X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=CMakeLists.txt;h=f0df14425c951166e2924075ed3dfc57bb953fc7;hb=de7834267e2ff8f28a2cb49647fc91e060686e93;hp=aafeabb9715de8f7781571c0b810db47b147ef67;hpb=19c46ec32d17761dae92c26428102ff58983c31e;p=lugaru.git diff --git a/CMakeLists.txt b/CMakeLists.txt index aafeabb..f0df144 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -31,17 +31,29 @@ if(MINGW) endif(MINGW) if(APPLE) - set(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX" FORCE) + set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX") set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING - "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value" FORCE) + "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value") set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH - "The product will be built against the headers and libraries located inside the indicated SDK." FORCE) + "The product will be built against the headers and libraries located inside the indicated SDK.") +endif(APPLE) + +if(APPLE) + # Save our sanity; Set all available libraries to internal by default + set(LUGARU_FORCE_INTERNAL_SDL True) + set(LUGARU_FORCE_INTERNAL_GLU True) + set(LUGARU_FORCE_INTERNAL_JPEG True) + set(LUGARU_FORCE_INTERNAL_PNG True) + set(LUGARU_FORCE_INTERNAL_VORBIS True) + set(LUGARU_FORCE_INTERNAL_ZLIB True) endif(APPLE) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") set(LUGARU_SRCS ${SRCDIR}/Frustum.cpp + ${SRCDIR}/Account.cpp + ${SRCDIR}/Game.cpp ${SRCDIR}/GameDraw.cpp ${SRCDIR}/GameInitDispose.cpp ${SRCDIR}/GameTick.cpp @@ -57,7 +69,7 @@ set(LUGARU_SRCS ${SRCDIR}/Random.c ${SRCDIR}/Skeleton.cpp ${SRCDIR}/Skybox.cpp - ${SRCDIR}/Sprites.cpp + ${SRCDIR}/Sprite.cpp ${SRCDIR}/Terrain.cpp ${SRCDIR}/Text.cpp ${SRCDIR}/TGALoader.cpp @@ -66,12 +78,15 @@ set(LUGARU_SRCS ${SRCDIR}/Weapons.cpp ${SRCDIR}/OpenGL_Windows.cpp ${SRCDIR}/openal_wrapper.cpp - ${SRCDIR}/WinInput.cpp + ${SRCDIR}/Input.cpp + ${SRCDIR}/Settings.cpp + ${SRCDIR}/Stereo.cpp ) set(LUGARU_H ${SRCDIR}/Constants.h ${SRCDIR}/Frustum.h + ${SRCDIR}/Account.h ${SRCDIR}/Game.h ${SRCDIR}/Lights.h ${SRCDIR}/LinkedList.h @@ -84,12 +99,12 @@ set(LUGARU_H ${SRCDIR}/Random.h ${SRCDIR}/Skeleton.h ${SRCDIR}/Skybox.h - ${SRCDIR}/Sprites.h + ${SRCDIR}/Sprite.h ${SRCDIR}/TGALoader.h ${SRCDIR}/Terrain.h ${SRCDIR}/Text.h ${SRCDIR}/Weapons.h - ${SRCDIR}/WinInput.h + ${SRCDIR}/Input.h ${SRCDIR}/alstubs.h ${SRCDIR}/binio.h ${SRCDIR}/openal_wrapper.h @@ -100,6 +115,8 @@ set(LUGARU_H ${SRCDIR}/pack_private.h ${SRCDIR}/private.h ${SRCDIR}/unpack_private.h + ${SRCDIR}/Settings.h + ${SRCDIR}/Stereo.h ) if(UNIX) @@ -181,6 +198,10 @@ if(WIN32) include_directories("${DEPDIR}/OpenGL") endif(WIN32) +if(MSVC) # More Visual Studio annoyances + include_directories("${DEPDIR}/msinttypes") +endif(MSVC) + option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False) if (NOT LUGARU_FORCE_INTERNAL_OPENAL) find_package(OpenAL REQUIRED) @@ -465,16 +486,6 @@ if (NOT OGGVORBIS_FOUND) ) endif (NOT OGGVORBIS_FOUND) -if(APPLE) - # Save our sanity; Set all available libraries to internal by default - set(LUGARU_FORCE_INTERNAL_SDL True) - set(LUGARU_FORCE_INTERNAL_GLU True) - set(LUGARU_FORCE_INTERNAL_JPEG True) - set(LUGARU_FORCE_INTERNAL_PNG True) - set(LUGARU_FORCE_INTERNAL_VORBIS True) - set(LUGARU_FORCE_INTERNAL_ZLIB True) -endif(APPLE) - include_directories( ${OPENAL_INCLUDE_DIR} ${JPEG_INCLUDE_DIR} @@ -538,7 +549,13 @@ else(WIN32) endif(APPLE AND LUGARU_HAS_INTERNAL_SDL) endif(WIN32) +if(NOT APPLE) install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX}) +endif(NOT APPLE) + +if(APPLE) +install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${APPS_ROOT}) +endif(APPLE) if (LUGARU_MISSING_DEPS) message(STATUS "Using our copy of these libs: ${LUGARU_MISSING_DEPS}")