X-Git-Url: https://git.jsancho.org/?a=blobdiff_plain;f=CMakeLists.txt;h=6ea4e851f1a16e2aa123b40388faa804fd7200a0;hb=92fea1660111c205fa33be8bb0e5406b301fb55e;hp=766bd3768640f4d3152b7458b5168d6b8a442499;hpb=ca0addc190070545ea6204dfb4132f196d7acd1c;p=lugaru.git diff --git a/CMakeLists.txt b/CMakeLists.txt index 766bd37..6ea4e85 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -52,6 +52,8 @@ set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/") set(LUGARU_SRCS ${SRCDIR}/Frustum.cpp + ${SRCDIR}/Account.cpp + ${SRCDIR}/Game.cpp ${SRCDIR}/GameDraw.cpp ${SRCDIR}/GameInitDispose.cpp ${SRCDIR}/GameTick.cpp @@ -60,60 +62,58 @@ set(LUGARU_SRCS ${SRCDIR}/Models.cpp ${SRCDIR}/Objects.cpp ${SRCDIR}/pack.c - ${SRCDIR}/pack_private.c ${SRCDIR}/Person.cpp ${SRCDIR}/private.c ${SRCDIR}/Quaternions.cpp - ${SRCDIR}/Random.c ${SRCDIR}/Skeleton.cpp ${SRCDIR}/Skybox.cpp - ${SRCDIR}/Sprites.cpp + ${SRCDIR}/Sprite.cpp ${SRCDIR}/Terrain.cpp ${SRCDIR}/Text.cpp ${SRCDIR}/TGALoader.cpp ${SRCDIR}/unpack.c - ${SRCDIR}/unpack_private.c ${SRCDIR}/Weapons.cpp ${SRCDIR}/OpenGL_Windows.cpp ${SRCDIR}/openal_wrapper.cpp - ${SRCDIR}/WinInput.cpp + ${SRCDIR}/Input.cpp ${SRCDIR}/Settings.cpp ${SRCDIR}/Stereo.cpp + ${SRCDIR}/Animation.cpp + ${SRCDIR}/Sounds.cpp ) set(LUGARU_H ${SRCDIR}/Constants.h ${SRCDIR}/Frustum.h + ${SRCDIR}/Account.h ${SRCDIR}/Game.h ${SRCDIR}/Lights.h - ${SRCDIR}/LinkedList.h ${SRCDIR}/Models.h ${SRCDIR}/Objects.h ${SRCDIR}/Person.h ${SRCDIR}/PhysicsMath.h - ${SRCDIR}/Pointer.h ${SRCDIR}/Quaternions.h ${SRCDIR}/Random.h ${SRCDIR}/Skeleton.h ${SRCDIR}/Skybox.h - ${SRCDIR}/Sprites.h + ${SRCDIR}/Sprite.h ${SRCDIR}/TGALoader.h ${SRCDIR}/Terrain.h ${SRCDIR}/Text.h ${SRCDIR}/Weapons.h - ${SRCDIR}/WinInput.h + ${SRCDIR}/Input.h ${SRCDIR}/alstubs.h ${SRCDIR}/binio.h ${SRCDIR}/openal_wrapper.h ${SRCDIR}/gamegl.h ${SRCDIR}/glstubs.h - ${SRCDIR}/mmgr.h - ${SRCDIR}/nommgr.h - ${SRCDIR}/pack_private.h ${SRCDIR}/private.h - ${SRCDIR}/unpack_private.h ${SRCDIR}/Settings.h ${SRCDIR}/Stereo.h + ${SRCDIR}/Animation.h + ${SRCDIR}/Animation.def + ${SRCDIR}/Sounds.h + ${SRCDIR}/Sounds.def ) if(UNIX)