X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=CMakeLists.txt;h=a1ee5c868569de05e6d6a0078e8323ecdd8c20e1;hb=ac54909d55d25f3fda640e67f7ebc0ca342853d4;hp=ad651c903a8734b27486d50860738642c9677558;hpb=5b4ceabfe80faa2fe0d231ad24b76a704582b3bd;p=lugaru.git diff --git a/CMakeLists.txt b/CMakeLists.txt index ad651c9..a1ee5c8 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,128 +1,172 @@ project(lugaru) -cmake_minimum_required(VERSION 2.6) +cmake_minimum_required(VERSION 3.5) +cmake_policy(SET CMP0004 OLD) + +INCLUDE(FindPkgConfig) set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source") set(DEPDIR "${CMAKE_CURRENT_SOURCE_DIR}/Dependencies") -if(NOT CMAKE_BUILD_TYPE) - set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING - "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel" - FORCE) -endif(NOT CMAKE_BUILD_TYPE) +set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11") +set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -g -pg --std=c++11") +set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -O2 -std=c++11") if(NOT LUGARU_INSTALL_PREFIX) - if(WIN32) - set(LUGARU_INSTALL_PREFIX "C:/Lugaru" CACHE PATH - "LUGARU_INSTALL_PREFIX: Install path prefix, prepended onto install directories." - FORCE) - else(WIN32) - set(LUGARU_INSTALL_PREFIX "/usr/local/lugaru" CACHE PATH - "CMAKE_INSTALL_PREFIX: Install path prefix, prepended onto install directories." - FORCE) - endif(WIN32) + if(WIN32) + set(LUGARU_INSTALL_PREFIX "C:/Lugaru" CACHE PATH + "LUGARU_INSTALL_PREFIX: Install path prefix, prepended onto install directories." + FORCE) + else(WIN32) + set(LUGARU_INSTALL_PREFIX "/usr/local/lugaru" CACHE PATH + "CMAKE_INSTALL_PREFIX: Install path prefix, prepended onto install directories." + FORCE) + endif(WIN32) endif(NOT LUGARU_INSTALL_PREFIX) set(CMAKE_INSTALL_PREFIX "${LUGARU_INSTALL_PREFIX}" CACHE INTERNAL "Prefix prepended to install directories" FORCE) -if(WIN32) - set(OPENGL_gl_LIBRARY "-lopengl32" CACHE STRING "OpenGL library for Win32" FORCE) - set(OPENGL_glu_LIBRARY "-lglu32" CACHE STRING "GLU library for Win32" FORCE) -endif(WIN32) - - +if(MINGW) + set(OPENGL_gl_LIBRARY "-lopengl32" CACHE STRING "OpenGL library for Win32" FORCE) + set(OPENGL_glu_LIBRARY "-lglu32" CACHE STRING "GLU library for Win32" FORCE) +endif(MINGW) + +if(APPLE) + set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX") + set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING + "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value") + set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH + "The product will be built against the headers and libraries located inside the indicated SDK.") +endif(APPLE) + +if(APPLE) + # Save our sanity; Set all available libraries to internal by default + set(LUGARU_FORCE_INTERNAL_GLU True) + set(LUGARU_FORCE_INTERNAL_JPEG True) + set(LUGARU_FORCE_INTERNAL_PNG True) + set(LUGARU_FORCE_INTERNAL_VORBIS True) + set(LUGARU_FORCE_INTERNAL_ZLIB True) + set(LUGARU_FORCE_INTERNAL_OPENAL True) +endif(APPLE) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") set(LUGARU_SRCS - ${SRCDIR}/Frustum.cpp - ${SRCDIR}/GameDraw.cpp - ${SRCDIR}/GameInitDispose.cpp - ${SRCDIR}/GameTick.cpp - ${SRCDIR}/Globals.cpp - ${SRCDIR}/Lights.cpp - ${SRCDIR}/Models.cpp - ${SRCDIR}/Objects.cpp - ${SRCDIR}/pack.c - ${SRCDIR}/pack_private.c - ${SRCDIR}/Person.cpp - ${SRCDIR}/private.c - ${SRCDIR}/Quaternions.cpp - ${SRCDIR}/Random.c - ${SRCDIR}/Skeleton.cpp - ${SRCDIR}/Skybox.cpp - ${SRCDIR}/Sprites.cpp - ${SRCDIR}/Terrain.cpp - ${SRCDIR}/Text.cpp - ${SRCDIR}/TGALoader.cpp - ${SRCDIR}/unpack.c - ${SRCDIR}/unpack_private.c - ${SRCDIR}/Weapons.cpp - ${SRCDIR}/OpenGL_Windows.cpp - ${SRCDIR}/openal_wrapper.cpp - ${SRCDIR}/WinInput.cpp + ${SRCDIR}/Frustum.cpp + ${SRCDIR}/Account.cpp + ${SRCDIR}/Game.cpp + ${SRCDIR}/GameDraw.cpp + ${SRCDIR}/GameInitDispose.cpp + ${SRCDIR}/GameTick.cpp + ${SRCDIR}/Globals.cpp + ${SRCDIR}/Lights.cpp + ${SRCDIR}/Menu.cpp + ${SRCDIR}/Models.cpp + ${SRCDIR}/Objects.cpp + ${SRCDIR}/pack.c + ${SRCDIR}/Person.cpp + ${SRCDIR}/private.c + ${SRCDIR}/Quaternions.cpp + ${SRCDIR}/Skeleton.cpp + ${SRCDIR}/Skybox.cpp + ${SRCDIR}/Sprite.cpp + ${SRCDIR}/Terrain.cpp + ${SRCDIR}/Texture.cpp + ${SRCDIR}/Text.cpp + ${SRCDIR}/TGALoader.cpp + ${SRCDIR}/unpack.c + ${SRCDIR}/Weapons.cpp + ${SRCDIR}/OpenGL_Windows.cpp + ${SRCDIR}/openal_wrapper.cpp + ${SRCDIR}/Input.cpp + ${SRCDIR}/Settings.cpp + ${SRCDIR}/Stereo.cpp + ${SRCDIR}/Animation.cpp + ${SRCDIR}/Sounds.cpp + ${SRCDIR}/Awards.cpp +) + +set(LUGARU_H + ${SRCDIR}/Frustum.h + ${SRCDIR}/Account.h + ${SRCDIR}/Game.h + ${SRCDIR}/Lights.h + ${SRCDIR}/Menu.h + ${SRCDIR}/Models.h + ${SRCDIR}/Objects.h + ${SRCDIR}/Person.h + ${SRCDIR}/PhysicsMath.h + ${SRCDIR}/Quaternions.h + ${SRCDIR}/Random.h + ${SRCDIR}/Skeleton.h + ${SRCDIR}/Skybox.h + ${SRCDIR}/Sprite.h + ${SRCDIR}/TGALoader.h + ${SRCDIR}/Terrain.h + ${SRCDIR}/Texture.h + ${SRCDIR}/Text.h + ${SRCDIR}/Weapons.h + ${SRCDIR}/Input.h + ${SRCDIR}/alstubs.h + ${SRCDIR}/binio.h + ${SRCDIR}/openal_wrapper.h + ${SRCDIR}/gamegl.h + ${SRCDIR}/glstubs.h + ${SRCDIR}/private.h + ${SRCDIR}/Settings.h + ${SRCDIR}/Stereo.h + ${SRCDIR}/Animation.h + ${SRCDIR}/Sounds.h ) if(UNIX) - set(LUGARU_SRCS - ${LUGARU_SRCS} - ${SRCDIR}/MacCompatibility.cpp - ) + set(LUGARU_SRCS + ${LUGARU_SRCS} + ${SRCDIR}/MacCompatibility.cpp + ) + set(LUGARU_H + ${LUGARU_H} + ${SRCDIR}/MacCompatibility.h + ) endif(UNIX) -set(LUGARU_H - ${SRCDIR}/Constants.h - ${SRCDIR}/Frustum.h - ${SRCDIR}/Game.h - ${SRCDIR}/Lights.h - ${SRCDIR}/LinkedList.h - ${SRCDIR}/MacCompatibility.h - ${SRCDIR}/Models.h - ${SRCDIR}/Objects.h - ${SRCDIR}/Person.h - ${SRCDIR}/PhysicsMath.h - ${SRCDIR}/Pointer.h - ${SRCDIR}/Quaternions.h - ${SRCDIR}/Random.h - ${SRCDIR}/Skeleton.h - ${SRCDIR}/Skybox.h - ${SRCDIR}/Sprites.h - ${SRCDIR}/TGALoader.h - ${SRCDIR}/Terrain.h - ${SRCDIR}/Text.h - ${SRCDIR}/Weapons.h - ${SRCDIR}/WinInput.h - ${SRCDIR}/alstubs.h - ${SRCDIR}/binio.h - ${SRCDIR}/openal_wrapper.h - ${SRCDIR}/gamegl.h - ${SRCDIR}/glstubs.h - ${SRCDIR}/md5.h - ${SRCDIR}/mmgr.h - ${SRCDIR}/nommgr.h - ${SRCDIR}/pack_private.h - ${SRCDIR}/private.h - ${SRCDIR}/unpack_private.h -) +if(MSVC) # MSVC non-C99 support biting us hard + set(LUGARU_H + ${LUGARU_H} + ${DEPDIR}/msinttypes/stdint.h + ${DEPDIR}/msinttypes/inttypes.h + ) +endif(MSVC) if(WIN32) if(CMAKE_CROSSCOMPILING) ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - COMMAND i686-pc-mingw32-windres - -I${SRCDIR}/res + COMMAND ${CMAKE_RC_COMPILER} + -I${SRCDIR}/win-res -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - -i${SRCDIR}/res/Lugaru.rc - DEPENDS ${SRCDIR}/res/Lugaru.rc + -i${SRCDIR}/win-res/Lugaru.rc + DEPENDS ${SRCDIR}/win-res/Lugaru.rc ) endif(CMAKE_CROSSCOMPILING) if(NOT CMAKE_CROSSCOMPILING) + if(MSVC) + ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj + COMMAND rc + -I${SRCDIR}/win-res + -fo${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj + ${SRCDIR}/win-res/Lugaru.rc + DEPENDS ${SRCDIR}/win-res/Lugaru.rc + ) + endif(MSVC) + if(MINGW) ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj COMMAND windres - -I${SRCDIR}/res + -I${SRCDIR}/win-res -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - -i${SRCDIR}/res/Lugaru.rc - DEPENDS ${SRCDIR}/res/Lugaru.rc + -i${SRCDIR}/win-res/Lugaru.rc + DEPENDS ${SRCDIR}/win-res/Lugaru.rc ) + endif(MINGW) endif(NOT CMAKE_CROSSCOMPILING) # !!! FIXME: get rid of this. @@ -131,103 +175,76 @@ if(WIN32) ${SRCDIR}/WinDefs.cpp) set(LUGARU_H - ${LUGARU_H} - ${SRCDIR}/WinDefs.h - ${SRCDIR}/res/resource.h) + ${LUGARU_H} + ${SRCDIR}/WinDefs.h + ${SRCDIR}/win-res/resource.h) endif(WIN32) if (APPLE) set(PLATFORM_LIBS "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL") endif (APPLE) - - # Deal with dependencies... - find_package(OpenGL REQUIRED) -# force this include dir no matter what, so we get sane headers. -include_directories("${DEPDIR}/OpenGL") +# force this include dir no matter what on Windows, so we get sane headers. +option (LUGARU_FORCE_INTERNAL_OPENGL "Force internal OpenGL headers, even if there's a system version" True) +if (LUGARU_FORCE_INTERNAL_OPENGL) + include_directories("${DEPDIR}/OpenGL") +endif (LUGARU_FORCE_INTERNAL_OPENGL) + +if(MSVC) # More Visual Studio annoyances + include_directories("${DEPDIR}/msinttypes") +endif(MSVC) option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False) if (NOT LUGARU_FORCE_INTERNAL_OPENAL) - find_package(OpenAL REQUIRED) + # FIXME: We should remove bundled libs and allow building OpenAL from source, for all platforms + if (WIN32) + if(CMAKE_CROSSCOMPILING) + pkg_check_modules(OpenAL openal) + else(CMAKE_CROSSCOMPILING) + find_package(OpenAL) + endif(CMAKE_CROSSCOMPILING) + else (WIN32) + find_package(OpenAL REQUIRED) + endif() else(NOT LUGARU_FORCE_INTERNAL_OPENAL) - set(OPENAL_FOUND False) + set(OPENAL_FOUND False) endif (NOT LUGARU_FORCE_INTERNAL_OPENAL) -if (NOT OPENAL_FOUND) +if (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL) message(STATUS "Using internal copy of OpenAL") set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} OpenAL") set(OPENALDIR "${DEPDIR}/OpenAL") set(OPENAL_INCLUDE_DIR "${OPENALDIR}/include/AL") set(OPENAL_LIBRARY "") - if (WINDOWS) + if (WIN32) set(LUGARU_HAS_INTERNAL_OPENAL