X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=CMakeLists.txt;h=96d95b65ae8764c3f986ee19be4e57fb6684773c;hb=efbc6ee855217635d97671a3a2d65bc18908b840;hp=5b0d0ab163cd5ab328a10cb1e93cc2b58fdbb6bb;hpb=46cff1de1e828cb8c04a5dc5377bc07baae57858;p=lugaru.git diff --git a/CMakeLists.txt b/CMakeLists.txt index 5b0d0ab..96d95b6 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -5,11 +5,9 @@ cmake_minimum_required(VERSION 2.6) set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source") set(DEPDIR "${CMAKE_CURRENT_SOURCE_DIR}/Dependencies") -if(NOT CMAKE_BUILD_TYPE) - set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING - "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel" - FORCE) -endif(NOT CMAKE_BUILD_TYPE) +set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11") +set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -pg --std=c++11") +set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -O2 -std=c++11") if(NOT LUGARU_INSTALL_PREFIX) if(WIN32) @@ -32,9 +30,9 @@ endif(MINGW) if(APPLE) set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX") - set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING + set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value") - set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH + set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH "The product will be built against the headers and libraries located inside the indicated SDK.") endif(APPLE) @@ -59,6 +57,7 @@ set(LUGARU_SRCS ${SRCDIR}/GameTick.cpp ${SRCDIR}/Globals.cpp ${SRCDIR}/Lights.cpp + ${SRCDIR}/Menu.cpp ${SRCDIR}/Models.cpp ${SRCDIR}/Objects.cpp ${SRCDIR}/pack.c @@ -89,6 +88,7 @@ set(LUGARU_H ${SRCDIR}/Account.h ${SRCDIR}/Game.h ${SRCDIR}/Lights.h + ${SRCDIR}/Menu.h ${SRCDIR}/Models.h ${SRCDIR}/Objects.h ${SRCDIR}/Person.h @@ -113,9 +113,7 @@ set(LUGARU_H ${SRCDIR}/Settings.h ${SRCDIR}/Stereo.h ${SRCDIR}/Animation.h - ${SRCDIR}/Animation.def ${SRCDIR}/Sounds.h - ${SRCDIR}/Sounds.def ) if(UNIX)