016 -#define GL_CONVOLUTION_FORMAT 0x8017 -#define GL_CONVOLUTION_WIDTH 0x8018 -#define GL_CONVOLUTION_HEIGHT 0x8019 -#define GL_MAX_CONVOLUTION_WIDTH 0x801A -#define GL_MAX_CONVOLUTION_HEIGHT 0x801B -#define GL_POST_CONVOLUTION_RED_SCALE 0x801C -#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D -#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E -#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F -#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 -#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 -#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 -#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 -#define GL_CONSTANT_BORDER 0x8151 -#define GL_REPLICATE_BORDER 0x8153 -#define GL_CONVOLUTION_BORDER_COLOR 0x8154 - -/* draw_range_elements */ -#define GL_MAX_ELEMENTS_VERTICES 0x80E8 -#define GL_MAX_ELEMENTS_INDICES 0x80E9 - -/* histogram */ -#define GL_HISTOGRAM 0x8024 -#define GL_PROXY_HISTOGRAM 0x8025 -#define GL_HISTOGRAM_WIDTH 0x8026 -#define GL_HISTOGRAM_FORMAT 0x8027 -#define GL_HISTOGRAM_RED_SIZE 0x8028 -#define GL_HISTOGRAM_GREEN_SIZE 0x8029 -#define GL_HISTOGRAM_BLUE_SIZE 0x802A -#define GL_HISTOGRAM_ALPHA_SIZE 0x802B -#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C -#define GL_HISTOGRAM_SINK 0x802D -#define GL_MINMAX 0x802E -#define GL_MINMAX_FORMAT 0x802F -#define GL_MINMAX_SINK 0x8030 -#define GL_TABLE_TOO_LARGE 0x8031 - -/* packed_pixels */ -#define GL_UNSIGNED_BYTE_3_3_2 0x8032 -#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 -#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 -#define GL_UNSIGNED_INT_8_8_8_8 0x8035 -#define GL_UNSIGNED_INT_10_10_10_2 0x8036 -#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 -#define GL_UNSIGNED_SHORT_5_6_5 0x8363 -#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 -#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 -#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 -#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 -#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 - -/* rescale_normal */ -#define GL_RESCALE_NORMAL 0x803A - -/* separate_specular_color */ -#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 -#define GL_SINGLE_COLOR 0x81F9 -#define GL_SEPARATE_SPECULAR_COLOR 0x81FA - -/* texture3D */ -#define GL_PACK_SKIP_IMAGES 0x806B -#define GL_PACK_IMAGE_HEIGHT 0x806C -#define GL_UNPACK_SKIP_IMAGES 0x806D -#define GL_UNPACK_IMAGE_HEIGHT 0x806E -#define GL_TEXTURE_3D 0x806F -#define GL_PROXY_TEXTURE_3D 0x8070 -#define GL_TEXTURE_DEPTH 0x8071 -#define GL_TEXTURE_WRAP_R 0x8072 -#define GL_MAX_3D_TEXTURE_SIZE 0x8073 - -/* texture_edge_clamp */ -#define GL_CLAMP_TO_EDGE 0x812F -#define GL_CLAMP_TO_BORDER 0x812D - -/* texture_lod */ -#define GL_TEXTURE_MIN_LOD 0x813A -#define GL_TEXTURE_MAX_LOD 0x813B -#define GL_TEXTURE_BASE_LEVEL 0x813C -#define GL_TEXTURE_MAX_LEVEL 0x813D - -/* GetTarget1_2 */ -#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 -#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 -#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 -#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 -#define GL_ALIASED_POINT_SIZE_RANGE 0x846D -#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E - -#define GL_TEXTURE0 0x84C0 -#define GL_TEXTURE1 0x84C1 -#define GL_TEXTURE2 0x84C2 -#define GL_TEXTURE3 0x84C3 -#define GL_TEXTURE4 0x84C4 -#define GL_TEXTURE5 0x84C5 -#define GL_TEXTURE6 0x84C6 -#define GL_TEXTURE7 0x84C7 -#define GL_TEXTURE8 0x84C8 -#define GL_TEXTURE9 0x84C9 -#define GL_TEXTURE10 0x84CA -#define GL_TEXTURE11 0x84CB -#define GL_TEXTURE12 0x84CC -#define GL_TEXTURE13 0x84CD -#define GL_TEXTURE14 0x84CE -#define GL_TEXTURE15 0x84CF -#define GL_TEXTURE16 0x84D0 -#define GL_TEXTURE17 0x84D1 -#define GL_TEXTURE18 0x84D2 -#define GL_TEXTURE19 0x84D3 -#define GL_TEXTURE20 0x84D4 -#define GL_TEXTURE21 0x84D5 -#define GL_TEXTURE22 0x84D6 -#define GL_TEXTURE23 0x84D7 -#define GL_TEXTURE24 0x84D8 -#define GL_TEXTURE25 0x84D9 -#define GL_TEXTURE26 0x84DA -#define GL_TEXTURE27 0x84DB -#define GL_TEXTURE28 0x84DC -#define GL_TEXTURE29 0x84DD -#define GL_TEXTURE30 0x84DE -#define GL_TEXTURE31 0x84DF -#define GL_ACTIVE_TEXTURE 0x84E0 -#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 -#define GL_MAX_TEXTURE_UNITS 0x84E2 - -#define GL_COMBINE 0x8570 -#define GL_COMBINE_RGB 0x8571 -#define GL_COMBINE_ALPHA 0x8572 -#define GL_RGB_SCALE 0x8573 -#define GL_ADD_SIGNED 0x8574 -#define GL_INTERPOLATE 0x8575 -#define GL_CONSTANT 0x8576 -#define GL_PRIMARY_COLOR 0x8577 -#define GL_PREVIOUS 0x8578 -#define GL_SUBTRACT 0x84E7 - -#define GL_SRC0_RGB 0x8580 -#define GL_SRC1_RGB 0x8581 -#define GL_SRC2_RGB 0x8582 -#define GL_SRC3_RGB 0x8583 -#define GL_SRC4_RGB 0x8584 -#define GL_SRC5_RGB 0x8585 -#define GL_SRC6_RGB 0x8586 -#define GL_SRC7_RGB 0x8587 -#define GL_SRC0_ALPHA 0x8588 -#define GL_SRC1_ALPHA 0x8589 -#define GL_SRC2_ALPHA 0x858A -#define GL_SRC3_ALPHA 0x858B -#define GL_SRC4_ALPHA 0x858C -#define GL_SRC5_ALPHA 0x858D -#define GL_SRC6_ALPHA 0x858E -#define GL_SRC7_ALPHA 0x858F - -/* Obsolete */ -#define GL_SOURCE0_RGB 0x8580 -#define GL_SOURCE1_RGB 0x8581 -#define GL_SOURCE2_RGB 0x8582 -#define GL_SOURCE3_RGB 0x8583 -#define GL_SOURCE4_RGB 0x8584 -#define GL_SOURCE5_RGB 0x8585 -#define GL_SOURCE6_RGB 0x8586 -#define GL_SOURCE7_RGB 0x8587 -#define GL_SOURCE0_ALPHA 0x8588 -#define GL_SOURCE1_ALPHA 0x8589 -#define GL_SOURCE2_ALPHA 0x858A -#define GL_SOURCE3_ALPHA 0x858B -#define GL_SOURCE4_ALPHA 0x858C -#define GL_SOURCE5_ALPHA 0x858D -#define GL_SOURCE6_ALPHA 0x858E -#define GL_SOURCE7_ALPHA 0x858F - -#define GL_OPERAND0_RGB 0x8590 -#define GL_OPERAND1_RGB 0x8591 -#define GL_OPERAND2_RGB 0x8592 -#define GL_OPERAND3_RGB 0x8593 -#define GL_OPERAND4_RGB 0x8594 -#define GL_OPERAND5_RGB 0x8595 -#define GL_OPERAND6_RGB 0x8596 -#define GL_OPERAND7_RGB 0x8597 -#define GL_OPERAND0_ALPHA 0x8598 -#define GL_OPERAND1_ALPHA 0x8599 -#define GL_OPERAND2_ALPHA 0x859A -#define GL_OPERAND3_ALPHA 0x859B -#define GL_OPERAND4_ALPHA 0x859C -#define GL_OPERAND5_ALPHA 0x859D -#define GL_OPERAND6_ALPHA 0x859E -#define GL_OPERAND7_ALPHA 0x859F - -#define GL_DOT3_RGB 0x86AE -#define GL_DOT3_RGBA 0x86AF - -#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 -#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 -#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 -#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 - -#define GL_NORMAL_MAP 0x8511 -#define GL_REFLECTION_MAP 0x8512 -#define GL_TEXTURE_CUBE_MAP 0x8513 -#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 -#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 -#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A -#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B -#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C - -#define GL_COMPRESSED_ALPHA 0x84E9 -#define GL_COMPRESSED_LUMINANCE 0x84EA -#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB -#define GL_COMPRESSED_INTENSITY 0x84EC -#define GL_COMPRESSED_RGB 0x84ED -#define GL_COMPRESSED_RGBA 0x84EE -#define GL_TEXTURE_COMPRESSION_HINT 0x84EF -#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 -#define GL_TEXTURE_COMPRESSED 0x86A1 -#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 -#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 - -#define GL_MULTISAMPLE 0x809D -#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E -#define GL_SAMPLE_ALPHA_TO_ONE 0x809F -#define GL_SAMPLE_COVERAGE 0x80A0 -#define GL_SAMPLE_BUFFERS 0x80A8 -#define GL_SAMPLES 0x80A9 -#define GL_SAMPLE_COVERAGE_VALUE 0x80AA -#define GL_SAMPLE_COVERAGE_INVERT 0x80AB -#define GL_MULTISAMPLE_BIT 0x20000000 - -#define GL_DEPTH_COMPONENT16 0x81A5 -#define GL_DEPTH_COMPONENT24 0x81A6 -#define GL_DEPTH_COMPONENT32 0x81A7 -#define GL_TEXTURE_DEPTH_SIZE 0x884A -#define GL_DEPTH_TEXTURE_MODE 0x884B - -#define GL_TEXTURE_COMPARE_MODE 0x884C -#define GL_TEXTURE_COMPARE_FUNC 0x884D -#define GL_COMPARE_R_TO_TEXTURE 0x884E - -/* occlusion_query */ -#define GL_QUERY_COUNTER_BITS 0x8864 -#define GL_CURRENT_QUERY 0x8865 -#define GL_QUERY_RESULT 0x8866 -#define GL_QUERY_RESULT_AVAILABLE 0x8867 -#define GL_SAMPLES_PASSED 0x8914 - -#define GL_FOG_COORD_SRC 0x8450 -#define GL_FOG_COORD 0x8451 -#define GL_FRAGMENT_DEPTH 0x8452 -#define GL_CURRENT_FOG_COORD 0x8453 -#define GL_FOG_COORD_ARRAY_TYPE 0x8454 -#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORD_ARRAY_POINTER 0x8456 -#define GL_FOG_COORD_ARRAY 0x8457 - -/* Obsolete */ -#define GL_FOG_COORDINATE_SOURCE 0x8450 -#define GL_FOG_COORDINATE 0x8451 -#define GL_CURRENT_FOG_COORDINATE 0x8453 -#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 -#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 -#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 -#define GL_FOG_COORDINATE_ARRAY 0x8457 - -#define GL_COLOR_SUM 0x8458 -#define GL_CURRENT_SECONDARY_COLOR 0x8459 -#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A -#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B -#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C -#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D -#define GL_SECONDARY_COLOR_ARRAY 0x845E - -#define GL_POINT_SIZE_MIN 0x8126 -#define GL_POINT_SIZE_MAX 0x8127 -#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 -#define GL_POINT_DISTANCE_ATTENUATION 0x8129 - -#define GL_BLEND_DST_RGB 0x80C8 -#define GL_BLEND_SRC_RGB 0x80C9 -#define GL_BLEND_DST_ALPHA 0x80CA -#define GL_BLEND_SRC_ALPHA 0x80CB - -#define GL_GENERATE_MIPMAP 0x8191 -#define GL_GENERATE_MIPMAP_HINT 0x8192 - -#define GL_INCR_WRAP 0x8507 -#define GL_DECR_WRAP 0x8508 - -#define GL_MIRRORED_REPEAT 0x8370 - -#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD -#define GL_TEXTURE_FILTER_CONTROL 0x8500 -#define GL_TEXTURE_LOD_BIAS 0x8501 - -/* vertex_buffer_object */ -#define GL_ARRAY_BUFFER 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER 0x8893 -#define GL_ARRAY_BUFFER_BINDING 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C -#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F -#define GL_STREAM_DRAW 0x88E0 -#define GL_STREAM_READ 0x88E1 -#define GL_STREAM_COPY 0x88E2 -#define GL_STATIC_DRAW 0x88E4 -#define GL_STATIC_READ 0x88E5 -#define GL_STATIC_COPY 0x88E6 -#define GL_DYNAMIC_DRAW 0x88E8 -#define GL_DYNAMIC_READ 0x88E9 -#define GL_DYNAMIC_COPY 0x88EA -#define GL_READ_ONLY 0x88B8 -#define GL_WRITE_ONLY 0x88B9 -#define GL_READ_WRITE 0x88BA -#define GL_BUFFER_SIZE 0x8764 -#define GL_BUFFER_USAGE 0x8765 -#define GL_BUFFER_ACCESS 0x88BB -#define GL_BUFFER_MAPPED 0x88BC -#define GL_BUFFER_MAP_POINTER 0x88BD -/* Obsolete */ -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D - -/* OpenGL20 */ -#define GL_CURRENT_PROGRAM 0x8B8D -#define GL_SHADER_TYPE 0x8B4F -#define GL_DELETE_STATUS 0x8B80 -#define GL_COMPILE_STATUS 0x8B81 -#define GL_LINK_STATUS 0x8B82 -#define GL_VALIDATE_STATUS 0x8B83 -#define GL_INFO_LOG_LENGTH 0x8B84 -#define GL_ATTACHED_SHADERS 0x8B85 -#define GL_ACTIVE_UNIFORMS 0x8B86 -#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 -#define GL_SHADER_SOURCE_LENGTH 0x8B88 -#define GL_FLOAT_VEC2 0x8B50 -#define GL_FLOAT_VEC3 0x8B51 -#define GL_FLOAT_VEC4 0x8B52 -#define GL_INT_VEC2 0x8B53 -#define GL_INT_VEC3 0x8B54 -#define GL_INT_VEC4 0x8B55 -#define GL_BOOL 0x8B56 -#define GL_BOOL_VEC2 0x8B57 -#define GL_BOOL_VEC3 0x8B58 -#define GL_BOOL_VEC4 0x8B59 -#define GL_FLOAT_MAT2 0x8B5A -#define GL_FLOAT_MAT3 0x8B5B -#define GL_FLOAT_MAT4 0x8B5C -#define GL_SAMPLER_1D 0x8B5D -#define GL_SAMPLER_2D 0x8B5E -#define GL_SAMPLER_3D 0x8B5F -#define GL_SAMPLER_CUBE 0x8B60 -#define GL_SAMPLER_1D_SHADOW 0x8B61 -#define GL_SAMPLER_2D_SHADOW 0x8B62 -#define GL_SHADING_LANGUAGE_VERSION 0x8B8C -#define GL_VERTEX_SHADER 0x8B31 -#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A -#define GL_MAX_VARYING_FLOATS 0x8B4B -#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C -#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D -#define GL_ACTIVE_ATTRIBUTES 0x8B89 -#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A -#define GL_FRAGMENT_SHADER 0x8B30 -#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 -#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B -#define GL_MAX_VERTEX_ATTRIBS 0x8869 -#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 -#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 -#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 -#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 -#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A -#define GL_CURRENT_VERTEX_ATTRIB 0x8626 -#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 -#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 -#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 -#define GL_MAX_TEXTURE_COORDS 0x8871 -#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 -#define GL_MAX_DRAW_BUFFERS 0x8824 -#define GL_DRAW_BUFFER0 0x8825 -#define GL_DRAW_BUFFER1 0x8826 -#define GL_DRAW_BUFFER2 0x8827 -#define GL_DRAW_BUFFER3 0x8828 -#define GL_DRAW_BUFFER4 0x8829 -#define GL_DRAW_BUFFER5 0x882A -#define GL_DRAW_BUFFER6 0x882B -#define GL_DRAW_BUFFER7 0x882C -#define GL_DRAW_BUFFER8 0x882D -#define GL_DRAW_BUFFER9 0x882E -#define GL_DRAW_BUFFER10 0x882F -#define GL_DRAW_BUFFER11 0x8830 -#define GL_DRAW_BUFFER12 0x8831 -#define GL_DRAW_BUFFER13 0x8832 -#define GL_DRAW_BUFFER14 0x8833 -#define GL_DRAW_BUFFER15 0x8834 -#define GL_POINT_SPRITE 0x8861 -#define GL_COORD_REPLACE 0x8862 -#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 -#define GL_LOWER_LEFT 0x8CA1 -#define GL_UPPER_LEFT 0x8CA2 -#define GL_STENCIL_BACK_FUNC 0x8800 -#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 -#define GL_STENCIL_BACK_REF 0x8CA3 -#define GL_STENCIL_BACK_FAIL 0x8801 -#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 -#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 -#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 - -/*************************************************************/ - -#ifdef GL_GLEXT_FUNCTION_POINTERS -typedef void (* glAccumProcPtr) (GLenum op, GLfloat value); -typedef void (* glAlphaFuncProcPtr) (GLenum func, GLclampf ref); -typedef GLboolean (* glAreTexturesResidentProcPtr) (GLsizei n, const GLuint *textures, GLboolean *residences); -typedef void (* glArrayElementProcPtr) (GLint i); -typedef void (* glBeginProcPtr) (GLenum mode); -typedef void (* glBindTextureProcPtr) (GLenum target, GLuint texture); -typedef void (* glBitmapProcPtr) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -typedef void (* glBlendColorProcPtr) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -typedef void (* glBlendEquationProcPtr) (GLenum mode); -typedef void (* glBlendEquationSeparateProcPtr) (GLenum modeRGB, GLenum modeAlpha); -typedef void (* glBlendFuncProcPtr) (GLenum sfactor, GLenum dfactor); -typedef void (* glCallListProcPtr) (GLuint list); -typedef void (* glCallListsProcPtr) (GLsizei n, GLenum type, const GLvoid *lists); -typedef void (* glClearProcPtr) (GLbitfield mask); -typedef void (* glClearAccumProcPtr) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (* glClearColorProcPtr) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -typedef void (* glClearDepthProcPtr) (GLclampd depth); -typedef void (* glClearIndexProcPtr) (GLfloat c); -typedef void (* glClearStencilProcPtr) (GLint s); -typedef void (* glClipPlaneProcPtr) (GLenum plane, const GLdouble *equation); -typedef void (* glColor3bProcPtr) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (* glColor3bvProcPtr) (const GLbyte *v); -typedef void (* glColor3dProcPtr) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (* glColor3dvProcPtr) (const GLdouble *v); -typedef void (* glColor3fProcPtr) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (* glColor3fvProcPtr) (const GLfloat *v); -typedef void (* glColor3iProcPtr) (GLint red, GLint green, GLint blue); -typedef void (* glColor3ivProcPtr) (const GLint *v); -typedef void (* glColor3sProcPtr) (GLshort red, GLshort green, GLshort blue); -typedef void (* glColor3svProcPtr) (const GLshort *v); -typedef void (* glColor3ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (* glColor3ubvProcPtr) (const GLubyte *v); -typedef void (* glColor3uiProcPtr) (GLuint red, GLuint green, GLuint blue); -typedef void (* glColor3uivProcPtr) (const GLuint *v); -typedef void (* glColor3usProcPtr) (GLushort red, GLushort green, GLushort blue); -typedef void (* glColor3usvProcPtr) (const GLushort *v); -typedef void (* glColor4bProcPtr) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -typedef void (* glColor4bvProcPtr) (const GLbyte *v); -typedef void (* glColor4dProcPtr) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -typedef void (* glColor4dvProcPtr) (const GLdouble *v); -typedef void (* glColor4fProcPtr) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -typedef void (* glColor4fvProcPtr) (const GLfloat *v); -typedef void (* glColor4iProcPtr) (GLint red, GLint green, GLint blue, GLint alpha); -typedef void (* glColor4ivProcPtr) (const GLint *v); -typedef void (* glColor4sProcPtr) (GLshort red, GLshort green, GLshort blue, GLshort alpha); -typedef void (* glColor4svProcPtr) (const GLshort *v); -typedef void (* glColor4ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -typedef void (* glColor4ubvProcPtr) (const GLubyte *v); -typedef void (* glColor4uiProcPtr) (GLuint red, GLuint green, GLuint blue, GLuint alpha); -typedef void (* glColor4uivProcPtr) (const GLuint *v); -typedef void (* glColor4usProcPtr) (GLushort red, GLushort green, GLushort blue, GLushort alpha); -typedef void (* glColor4usvProcPtr) (const GLushort *v); -typedef void (* glColorMaskProcPtr) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -typedef void (* glColorMaterialProcPtr) (GLenum face, GLenum mode); -typedef void (* glColorPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (* glColorSubTableProcPtr) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -typedef void (* glColorTableProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -typedef void (* glColorTableParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (* glColorTableParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params); -typedef void (* glConvolutionFilter1DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -typedef void (* glConvolutionFilter2DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -typedef void (* glConvolutionParameterfProcPtr) (GLenum target, GLenum pname, GLfloat params); -typedef void (* glConvolutionParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (* glConvolutionParameteriProcPtr) (GLenum target, GLenum pname, GLint params); -typedef void (* glConvolutionParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params); -typedef void (* glCopyColorSubTableProcPtr) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -typedef void (* glCopyColorTableProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (* glCopyConvolutionFilter1DProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -typedef void (* glCopyConvolutionFilter2DProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (* glCopyPixelsProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -typedef void (* glCopyTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -typedef void (* glCopyTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -typedef void (* glCopyTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -typedef void (* glCopyTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (* glCopyTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (* glCullFaceProcPtr) (GLenum mode); -typedef void (* glDeleteListsProcPtr) (GLuint list, GLsizei range); -typedef void (* glDeleteTexturesProcPtr) (GLsizei n, const GLuint *textures); -typedef void (* glDepthFuncProcPtr) (GLenum func); -typedef void (* glDepthMaskProcPtr) (GLboolean flag); -typedef void (* glDepthRangeProcPtr) (GLclampd zNear, GLclampd zFar); -typedef void (* glDisableProcPtr) (GLenum cap); -typedef void (* glDisableClientStateProcPtr) (GLenum array); -typedef void (* glDrawArraysProcPtr) (GLenum mode, GLint first, GLsizei count); -typedef void (* glDrawBufferProcPtr) (GLenum mode); -typedef void (* glDrawElementsProcPtr) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -typedef void (* glDrawPixelsProcPtr) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (* glDrawRangeElementsProcPtr) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -typedef void (* glEdgeFlagProcPtr) (GLboolean flag); -typedef void (* glEdgeFlagPointerProcPtr) (GLsizei stride, const GLvoid *pointer); -typedef void (* glEdgeFlagvProcPtr) (const GLboolean *flag); -typedef void (* glEnableProcPtr) (GLenum cap); -typedef void (* glEnableClientStateProcPtr) (GLenum array); -typedef void (* glEndProcPtr) (void); -typedef void (* glEndListProcPtr) (void); -typedef void (* glEvalCoord1dProcPtr) (GLdouble u); -typedef void (* glEvalCoord1dvProcPtr) (const GLdouble *u); -typedef void (* glEvalCoord1fProcPtr) (GLfloat u); -typedef void (* glEvalCoord1fvProcPtr) (const GLfloat *u); -typedef void (* glEvalCoord2dProcPtr) (GLdouble u, GLdouble v); -typedef void (* glEvalCoord2dvProcPtr) (const GLdouble *u); -typedef void (* glEvalCoord2fProcPtr) (GLfloat u, GLfloat v); -typedef void (* glEvalCoord2fvProcPtr) (const GLfloat *u); -typedef void (* glEvalMesh1ProcPtr) (GLenum mode, GLint i1, GLint i2); -typedef void (* glEvalMesh2ProcPtr) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -typedef void (* glEvalPoint1ProcPtr) (GLint i); -typedef void (* glEvalPoint2ProcPtr) (GLint i, GLint j); -typedef void (* glFeedbackBufferProcPtr) (GLsizei size, GLenum type, GLfloat *buffer); -typedef void (* glFinishProcPtr) (void); -typedef void (* glFlushProcPtr) (void); -typedef void (* glFogfProcPtr) (GLenum pname, GLfloat param); -typedef void (* glFogfvProcPtr) (GLenum pname, const GLfloat *params); -typedef void (* glFogiProcPtr) (GLenum pname, GLint param); -typedef void (* glFogivProcPtr) (GLenum pname, const GLint *params); -typedef void (* glFrontFaceProcPtr) (GLenum mode); -typedef void (* glFrustumProcPtr) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef GLuint (* glGenListsProcPtr) (GLsizei range); -typedef void (* glGenTexturesProcPtr) (GLsizei n, GLuint *textures); -typedef void (* glGetBooleanvProcPtr) (GLenum pname, GLboolean *params); -typedef void (* glGetClipPlaneProcPtr) (GLenum plane, GLdouble *equation); -typedef void (* glGetColorTableProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *table); -typedef void (* glGetColorTableParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params); -typedef void (* glGetColorTableParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); -typedef void (* glGetConvolutionFilterProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *image); -typedef void (* glGetConvolutionParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params); -typedef void (* glGetConvolutionParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); -typedef void (* glGetDoublevProcPtr) (GLenum pname, GLdouble *params); -typedef GLenum (* glGetErrorProcPtr) (void); -typedef void (* glGetFloatvProcPtr) (GLenum pname, GLfloat *params); -typedef void (* glGetHistogramProcPtr) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (* glGetHistogramParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params); -typedef void (* glGetHistogramParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); -typedef void (* glGetIntegervProcPtr) (GLenum pname, GLint *params); -typedef void (* glGetLightfvProcPtr) (GLenum light, GLenum pname, GLfloat *params); -typedef void (* glGetLightivProcPtr) (GLenum light, GLenum pname, GLint *params); -typedef void (* glGetMapdvProcPtr) (GLenum target, GLenum query, GLdouble *v); -typedef void (* glGetMapfvProcPtr) (GLenum target, GLenum query, GLfloat *v); -typedef void (* glGetMapivProcPtr) (GLenum target, GLenum query, GLint *v); -typedef void (* glGetMaterialfvProcPtr) (GLenum face, GLenum pname, GLfloat *params); -typedef void (* glGetMaterialivProcPtr) (GLenum face, GLenum pname, GLint *params); -typedef void (* glGetMinmaxProcPtr) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -typedef void (* glGetMinmaxParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params); -typedef void (* glGetMinmaxParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); -typedef void (* glGetPixelMapfvProcPtr) (GLenum map, GLfloat *values); -typedef void (* glGetPixelMapuivProcPtr) (GLenum map, GLuint *values); -typedef void (* glGetPixelMapusvProcPtr) (GLenum map, GLushort *values); -typedef void (* glGetPointervProcPtr) (GLenum pname, GLvoid* *params); -typedef void (* glGetPolygonStippleProcPtr) (GLubyte *mask); -typedef void (* glGetSeparableFilterProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -typedef const GLubyte * (* glGetStringProcPtr) (GLenum name); -typedef void (* glGetTexEnvfvProcPtr) (GLenum target, GLenum pname, GLfloat *params); -typedef void (* glGetTexEnvivProcPtr) (GLenum target, GLenum pname, GLint *params); -typedef void (* glGetTexGendvProcPtr) (GLenum coord, GLenum pname, GLdouble *params); -typedef void (* glGetTexGenfvProcPtr) (GLenum coord, GLenum pname, GLfloat *params); -typedef void (* glGetTexGenivProcPtr) (GLenum coord, GLenum pname, GLint *params); -typedef void (* glGetTexImageProcPtr) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -typedef void (* glGetTexLevelParameterfvProcPtr) (GLenum target, GLint level, GLenum pname, GLfloat *params); -typedef void (* glGetTexLevelParameterivProcPtr) (GLenum target, GLint level, GLenum pname, GLint *params); -typedef void (* glGetTexParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params); -typedef void (* glGetTexParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); -typedef void (* glHintProcPtr) (GLenum target, GLenum mode); -typedef void (* glHistogramProcPtr) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -typedef void (* glIndexMaskProcPtr) (GLuint mask); -typedef void (* glIndexPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (* glIndexdProcPtr) (GLdouble c); -typedef void (* glIndexdvProcPtr) (const GLdouble *c); -typedef void (* glIndexfProcPtr) (GLfloat c); -typedef void (* glIndexfvProcPtr) (const GLfloat *c); -typedef void (* glIndexiProcPtr) (GLint c); -typedef void (* glIndexivProcPtr) (const GLint *c); -typedef void (* glIndexsProcPtr) (GLshort c); -typedef void (* glIndexsvProcPtr) (const GLshort *c); -typedef void (* glIndexubProcPtr) (GLubyte c); -typedef void (* glIndexubvProcPtr) (const GLubyte *c); -typedef void (* glInitNamesProcPtr) (void); -typedef void (* glInterleavedArraysProcPtr) (GLenum format, GLsizei stride, const GLvoid *pointer); -typedef GLboolean (* glIsEnabledProcPtr) (GLenum cap); -typedef GLboolean (* glIsListProcPtr) (GLuint list); -typedef GLboolean (* glIsTextureProcPtr) (GLuint texture); -typedef void (* glLightModelfProcPtr) (GLenum pname, GLfloat param); -typedef void (* glLightModelfvProcPtr) (GLenum pname, const GLfloat *params); -typedef void (* glLightModeliProcPtr) (GLenum pname, GLint param); -typedef void (* glLightModelivProcPtr) (GLenum pname, const GLint *params); -typedef void (* glLightfProcPtr) (GLenum light, GLenum pname, GLfloat param); -typedef void (* glLightfvProcPtr) (GLenum light, GLenum pname, const GLfloat *params); -typedef void (* glLightiProcPtr) (GLenum light, GLenum pname, GLint param); -typedef void (* glLightivProcPtr) (GLenum light, GLenum pname, const GLint *params); -typedef void (* glLineStippleProcPtr) (GLint factor, GLushort pattern); -typedef void (* glLineWidthProcPtr) (GLfloat width); -typedef void (* glListBaseProcPtr) (GLuint base); -typedef void (* glLoadIdentityProcPtr) (void); -typedef void (* glLoadMatrixdProcPtr) (const GLdouble *m); -typedef void (* glLoadMatrixfProcPtr) (const GLfloat *m); -typedef void (* glLoadNameProcPtr) (GLuint name); -typedef void (* glLogicOpProcPtr) (GLenum opcode); -typedef void (* glMap1dProcPtr) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -typedef void (* glMap1fProcPtr) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -typedef void (* glMap2dProcPtr) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -typedef void (* glMap2fProcPtr) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -typedef void (* glMapGrid1dProcPtr) (GLint un, GLdouble u1, GLdouble u2); -typedef void (* glMapGrid1fProcPtr) (GLint un, GLfloat u1, GLfloat u2); -typedef void (* glMapGrid2dProcPtr) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -typedef void (* glMapGrid2fProcPtr) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -typedef void (* glMaterialfProcPtr) (GLenum face, GLenum pname, GLfloat param); -typedef void (* glMaterialfvProcPtr) (GLenum face, GLenum pname, const GLfloat *params); -typedef void (* glMaterialiProcPtr) (GLenum face, GLenum pname, GLint param); -typedef void (* glMaterialivProcPtr) (GLenum face, GLenum pname, const GLint *params); -typedef void (* glMatrixModeProcPtr) (GLenum mode); -typedef void (* glMinmaxProcPtr) (GLenum target, GLenum internalformat, GLboolean sink); -typedef void (* glMultMatrixdProcPtr) (const GLdouble *m); -typedef void (* glMultMatrixfProcPtr) (const GLfloat *m); -typedef void (* glNewListProcPtr) (GLuint list, GLenum mode); -typedef void (* glNormal3bProcPtr) (GLbyte nx, GLbyte ny, GLbyte nz); -typedef void (* glNormal3bvProcPtr) (const GLbyte *v); -typedef void (* glNormal3dProcPtr) (GLdouble nx, GLdouble ny, GLdouble nz); -typedef void (* glNormal3dvProcPtr) (const GLdouble *v); -typedef void (* glNormal3fProcPtr) (GLfloat nx, GLfloat ny, GLfloat nz); -typedef void (* glNormal3fvProcPtr) (const GLfloat *v); -typedef void (* glNormal3iProcPtr) (GLint nx, GLint ny, GLint nz); -typedef void (* glNormal3ivProcPtr) (const GLint *v); -typedef void (* glNormal3sProcPtr) (GLshort nx, GLshort ny, GLshort nz); -typedef void (* glNormal3svProcPtr) (const GLshort *v); -typedef void (* glNormalPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (* glOrthoProcPtr) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -typedef void (* glPassThroughProcPtr) (GLfloat token); -typedef void (* glPixelMapfvProcPtr) (GLenum map, GLint mapsize, const GLfloat *values); -typedef void (* glPixelMapuivProcPtr) (GLenum map, GLint mapsize, const GLuint *values); -typedef void (* glPixelMapusvProcPtr) (GLenum map, GLint mapsize, const GLushort *values); -typedef void (* glPixelStorefProcPtr) (GLenum pname, GLfloat param); -typedef void (* glPixelStoreiProcPtr) (GLenum pname, GLint param); -typedef void (* glPixelTransferfProcPtr) (GLenum pname, GLfloat param); -typedef void (* glPixelTransferiProcPtr) (GLenum pname, GLint param); -typedef void (* glPixelZoomProcPtr) (GLfloat xfactor, GLfloat yfactor); -typedef void (* glPointSizeProcPtr) (GLfloat size); -typedef void (* glPolygonModeProcPtr) (GLenum face, GLenum mode); -typedef void (* glPolygonOffsetProcPtr) (GLfloat factor, GLfloat units); -typedef void (* glPolygonStippleProcPtr) (const GLubyte *mask); -typedef void (* glPopAttribProcPtr) (void); -typedef void (* glPopClientAttribProcPtr) (void); -typedef void (* glPopMatrixProcPtr) (void); -typedef void (* glPopNameProcPtr) (void); -typedef void (* glPrioritizeTexturesProcPtr) (GLsizei n, const GLuint *textures, const GLclampf *priorities); -typedef void (* glPushAttribProcPtr) (GLbitfield mask); -typedef void (* glPushClientAttribProcPtr) (GLbitfield mask); -typedef void (* glPushMatrixProcPtr) (void); -typedef void (* glPushNameProcPtr) (GLuint name); -typedef void (* glRasterPos2dProcPtr) (GLdouble x, GLdouble y); -typedef void (* glRasterPos2dvProcPtr) (const GLdouble *v); -typedef void (* glRasterPos2fProcPtr) (GLfloat x, GLfloat y); -typedef void (* glRasterPos2fvProcPtr) (const GLfloat *v); -typedef void (* glRasterPos2iProcPtr) (GLint x, GLint y); -typedef void (* glRasterPos2ivProcPtr) (const GLint *v); -typedef void (* glRasterPos2sProcPtr) (GLshort x, GLshort y); -typedef void (* glRasterPos2svProcPtr) (const GLshort *v); -typedef void (* glRasterPos3dProcPtr) (GLdouble x, GLdouble y, GLdouble z); -typedef void (* glRasterPos3dvProcPtr) (const GLdouble *v); -typedef void (* glRasterPos3fProcPtr) (GLfloat x, GLfloat y, GLfloat z); -typedef void (* glRasterPos3fvProcPtr) (const GLfloat *v); -typedef void (* glRasterPos3iProcPtr) (GLint x, GLint y, GLint z); -typedef void (* glRasterPos3ivProcPtr) (const GLint *v); -typedef void (* glRasterPos3sProcPtr) (GLshort x, GLshort y, GLshort z); -typedef void (* glRasterPos3svProcPtr) (const GLshort *v); -typedef void (* glRasterPos4dProcPtr) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (* glRasterPos4dvProcPtr) (const GLdouble *v); -typedef void (* glRasterPos4fProcPtr) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (* glRasterPos4fvProcPtr) (const GLfloat *v); -typedef void (* glRasterPos4iProcPtr) (GLint x, GLint y, GLint z, GLint w); -typedef void (* glRasterPos4ivProcPtr) (const GLint *v); -typedef void (* glRasterPos4sProcPtr) (GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (* glRasterPos4svProcPtr) (const GLshort *v); -typedef void (* glReadBufferProcPtr) (GLenum mode); -typedef void (* glReadPixelsProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -typedef void (* glRectdProcPtr) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -typedef void (* glRectdvProcPtr) (const GLdouble *v1, const GLdouble *v2); -typedef void (* glRectfProcPtr) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -typedef void (* glRectfvProcPtr) (const GLfloat *v1, const GLfloat *v2); -typedef void (* glRectiProcPtr) (GLint x1, GLint y1, GLint x2, GLint y2); -typedef void (* glRectivProcPtr) (const GLint *v1, const GLint *v2); -typedef void (* glRectsProcPtr) (GLshort x1, GLshort y1, GLshort x2, GLshort y2); -typedef void (* glRectsvProcPtr) (const GLshort *v1, const GLshort *v2); -typedef GLint (* glRenderModeProcPtr) (GLenum mode); -typedef void (* glResetHistogramProcPtr) (GLenum target); -typedef void (* glResetMinmaxProcPtr) (GLenum target); -typedef void (* glRotatedProcPtr) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -typedef void (* glRotatefProcPtr) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -typedef void (* glScaledProcPtr) (GLdouble x, GLdouble y, GLdouble z); -typedef void (* glScalefProcPtr) (GLfloat x, GLfloat y, GLfloat z); -typedef void (* glScissorProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height); -typedef void (* glSelectBufferProcPtr) (GLsizei size, GLuint *buffer); -typedef void (* glSeparableFilter2DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -typedef void (* glShadeModelProcPtr) (GLenum mode); -typedef void (* glStencilFuncProcPtr) (GLenum func, GLint ref, GLuint mask); -typedef void (* glStencilMaskProcPtr) (GLuint mask); -typedef void (* glStencilOpProcPtr) (GLenum fail, GLenum zfail, GLenum zpass); -typedef void (* glTexCoord1dProcPtr) (GLdouble s); -typedef void (* glTexCoord1dvProcPtr) (const GLdouble *v); -typedef void (* glTexCoord1fProcPtr) (GLfloat s); -typedef void (* glTexCoord1fvProcPtr) (const GLfloat *v); -typedef void (* glTexCoord1iProcPtr) (GLint s); -typedef void (* glTexCoord1ivProcPtr) (const GLint *v); -typedef void (* glTexCoord1sProcPtr) (GLshort s); -typedef void (* glTexCoord1svProcPtr) (const GLshort *v); -typedef void (* glTexCoord2dProcPtr) (GLdouble s, GLdouble t); -typedef void (* glTexCoord2dvProcPtr) (const GLdouble *v); -typedef void (* glTexCoord2fProcPtr) (GLfloat s, GLfloat t); -typedef void (* glTexCoord2fvProcPtr) (const GLfloat *v); -typedef void (* glTexCoord2iProcPtr) (GLint s, GLint t); -typedef void (* glTexCoord2ivProcPtr) (const GLint *v); -typedef void (* glTexCoord2sProcPtr) (GLshort s, GLshort t); -typedef void (* glTexCoord2svProcPtr) (const GLshort *v); -typedef void (* glTexCoord3dProcPtr) (GLdouble s, GLdouble t, GLdouble r); -typedef void (* glTexCoord3dvProcPtr) (const GLdouble *v); -typedef void (* glTexCoord3fProcPtr) (GLfloat s, GLfloat t, GLfloat r); -typedef void (* glTexCoord3fvProcPtr) (const GLfloat *v); -typedef void (* glTexCoord3iProcPtr) (GLint s, GLint t, GLint r); -typedef void (* glTexCoord3ivProcPtr) (const GLint *v); -typedef void (* glTexCoord3sProcPtr) (GLshort s, GLshort t, GLshort r); -typedef void (* glTexCoord3svProcPtr) (const GLshort *v); -typedef void (* glTexCoord4dProcPtr) (GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (* glTexCoord4dvProcPtr) (const GLdouble *v); -typedef void (* glTexCoord4fProcPtr) (GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (* glTexCoord4fvProcPtr) (const GLfloat *v); -typedef void (* glTexCoord4iProcPtr) (GLint s, GLint t, GLint r, GLint q); -typedef void (* glTexCoord4ivProcPtr) (const GLint *v); -typedef void (* glTexCoord4sProcPtr) (GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (* glTexCoord4svProcPtr) (const GLshort *v); -typedef void (* glTexCoordPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (* glTexEnvfProcPtr) (GLenum target, GLenum pname, GLfloat param); -typedef void (* glTexEnvfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (* glTexEnviProcPtr) (GLenum target, GLenum pname, GLint param); -typedef void (* glTexEnvivProcPtr) (GLenum target, GLenum pname, const GLint *params); -typedef void (* glTexGendProcPtr) (GLenum coord, GLenum pname, GLdouble param); -typedef void (* glTexGendvProcPtr) (GLenum coord, GLenum pname, const GLdouble *params); -typedef void (* glTexGenfProcPtr) (GLenum coord, GLenum pname, GLfloat param); -typedef void (* glTexGenfvProcPtr) (GLenum coord, GLenum pname, const GLfloat *params); -typedef void (* glTexGeniProcPtr) (GLenum coord, GLenum pname, GLint param); -typedef void (* glTexGenivProcPtr) (GLenum coord, GLenum pname, const GLint *params); -typedef void (* glTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (* glTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (* glTexImage3DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (* glTexParameterfProcPtr) (GLenum target, GLenum pname, GLfloat param); -typedef void (* glTexParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params); -typedef void (* glTexParameteriProcPtr) (GLenum target, GLenum pname, GLint param); -typedef void (* glTexParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params); -typedef void (* glTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (* glTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (* glTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -typedef void (* glTranslatedProcPtr) (GLdouble x, GLdouble y, GLdouble z); -typedef void (* glTranslatefProcPtr) (GLfloat x, GLfloat y, GLfloat z); -typedef void (* glVertex2dProcPtr) (GLdouble x, GLdouble y); -typedef void (* glVertex2dvProcPtr) (const GLdouble *v); -typedef void (* glVertex2fProcPtr) (GLfloat x, GLfloat y); -typedef void (* glVertex2fvProcPtr) (const GLfloat *v); -typedef void (* glVertex2iProcPtr) (GLint x, GLint y); -typedef void (* glVertex2ivProcPtr) (const GLint *v); -typedef void (* glVertex2sProcPtr) (GLshort x, GLshort y); -typedef void (* glVertex2svProcPtr) (const GLshort *v); -typedef void (* glVertex3dProcPtr) (GLdouble x, GLdouble y, GLdouble z); -typedef void (* glVertex3dvProcPtr) (const GLdouble *v); -typedef void (* glVertex3fProcPtr) (GLfloat x, GLfloat y, GLfloat z); -typedef void (* glVertex3fvProcPtr) (const GLfloat *v); -typedef void (* glVertex3iProcPtr) (GLint x, GLint y, GLint z); -typedef void (* glVertex3ivProcPtr) (const GLint *v); -typedef void (* glVertex3sProcPtr) (GLshort x, GLshort y, GLshort z); -typedef void (* glVertex3svProcPtr) (const GLshort *v); -typedef void (* glVertex4dProcPtr) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (* glVertex4dvProcPtr) (const GLdouble *v); -typedef void (* glVertex4fProcPtr) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (* glVertex4fvProcPtr) (const GLfloat *v); -typedef void (* glVertex4iProcPtr) (GLint x, GLint y, GLint z, GLint w); -typedef void (* glVertex4ivProcPtr) (const GLint *v); -typedef void (* glVertex4sProcPtr) (GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (* glVertex4svProcPtr) (const GLshort *v); -typedef void (* glVertexPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -typedef void (* glViewportProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height); - -typedef void (* glSampleCoverageProcPtr) (GLclampf value, GLboolean invert); -typedef void (* glSamplePassProcPtr) (GLenum pass); - -typedef void (* glLoadTransposeMatrixfProcPtr) (const GLfloat *m); -typedef void (* glLoadTransposeMatrixdProcPtr) (const GLdouble *m); -typedef void (* glMultTransposeMatrixfProcPtr) (const GLfloat *m); -typedef void (* glMultTransposeMatrixdProcPtr) (const GLdouble *m); - -typedef void (* glCompressedTexImage3DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (* glCompressedTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (* glCompressedTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -typedef void (* glCompressedTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (* glCompressedTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (* glCompressedTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -typedef void (* glGetCompressedTexImageProcPtr) (GLenum target, GLint lod, GLvoid *img); - -typedef void (* glActiveTextureProcPtr) (GLenum texture); -typedef void (* glClientActiveTextureProcPtr) (GLenum texture); -typedef void (* glMultiTexCoord1dProcPtr) (GLenum target, GLdouble s); -typedef void (* glMultiTexCoord1dvProcPtr) (GLenum target, const GLdouble *v); -typedef void (* glMultiTexCoord1fProcPtr) (GLenum target, GLfloat s); -typedef void (* glMultiTexCoord1fvProcPtr) (GLenum target, const GLfloat *v); -typedef void (* glMultiTexCoord1iProcPtr) (GLenum target, GLint s); -typedef void (* glMultiTexCoord1ivProcPtr) (GLenum target, const GLint *v); -typedef void (* glMultiTexCoord1sProcPtr) (GLenum target, GLshort s); -typedef void (* glMultiTexCoord1svProcPtr) (GLenum target, const GLshort *v); -typedef void (* glMultiTexCoord2dProcPtr) (GLenum target, GLdouble s, GLdouble t); -typedef void (* glMultiTexCoord2dvProcPtr) (GLenum target, const GLdouble *v); -typedef void (* glMultiTexCoord2fProcPtr) (GLenum target, GLfloat s, GLfloat t); -typedef void (* glMultiTexCoord2fvProcPtr) (GLenum target, const GLfloat *v); -typedef void (* glMultiTexCoord2iProcPtr) (GLenum target, GLint s, GLint t); -typedef void (* glMultiTexCoord2ivProcPtr) (GLenum target, const GLint *v); -typedef void (* glMultiTexCoord2sProcPtr) (GLenum target, GLshort s, GLshort t); -typedef void (* glMultiTexCoord2svProcPtr) (GLenum target, const GLshort *v); -typedef void (* glMultiTexCoord3dProcPtr) (GLenum target, GLdouble s, GLdouble t, GLdouble r); -typedef void (* glMultiTexCoord3dvProcPtr) (GLenum target, const GLdouble *v); -typedef void (* glMultiTexCoord3fProcPtr) (GLenum target, GLfloat s, GLfloat t, GLfloat r); -typedef void (* glMultiTexCoord3fvProcPtr) (GLenum target, const GLfloat *v); -typedef void (* glMultiTexCoord3iProcPtr) (GLenum target, GLint s, GLint t, GLint r); -typedef void (* glMultiTexCoord3ivProcPtr) (GLenum target, const GLint *v); -typedef void (* glMultiTexCoord3sProcPtr) (GLenum target, GLshort s, GLshort t, GLshort r); -typedef void (* glMultiTexCoord3svProcPtr) (GLenum target, const GLshort *v); -typedef void (* glMultiTexCoord4dProcPtr) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -typedef void (* glMultiTexCoord4dvProcPtr) (GLenum target, const GLdouble *v); -typedef void (* glMultiTexCoord4fProcPtr) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -typedef void (* glMultiTexCoord4fvProcPtr) (GLenum target, const GLfloat *v); -typedef void (* glMultiTexCoord4iProcPtr) (GLenum target, GLint, GLint s, GLint t, GLint r); -typedef void (* glMultiTexCoord4ivProcPtr) (GLenum target, const GLint *v); -typedef void (* glMultiTexCoord4sProcPtr) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -typedef void (* glMultiTexCoord4svProcPtr) (GLenum target, const GLshort *v); - -typedef void (* glFogCoordfProcPtr) (GLfloat coord); -typedef void (* glFogCoordfvProcPtr) (const GLfloat *coord); -typedef void (* glFogCoorddProcPtr) (GLdouble coord); -typedef void (* glFogCoorddvProcPtr) (const GLdouble *coord); -typedef void (* glFogCoordPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer); - -typedef void (* glSecondaryColor3bProcPtr) (GLbyte red, GLbyte green, GLbyte blue); -typedef void (* glSecondaryColor3bvProcPtr) (const GLbyte *v); -typedef void (* glSecondaryColor3dProcPtr) (GLdouble red, GLdouble green, GLdouble blue); -typedef void (* glSecondaryColor3dvProcPtr) (const GLdouble *v); -typedef void (* glSecondaryColor3fProcPtr) (GLfloat red, GLfloat green, GLfloat blue); -typedef void (* glSecondaryColor3fvProcPtr) (const GLfloat *v); -typedef void (* glSecondaryColor3iProcPtr) (GLint red, GLint green, GLint blue); -typedef void (* glSecondaryColor3ivProcPtr) (const GLint *v); -typedef void (* glSecondaryColor3sProcPtr) (GLshort red, GLshort green, GLshort blue); -typedef void (* glSecondaryColor3svProcPtr) (const GLshort *v); -typedef void (* glSecondaryColor3ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue); -typedef void (* glSecondaryColor3ubvProcPtr) (const GLubyte *v); -typedef void (* glSecondaryColor3uiProcPtr) (GLuint red, GLuint green, GLuint blue); -typedef void (* glSecondaryColor3uivProcPtr) (const GLuint *v); -typedef void (* glSecondaryColor3usProcPtr) (GLushort red, GLushort green, GLushort blue); -typedef void (* glSecondaryColor3usvProcPtr) (const GLushort *v); -typedef void (* glSecondaryColorPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - -typedef void (* glPointParameterfProcPtr) (GLenum pname, GLfloat param); -typedef void (* glPointParameterfvProcPtr) (GLenum pname, const GLfloat *params); -typedef void (* glPointParameteriProcPtr) (GLenum pname, GLint param); -typedef void (* glPointParameterivProcPtr) (GLenum pname, const GLint *params); - -typedef void (* glBlendFuncSeparateProcPtr) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - -typedef void (* glMultiDrawArraysProcPtr) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -typedef void (* glMultiDrawElementsProcPtr) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); - -typedef void (* glWindowPos2dProcPtr) (GLdouble x, GLdouble y); -typedef void (* glWindowPos2dvProcPtr) (const GLdouble *v); -typedef void (* glWindowPos2fProcPtr) (GLfloat x, GLfloat y); -typedef void (* glWindowPos2fvProcPtr) (const GLfloat *v); -typedef void (* glWindowPos2iProcPtr) (GLint x, GLint y); -typedef void (* glWindowPos2ivProcPtr) (const GLint *v); -typedef void (* glWindowPos2sProcPtr) (GLshort x, GLshort y); -typedef void (* glWindowPos2svProcPtr) (const GLshort *v); -typedef void (* glWindowPos3dProcPtr) (GLdouble x, GLdouble y, GLdouble z); -typedef void (* glWindowPos3dvProcPtr) (const GLdouble *v); -typedef void (* glWindowPos3fProcPtr) (GLfloat x, GLfloat y, GLfloat z); -typedef void (* glWindowPos3fvProcPtr) (const GLfloat *v); -typedef void (* glWindowPos3iProcPtr) (GLint x, GLint y, GLint z); -typedef void (* glWindowPos3ivProcPtr) (const GLint *v); -typedef void (* glWindowPos3sProcPtr) (GLshort x, GLshort y, GLshort z); -typedef void (* glWindowPos3svProcPtr) (const GLshort *v); - -typedef void (* glGenQueriesProcPtr) (GLsizei n, GLuint *ids); -typedef void (* glDeleteQueriesProcPtr) (GLsizei n, const GLuint *ids); -typedef GLboolean (* glIsQueryProcPtr) (GLuint id); -typedef void (* glBeginQueryProcPtr) (GLenum target, GLuint id); -typedef void (* glEndQueryProcPtr) (GLenum target); -typedef void (* glGetQueryivProcPtr) (GLenum target, GLenum pname, GLint *params); -typedef void (* glGetQueryObjectivProcPtr) (GLuint id, GLenum pname, GLint *params); -typedef void (* glGetQueryObjectuivProcPtr) (GLuint id, GLenum pname, GLuint *params); - -typedef void (* glBindBufferProcPtr) (GLenum target, GLuint buffer); -typedef void (* glDeleteBuffersProcPtr) (GLsizei n, const GLuint *buffers); -typedef void (* glGenBuffersProcPtr) (GLsizei n, GLuint *buffers); -typedef GLboolean (* glIsBufferProcPtr) (GLuint buffer); -typedef void (* glBufferDataProcPtr) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); -typedef void (* glBufferSubDataProcPtr) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); -typedef void (* glGetBufferSubDataProcPtr) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); -typedef GLvoid *(* glMapBufferProcPtr) (GLenum target, GLenum access); -typedef GLboolean (* glUnmapBufferProcPtr) (GLenum target); -typedef void (* glGetBufferParameterivProcPtr) (GLenum target, GLenum pname, GLint *params); -typedef void (* glGetBufferPointervProcPtr) (GLenum target, GLenum pname, GLvoid **params); - -typedef void (* glDrawBuffersProcPtr) (GLsizei n, const GLenum *bufs); -typedef void (* glVertexAttrib1dProcPtr) (GLuint index, GLdouble x); -typedef void (* glVertexAttrib1dvProcPtr) (GLuint index, const GLdouble *v); -typedef void (* glVertexAttrib1fProcPtr) (GLuint index, GLfloat x); -typedef void (* glVertexAttrib1fvProcPtr) (GLuint index, const GLfloat *v); -typedef void (* glVertexAttrib1sProcPtr) (GLuint index, GLshort x); -typedef void (* glVertexAttrib1svProcPtr) (GLuint index, const GLshort *v); -typedef void (* glVertexAttrib2dProcPtr) (GLuint index, GLdouble x, GLdouble y); -typedef void (* glVertexAttrib2dvProcPtr) (GLuint index, const GLdouble *v); -typedef void (* glVertexAttrib2fProcPtr) (GLuint index, GLfloat x, GLfloat y); -typedef void (* glVertexAttrib2fvProcPtr) (GLuint index, const GLfloat *v); -typedef void (* glVertexAttrib2sProcPtr) (GLuint index, GLshort x, GLshort y); -typedef void (* glVertexAttrib2svProcPtr) (GLuint index, const GLshort *v); -typedef void (* glVertexAttrib3dProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z); -typedef void (* glVertexAttrib3dvProcPtr) (GLuint index, const GLdouble *v); -typedef void (* glVertexAttrib3fProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z); -typedef void (* glVertexAttrib3fvProcPtr) (GLuint index, const GLfloat *v); -typedef void (* glVertexAttrib3sProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z); -typedef void (* glVertexAttrib3svProcPtr) (GLuint index, const GLshort *v); -typedef void (* glVertexAttrib4NbvProcPtr) (GLuint index, const GLbyte *v); -typedef void (* glVertexAttrib4NivProcPtr) (GLuint index, const GLint *v); -typedef void (* glVertexAttrib4NsvProcPtr) (GLuint index, const GLshort *v); -typedef void (* glVertexAttrib4NubProcPtr) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -typedef void (* glVertexAttrib4NubvProcPtr) (GLuint index, const GLubyte *v); -typedef void (* glVertexAttrib4NuivProcPtr) (GLuint index, const GLuint *v); -typedef void (* glVertexAttrib4NusvProcPtr) (GLuint index, const GLushort *v); -typedef void (* glVertexAttrib4bvProcPtr) (GLuint index, const GLbyte *v); -typedef void (* glVertexAttrib4dProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -typedef void (* glVertexAttrib4dvProcPtr) (GLuint index, const GLdouble *v); -typedef void (* glVertexAttrib4fProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -typedef void (* glVertexAttrib4fvProcPtr) (GLuint index, const GLfloat *v); -typedef void (* glVertexAttrib4ivProcPtr) (GLuint index, const GLint *v); -typedef void (* glVertexAttrib4sProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -typedef void (* glVertexAttrib4svProcPtr) (GLuint index, const GLshort *v); -typedef void (* glVertexAttrib4ubvProcPtr) (GLuint index, const GLubyte *v); -typedef void (* glVertexAttrib4uivProcPtr) (GLuint index, const GLuint *v); -typedef void (* glVertexAttrib4usvProcPtr) (GLuint index, const GLushort *v); -typedef void (* glVertexAttribPointerProcPtr) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -typedef void (* glEnableVertexAttribArrayProcPtr) (GLuint index); -typedef void (* glDisableVertexAttribArrayProcPtr) (GLuint index); -typedef void (* glGetVertexAttribdvProcPtr) (GLuint index, GLenum pname, GLdouble *params); -typedef void (* glGetVertexAttribfvProcPtr) (GLuint index, GLenum pname, GLfloat *params); -typedef void (* glGetVertexAttribivProcPtr) (GLuint index, GLenum pname, GLint *params); -typedef void (* glGetVertexAttribPointervProcPtr) (GLuint index, GLenum pname, GLvoid* *pointer); -typedef void (* glDeleteShaderProcPtr) (GLuint shader); -typedef void (* glDetachShaderProcPtr) (GLuint program, GLuint shader); -typedef GLuint (* glCreateShaderProcPtr) (GLenum type); -typedef void (* glShaderSourceProcPtr) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); -typedef void (* glCompileShaderProcPtr) (GLuint shader); -typedef GLuint (* glCreateProgramProcPtr) (void); -typedef void (* glAttachShaderProcPtr) (GLuint program, GLuint shader); -typedef void (* glLinkProgramProcPtr) (GLuint program); -typedef void (* glUseProgramProcPtr) (GLuint program); -typedef void (* glDeleteProgramProcPtr) (GLuint program); -typedef void (* glValidateProgramProcPtr) (GLuint program); -typedef void (* glUniform1fProcPtr) (GLint location, GLfloat v0); -typedef void (* glUniform2fProcPtr) (GLint location, GLfloat v0, GLfloat v1); -typedef void (* glUniform3fProcPtr) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -typedef void (* glUniform4fProcPtr) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -typedef void (* glUniform1iProcPtr) (GLint location, GLint v0); -typedef void (* glUniform2iProcPtr) (GLint location, GLint v0, GLint v1); -typedef void (* glUniform3iProcPtr) (GLint location, GLint v0, GLint v1, GLint v2); -typedef void (* glUniform4iProcPtr) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -typedef void (* glUniform1fvProcPtr) (GLint location, GLsizei count, const GLfloat *value); -typedef void (* glUniform2fvProcPtr) (GLint location, GLsizei count, const GLfloat *value); -typedef void (* glUniform3fvProcPtr) (GLint location, GLsizei count, const GLfloat *value); -typedef void (* glUniform4fvProcPtr) (GLint location, GLsizei count, const GLfloat *value); -typedef void (* glUniform1ivProcPtr) (GLint location, GLsizei count, const GLint *value); -typedef void (* glUniform2ivProcPtr) (GLint location, GLsizei count, const GLint *value); -typedef void (* glUniform3ivProcPtr) (GLint location, GLsizei count, const GLint *value); -typedef void (* glUniform4ivProcPtr) (GLint location, GLsizei count, const GLint *value); -typedef void (* glUniformMatrix2fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (* glUniformMatrix3fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef void (* glUniformMatrix4fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -typedef GLboolean (* glIsShaderProcPtr) (GLuint shader); -typedef GLboolean (* glIsProgramProcPtr) (GLuint program); -typedef void (* glGetShaderivProcPtr) (GLuint shader, GLenum pname, GLint *params); -typedef void (* glGetProgramivProcPtr) (GLuint program, GLenum pname, GLint *params); -typedef void (* glGetAttachedShadersProcPtr) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -typedef void (* glGetShaderInfoLogProcPtr) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef void (* glGetProgramInfoLogProcPtr) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -typedef GLint (* glGetUniformLocationProcPtr) (GLuint program, const GLchar *name); -typedef void (* glGetActiveUniformProcPtr) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef void (* glGetUniformfvProcPtr) (GLuint program, GLint location, GLfloat *params); -typedef void (* glGetUniformivProcPtr) (GLuint program, GLint location, GLint *params); -typedef void (* glGetShaderSourceProcPtr) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -typedef void (* glBindAttribLocationProcPtr) (GLuint program, GLuint index, const GLchar *name); -typedef void (* glGetActiveAttribProcPtr) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -typedef GLint (* glGetAttribLocationProcPtr) (GLuint program, const GLchar *name); -typedef void (* glStencilFuncSeparateProcPtr) (GLenum face, GLenum func, GLint ref, GLuint mask); -typedef void (* glStencilOpSeparateProcPtr) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); -typedef void (* glStencilMaskSeparateProcPtr) (GLenum face, GLuint mask); - -#else /* GL_GLEXT_FUNCTION_POINTERS */ - -extern void glAccum (GLenum op, GLfloat value); -extern void glAlphaFunc (GLenum func, GLclampf ref); -extern GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); -extern void glArrayElement (GLint i); -extern void glBegin (GLenum mode); -extern void glBindTexture (GLenum target, GLuint texture); -extern void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); -extern void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -extern void glBlendEquation (GLenum mode); -extern void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); -extern void glBlendFunc (GLenum sfactor, GLenum dfactor); -extern void glCallList (GLuint list); -extern void glCallLists (GLsizei n, GLenum type, const GLvoid *lists); -extern void glClear (GLbitfield mask); -extern void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -extern void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -extern void glClearDepth (GLclampd depth); -extern void glClearIndex (GLfloat c); -extern void glClearStencil (GLint s); -extern void glClipPlane (GLenum plane, const GLdouble *equation); -extern void glColor3b (GLbyte