True) -# if (MSVC) # !!! FIXME: package MSVC .dll and .lib for Windows? -# set(OPENAL_LIBRARY -# ${OPENALDIR}/lib/win32/msvc/OpenAL32.lib -# ) -# endif (MSVC) + if (MSVC) + set(OPENAL_LIBRARY + ${OPENALDIR}/lib/win32/msvc2008/OpenAL32.lib + ) + endif (MSVC) if (MINGW) set(OPENAL_LIBRARY ${OPENALDIR}/lib/win32/mingw/libOpenAL32.dll.a ) endif (MINGW) - endif(WINDOWS) + endif(WIN32) if (NOT LUGARU_HAS_INTERNAL_OPENAL) message(ERROR "We don't have a prebuilt OpenAL for this platform.") endif (NOT LUGARU_HAS_INTERNAL_OPENAL) -endif (NOT OPENAL_FOUND) - -option (LUGARU_FORCE_INTERNAL_SDL "Force internal libSDL, even if there's a system version" False) -if (NOT LUGARU_FORCE_INTERNAL_SDL) - find_package(SDL) -else(NOT LUGARU_FORCE_INTERNAL_SDL) - set(SDL_FOUND False) -endif (NOT LUGARU_FORCE_INTERNAL_SDL) - -if (NOT SDL_FOUND) - message(STATUS "Using internal copy of SDL") - set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} SDL") - set(SDLDIR "${DEPDIR}/SDL12") - set(SDL_INCLUDE_DIR "${SDLDIR}/include") - set(SDL_LIBRARY "") - if (APPLE) - set(LUGARU_HAS_INTERNAL_SDL True) - set(SDL_LIBRARY - ${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib - ${SDLDIR}/lib/macosx/libSDLmain-osx.a - ) - endif (APPLE) - - if (WINDOWS) - set(LUGARU_HAS_INTERNAL_SDL True) - if (MSVC) - set(SDL_LIBRARY - ${SDLDIR}/lib/win32/msvc/SDL.lib - ${SDLDIR}/lib/win32/msvc/SDLmain.lib - ) - endif (MSVC) - if (MINGW) - set(SDL_LIBRARY - ${SDLDIR}/lib/win32/mingw/libSDL.dll.a - ${SDLDIR}/lib/win32/mingw/libSDLmain.a - ) - endif (MINGW) - endif (WINDOWS) +endif (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL) - if (NOT LUGARU_HAS_INTERNAL_SDL) - message(ERROR "We don't have a prebuilt SDL for this platform.") - endif (NOT LUGARU_HAS_INTERNAL_SDL) -endif (NOT SDL_FOUND) +find_package(sdl2 REQUIRED) option (LUGARU_FORCE_INTERNAL_PNG "Force internal libPNG, even if there's a system version" False) if (NOT LUGARU_FORCE_INTERNAL_PNG) find_package(PNG) else(NOT LUGARU_FORCE_INTERNAL_PNG) - set(PNG_FOUND False) + set(PNG_FOUND False) endif (NOT LUGARU_FORCE_INTERNAL_PNG) if (NOT PNG_FOUND) @@ -260,7 +277,7 @@ option (LUGARU_FORCE_INTERNAL_JPEG "Force internal libJPEG, even if there's a sy if (NOT LUGARU_FORCE_INTERNAL_JPEG) find_package(JPEG) else(NOT LUGARU_FORCE_INTERNAL_JPEG) - set(JPEG_FOUND False) + set(JPEG_FOUND False) endif (NOT LUGARU_FORCE_INTERNAL_JPEG) if (NOT JPEG_FOUND) @@ -323,7 +340,7 @@ option (LUGARU_FORCE_INTERNAL_ZLIB "Force internal zlib, even if there's a syste if (NOT LUGARU_FORCE_INTERNAL_ZLIB) find_package(ZLIB) else(NOT LUGARU_FORCE_INTERNAL_ZLIB) - set(ZLIB_FOUND False) + set(ZLIB_FOUND False) endif (NOT LUGARU_FORCE_INTERNAL_ZLIB) if (NOT ZLIB_FOUND) @@ -350,7 +367,7 @@ endif (NOT ZLIB_FOUND) option (LUGARU_FORCE_INTERNAL_GLU "Force internal libGLU, even if there's a system version" False) if (LUGARU_FORCE_INTERNAL_GLU) - set(OPENGL_GLU_FOUND False) + set(OPENGL_GLU_FOUND False) endif (LUGARU_FORCE_INTERNAL_GLU) if (NOT OPENGL_GLU_FOUND) @@ -380,7 +397,7 @@ option (LUGARU_FORCE_INTERNAL_VORBIS "Force internal Vorbis, even