X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=CMakeLists.txt;h=a456c59104cff57d929d03656c84b1c6002f3738;hb=2a35a9f30b5cc6c2f2b06e706910a3fc5f756685;hp=a9e16b10313287371b8f47839021ebb81e8d2fa7;hpb=e08a65d1b8613dfbe0f48a7d868c5b0459b411a6;p=lugaru.git diff --git a/CMakeLists.txt b/CMakeLists.txt index a9e16b1..a456c59 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -4,19 +4,21 @@ cmake_minimum_required(VERSION 3.5) cmake_policy(SET CMP0004 OLD) include(FindPkgConfig) +include(GNUInstallDirs) set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source") -### CMake config +### Helper -set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11") -set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -Wno-parentheses -g -pg --std=c++11") -set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -Wno-parentheses -O2 -std=c++11") +if(UNIX AND NOT APPLE) + set(LINUX TRUE) +endif() -if(NOT CMAKE_INSTALL_PREFIX AND WIN32) - set(CMAKE_INSTALL_PREFIX "C:/Lugaru") -endif(NOT CMAKE_INSTALL_PREFIX AND WIN32) + +### CMake config + +set(CMAKE_CXX_FLAGS "-Wall -Wno-parentheses -pedantic --std=c++11 ${CMAKE_CXX_FLAGS}") if(APPLE) set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX") @@ -26,14 +28,21 @@ if(APPLE) "The product will be built against the headers and libraries located inside the indicated SDK.") endif(APPLE) +if(LINUX) + option(SYSTEM_INSTALL "Enable system-wide installation, with hardcoded data directory defined with CMAKE_INSTALL_DATADIR" OFF) +endif(LINUX) + set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") ### Sources set(LUGARU_SRCS + ${SRCDIR}/main.cpp ${SRCDIR}/Frustum.cpp ${SRCDIR}/Account.cpp + ${SRCDIR}/ConsoleCmds.cpp + ${SRCDIR}/Dialog.cpp ${SRCDIR}/Game.cpp ${SRCDIR}/GameDraw.cpp ${SRCDIR}/GameInitDispose.cpp @@ -53,10 +62,9 @@ set(LUGARU_SRCS ${SRCDIR}/Terrain.cpp ${SRCDIR}/Texture.cpp ${SRCDIR}/Text.cpp - ${SRCDIR}/TGALoader.cpp + ${SRCDIR}/ImageIO.cpp ${SRCDIR}/unpack.c ${SRCDIR}/Weapons.cpp - ${SRCDIR}/OpenGL_Windows.cpp ${SRCDIR}/openal_wrapper.cpp ${SRCDIR}/Input.cpp ${SRCDIR}/Settings.cpp @@ -64,11 +72,14 @@ set(LUGARU_SRCS ${SRCDIR}/Animation.cpp ${SRCDIR}/Sounds.cpp ${SRCDIR}/Awards.cpp + ${SRCDIR}/Utils/Folders.cpp ) set(LUGARU_H ${SRCDIR}/Frustum.h ${SRCDIR}/Account.h + ${SRCDIR}/ConsoleCmds.h + ${SRCDIR}/Dialog.h ${SRCDIR}/Game.h ${SRCDIR}/Lights.h ${SRCDIR}/Menu.h @@ -81,22 +92,22 @@ set(LUGARU_H ${SRCDIR}/Skeleton.h ${SRCDIR}/Skybox.h ${SRCDIR}/Sprite.h - ${SRCDIR}/TGALoader.h + ${SRCDIR}/ImageIO.h ${SRCDIR}/Terrain.h ${SRCDIR}/Texture.h ${SRCDIR}/Text.h ${SRCDIR}/Weapons.h ${SRCDIR}/Input.h - ${SRCDIR}/alstubs.h ${SRCDIR}/binio.h ${SRCDIR}/openal_wrapper.h + ${SRCDIR}/optionparser.h ${SRCDIR}/gamegl.h - ${SRCDIR}/glstubs.h ${SRCDIR}/private.h ${SRCDIR}/Settings.h ${SRCDIR}/Stereo.h ${SRCDIR}/Animation.h ${SRCDIR}/Sounds.h + ${SRCDIR}/Utils/Folders.h ) if(UNIX) @@ -191,12 +202,24 @@ endif(WIN32) ### Installation +if(NOT CMAKE_INSTALL_PREFIX AND WIN32) + set(CMAKE_INSTALL_PREFIX "C:/Lugaru") +endif(NOT CMAKE_INSTALL_PREFIX AND WIN32) + +# OS-specific installation paths + +set(LUGARU_DOCDIR ${CMAKE_INSTALL_PREFIX}) +if(LINUX) +endif(LINUX) + if(APPLE) - set(APPS_ROOT "${CMAKE_INSTALL_PREFIX}/Lugaru.app") - set(APPS_BIN "${APPS_ROOT}/Contents/MacOS") - set(APPS_DATA "${APPS_ROOT}/Contents/Resources") + set(LUGARU_APP_ROOT ${CMAKE_INSTALL_PREFIX}/Lugaru.app) + set(LUGARU_BINDIR ${LUGARU_APP_ROOT}/Contents/MacOS) + set(LUGARU_RESDIR ${LUGARU_APP_ROOT}/Resources) endif(APPLE) +# Actual installation instructions + if(WIN32) install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX}) if(MINGW) @@ -220,23 +243,36 @@ if(WIN32) ${DLL_ROOT}/zlib1.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) endif(MINGW) -else(WIN32) - if(APPLE) - set(CMAKE_INSTALL_PREFIX "${APPS_BIN}") - install(FILES ${SRCDIR}/mac-res/lugaru.icns DESTINATION ${APPS_DATA}) - install(FILES ${SRCDIR}/mac-res/Info.plist DESTINATION ${APPS_ROOT}/Contents) - endif(APPLE) - install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX}) endif(WIN32) -if(NOT APPLE) - install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX}) - install(FILES ${CMAKE_SOURCE_DIR}/README.md - ${CMAKE_SOURCE_DIR}/COPYING.txt - ${CMAKE_SOURCE_DIR}/CONTENT-LICENSE.txt - DESTINATION ${CMAKE_INSTALL_PREFIX}) -endif(NOT APPLE) +if(LINUX) + if(SYSTEM_INSTALL) + add_definitions(-DDATA_DIR="${CMAKE_INSTALL_FULL_DATADIR}/${PROJECT_NAME}") + set(LUGARU_DOCDIR ${CMAKE_INSTALL_DOCDIR}) + install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_BINDIR}) + # Trailing '/' is significant, it installs and _renames_ Data/ as the destination folder + install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data/ DESTINATION ${CMAKE_INSTALL_DATADIR}/${PROJECT_NAME}) + install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.appdata.xml DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/appdata) + install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.desktop DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications) + install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.png DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/128x128/apps) + install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.6 DESTINATION ${CMAKE_INSTALL_MANDIR}/man6) + else(SYSTEM_INSTALL) + message(WARNING "You are installing Lugaru without having enabled the SYSTEM_INSTALL option. It will default to looking for the data in the 'Data' directory next to the binary.") + install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX}) + install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX}) + endif(SYSTEM_INSTALL) +endif(LINUX) if(APPLE) - install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${APPS_ROOT}) + install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${LUGARU_BINDIR}) + install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${LUGARU_APP_ROOT}) + install(FILES ${CMAKE_SOURCE_DIR}/Dist/OSX/lugaru.icns DESTINATION ${LUGARU_RESDIR}) + install(FILES ${CMAKE_SOURCE_DIR}/Dist/OSX/Info.plist DESTINATION ${LUGARU_APP_ROOT}/Contents) endif(APPLE) + +# Documentation + +install(FILES ${CMAKE_SOURCE_DIR}/README.md + ${CMAKE_SOURCE_DIR}/COPYING.txt + ${CMAKE_SOURCE_DIR}/CONTENT-LICENSE.txt + DESTINATION ${LUGARU_DOCDIR})