red, GLbyte green, GLbyte blue); -extern void glColor3bv (const GLbyte *v); -extern void glColor3d (GLdouble red, GLdouble green, GLdouble blue); -extern void glColor3dv (const GLdouble *v); -extern void glColor3f (GLfloat red, GLfloat green, GLfloat blue); -extern void glColor3fv (const GLfloat *v); -extern void glColor3i (GLint red, GLint green, GLint blue); -extern void glColor3iv (const GLint *v); -extern void glColor3s (GLshort red, GLshort green, GLshort blue); -extern void glColor3sv (const GLshort *v); -extern void glColor3ub (GLubyte red, GLubyte green, GLubyte blue); -extern void glColor3ubv (const GLubyte *v); -extern void glColor3ui (GLuint red, GLuint green, GLuint blue); -extern void glColor3uiv (const GLuint *v); -extern void glColor3us (GLushort red, GLushort green, GLushort blue); -extern void glColor3usv (const GLushort *v); -extern void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); -extern void glColor4bv (const GLbyte *v); -extern void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); -extern void glColor4dv (const GLdouble *v); -extern void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -extern void glColor4fv (const GLfloat *v); -extern void glColor4i (GLint red, GLint green, GLint blue, GLint alpha); -extern void glColor4iv (const GLint *v); -extern void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); -extern void glColor4sv (const GLshort *v); -extern void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); -extern void glColor4ubv (const GLubyte *v); -extern void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); -extern void glColor4uiv (const GLuint *v); -extern void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); -extern void glColor4usv (const GLushort *v); -extern void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -extern void glColorMaterial (GLenum face, GLenum mode); -extern void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -extern void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); -extern void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); -extern void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params); -extern void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params); -extern void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); -extern void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); -extern void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params); -extern void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params); -extern void glConvolutionParameteri (GLenum target, GLenum pname, GLint params); -extern void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params); -extern void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); -extern void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -extern void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); -extern void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); -extern void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); -extern void glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); -extern void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -extern void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); -extern void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); -extern void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); -extern void glCullFace (GLenum mode); -extern void glDeleteLists (GLuint list, GLsizei range); -extern void glDeleteTextures (GLsizei n, const GLuint *textures); -extern void glDepthFunc (GLenum func); -extern void glDepthMask (GLboolean flag); -extern void glDepthRange (GLclampd zNear, GLclampd zFar); -extern void glDisable (GLenum cap); -extern void glDisableClientState (GLenum array); -extern void glDrawArrays (GLenum mode, GLint first, GLsizei count); -extern void glDrawBuffer (GLenum mode); -extern void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); -extern void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -extern void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); -extern void glEdgeFlag (GLboolean flag); -extern void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); -extern void glEdgeFlagv (const GLboolean *flag); -extern void glEnable (GLenum cap); -extern void glEnableClientState (GLenum array); -extern void glEnd (void); -extern void glEndList (void); -extern void glEvalCoord1d (GLdouble u); -extern void glEvalCoord1dv (const GLdouble *u); -extern void glEvalCoord1f (GLfloat u); -extern void glEvalCoord1fv (const GLfloat *u); -extern void glEvalCoord2d (GLdouble u, GLdouble v); -extern void glEvalCoord2dv (const GLdouble *u); -extern void glEvalCoord2f (GLfloat u, GLfloat v); -extern void glEvalCoord2fv (const GLfloat *u); -extern void glEvalMesh1 (GLenum mode, GLint i1, GLint i2); -extern void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); -extern void glEvalPoint1 (GLint i); -extern void glEvalPoint2 (GLint i, GLint j); -extern void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); -extern void glFinish (void); -extern void glFlush (void); -extern void glFogf (GLenum pname, GLfloat param); -extern void glFogfv (GLenum pname, const GLfloat *params); -extern void glFogi (GLenum pname, GLint param); -extern void glFogiv (GLenum pname, const GLint *params); -extern void glFrontFace (GLenum mode); -extern void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -extern GLuint glGenLists (GLsizei range); -extern void glGenTextures (GLsizei n, GLuint *textures); -extern void glGetBooleanv (GLenum pname, GLboolean *params); -extern void glGetClipPlane (GLenum plane, GLdouble *equation); -extern void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table); -extern void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params); -extern void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params); -extern void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image); -extern void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params); -extern void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params); -extern void glGetDoublev (GLenum pname, GLdouble *params); -extern GLenum glGetError (void); -extern void glGetFloatv (GLenum pname, GLfloat *params); -extern void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -extern void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params); -extern void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params); -extern void glGetIntegerv (GLenum pname, GLint *params); -extern void glGetLightfv (GLenum light, GLenum pname, GLfloat *params); -extern void glGetLightiv (GLenum light, GLenum pname, GLint *params); -extern void glGetMapdv (GLenum target, GLenum query, GLdouble *v); -extern void glGetMapfv (GLenum target, GLenum query, GLfloat *v); -extern void glGetMapiv (GLenum target, GLenum query, GLint *v); -extern void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); -extern void glGetMaterialiv (GLenum face, GLenum pname, GLint *params); -extern void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); -extern void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params); -extern void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params); -extern void glGetPixelMapfv (GLenum map, GLfloat *values); -extern void glGetPixelMapuiv (GLenum map, GLuint *values); -extern void glGetPixelMapusv (GLenum map, GLushort *values); -extern void glGetPointerv (GLenum pname, GLvoid* *params); -extern void glGetPolygonStipple (GLubyte *mask); -extern void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); -extern const GLubyte * glGetString (GLenum name); -extern void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); -extern void glGetTexEnviv (GLenum target, GLenum pname, GLint *params); -extern void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); -extern void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); -extern void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); -extern void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); -extern void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); -extern void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); -extern void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); -extern void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); -extern void glHint (GLenum target, GLenum mode); -extern void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); -extern void glIndexMask (GLuint mask); -extern void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -extern void glIndexd (GLdouble c); -extern void glIndexdv (const GLdouble *c); -extern void glIndexf (GLfloat c); -extern void glIndexfv (const GLfloat *c); -extern void glIndexi (GLint c); -extern void glIndexiv (const GLint *c); -extern void glIndexs (GLshort c); -extern void glIndexsv (const GLshort *c); -extern void glIndexub (GLubyte c); -extern void glIndexubv (const GLubyte *c); -extern void glInitNames (void); -extern void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); -extern GLboolean glIsEnabled (GLenum cap); -extern GLboolean glIsList (GLuint list); -extern GLboolean glIsTexture (GLuint texture); -extern void glLightModelf (GLenum pname, GLfloat param); -extern void glLightModelfv (GLenum pname, const GLfloat *params); -extern void glLightModeli (GLenum pname, GLint param); -extern void glLightModeliv (GLenum pname, const GLint *params); -extern void glLightf (GLenum light, GLenum pname, GLfloat param); -extern void glLightfv (GLenum light, GLenum pname, const GLfloat *params); -extern void glLighti (GLenum light, GLenum pname, GLint param); -extern void glLightiv (GLenum light, GLenum pname, const GLint *params); -extern void glLineStipple (GLint factor, GLushort pattern); -extern void glLineWidth (GLfloat width); -extern void glListBase (GLuint base); -extern void glLoadIdentity (void); -extern void glLoadMatrixd (const GLdouble *m); -extern void glLoadMatrixf (const GLfloat *m); -extern void glLoadName (GLuint name); -extern void glLogicOp (GLenum opcode); -extern void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); -extern void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); -extern void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); -extern void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); -extern void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); -extern void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); -extern void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); -extern void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); -extern void glMaterialf (GLenum face, GLenum pname, GLfloat param); -extern void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); -extern void glMateriali (GLenum face, GLenum pname, GLint param); -extern void glMaterialiv (GLenum face, GLenum pname, const GLint *params); -extern void glMatrixMode (GLenum mode); -extern void glMinmax (GLenum target, GLenum internalformat, GLboolean sink); -extern void glMultMatrixd (const GLdouble *m); -extern void glMultMatrixf (const GLfloat *m); -extern void glNewList (GLuint list, GLenum mode); -extern void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); -extern void glNormal3bv (const GLbyte *v); -extern void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); -extern void glNormal3dv (const GLdouble *v); -extern void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); -extern void glNormal3fv (const GLfloat *v); -extern void glNormal3i (GLint nx, GLint ny, GLint nz); -extern void glNormal3iv (const GLint *v); -extern void glNormal3s (GLshort nx, GLshort ny, GLshort nz); -extern void glNormal3sv (const GLshort *v); -extern void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); -extern void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); -extern void glPassThrough (GLfloat token); -extern void glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values); -extern void glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values); -extern void glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values); -extern void glPixelStoref (GLenum pname, GLfloat param); -extern void glPixelStorei (GLenum pname, GLint param); -extern void glPixelTransferf (GLenum pname, GLfloat param); -extern void glPixelTransferi (GLenum pname, GLint param); -extern void glPixelZoom (GLfloat xfactor, GLfloat yfactor); -extern void glPointSize (GLfloat size); -extern void glPolygonMode (GLenum face, GLenum mode); -extern void glPolygonOffset (GLfloat factor, GLfloat units); -extern void glPolygonStipple (const GLubyte *mask); -extern void glPopAttrib (void); -extern void glPopClientAttrib (void); -extern void glPopMatrix (void); -extern void glPopName (void); -extern void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); -extern void glPushAttrib (GLbitfield mask); -extern void glPushClientAttrib (GLbitfield mask); -extern void glPushMatrix (void); -extern void glPushName (GLuint name); -extern void glRasterPos2d (GLdouble x, GLdouble y); -extern void glRasterPos2dv (const GLdouble *v); -extern void glRasterPos2f (GLfloat x, GLfloat y); -extern void glRasterPos2fv (const GLfloat *v); -extern void glRasterPos2i (GLint x, GLint y); -extern void glRasterPos2iv (const GLint *v); -extern void glRasterPos2s (GLshort x, GLshort y); -extern void glRasterPos2sv (const GLshort *v); -extern void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); -extern void glRasterPos3dv (const GLdouble *v); -extern void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); -extern void glRasterPos3fv (const GLfloat *v); -extern void glRasterPos3i (GLint x, GLint y, GLint z); -extern void glRasterPos3iv (const GLint *v); -extern void glRasterPos3s (GLshort x, GLshort y, GLshort z); -extern void glRasterPos3sv (const GLshort *v); -extern void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern void glRasterPos4dv (const GLdouble *v); -extern void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern void glRasterPos4fv (const GLfloat *v); -extern void glRasterPos4i (GLint x, GLint y, GLint z, GLint w); -extern void glRasterPos4iv (const GLint *v); -extern void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); -extern void glRasterPos4sv (const GLshort *v); -extern void glReadBuffer (GLenum mode); -extern void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); -extern void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); -extern void glRectdv (const GLdouble *v1, const GLdouble *v2); -extern void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); -extern void glRectfv (const GLfloat *v1, const GLfloat *v2); -extern void glRecti (GLint x1, GLint y1, GLint x2, GLint y2); -extern void glRectiv (const GLint *v1, const GLint *v2); -extern void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); -extern void glRectsv (const GLshort *v1, const GLshort *v2); -extern GLint glRenderMode (GLenum mode); -extern void glResetHistogram (GLenum target); -extern void glResetMinmax (GLenum target); -extern void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); -extern void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); -extern void glScaled (GLdouble x, GLdouble y, GLdouble z); -extern void glScalef (GLfloat x, GLfloat y, GLfloat z); -extern void glScissor (GLint x, GLint y, GLsizei width, GLsizei height); -extern void glSelectBuffer (GLsizei size, GLuint *buffer); -extern void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); -extern void glShadeModel (GLenum mode); -extern void glStencilFunc (GLenum func, GLint ref, GLuint mask); -extern void glStencilMask (GLuint mask); -extern void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); -extern void glTexCoord1d (GLdouble s); -extern void glTexCoord1dv (const GLdouble *v); -extern void glTexCoord1f (GLfloat s); -extern void glTexCoord1fv (const GLfloat *v); -extern void glTexCoord1i (GLint s); -extern void glTexCoord1iv (const GLint *v); -extern void glTexCoord1s (GLshort s); -extern void glTexCoord1sv (const GLshort *v); -extern void glTexCoord2d (GLdouble s, GLdouble t); -extern void glTexCoord2dv (const GLdouble *v); -extern void glTexCoord2f (GLfloat s, GLfloat t); -extern void glTexCoord2fv (const GLfloat *v); -extern void glTexCoord2i (GLint s, GLint t); -extern void glTexCoord2iv (const GLint *v); -extern void glTexCoord2s (GLshort s, GLshort t); -extern void glTexCoord2sv (const GLshort *v); -extern void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); -extern void glTexCoord3dv (const GLdouble *v); -extern void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); -extern void glTexCoord3fv (const GLfloat *v); -extern void glTexCoord3i (GLint s, GLint t, GLint r); -extern void glTexCoord3iv (const GLint *v); -extern void glTexCoord3s (GLshort s, GLshort t, GLshort r); -extern void glTexCoord3sv (const GLshort *v); -extern void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); -extern void glTexCoord4dv (const GLdouble *v); -extern void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); -extern void glTexCoord4fv (const GLfloat *v); -extern void glTexCoord4i (GLint s, GLint t, GLint r, GLint q); -extern void glTexCoord4iv (const GLint *v); -extern void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); -extern void glTexCoord4sv (const GLshort *v); -extern void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -extern void glTexEnvf (GLenum target, GLenum pname, GLfloat param); -extern void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); -extern void glTexEnvi (GLenum target, GLenum pname, GLint param); -extern void glTexEnviv (GLenum target, GLenum pname, const GLint *params); -extern void glTexGend (GLenum coord, GLenum pname, GLdouble param); -extern void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); -extern void glTexGenf (GLenum coord, GLenum pname, GLfloat param); -extern void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); -extern void glTexGeni (GLenum coord, GLenum pname, GLint param); -extern void glTexGeniv (GLenum coord, GLenum pname, const GLint *params); -extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -extern void glTexParameterf (GLenum target, GLenum pname, GLfloat param); -extern void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); -extern void glTexParameteri (GLenum target, GLenum pname, GLint param); -extern void glTexParameteriv (GLenum target, GLenum pname, const GLint *params); -extern void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); -extern void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); -extern void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); -extern void glTranslated (GLdouble x, GLdouble y, GLdouble z); -extern void glTranslatef (GLfloat x, GLfloat y, GLfloat z); -extern void glVertex2d (GLdouble x, GLdouble y); -extern void glVertex2dv (const GLdouble *v); -extern void glVertex2f (GLfloat x, GLfloat y); -extern void glVertex2fv (const GLfloat *v); -extern void glVertex2i (GLint x, GLint y); -extern void glVertex2iv (const GLint *v); -extern void glVertex2s (GLshort x, GLshort y); -extern void glVertex2sv (const GLshort *v); -extern void glVertex3d (GLdouble x, GLdouble y, GLdouble z); -extern void glVertex3dv (const GLdouble *v); -extern void glVertex3f (GLfloat x, GLfloat y, GLfloat z); -extern void glVertex3fv (const GLfloat *v); -extern void glVertex3i (GLint x, GLint y, GLint z); -extern void glVertex3iv (const GLint *v); -extern void glVertex3s (GLshort x, GLshort y, GLshort z); -extern void glVertex3sv (const GLshort *v); -extern void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern void glVertex4dv (const GLdouble *v); -extern void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern void glVertex4fv (const GLfloat *v); -extern void glVertex4i (GLint x, GLint y, GLint z, GLint w); -extern void glVertex4iv (const GLint *v); -extern void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); -extern void glVertex4sv (const GLshort *v); -extern void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); -extern void glViewport (GLint x, GLint y, GLsizei width, GLsizei height); - -extern void glSampleCoverage (GLclampf value, GLboolean invert); -extern void glSamplePass (GLenum pass); - -extern void glLoadTransposeMatrixf (const GLfloat *m); -extern void glLoadTransposeMatrixd (const GLdouble *m); -extern void glMultTransposeMatrixf (const GLfloat *m); -extern void glMultTransposeMatrixd (const GLdouble *m); - -extern void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); -extern void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); -extern void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); -extern void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); -extern void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); -extern void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); -extern void glGetCompressedTexImage (GLenum target, GLint lod, GLvoid *img); - -extern void glActiveTexture (GLenum texture); -extern void glClientActiveTexture (GLenum texture); -extern void glMultiTexCoord1d (GLenum target, GLdouble s); -extern void glMultiTexCoord1dv (GLenum target, const GLdouble *v); -extern void glMultiTexCoord1f (GLenum target, GLfloat s); -extern void glMultiTexCoord1fv (GLenum target, const GLfloat *v); -extern void glMultiTexCoord1i (GLenum target, GLint s); -extern void glMultiTexCoord1iv (GLenum target, const GLint *v); -extern void glMultiTexCoord1s (GLenum target, GLshort s); -extern void glMultiTexCoord1sv (GLenum target, const GLshort *v); -extern void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t); -extern void glMultiTexCoord2dv (GLenum target, const GLdouble *v); -extern void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t); -extern void glMultiTexCoord2fv (GLenum target, const GLfloat *v); -extern void glMultiTexCoord2i (GLenum target, GLint s, GLint t); -extern void glMultiTexCoord2iv (GLenum target, const GLint *v); -extern void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t); -extern void glMultiTexCoord2sv (GLenum target, const GLshort *v); -extern void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r); -extern void glMultiTexCoord3dv (GLenum target, const GLdouble *v); -extern void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r); -extern void glMultiTexCoord3fv (GLenum target, const GLfloat *v); -extern void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r); -extern void glMultiTexCoord3iv (GLenum target, const GLint *v); -extern void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r); -extern void glMultiTexCoord3sv (GLenum target, const GLshort *v); -extern void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); -extern void glMultiTexCoord4dv (GLenum target, const GLdouble *v); -extern void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); -extern void glMultiTexCoord4fv (GLenum target, const GLfloat *v); -extern