X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=CMakeLists.txt;h=ff201528a71b3242f5c47477a1cbedd7b6cbfe76;hb=c37122c24359588ba80e02599ac98eddc44b6a34;hp=5b0d0ab163cd5ab328a10cb1e93cc2b58fdbb6bb;hpb=46cff1de1e828cb8c04a5dc5377bc07baae57858;p=lugaru.git diff --git a/CMakeLists.txt b/CMakeLists.txt index 5b0d0ab..ff20152 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -5,11 +5,9 @@ cmake_minimum_required(VERSION 2.6) set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source") set(DEPDIR "${CMAKE_CURRENT_SOURCE_DIR}/Dependencies") -if(NOT CMAKE_BUILD_TYPE) - set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING - "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel" - FORCE) -endif(NOT CMAKE_BUILD_TYPE) +set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11") +set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -pg --std=c++11") +set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -O2 -std=c++11") if(NOT LUGARU_INSTALL_PREFIX) if(WIN32) @@ -32,9 +30,9 @@ endif(MINGW) if(APPLE) set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX") - set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING + set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value") - set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH + set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH "The product will be built against the headers and libraries located inside the indicated SDK.") endif(APPLE) @@ -46,6 +44,7 @@ if(APPLE) set(LUGARU_FORCE_INTERNAL_PNG True) set(LUGARU_FORCE_INTERNAL_VORBIS True) set(LUGARU_FORCE_INTERNAL_ZLIB True) + set(LUGARU_FORCE_INTERNAL_OPENAL True) endif(APPLE) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") @@ -59,6 +58,7 @@ set(LUGARU_SRCS ${SRCDIR}/GameTick.cpp ${SRCDIR}/Globals.cpp ${SRCDIR}/Lights.cpp + ${SRCDIR}/Menu.cpp ${SRCDIR}/Models.cpp ${SRCDIR}/Objects.cpp ${SRCDIR}/pack.c @@ -89,6 +89,7 @@ set(LUGARU_H ${SRCDIR}/Account.h ${SRCDIR}/Game.h ${SRCDIR}/Lights.h + ${SRCDIR}/Menu.h ${SRCDIR}/Models.h ${SRCDIR}/Objects.h ${SRCDIR}/Person.h @@ -113,9 +114,7 @@ set(LUGARU_H ${SRCDIR}/Settings.h ${SRCDIR}/Stereo.h ${SRCDIR}/Animation.h - ${SRCDIR}/Animation.def ${SRCDIR}/Sounds.h - ${SRCDIR}/Sounds.def ) if(UNIX) @@ -140,7 +139,7 @@ endif(MSVC) if(WIN32) if(CMAKE_CROSSCOMPILING) ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - COMMAND i686-pc-mingw32-windres + COMMAND i686-w64-mingw32-windres -I${SRCDIR}/win-res -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj -i${SRCDIR}/win-res/Lugaru.rc @@ -511,6 +510,9 @@ target_link_libraries(lugaru ${LUGARU_LIBS}) if(WIN32) add_definitions(-DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=) + if(MINGW) + add_definitions(-DWIN32) + endif(MINGW) else(WIN32) add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=) endif(WIN32)