X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=CMakeLists.txt;h=e09a14908b9dd0ac429f56d4ceefe8bbf6b0c528;hb=735daf95aba0eef54d151daae01285f0959825d0;hp=d524e8ccb4c191df4ec38b6eea6e0fdb411baa02;hpb=ca0e77c077c73de27f7528e2fa5c1b9f6bedf471;p=lugaru.git diff --git a/CMakeLists.txt b/CMakeLists.txt index d524e8c..e09a149 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -25,17 +25,35 @@ endif(NOT LUGARU_INSTALL_PREFIX) set(CMAKE_INSTALL_PREFIX "${LUGARU_INSTALL_PREFIX}" CACHE INTERNAL "Prefix prepended to install directories" FORCE) -if(WIN32) +if(MINGW) set(OPENGL_gl_LIBRARY "-lopengl32" CACHE STRING "OpenGL library for Win32" FORCE) set(OPENGL_glu_LIBRARY "-lglu32" CACHE STRING "GLU library for Win32" FORCE) -endif(WIN32) - - +endif(MINGW) + +if(APPLE) + set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX") + set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING + "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value") + set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH + "The product will be built against the headers and libraries located inside the indicated SDK.") +endif(APPLE) + +if(APPLE) + # Save our sanity; Set all available libraries to internal by default + set(LUGARU_FORCE_INTERNAL_SDL True) + set(LUGARU_FORCE_INTERNAL_GLU True) + set(LUGARU_FORCE_INTERNAL_JPEG True) + set(LUGARU_FORCE_INTERNAL_PNG True) + set(LUGARU_FORCE_INTERNAL_VORBIS True) + set(LUGARU_FORCE_INTERNAL_ZLIB True) +endif(APPLE) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") set(LUGARU_SRCS ${SRCDIR}/Frustum.cpp + ${SRCDIR}/Account.cpp + ${SRCDIR}/Game.cpp ${SRCDIR}/GameDraw.cpp ${SRCDIR}/GameInitDispose.cpp ${SRCDIR}/GameTick.cpp @@ -60,31 +78,18 @@ set(LUGARU_SRCS ${SRCDIR}/Weapons.cpp ${SRCDIR}/OpenGL_Windows.cpp ${SRCDIR}/openal_wrapper.cpp - ${SRCDIR}/WinInput.cpp + ${SRCDIR}/Input.cpp + ${SRCDIR}/Settings.cpp + ${SRCDIR}/Stereo.cpp ) -if(UNIX) - set(LUGARU_SRCS - ${LUGARU_SRCS} - ${SRCDIR}/MacCompatibility.cpp - ) -endif(UNIX) - -if(MSVC) # MSVC non-C99 support biting us hard - set(LUGARU_H - ${LUGARU_H} - ${DEPDIR}/msinttypes/stdint.h - ${DEPDIR}/msinttypes/inttypes.h - ) -endif(MSVC) - set(LUGARU_H ${SRCDIR}/Constants.h ${SRCDIR}/Frustum.h + ${SRCDIR}/Account.h ${SRCDIR}/Game.h ${SRCDIR}/Lights.h ${SRCDIR}/LinkedList.h - ${SRCDIR}/MacCompatibility.h ${SRCDIR}/Models.h ${SRCDIR}/Objects.h ${SRCDIR}/Person.h @@ -99,7 +104,7 @@ set(LUGARU_H ${SRCDIR}/Terrain.h ${SRCDIR}/Text.h ${SRCDIR}/Weapons.h - ${SRCDIR}/WinInput.h + ${SRCDIR}/Input.h ${SRCDIR}/alstubs.h ${SRCDIR}/binio.h ${SRCDIR}/openal_wrapper.h @@ -110,35 +115,56 @@ set(LUGARU_H ${SRCDIR}/pack_private.h ${SRCDIR}/private.h ${SRCDIR}/unpack_private.h + ${SRCDIR}/Settings.h + ${SRCDIR}/Stereo.h ) +if(UNIX) + set(LUGARU_SRCS + ${LUGARU_SRCS} + ${SRCDIR}/MacCompatibility.cpp + ) + set(LUGARU_H + ${LUGARU_H} + ${SRCDIR}/MacCompatibility.h + ) +endif(UNIX) + +if(MSVC) # MSVC non-C99 support biting us hard + set(LUGARU_H + ${LUGARU_H} + ${DEPDIR}/msinttypes/stdint.h + ${DEPDIR}/msinttypes/inttypes.h + ) +endif(MSVC) + if(WIN32) if(CMAKE_CROSSCOMPILING) ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj COMMAND i686-pc-mingw32-windres - -I${SRCDIR}/res + -I${SRCDIR}/win-res -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - -i${SRCDIR}/res/Lugaru.rc - DEPENDS ${SRCDIR}/res/Lugaru.rc + -i${SRCDIR}/win-res/Lugaru.rc + DEPENDS ${SRCDIR}/win-res/Lugaru.rc ) endif(CMAKE_CROSSCOMPILING) if(NOT CMAKE_CROSSCOMPILING) if(MSVC) ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj COMMAND rc - -I${SRCDIR}/res + -I${SRCDIR}/win-res -fo${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - ${SRCDIR}/res/Lugaru.rc - DEPENDS ${SRCDIR}/res/Lugaru.rc + ${SRCDIR}/win-res/Lugaru.rc + DEPENDS ${SRCDIR}/win-res/Lugaru.rc ) endif(MSVC) if(MINGW) ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj COMMAND windres - -I${SRCDIR}/res + -I${SRCDIR}/win-res -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - -i${SRCDIR}/res/Lugaru.rc - DEPENDS ${SRCDIR}/res/Lugaru.rc + -i${SRCDIR}/win-res/Lugaru.rc + DEPENDS ${SRCDIR}/win-res/Lugaru.rc ) endif(MINGW) endif(NOT CMAKE_CROSSCOMPILING) @@ -151,29 +177,39 @@ if(WIN32) set(LUGARU_H ${LUGARU_H} ${SRCDIR}/WinDefs.h - ${SRCDIR}/res/resource.h) + ${SRCDIR}/win-res/resource.h) endif(WIN32) if (APPLE) set(PLATFORM_LIBS "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL") endif (APPLE) - - # Deal with dependencies... - find_package(OpenGL REQUIRED) -# force this include dir no matter what, so we get sane headers. -include_directories("${DEPDIR}/OpenGL") +# force this include dir no matter what on Windows, so we get sane headers. +if(NOT WIN32) + option (LUGARU_FORCE_INTERNAL_OPENGL "Force internal OpenGL headers, even if there's a system version" True) + if (LUGARU_FORCE_INTERNAL_OPENGL) + include_directories("${DEPDIR}/OpenGL") + endif (LUGARU_FORCE_INTERNAL_OPENGL) +endif(NOT WIN32) + +if(WIN32) + include_directories("${DEPDIR}/OpenGL") +endif(WIN32) + +if(MSVC) # More Visual Studio annoyances + include_directories("${DEPDIR}/msinttypes") +endif(MSVC) option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False) if (NOT LUGARU_FORCE_INTERNAL_OPENAL) - find_package(OpenAL REQUIRED) + find_package(OpenAL REQUIRED) else(NOT LUGARU_FORCE_INTERNAL_OPENAL) set(OPENAL_FOUND False) endif (NOT LUGARU_FORCE_INTERNAL_OPENAL) -if (NOT OPENAL_FOUND) +if (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL) message(STATUS "Using internal copy of OpenAL") set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} OpenAL") set(OPENALDIR "${DEPDIR}/OpenAL") @@ -182,12 +218,12 @@ if (NOT OPENAL_FOUND) if (WIN32) set(LUGARU_HAS_INTERNAL_OPENAL True) - if (MSVC80) + if (MSVC80) set(OPENAL_LIBRARY ${OPENALDIR}/lib/win32/msvc2005/OpenAL32.lib ) endif (MSVC80) - if (MSVC90) + if (MSVC90) set(OPENAL_LIBRARY ${OPENALDIR}/lib/win32/msvc2008/OpenAL32.lib ) @@ -202,7 +238,7 @@ if (NOT OPENAL_FOUND) if (NOT LUGARU_HAS_INTERNAL_OPENAL) message(ERROR "We don't have a prebuilt OpenAL for this platform.") endif (NOT LUGARU_HAS_INTERNAL_OPENAL) -endif (NOT OPENAL_FOUND) +endif (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL) option (LUGARU_FORCE_INTERNAL_SDL "Force internal libSDL, even if there's a system version" False) if (NOT LUGARU_FORCE_INTERNAL_SDL) @@ -481,6 +517,12 @@ else(WIN32) endif(WIN32) # Install target +if(APPLE) + set(APPS_ROOT "${CMAKE_INSTALL_PREFIX}/Lugaru.app") + set(APPS_BIN "${APPS_ROOT}/Contents/MacOS") + set(APPS_DATA "${APPS_ROOT}/Contents/Resources") +endif(APPLE) + if(WIN32) install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX}) if(MSVC80) @@ -496,10 +538,24 @@ if(WIN32) install(FILES ${OPENALDIR}/lib/win32/mingw/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) endif(MINGW) else(WIN32) + if(APPLE) + set(CMAKE_INSTALL_PREFIX "${APPS_BIN}") + install(FILES ${SRCDIR}/mac-res/lugaru.icns DESTINATION ${APPS_DATA}) + install(FILES ${SRCDIR}/mac-res/Info.plist DESTINATION ${APPS_ROOT}/Contents) + endif(APPLE) install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX}) + if(APPLE AND LUGARU_HAS_INTERNAL_SDL) + install(FILES ${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib DESTINATION ${CMAKE_INSTALL_PREFIX}) + endif(APPLE AND LUGARU_HAS_INTERNAL_SDL) endif(WIN32) +if(NOT APPLE) install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX}) +endif(NOT APPLE) + +if(APPLE) +install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${APPS_ROOT}) +endif(APPLE) if (LUGARU_MISSING_DEPS) message(STATUS "Using our copy of these libs: ${LUGARU_MISSING_DEPS}")