void glMultiTexCoord4i (GLenum target, GLint, GLint s, GLint t, GLint r); -extern void glMultiTexCoord4iv (GLenum target, const GLint *v); -extern void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); -extern void glMultiTexCoord4sv (GLenum target, const GLshort *v); - -extern void glFogCoordf (GLfloat coord); -extern void glFogCoordfv (const GLfloat *coord); -extern void glFogCoordd (GLdouble coord); -extern void glFogCoorddv (const GLdouble * coord); -extern void glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer); - -extern void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue); -extern void glSecondaryColor3bv (const GLbyte *v); -extern void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue); -extern void glSecondaryColor3dv (const GLdouble *v); -extern void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue); -extern void glSecondaryColor3fv (const GLfloat *v); -extern void glSecondaryColor3i (GLint red, GLint green, GLint blue); -extern void glSecondaryColor3iv (const GLint *v); -extern void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue); -extern void glSecondaryColor3sv (const GLshort *v); -extern void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue); -extern void glSecondaryColor3ubv (const GLubyte *v); -extern void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue); -extern void glSecondaryColor3uiv (const GLuint *v); -extern void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue); -extern void glSecondaryColor3usv (const GLushort *v); -extern void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); - -extern void glPointParameterf (GLenum pname, GLfloat param); -extern void glPointParameterfv (GLenum pname, const GLfloat *params); -extern void glPointParameteri (GLenum pname, GLint param); -extern void glPointParameteriv (GLenum pname, const GLint *params); - -extern void glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - -extern void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); -extern void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); - -extern void glWindowPos2d (GLdouble x, GLdouble y); -extern void glWindowPos2dv (const GLdouble *v); -extern void glWindowPos2f (GLfloat x, GLfloat y); -extern void glWindowPos2fv (const GLfloat *v); -extern void glWindowPos2i (GLint x, GLint y); -extern void glWindowPos2iv (const GLint *v); -extern void glWindowPos2s (GLshort x, GLshort y); -extern void glWindowPos2sv (const GLshort *v); -extern void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z); -extern void glWindowPos3dv (const GLdouble *v); -extern void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z); -extern void glWindowPos3fv (const GLfloat *v); -extern void glWindowPos3i (GLint x, GLint y, GLint z); -extern void glWindowPos3iv (const GLint *v); -extern void glWindowPos3s (GLshort x, GLshort y, GLshort z); -extern void glWindowPos3sv (const GLshort *v); - -extern void glGenQueries(GLsizei n, GLuint *ids); -extern void glDeleteQueries(GLsizei n, const GLuint *ids); -extern GLboolean glIsQuery(GLuint id); -extern void glBeginQuery(GLenum target, GLuint id); -extern void glEndQuery(GLenum target); -extern void glGetQueryiv(GLenum target, GLenum pname, GLint *params); -extern void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params); -extern void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params); - -extern void glBindBuffer (GLenum target, GLuint buffer); -extern void glDeleteBuffers (GLsizei n, const GLuint *buffers); -extern void glGenBuffers (GLsizei n, GLuint *buffers); -extern GLboolean glIsBuffer (GLuint buffer); -extern void glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); -extern void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); -extern void glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); -extern GLvoid * glMapBuffer (GLenum target, GLenum access); -extern GLboolean glUnmapBuffer (GLenum target); -extern void glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); -extern void glGetBufferPointerv (GLenum target, GLenum pname, GLvoid **params); - -extern void glDrawBuffers (GLsizei n, const GLenum *bufs); -extern void glVertexAttrib1d (GLuint index, GLdouble x); -extern void glVertexAttrib1dv (GLuint index, const GLdouble *v); -extern void glVertexAttrib1f (GLuint index, GLfloat x); -extern void glVertexAttrib1fv (GLuint index, const GLfloat *v); -extern void glVertexAttrib1s (GLuint index, GLshort x); -extern void glVertexAttrib1sv (GLuint index, const GLshort *v); -extern void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y); -extern void glVertexAttrib2dv (GLuint index, const GLdouble *v); -extern void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); -extern void glVertexAttrib2fv (GLuint index, const GLfloat *v); -extern void glVertexAttrib2s (GLuint index, GLshort x, GLshort y); -extern void glVertexAttrib2sv (GLuint index, const GLshort *v); -extern void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z); -extern void glVertexAttrib3dv (GLuint index, const GLdouble *v); -extern void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); -extern void glVertexAttrib3fv (GLuint index, const GLfloat *v); -extern void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z); -extern void glVertexAttrib3sv (GLuint index, const GLshort *v); -extern void glVertexAttrib4Nbv (GLuint index, const GLbyte *v); -extern void glVertexAttrib4Niv (GLuint index, const GLint *v); -extern void glVertexAttrib4Nsv (GLuint index, const GLshort *v); -extern void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); -extern void glVertexAttrib4Nubv (GLuint index, const GLubyte *v); -extern void glVertexAttrib4Nuiv (GLuint index, const GLuint *v); -extern void glVertexAttrib4Nusv (GLuint index, const GLushort *v); -extern void glVertexAttrib4bv (GLuint index, const GLbyte *v); -extern void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); -extern void glVertexAttrib4dv (GLuint index, const GLdouble *v); -extern void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); -extern void glVertexAttrib4fv (GLuint index, const GLfloat *v); -extern void glVertexAttrib4iv (GLuint index, const GLint *v); -extern void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); -extern void glVertexAttrib4sv (GLuint index, const GLshort *v); -extern void glVertexAttrib4ubv (GLuint index, const GLubyte *v); -extern void glVertexAttrib4uiv (GLuint index, const GLuint *v); -extern void glVertexAttrib4usv (GLuint index, const GLushort *v); -extern void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); -extern void glEnableVertexAttribArray (GLuint index); -extern void glDisableVertexAttribArray (GLuint index); -extern void glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params); -extern void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); -extern void glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); -extern void glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer); -extern void glDeleteShader (GLuint shader); -extern void glDetachShader (GLuint program, GLuint shader); -extern GLuint glCreateShader (GLenum type); -extern void glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length); -extern void glCompileShader (GLuint shader); -extern GLuint glCreateProgram (void); -extern void glAttachShader (GLuint program, GLuint shader); -extern void glLinkProgram (GLuint program); -extern void glUseProgram (GLuint program); -extern void glDeleteProgram (GLuint program); -extern void glValidateProgram (GLuint program); -extern void glUniform1f (GLint location, GLfloat v0); -extern void glUniform2f (GLint location, GLfloat v0, GLfloat v1); -extern void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -extern void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -extern void glUniform1i (GLint location, GLint v0); -extern void glUniform2i (GLint location, GLint v0, GLint v1); -extern void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); -extern void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); -extern void glUniform1fv (GLint location, GLsizei count, const GLfloat *value); -extern void glUniform2fv (GLint location, GLsizei count, const GLfloat *value); -extern void glUniform3fv (GLint location, GLsizei count, const GLfloat *value); -extern void glUniform4fv (GLint location, GLsizei count, const GLfloat *value); -extern void glUniform1iv (GLint location, GLsizei count, const GLint *value); -extern void glUniform2iv (GLint location, GLsizei count, const GLint *value); -extern void glUniform3iv (GLint location, GLsizei count, const GLint *value); -extern void glUniform4iv (GLint location, GLsizei count, const GLint *value); -extern void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -extern void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -extern void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); -extern GLboolean glIsShader (GLuint shader); -extern GLboolean glIsProgram (GLuint program); -extern void glGetShaderiv (GLuint shader, GLenum pname, GLint *params); -extern void glGetProgramiv (GLuint program, GLenum pname, GLint *params); -extern void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); -extern void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -extern void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); -extern GLint glGetUniformLocation (GLuint program, const GLchar *name); -extern void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -extern void glGetUniformfv (GLuint program, GLint location, GLfloat *params); -extern void glGetUniformiv (GLuint program, GLint location, GLint *params); -extern void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); -extern void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); -extern void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); -extern GLint glGetAttribLocation (GLuint program, const GLchar *name); -extern void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); -extern void glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); -extern void glStencilMaskSeparate (GLenum face, GLuint mask); - - -#endif /* GL_GLEXT_FUNCTION_POINTERS */ +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#endif + +#endif + + +#ifndef GL_ATI_blend_equation_separate +#define GL_ATI_blend_equation_separate 1 + +#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D + +GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA ); +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA); + +#endif /* GL_ATI_blend_equation_separate */ + + +/* GL_OES_EGL_image */ +#ifndef GL_OES_EGL_image +typedef void* GLeglImageOES; +#endif + +#ifndef GL_OES_EGL_image +#define GL_OES_EGL_image 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); +GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); +#endif +typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); +#endif + + +/** + ** NOTE!!!!! If you add new functions to this file, or update + ** glext.h be sure to regenerate the gl_mangle.h file. See comments + ** in that file for details. + **/ + + + +/********************************************************************** + * Begin system-specific stuff + */ +#if defined(PRAGMA_EXPORT_SUPPORTED) +#pragma export off +#endif + +#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED +#pragma import off +#endif +/* + * End system-specific stuff + **********************************************************************/ + #ifdef __cplusplus }