if there's a s if (NOT LUGARU_FORCE_INTERNAL_VORBIS) find_package(OggVorbis) else(NOT LUGARU_FORCE_INTERNAL_VORBIS) - set(OGGVORBIS_FOUND False) + set(OGGVORBIS_FOUND False) endif (NOT LUGARU_FORCE_INTERNAL_VORBIS) if (NOT OGGVORBIS_FOUND) @@ -426,13 +443,13 @@ include_directories( ${ZLIB_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR} ${GLU_INCLUDE_DIR} - ${SDL_INCLUDE_DIR} + ${SDL2_INCLUDE_DIRS} ${VORBISFILE_INCLUDE_DIR} ${OGG_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/Source ) -set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${GLU_LIBRARY} ${OPENGL_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS}) +set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL2_LIBRARIES} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS}) if(WIN32) @@ -444,29 +461,46 @@ endif(WIN32) target_link_libraries(lugaru ${LUGARU_LIBS}) if(WIN32) - add_definitions(-DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=) + add_definitions(-DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=) + if(MINGW) + add_definitions(-DWIN32) + endif(MINGW) else(WIN32) - add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=) + add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=) endif(WIN32) # Install target +if(APPLE) + set(APPS_ROOT "${CMAKE_INSTALL_PREFIX}/Lugaru.app") + set(APPS_BIN "${APPS_ROOT}/Contents/MacOS") + set(APPS_DATA "${APPS_ROOT}/Contents/Resources") +endif(APPLE) + if(WIN32) - install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX}) - if(MSVC) - install(FILES ${SDLDIR}/lib/win32/msvc/SDL.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) - #install(FILES ${OPENALDIR}/lib/win32/msvc/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) # FIXME: Add MSVC OpenAL library! - endif(MSVC) - if(MINGW) - install(FILES ${SDLDIR}/lib/win32/mingw/SDL.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) - install(FILES ${OPENALDIR}/lib/win32/mingw/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) - endif(MINGW) + install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX}) + if(MSVC) + install(FILES ${OPENALDIR}/lib/win32/msvc2008/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) + endif(MSVC) + if(MINGW) + install(FILES ${OPENALDIR}/lib/win32/mingw/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) + endif(MINGW) else(WIN32) - install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX}) + if(APPLE) + set(CMAKE_INSTALL_PREFIX "${APPS_BIN}") + install(FILES ${SRCDIR}/mac-res/lugaru.icns DESTINATION ${APPS_DATA}) + install(FILES ${SRCDIR}/mac-res/Info.plist DESTINATION ${APPS_ROOT}/Contents) + endif(APPLE) + install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX}) endif(WIN32) -install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX}) +if(NOT APPLE) + install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX}) +endif(NOT APPLE) + +if(APPLE) + install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${APPS_ROOT}) +endif(APPLE) if (LUGARU_MISSING_DEPS) message(STATUS "Using our copy of these libs: ${LUGARU_MISSING_DEPS}") endif (LUGARU_MISSING_DEPS) -