X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=CMakeLists.txt;h=a082391123dafb920fa7caa745e88181f6a6fcc9;hb=d792040d51f879e5f89e428675e7bb8abb1b815c;hp=6943bfd39bd7daf2014713736451548eb729690d;hpb=5d012673217f9949701c43d7517f8aa4947a35b2;p=lugaru.git diff --git a/CMakeLists.txt b/CMakeLists.txt index 6943bfd..a082391 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -5,11 +5,9 @@ cmake_minimum_required(VERSION 2.6) set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source") set(DEPDIR "${CMAKE_CURRENT_SOURCE_DIR}/Dependencies") -if(NOT CMAKE_BUILD_TYPE) - set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING - "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel" - FORCE) -endif(NOT CMAKE_BUILD_TYPE) +set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11") +set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -pg --std=c++11") +set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -O2 -std=c++11") if(NOT LUGARU_INSTALL_PREFIX) if(WIN32) @@ -32,9 +30,9 @@ endif(MINGW) if(APPLE) set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX") - set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING + set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value") - set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH + set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH "The product will be built against the headers and libraries located inside the indicated SDK.") endif(APPLE) @@ -46,6 +44,7 @@ if(APPLE) set(LUGARU_FORCE_INTERNAL_PNG True) set(LUGARU_FORCE_INTERNAL_VORBIS True) set(LUGARU_FORCE_INTERNAL_ZLIB True) + set(LUGARU_FORCE_INTERNAL_OPENAL True) endif(APPLE) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") @@ -59,10 +58,10 @@ set(LUGARU_SRCS ${SRCDIR}/GameTick.cpp ${SRCDIR}/Globals.cpp ${SRCDIR}/Lights.cpp + ${SRCDIR}/Menu.cpp ${SRCDIR}/Models.cpp ${SRCDIR}/Objects.cpp ${SRCDIR}/pack.c - ${SRCDIR}/pack_private.c ${SRCDIR}/Person.cpp ${SRCDIR}/private.c ${SRCDIR}/Quaternions.cpp @@ -70,10 +69,10 @@ set(LUGARU_SRCS ${SRCDIR}/Skybox.cpp ${SRCDIR}/Sprite.cpp ${SRCDIR}/Terrain.cpp + ${SRCDIR}/Texture.cpp ${SRCDIR}/Text.cpp ${SRCDIR}/TGALoader.cpp ${SRCDIR}/unpack.c - ${SRCDIR}/unpack_private.c ${SRCDIR}/Weapons.cpp ${SRCDIR}/OpenGL_Windows.cpp ${SRCDIR}/openal_wrapper.cpp @@ -81,14 +80,16 @@ set(LUGARU_SRCS ${SRCDIR}/Settings.cpp ${SRCDIR}/Stereo.cpp ${SRCDIR}/Animation.cpp + ${SRCDIR}/Sounds.cpp + ${SRCDIR}/Awards.cpp ) set(LUGARU_H - ${SRCDIR}/Constants.h ${SRCDIR}/Frustum.h ${SRCDIR}/Account.h ${SRCDIR}/Game.h ${SRCDIR}/Lights.h + ${SRCDIR}/Menu.h ${SRCDIR}/Models.h ${SRCDIR}/Objects.h ${SRCDIR}/Person.h @@ -100,6 +101,7 @@ set(LUGARU_H ${SRCDIR}/Sprite.h ${SRCDIR}/TGALoader.h ${SRCDIR}/Terrain.h + ${SRCDIR}/Texture.h ${SRCDIR}/Text.h ${SRCDIR}/Weapons.h ${SRCDIR}/Input.h @@ -108,13 +110,11 @@ set(LUGARU_H ${SRCDIR}/openal_wrapper.h ${SRCDIR}/gamegl.h ${SRCDIR}/glstubs.h - ${SRCDIR}/pack_private.h ${SRCDIR}/private.h - ${SRCDIR}/unpack_private.h ${SRCDIR}/Settings.h ${SRCDIR}/Stereo.h ${SRCDIR}/Animation.h - ${SRCDIR}/Animation.def + ${SRCDIR}/Sounds.h ) if(UNIX) @@ -139,7 +139,7 @@ endif(MSVC) if(WIN32) if(CMAKE_CROSSCOMPILING) ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj - COMMAND i686-pc-mingw32-windres + COMMAND i686-w64-mingw32-windres -I${SRCDIR}/win-res -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj -i${SRCDIR}/win-res/Lugaru.rc @@ -497,7 +497,7 @@ include_directories( ${CMAKE_SOURCE_DIR}/Source ) -set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${GLU_LIBRARY} ${OPENGL_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS}) +set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${OPENGL_glu_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS}) if(WIN32)