X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=CMakeLists.txt;h=96d95b65ae8764c3f986ee19be4e57fb6684773c;hb=efbc6ee855217635d97671a3a2d65bc18908b840;hp=766bd3768640f4d3152b7458b5168d6b8a442499;hpb=1a0ad4362ed618c1a25508530dfeeb4a0f6ef345;p=lugaru.git diff --git a/CMakeLists.txt b/CMakeLists.txt index 766bd37..96d95b6 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -5,11 +5,9 @@ cmake_minimum_required(VERSION 2.6) set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source") set(DEPDIR "${CMAKE_CURRENT_SOURCE_DIR}/Dependencies") -if(NOT CMAKE_BUILD_TYPE) - set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING - "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel" - FORCE) -endif(NOT CMAKE_BUILD_TYPE) +set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11") +set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -pg --std=c++11") +set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -O2 -std=c++11") if(NOT LUGARU_INSTALL_PREFIX) if(WIN32) @@ -32,9 +30,9 @@ endif(MINGW) if(APPLE) set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX") - set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING + set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value") - set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH + set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH "The product will be built against the headers and libraries located inside the indicated SDK.") endif(APPLE) @@ -52,68 +50,70 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") set(LUGARU_SRCS ${SRCDIR}/Frustum.cpp + ${SRCDIR}/Account.cpp + ${SRCDIR}/Game.cpp ${SRCDIR}/GameDraw.cpp ${SRCDIR}/GameInitDispose.cpp ${SRCDIR}/GameTick.cpp ${SRCDIR}/Globals.cpp ${SRCDIR}/Lights.cpp + ${SRCDIR}/Menu.cpp ${SRCDIR}/Models.cpp ${SRCDIR}/Objects.cpp ${SRCDIR}/pack.c - ${SRCDIR}/pack_private.c ${SRCDIR}/Person.cpp ${SRCDIR}/private.c ${SRCDIR}/Quaternions.cpp - ${SRCDIR}/Random.c ${SRCDIR}/Skeleton.cpp ${SRCDIR}/Skybox.cpp - ${SRCDIR}/Sprites.cpp + ${SRCDIR}/Sprite.cpp ${SRCDIR}/Terrain.cpp + ${SRCDIR}/Texture.cpp ${SRCDIR}/Text.cpp ${SRCDIR}/TGALoader.cpp ${SRCDIR}/unpack.c - ${SRCDIR}/unpack_private.c ${SRCDIR}/Weapons.cpp ${SRCDIR}/OpenGL_Windows.cpp ${SRCDIR}/openal_wrapper.cpp - ${SRCDIR}/WinInput.cpp + ${SRCDIR}/Input.cpp ${SRCDIR}/Settings.cpp ${SRCDIR}/Stereo.cpp + ${SRCDIR}/Animation.cpp + ${SRCDIR}/Sounds.cpp + ${SRCDIR}/Awards.cpp ) set(LUGARU_H - ${SRCDIR}/Constants.h ${SRCDIR}/Frustum.h + ${SRCDIR}/Account.h ${SRCDIR}/Game.h ${SRCDIR}/Lights.h - ${SRCDIR}/LinkedList.h + ${SRCDIR}/Menu.h ${SRCDIR}/Models.h ${SRCDIR}/Objects.h ${SRCDIR}/Person.h ${SRCDIR}/PhysicsMath.h - ${SRCDIR}/Pointer.h ${SRCDIR}/Quaternions.h ${SRCDIR}/Random.h ${SRCDIR}/Skeleton.h ${SRCDIR}/Skybox.h - ${SRCDIR}/Sprites.h + ${SRCDIR}/Sprite.h ${SRCDIR}/TGALoader.h ${SRCDIR}/Terrain.h + ${SRCDIR}/Texture.h ${SRCDIR}/Text.h ${SRCDIR}/Weapons.h - ${SRCDIR}/WinInput.h + ${SRCDIR}/Input.h ${SRCDIR}/alstubs.h ${SRCDIR}/binio.h ${SRCDIR}/openal_wrapper.h ${SRCDIR}/gamegl.h ${SRCDIR}/glstubs.h - ${SRCDIR}/mmgr.h - ${SRCDIR}/nommgr.h - ${SRCDIR}/pack_private.h ${SRCDIR}/private.h - ${SRCDIR}/unpack_private.h ${SRCDIR}/Settings.h ${SRCDIR}/Stereo.h + ${SRCDIR}/Animation.h + ${SRCDIR}/Sounds.h ) if(UNIX) @@ -496,7 +496,7 @@ include_directories( ${CMAKE_SOURCE_DIR}/Source ) -set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${GLU_LIBRARY} ${OPENGL_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS}) +set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${OPENGL_glu_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS}) if(WIN32)